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Heroes Community > Library of Enlightenment > Thread: stronghold vs fortress
Thread: stronghold vs fortress This thread is 2 pages long: 1 2 · NEXT»
JungleMan
JungleMan


Hired Hero
Funkenstein
posted January 15, 2007 12:30 PM

stronghold vs fortress

Both towns are purely fighting towns, raw strength is the most important. Stronghold heroes have great attack, fortress heroes have great defenese skill. lvl3 mage guild suggests that, too.
What's your opinion about which town is better?

Lots of people say ancient behemoth is great, very powerful, AA's nightmare, ... lvl7 unit, I agree, he ( I think he) is also very cheap. On the other hand we have chaos hydra. CH is definetly underrated. Not for 1on1 battle, but on battlefield CH is very good unit. Between AB and CH I'll give AB advantage.

Worst lvl6 unit? Many would say scorpicore or wyvern monarch. For me wyvern monarch is better then cyclop king. They're fast, great special, but they have low hp, low attack and defense. To build cyclops you'll need 20 crystal, too much ( far better to spend it on behemoth). CK has good special, but he has melee penalty. Melee penalty, lvl6 unit?!?!?! WM wins the fight.

Thunderbirds vs migty gorgons! I like thunderbirds, but they have no chance. MG are just too strong. + for mighty gorgons.

Now lvl4. Ogre mage are one of the best lvl4 units. 60hp!, 13 attack, damage 6 - 12, unlimited casts. Greater basilisk don't cry, maybe some ther time.

Dragon flies are the fastest lvl3 unit, with patch DF's att/def is improved from 6/8 to 8/10, which makes them even better. Orc chieftains would be the worst lvl3 unit if they're not ranged. DF +.

Lizard warriors are very weak and they're bad shooters. Maybe with two shots they would be worthy, but this way ... Wolf raiders are good because they strike twice, if enemy has already retaliated wolf raiders do decent damage.

Hobgoblins are the worst, hobgoblins are the worst !!! Only good thing is that you get lots of them. Gnoll marauders are far better, not the best lvl1 unit, cathegory with skeleton warriors and infernal troglodytes.

Army is almost equal, but I think stronghold will win this battle. Fotress units are too slow, except DF and WM. If they come on stronghold's side they are no math for behemoths, thundrebirds and ogres. Tactics would help fortress.

Grail structure bonuses:
stronghold - +20 attack skill to defending hero
fortress - +10 attack and defense skill to defending hero
Bonuses are similar, I prefer stronghold's.

Stronghold's special building are better. Upgraded blacksmith provides ballista and ammo carts, escape tunnel allows you to flee while defending town, and freelancers guild allows you to trade creatures for resources. Fortress special buildings are not so great.

Mage guild - equal, both lvl3.

Heroes are about equal. Units under crag's or tazar's control are pure perfection.

To sum up, both towns are great. Slight advantage goes to stronghold.


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kallen
kallen


Known Hero
posted January 15, 2007 03:42 PM

Quote:
Lizard warriors are very weak and they're bad shooters. Maybe with two shots they would be worthy, but this way ... Wolf raiders are good because they strike twice, if enemy has already retaliated wolf raiders do decent damage

What do you have a version of HoMM3??
HoMM3 v.3.2
Lizard Warrior stats:
Health: 15
Attack: 6
Defense: 8
Damage: 2-5


In HoMM3 v.3.0
Lizard Warrior
Health: 12
Attack: 5
Defense: 7
Damage: 2-3
Only


____________
From the beginnin' to end Losers lose, winners win This is real, we ain't got to pretend The cold world that we in Is full of pressure and pain I thought it would chane
But its stayin' the same

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JungleMan
JungleMan


Hired Hero
Funkenstein
posted January 15, 2007 09:15 PM

Quote:
What do you have a version of HoMM3??

In HoMM3 v.3.0
Lizard Warrior
Health: 12
Attack: 5
Defense: 7
Damage: 2-3
Only


This one.

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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted January 15, 2007 09:29 PM

Then u should upgrade to 3.2.
Patches can be found here.
____________
Better judged by 12 than carried by 6.

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JungleMan
JungleMan


Hired Hero
Funkenstein
posted January 16, 2007 10:07 AM

Thank you very much.

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Fofa
Fofa


Famous Hero
Famous? Me?!
posted January 17, 2007 01:57 AM

Quote:
Hobgoblins are the worst, hobgoblins are the worst !!! Only good thing is that you get lots of them. Gnoll marauders are far better, not the best lvl1 unit, cathegory with skeleton warriors and infernal troglodytes.


You're forgetting about Peasants.

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c0ldshadow
c0ldshadow


Known Hero
ig chr0meice91
posted January 17, 2007 10:48 AM

An advantage for Fortress is the 2-hex moat.

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maretti
maretti


Responsible
Supreme Hero
posted January 17, 2007 12:13 PM

Quote:
An advantage for Fortress is the 2-hex moat.


Lol, nice one.
____________
Crag rules, Orrin and Ivor suck

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Aculias
Aculias


Responsible
Undefeatable Hero
Pretty Boy Angel Sacraficer
posted January 17, 2007 05:04 PM

The battle may favor depending on your progress of the game.
Being unlucky can lose you a game on either side.
SOmetimes you may not get haste or Slow & you may be fortress
____________
Dreaming of a Better World

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God2
God2


Adventuring Hero
Your benevolent deity
posted January 17, 2007 05:09 PM
Edited by God2 at 17:45, 17 Jan 2007.

Some of the power of the fortress creatures lie in their abilities, so a bit of luck can turn a battle between these two factions. A petrified stack can make a big difference if not dispelled.
Fortress creatures have great potential, some of the potential is luck based, the rest is up to the player. (dragon fly weakness/dispel use, proper hydra use etc..)

Oh, and while some may disagree, I'd take greater basilisks before ogre mages in most cases.
____________
www.shoryuken.com


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JungleMan
JungleMan


Hired Hero
Funkenstein
posted January 17, 2007 08:35 PM
Edited by JungleMan at 20:36, 17 Jan 2007.

Quote:
Oh, and while some may disagree, I'd take greater basilisks before ogre mages in most cases.

Why? Only higher speed. If you're lucky you can turn someone to stone, almost always you have cure or dispel. What do you think about which heroes are better? Tazar and Crag are pure perfection, but what about the others?

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God2
God2


Adventuring Hero
Your benevolent deity
posted January 17, 2007 08:59 PM

Quote:
Quote:
Oh, and while some may disagree, I'd take greater basilisks before ogre mages in most cases.

Why? Only higher speed. If you're lucky you can turn someone to stone, almost always you have cure or dispel. What do you think about which heroes are better? Tazar and Crag are pure perfection, but what about the others?


2 more speed, also they have a defence rating of 12, which will mean around 25% less damage taken than the ogre mages' 7. Also, the petrification ability can be really nice if it triggers.

The Ogre mage bloodlust can be nice, but in many battles you will want to move the ogres instead of casting a spell that your hero is probably more capable of casting anyway. The bloodlust spell is best used during siege combat where the ogres don't need to move very much.

Regarding the heroes.

Tazar and Crag are both great. For Stronghold I also like to toy around with Gurnisson, who is probably the most potent ballista-user in the game. With Fortress I play whoever suits me. Most of the time I use Wystan (lizards), Bron, or Drakon, but I don't really choose my heroes based on how powerful they are.
____________
www.shoryuken.com


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Pengu
Pengu


Hired Hero
posted January 18, 2007 10:50 PM

Stronghold would be better of not for the stupid cyclops.
But as it is now Fortress wins.

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yasmiel
yasmiel


Supreme Hero
Former Chessmaster
posted January 18, 2007 11:55 PM
Edited by yasmiel at 23:56, 18 Jan 2007.

I find stronghold slightly better...
ballista+rocs+behemoths are all you need for even a few weeks, and they can all be aquired by day 2-3.
Then again, stronghold might just suit my style better, since i favor offense over defense
____________

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Fofa
Fofa


Famous Hero
Famous? Me?!
posted January 19, 2007 05:48 AM

Quote:
An advantage for Fortress is the 2-hex moat.


They also have lots of buildings that improve their stats in a siege. Given their defenses, they're most likely the guys you don't want to fight a siege against.

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Yanzhangcan
Yanzhangcan


Known Hero
*Dance*
posted January 19, 2007 07:28 AM

What's all this hatred towards Cyclopes? They crush walls, units, second best original shooter, have a decent amount of health and crush wyverns.

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Jkwo
Jkwo


Hired Hero
posted January 19, 2007 07:53 AM

Quote:
What's all this hatred towards Cyclopes? They crush walls, units, second best original shooter, have a decent amount of health and crush wyverns.

Building their basic dwelling also requires as much of a resource as upgrading a lvl 7 dwelling costs, and not to mention they compete with their own lvl7 for that resource.

...and it seems to me that the Cyclops King is one of the least cost-effective units in the game, along with the Wyvern Monarchs, Scorpicores, and Ghost Dragons.

Kings are one of the few cases where I more often than not keep a unit non-upgraded until everything else is built and I'm totally in the black, funds-wise.

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JungleMan
JungleMan


Hired Hero
Funkenstein
posted January 19, 2007 11:54 AM

Quote:
What's all this hatred towards Cyclopes? They crush walls, units, second best original shooter, have a decent amount of health and crush wyverns.

Decnet amount of health?!?!
Wyvern Monarch owns Cyclop Kings!!!
Well, I see you like CK, he's your avatar, too.

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yasmiel
yasmiel


Supreme Hero
Former Chessmaster
posted January 19, 2007 03:12 PM

Wyvern monarch is best fortress unit in early stages of game (you can sometimes get them even on day 1)
cyclops kings rarely see the action till very late in the game, and then they lack the numbers to be effective.

So Wyvern is clearly a more usefull unit. (this is just for a unit, not a faction)
____________

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maretti
maretti


Responsible
Supreme Hero
posted January 19, 2007 03:30 PM

This discussion makes very little sense. In actual gameplay these towns are very close to each other (with a slight edge to stronghold imo) so the map and player skill will decide allmost every game between these 2 towns.

If you should make the comparison in a battle with equal size army and equal heroes I think stronghold has the edge because their better shooters force fortress forward and because their lvl 7s are faster.
____________
Crag rules, Orrin and Ivor suck

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