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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Creature destroyability
Thread: Creature destroyability
Istari
Istari


Known Hero
Truth Teller, ToH
posted January 12, 2007 04:24 PM

Creature destroyability

There is a thread on Creature suvivability (factoring HP, weekly growth, and DEF).  It was suggested in that thread to look at creature destroyability.  This would look at weekly growth, attack, damage, and initiative.  Here is a start to that chart.  I did not factor in initiative because it is a little messy statistically (being able to go 1.5 times doesn't make a ton of sense) and I haven't had time.  I expect other people to add to and expand this info.  So here is my chart looking a how much damage (not including spells or special abilities) the weekly growth (with castle, but not additional growth modifiers) will do to a creature with a DEF of 10.  Again this also does not take into account the Hero and is not at all a measure of which faction is best, just fun to look at.  

Haven
conscript= 30-60
marksman= 36-147
Squire= 32-80
Imperial Griffins= 47-142
Inquisitor= 70-93
Paladin= 136-204 (+ joust)
ArchAngel= 205

Dungeon
Assassin= 21-43 (+ poison)
Blood Fury= 40-56
Minotaur Guard= 38-67 (+ double attack)
Grim Raider= 56-112 (+ rider charge)
Deep Hydra= 67-107 (+ 6 head attack)
Shadow Matriarch= 102-167 (+ whip strike)
Black Dragon 180-280 (+ fire breath)

Academy
Master Gremlin= 29-59
Obsidian Gargoyle= 20-41
Steel Golem= 75-105
Archmage= 70 (+ shoots through creatures & Damage spells)
Djinn Sultan= 120-165
Rakshasa Raja= 161-210
Titan= 160-280 (+ call lightning)

Inferno
Familiar= 21-43
Horned Overseer= 22-88
Cerberus= 49-73 (+ 3 head attack)
Succubus Mistress= 50-108 (+ chain shot)
Nightmare= 67-134
Pit Lord= 83-198 (+ damage spells, vorpal sword)
Archdevil= 147-270

Sylvan
Sprite= 28 (+ spray attack)
War Dancer= 41-69 (+ War Dance Combo)
Master Hunter= 56-89 (+ double shot)
Druid Elder= 79-123 (+ damage spells)
Silver Unicron= 81-162
Ancient Treant= 58-116
Emerard Dragon= 135-233 (+ acid breath)

Necropolis
Skeleton Archer= 27-55
Plague Zombie= 42-64
Spectre= 55-83
Vampire Lord= 66-104
Archlich= 139-174 (+ death cloud)
Wraith= 180-216 (+ Harm Touch)
Spectral Dragon= 100-140

Fortress
Shield Guard= 24-49
Skirmisher= 43-64
Blackbear Rider= 58-70
Berserker= 31-83 (+ Berserker Rage)
Rune Patriarch= 84-108 (+ crossfire, damage spells?)
Warlord= 45-70 (+ storm strike, storm bolt)
Magma Dragon= 160-200 (+ fire breath)

= highest damage per level.

I also have info on the un-upgraded creatures but left it out to make the chart more readable.  I can add it if people want.
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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted January 12, 2007 04:53 PM

hah I see that you did the work for me

good job.

I will do my own chart that combines endurance&damage per week too ; )


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Shauku83
Shauku83


Promising
Famous Hero
posted January 12, 2007 04:57 PM
Edited by Shauku83 at 16:57, 12 Jan 2007.

I hope you would have included the damage when also including the horde-building. For example, the Djinn Sultan has a damage range of 160-220 with increased growth. That gives them the highest damage (clearly) on the level 5. Also familiars damage should be 47-71, but correctly you put them as having the highest damage.

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Istari
Istari


Known Hero
Truth Teller, ToH
posted January 12, 2007 05:01 PM

Yeah, I will add growth modifiers when I have more time.  Feel free to post them yourself though if you get a chance.
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Shauku83
Shauku83


Promising
Famous Hero
posted January 12, 2007 05:20 PM
Edited by Shauku83 at 17:23, 12 Jan 2007.

Here we go Added creature boosting buildings.

Necropolis, Skeleton Archer. 31-62
Necropolis, Spectral Dragon. 150-210
Sylvan, Sprite. 34
Sylvan, Treant. 72-145
Inferno, Horned Overseer. 23-94
Inferno, Nightmare. 78-156
Haven, Conscript. 33-67
Academy, Djinn Sultan. 160-220
Fortress, Berserker. 41-111
Fortress, Rune Patriarch. 98-126

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GenieLord
GenieLord


Honorable
Legendary Hero
posted January 12, 2007 05:25 PM

Very nice job you did here.
Carry on like that!

And I have a little problem with that you marked two creatures (Titan and Black Dragon) as the best 7th level damager.
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Ted
Ted


Promising
Supreme Hero
Peanut Exterminator
posted January 12, 2007 05:36 PM

if you look at their scores, you see they both got 280, but titan only got 160, black dragon got 180, might want to change that
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GenieLord
GenieLord


Honorable
Legendary Hero
posted January 12, 2007 05:40 PM

Quote:
if you look at their scores, you see they both got 280, but titan only got 160, black dragon got 180, might want to change that


And that becuase Titans' damage range is 40-70 and Black Dragons' range is 45-70
I thought (and I still think) he can understand it by himself, so I didn't write it.

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Istari
Istari


Known Hero
Truth Teller, ToH
posted January 12, 2007 05:56 PM

I have the highest damager mark to both Titan and Black Dragon because they both do a max 280 damage.  I didn't take average damage anywhere else, so I didn't worry about it here either.  You are right that Black Dragon's have the highest average damage for level 7 though
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Istari
Istari


Known Hero
Truth Teller, ToH
posted January 12, 2007 06:00 PM

I must say I was suprised at how much damage the Archlich's do.  Combined with the Wraith's, the Necro can do more damage than I expected.  Just an observation.
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Shauku83
Shauku83


Promising
Famous Hero
posted January 12, 2007 06:12 PM

Yes, Archliches are incredible. They do 50% more damage than normal Liches, they also have an Area-attack. Oh, and they also have spells!
Another observation about Necropolis as a whole; all upgrades increase damage remarkably but hardly at all in defence/durability. So Necro army starts doing loads of damage after the creatures are upgraded, but can endure almost as much when not upgraded.

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted January 12, 2007 06:29 PM

Quote:
I must say I was suprised at how much damage the Archlich's do.  Combined with the Wraith's, the Necro can do more damage than I expected.  Just an observation.


well, yes, but compared to the skellie archer horde you'll undoubtly accumulate throughout the game their damage is just pathetic lol

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted January 12, 2007 07:09 PM

Unfortunately they are large creatures and thus less useful in many cases because they are easy to reach. Then their spells come into play!
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ZombieLord
ZombieLord


Promising
Famous Hero
that wants your brainz...
posted January 14, 2007 02:39 PM

Quote:
I must say I was suprised at how much damage the Archlich's do.  Combined with the Wraith's, the Necro can do more damage than I expected.  Just an observation.


Well, maybe you all thought Necro doesn't do much damage. But that's probably because the Hero has high Defence and low Attack, but this makes them more durable.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted January 14, 2007 03:05 PM

Enough damage? The skellies with battle frenzy and archery do enough for the whole faction!
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ZombieLord
ZombieLord


Promising
Famous Hero
that wants your brainz...
posted January 14, 2007 03:16 PM
Edited by ZombieLord at 15:17, 14 Jan 2007.

well yeah, I was talking about the 'normal' units, not the Necromancy Skellies

and how about Battle Frenzy + Necklace of the Bloody Claw + Archery + Cold Steel Skellies?

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted January 14, 2007 03:26 PM

A petty annoyance!
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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted January 14, 2007 04:01 PM

A pure joy.

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