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Heroes Community > Heroes 7+ Altar of Wishes > Thread: Inferno Renegades!
Thread: Inferno Renegades!
radar
radar


Responsible
Legendary Hero
Castle/Haven player
posted January 13, 2007 01:43 PM
Edited by radar at 17:40, 13 Jan 2007.

Inferno Renegades!

Why not? It seems evil forces coudn't turn good, but... hey! This is a game! Its my proposition for Inferno Renegades.

-----------------------------------------------------------------
Level 1 Upgrade - Converted

Attack: 2
Defence: 2
Damage: 1 - 3
Initiative: 12
Speed: 6
Life: 6
Mana: 0
Shoots: 0
Range: None

Growth: 16
Cost: 45

Abilities: Returned. Mana Destroyer. Mercy.

Level 2 Upgrade - Hell's Shame

Attack: 2
Defence: 5
Damage: 2 - 4
Initiative: 8
Speed: 5
Life: 20
Mana: 0
Shoots: 0
Range: None

Growth: 15
Cost: 65

Abilities: Returned. Martyr.

Level 3 Upgrade - Keeper

Attack: 2
Defence: 3
Damage: 3 - 4
Initiative: 12
Speed: 8
Life: 14
Mana: 0
Shoots: 0
Range: None

Growth: 8
Cost: 155

Abilities: Returned. No Enemy Retaliation. Enraged. Guardian.

Level 4 Upgrade - Purified Succubus

Attack: 6
Defence: 6
Damage: 7 - 9
Initiative: 10
Speed: 4
Life: 30
Mana: 0
Shoots: Unlimited
Range: Half

Growth: 8
Cost: 155

Abilities: Returned. Chain Shot. Flame shot. Unlimited ammunition.

Level 5 Upgrade - Heavenly charger

Attack: 16
Defence: 18
Damage: 10 - 12
Initiative: 15
Speed: 7
Life: 62
Mana: 0
Shoots: 0
Range: None

Growth: 3
Cost: 800

Abilities: Returned. Large creature. Jousting. Regeneration.

Level 6 Upgrade - Pit Deserter

Attack: 20
Defence: 20
Damage: 24 - 24
Initiative: 10
Speed: 6
Life: 120
Mana: 25
Shoots: 0
Range: None

Growth: 2
Cost: 1900

Abilities: Returned. Large creature. Rusted Sword. Caster.
Spellbook: Phantom Forces (Mastery - Advanced, 18 Mana), Cleansing (Mastery - Advanced, 10 Mana)

Level 7 Upgrade - Cleansed Soul

Attack: 30
Defence: 28
Damage: 40 - 60
Initiative: 11
Speed: 8
Life: 200
Mana: 0
Shoots: 0
Range: None

Growth: 1
Cost: 4700

Abilities: Returned. Large creature. Teleport. Battle zeal. Immunity to Armageddon.

-----------------------------------------------------------------
New abilities:

Returned - Chain shot do not affects this creature, but it is vulnerable to Curse of the Netherworld.

Mercy - Hero which has Creatures with this ability in his army has guaranteed Divine Strength spell and an
ability to cast it with no mana cost.
Spell effect depends on hero Light Magic mastery.

Martyr - Creature has an ability to cast it on a friendly target. All the damage done to this target will then
be transferred to the caster. This effect lasts for entire combat (activated ability).
Only one target can be chosen.

Guardian - Allows this Creature to guard one friendly stack. If an enemy attack this stack, the protector will be
able to attack an guarded creature's attacker (activated ability).

Flame shot - This creature has a chance to ignite enemies that it hurts. In each round ignited enemies will recive fire damage. This is not cumulative with other Flame Shots.
The chance is 15%. Recived damage value depends on attacker quantity. Base is 1.5 Damage point per creature, rounded down.

Unlimited ammunition - Creature has unlimited shots.

Rusted Sword - Each attack or counter-attack by this creature will damn its target with Vulnerability spell.
Vulnerability is casted with Basic Mastery.

Battle zeal - In a each battle beginning, Mass Righteous Might is casted on friendly targets, including caster.
Righteous Might Mastery depends on stack quantity.
It is higher for each 10 creatures in stack, begining on None with 1 - 9 Creatures, Basic with 10 - 19, etc.


Immunity to Armageddon - Armageddon spell cannot harm this Creature.





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GenieLord
GenieLord


Honorable
Legendary Hero
posted January 13, 2007 01:58 PM

A lot of effort you put here, Radar! Good work!
I just think you chose the wrong race to do renagades for, becuase I just can't imagine good hell creatures.
The only evil faction that it will be nice to do renegade for it Dungeon, and it leaves in clans so there's no point. Doing new creatures for a good clan?

Any way, you executed it very well.
You didn't did them much overpowered (just a little, how it should be ).
The new abilities are awsome and very original.
I have a little problem with the creature "Kepper". It doesn't sound like a dog, it sounds like Haven's guard.
But the guarding ability that you added him is wonderful, becuase to me it allways looked as a guardian dog.
And another problem is doing a good Devil, because a good Devil is an Angel.

I think you should the game should have those great abilities that you invented.
Well done, Radar!
____________

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radar
radar


Responsible
Legendary Hero
Castle/Haven player
posted January 13, 2007 02:26 PM

o lol, thanks a much! i coudnt find other name for keeper, and keeper dog sounds weird for me

inferno creatures are bad for renegades, but i thought about 'good' deamons in game. i feelt unfair when with next addons for HoMM brings dark champions, fallen angels etc.

thanks!

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GenieLord
GenieLord


Honorable
Legendary Hero
posted January 13, 2007 02:31 PM

Quote:
o lol, thanks a much! i coudnt find other name for keeper, and keeper dog sounds weird for me

inferno creatures are bad for renegades, but i thought about 'good' deamons in game. i feelt unfair when with next addons for HoMM brings dark champions, fallen angels etc.

thanks!


You are welcome!
And I think that the main reason that the creators did the renegades is to keep the "Good vs Evil Balance" in the game: Four good races and four evil races.
Even that Haven's renegades are stronger then the actual Havan, it keeps the balance.
____________

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baklava
baklava


Honorable
Legendary Hero
Mostly harmless
posted January 13, 2007 04:07 PM

I have no idea how demons could turn good but you did a good work...
But I'd chagne some names: It would be better to change the succubus upgrade to Purified succubus or Cleansed succubus.
Level two could be Redeemer, level three Guardhound and level five Lightsteed...

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KnightDougal
KnightDougal


Bad-mannered
Famous Hero
posted January 13, 2007 04:24 PM

Good idea! We shoud edit the Agrael's camping and give Inferno Renegade army to Agrael.
____________

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bixie
bixie


Promising
Legendary Hero
my common sense is tingling!
posted January 13, 2007 04:33 PM

righteous succubus



can't see that working for myself, as most people link succubi with temptation, but a good effort! well done
____________
Love, Laugh, Learn, Live.

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radar
radar


Responsible
Legendary Hero
Castle/Haven player
posted January 13, 2007 05:03 PM

You both have right. Purified Succubus sounds much better. Thank for sugestions

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radar
radar


Responsible
Legendary Hero
Castle/Haven player
posted January 14, 2007 10:20 AM

mine renegades were after knight dougal's settlement r, so thread was created early



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Serpent2
Serpent2


Famous Hero
Overlord of Tililea
posted February 27, 2007 08:58 PM

1.Denon renegades shouldn't neccecarily be good- they can be evil but have an "independent mind set".
2. There can be a renegade faction for EVERY of the standart factions (just as in the expansion offer I'm working on (expert my threads!))
____________
Forgive my spelling!:<                  

[URL=http://www.ff-fan.com/chartest]Which Final Fantasy Characte... too long to display...

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted February 27, 2007 11:53 PM
Edited by alcibiades at 23:55, 27 Feb 2007.

Please no more Renegade posts! If you look through the lists (yes, I'm too lazy to dig out the exact threads for you, so none of that service today), you will see that we have had Renegade Orcs, Renegade Academy, Renegade Necropolis(h) and even Renegade Fish and Renegade Renegades (the latter one was actually memorable).

That being said, this is actually the only of all the Renegade threads that holds some merrit. A host of great ideas for abilities here, and very coherent to the theme.
____________
What will happen now?

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Ted
Ted


Promising
Supreme Hero
Peanut Exterminator
posted February 28, 2007 04:40 PM

my renegade flying fish were brilliant
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