Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Heroes 5 - Temple of Ashan > Thread: In-depth Acadmy review
Thread: In-depth Acadmy review This thread is 8 pages long: 1 2 3 4 5 6 7 8 · «PREV / NEXT»
Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted January 30, 2007 03:45 PM

Hey.. you keep mentioning full power academy.. level 5 guild, artifacts bough at artie merchant, tons of mini-arties, all the dwellings.. that requires a lot. A LOT. And what will happen if, say, haven gets such map control aswell?
well.. let's imagine such a scenario:
all the gold goes to training paladins, boosting their numbers considerably. Except that, no other units except inquisitors are used, so you have plenty of gold to spend at training. The paladin stack is huge, beefed up by all light magic the knight hero and inquisitors possess, paired with luck and leadership. The retribution and attack give them additional +50% damage, they can reach whatever they want with tactics, and are constantly divine guidanced, so their huge HASTED initiative improves even more. And with full-distance joust, they are strong enough to kill any of your stacks in their first hit, especially with luck. The knight hero, after a while, starts throwning ressurections, which cost him only 7 mana (because of the skill cutting down the light spells cost), and he has guardian angel skill, so even if you manage to kill all of the palas, they are partially ressurected anyway. Oh, and perhaps they have antimagic cast on them, which makes all your magic spells completely useless because the knight got antimagic in his guild. Whoopsie?

Well, I'm of course joking with the scenario described above, it's not realistic, but THAT would be something really fun to see (and with 1.0 Klaus as a commander.... omg ). One stack would sweep away your army so fast that you couldn't even think about countering it

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
TowerLord
TowerLord


Promising
Supreme Hero
Hero of Good, Slayer of Evil
posted January 30, 2007 03:49 PM
Edited by TowerLord at 15:54, 30 Jan 2007.

Quote:
i wonder what day 2nd week you are talking about... without Ressurection  120 hunters or 60 mages are really hard to kill even in week 2 day 7 . It can be done if you get really nice magic like armaggeon or meteor shower with only 7 stacks of gargoyles, but otherwise i dont see how.

Anyway 86wyp why don't you join www.toheroes.com, to play the best players around. I and some other players there consider academy to be a little underpowered, and after week 5, it becomes one of the worst, and has few chances to win the game against any other. Academy is very map dependant, and if you can't attack your opponent fast, you're almost dead


I believe there are players who can play academy well, maybe it's just that you don't know them. But you know me at least Anyway I am not satisfied with words like "academy is underpowered". I am interested in how you players use academy in MP games. I have introduced much of my way of playing,and I really want to hear yours. Doomforge reviewed heroes and creatures, but that's not the WAY of playing. What is the building order? What skills you will learn? How do you creep early on? How did academy lose to other factions? Maybe you can also post some of your games no matter who won, and let me understand your thoughts about academy. I am sure there are things I can learn from that, and once I know your situation and diffieulties it will be easier for us to understand each other.


true , probably there are good academy players, and probably on some maps academy is really a decent to good choice ! But that is only if the map is very rich and also small.

I'm pretty sure why you don't see the weakness of Academy in the long run, it's probably because you never played a game with big armys. The most popular maps at Toheroes are closed maps, without Instant Travel, in which you have to fight some very biiiig guards to pass to your opponent. Also you have at least 2 towns of your type on them . So by the time you can attack the troops are really huge.

You will see armies of over 15 lvl 7's ... and everything coresponding to that. And the heroes are 20+ ... If you would play a game like that, you would see why towns like haven or sylvan totally crush academy on the long term. A lvl 20 Wyngaal will shoot with everything before you even get to act , and by then at least half of your troops will be history. And you can't rush either, cause how can you defeat ~35 titans or ~45-50 Archdevils guarding the passage to your opponent before week 4? Maybe it is doable with blind , puppet master and frenzy , but will you have those magics inmage guild? But still if you break in week 3 , Wyngaal will still be strong enough to defeat you (lvl 15+) still gets to act with his troops before you do with any of yours. Or lets assume you fight against a necro, he will still have a legion of skellies and you will have little to do against him.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
86wyp
86wyp


Adventuring Hero
posted January 30, 2007 04:20 PM

Quote:
Hey.. you keep mentioning full power academy.. level 5 guild, artifacts bough at artie merchant, tons of mini-arties, all the dwellings.. that requires a lot. A LOT. And what will happen if, say, haven gets such map control aswell?
well.. let's imagine such a scenario:
all the gold goes to training paladins, boosting their numbers considerably. Except that, no other units except inquisitors are used, so you have plenty of gold to spend at training. The paladin stack is huge, beefed up by all light magic the knight hero and inquisitors possess, paired with luck and leadership. The retribution and attack give them additional +50% damage, they can reach whatever they want with tactics, and are constantly divine guidanced, so their huge HASTED initiative improves even more. And with full-distance joust, they are strong enough to kill any of your stacks in their first hit, especially with luck. The knight hero, after a while, starts throwning ressurections, which cost him only 7 mana (because of the skill cutting down the light spells cost), and he has guardian angel skill, so even if you manage to kill all of the palas, they are partially ressurected anyway. Oh, and perhaps they have antimagic cast on them, which makes all your magic spells completely useless because the knight got antimagic in his guild. Whoopsie?

Well, I'm of course joking with the scenario described above, it's not realistic, but THAT would be something really fun to see (and with 1.0 Klaus as a commander.... omg ). One stack would sweep away your army so fast that you couldn't even think about countering it


If you can do that, then you win. But you can't train that many paladins even in the richest map like former friends. While I can build magic guild early and find enough resources for miniartis. Would you cast magic immunity on your knights? If not then they are pupple mastered, or blinded or controled by wasp swarm+slow+MOTW. Haven hero won't have enough mana to cast haste or cleaning all the time. And when your hero run out of mana(after 2 or 3 turns) academy then resurrect all troops that have lost while knights can't really do anything or just wasp swarming them to death. If you cast magic immunity, then you will see me buff my troops with haste and endurance and arcane armor and lots of buffs,then your knights can only do say 30% of the full damage. Knights might be able to kill one stack at a time, but academy hero can resurrect two stacks at a time. And don't forget that with miniartis, academy troops can lower your knight's defence to 0 in 2 or 3 turns of hit, so the high defence bonus of haven hero is useless.

To towerlord, I have played late games so I know what you are talking. However in most maps rushing enemy in the first month is not that difficult right? BTW even wyngaal's hunters can't shoot before academy, the reason is still miniartis. So what will happen is that academy shooters shoot first and kill all hunters before they act.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
TowerLord
TowerLord


Promising
Supreme Hero
Hero of Good, Slayer of Evil
posted January 30, 2007 04:45 PM
Edited by TowerLord at 16:51, 30 Jan 2007.

You are sooo wrong about that .. All Wyngaal's troops will get to act before any of your troops even with mini initiative artifacts !!! Just check this quote and you'll understand what i'm talking about  --->

Quote:
Seems like wyngaal is really too fast especially in high levels.. I notice hunters shoot before nightmares at level 26.
Sorry to opponents whom i play with wyngaal which appear in tavern in games mjr gamer and jinxer.  
I didn't mean it ..
I hope u don't give up hourglass jinxer


As you see Master Hunters act before Nigtmares (16 init) , so they will surely be before M Gremlins with 12 max 13 initiative!
you can also check the link to the whole topic, where this was debated http://heroescommunity.com/viewthread.php3?TID=20831

But apart from that, Emerald dragons are gonna kill half of your titans before they even get to act, and are also gonna disable them. And there are also the unicorns, the pixies , the war dancers that are totally gonna wash your army before you make your moves . and the defense of the ranger is really huge compared to the pathetic attack of the wizard , so i really wonder how can you say that those shooters are gonna kill the master hunters so easily since we are talking about magi and master gremlins which have pathetic damage in my oppinion!

And also ressurecting is useless in big battles, you heal 700 Hp at most , that means 3 titans... compared to the 15 that you lost that is really dust in the wind . you will waste a whole turn for nothing. In some of my long games i don't even bother to build the mage guild lvl 4-5 , cause casting mass haste righteous divine is much better than ressurecting ! Ressurection is usefull only for creeping, and small battles.

Anyway we could play a game on hamachi , if you want in the weekend or something.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
supphanat
supphanat


Hired Hero
posted January 30, 2007 04:52 PM

Quote:


Anyway we could play a game on hamachi , if you want in the weekend or something.


Hey I agree. The real flight is the only way to prove that your stategy is good. By only saying, it is nothing at all because people who have strong opposite mind will never listen. Prove by the real fight is the only way.

____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted January 30, 2007 04:58 PM

Quote:
If not then they are pupple mastered, or blinded or controled by wasp swarm+slow+MOTW.


Dude you seriously understimate haven's cleansing abilities.

Paldins may come in three stack, one big and two containing 1-2 units just to cast their 100% reliable cleansing. Puppet still breaks ATB bar around so it will get cleansed by the other stacks anyway.

Same with blind.

Slow? Two stacks of inqusitors >>> your slow.

Wasp swarm is countered in half by divine guidance, and with haste and benediction on paladins, they still act as full initiative 12-13 units, even under your swarm's control!!

never underestimate haven



Quote:
Haven hero won't have enough mana to cast haste or cleaning all the time. And when your hero run out of mana(after 2 or 3 turns) academy then resurrect all troops that have lost while knights can't really do anything or just wasp swarming them to death. If you cast magic immunity, then you will see me buff my troops with haste and endurance and arcane armor and lots of buffs,then your knights can only do say 30% of the full damage. Knights might be able to kill one stack at a time, but academy hero can resurrect two stacks at a time. And don't forget that with miniartis, academy troops can lower your knight's defence to 0 in 2 or 3 turns of hit, so the high defence bonus of haven hero is useless.


No way, bro. If you cast ressurection, you can't cast wasp swarm, so, a buffed stack of paladins will have 18 initiative+divine guidance, allowing them to act two or 2,5 times more often than even jhora and sorcery!! While motwed ressurection ressurects, say, 1000 hp, the paladins can do 2-3 K with ease (with all the buffs I've mentioned), and since they act much more frequent than your stacks, they more than counter ressurection. And what about other haven stacks? The paladin-training strategy I've written above was a joke, but the attack+retribution+mass light magic at start+knight's high A/D is still there, every game.. With just paladins running around killing things, it's difficult, and haven still has imperial griffins, marksmen (even when nerfed thay can still be dangerous with luck), archangels.. I think you really understimate the power of a experianced haven player. Perhaps you never met one?

And antimagic is still the killer here.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted January 30, 2007 05:04 PM

Ah yes, TowerLord, wyngaal gives +10% initiative to all units on level 20, something a mere benediction gives even at level 1, so you really overestimate this hero IMO. Perhaps some artifacts made hunters so fast, wyngaal's speciality alone can't do it, cuz it makes hunters initiative 11 units at level 20, still not enough to act before INIT 16 nightmares, even with all the randomness at the ATB bar.

Same to you, 86wyp. Initiative mini-arties give 15% boost to initiative for 15 knowledge, it's not that much really.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
TowerLord
TowerLord


Promising
Supreme Hero
Hero of Good, Slayer of Evil
posted January 30, 2007 05:11 PM
Edited by TowerLord at 17:15, 30 Jan 2007.

Quote:
Ah yes, TowerLord, wyngaal gives +10% initiative to all units on level 20, something a mere benediction gives even at level 1, so you really overestimate this hero IMO. Perhaps some artifacts made hunters so fast, wyngaal's speciality alone can't do it, cuz it makes hunters initiative 11 units at level 20, still not enough to act before INIT 16 nightmares, even with all the randomness at the ATB bar.

Same to you, 86wyp. Initiative mini-arties give 15% boost to initiative for 15 knowledge, it's not that much really.


doomforge you are very wrong here ! He doesn't improve the initiative , he improves the initial ATB bonus, and i didn't say that , it's a quote from some guys at toh! you should read the whole topic and talk after man ... the guy with nightmares even had the staff of the netherworlds (-20% initiative) .. so check the topic before speaking , cause just making a simple calculation 0.5 * 20 = 10% more initiative is just pointless talk. Who is right? You or the poor guy that got washed away because of Wyngaal ....I believe he is since he is talking from experience !

PS : i'll bold it for you cause you might have missed it :

http://heroescommunity.com/viewthread.php3?TID=20831

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted January 30, 2007 05:23 PM

The thing you mention is a bug, and it's not meant as a strategy. Well, except if you like abusing bugs. Wyngaal should give 0,5%, not 2%, perhaps 2.1 has changed it already.

If not, it's still a BUG. If the wasp swarm speciality accidentaly made it deal 10k damage and cost 0 mana, would you claim it a good strategy, or a strategy for losers?

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
TowerLord
TowerLord


Promising
Supreme Hero
Hero of Good, Slayer of Evil
posted January 30, 2007 05:33 PM

Quote:
The thing you mention is a bug, and it's not meant as a strategy. Well, except if you like abusing bugs. Wyngaal should give 0,5%, not 2%, perhaps 2.1 has changed it already.

If not, it's still a BUG. If the wasp swarm speciality accidentaly made it deal 10k damage and cost 0 mana, would you claim it a good strategy, or a strategy for losers?


i don't know if it is a bug , wyngaal always had 2%, but they changed him in 2.0 so i don't know. anyway the fact remains , he boosts the atb, not the initiative thus enabling your creatures to act first at very high levels. Making the Master Hunters hit before gremlins and other shooters, that might have a little more initiative due to mini arts .

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
TowerLord
TowerLord


Promising
Supreme Hero
Hero of Good, Slayer of Evil
posted January 30, 2007 05:36 PM
Edited by TowerLord at 17:37, 30 Jan 2007.

and the wasp swarm thing, seems pretty similar to me to something very familiar to you ( Deleb's ballista ) looool ...

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
86wyp
86wyp


Adventuring Hero
posted January 30, 2007 10:19 PM
Edited by 86wyp at 22:24, 30 Jan 2007.

Quote:
Paldins may come in three stack, one big and two containing 1-2 units just to cast their 100% reliable cleansing. Puppet still breaks ATB bar around so it will get cleansed by the other stacks anyway.

Same with blind.

Slow? Two stacks of inqusitors >>> your slow.

Wasp swarm is countered in half by divine guidance, and with haste and benediction on paladins, they still act as full initiative 12-13 units, even under your swarm's control!!

never underestimate haven


You underestimate academy. There are three shooters and djins and gargs with buff of speed can attack almost any stack on the battle field. Normally miniartis can buff the troop with 20~30% initiative because of artifacts bonus and enlightenment bonus, lets say 25% for average, can make all those five stacks of troops act before Haven's troops. Then the splited inqusitors and paladins will be cleaned even before they act. So you see, your way won't work. And then slow+wasp swarm+MOTW will work even haven has benediction and guidince. Mind you wasp swarm+MOTW can send the ATB of any creature to 0 and academy hero will have expert sorcery and paladins will be slowed.

So, without magical immunity, haven will lose.

Quote:
No way, bro. If you cast ressurection, you can't cast wasp swarm, so, a buffed stack of paladins will have 18 initiative+divine guidance, allowing them to act two or 2,5 times more often than even jhora and sorcery!! While motwed ressurection ressurects, say, 1000 hp, the paladins can do 2-3 K with ease (with all the buffs I've mentioned), and since they act much more frequent than your stacks, they more than counter ressurection. And what about other haven stacks? The paladin-training strategy I've written above was a joke, but the attack+retribution+mass light magic at start+knight's high A/D is still there, every game.. With just paladins running around killing things, it's difficult, and haven still has imperial griffins, marksmen (even when nerfed thay can still be dangerous with luck), archangels.. I think you really understimate the power of a experianced haven player. Perhaps you never met one?

And antimagic is still the killer here.


Due to the reasons I have said, these things are unrealistic. And there is another important thing: haven's high A/D is useless against academy. After 2 or 3 turns(if academy focus fire on other troops), the knights' defence will be 0. And academy can also buff troops with attack let's say 7 for average. In level 21, haven heroes will have 1+20*30%=7 for their basic attack, while level 21 academy heroes will have 0+30*10%=3 for their basic attack, the gap is only 4. Thus with 7 attacks from miniartis and maybe other extra bonus form more artifacts, academy troops will certainly have more attacts than haven's. And academy can even buff their troops with righteous might while haven has to cast magical immunity on paladins. At that time, even archmages will have more attacks than paladins. Oh and the paladins will have no deffence at all!

To towerlord. If what you said is true, plz post the maps you are playing on this forum and I will test them. One more thing, with resurrection+arcane armor the 15 dragons of sylvan won't be able to do any damage at all even to their favored enemies, and you have to have magical immunity to make them useful first.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
TowerLord
TowerLord


Promising
Supreme Hero
Hero of Good, Slayer of Evil
posted January 30, 2007 10:29 PM

86wyp , the emerald dragons will act way before your hero, so you your titans wont have arcane armor on them . So i don't understand where you are coming from .

Anyway here are the maps you requested :

http://www.toheroes.com/h5maps.html

Try Battle for Honor , it is the most played map nowadays.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted January 30, 2007 11:39 PM

Quote:
Normally miniartis can buff the troop with 20~30% initiative because of artifacts bonus and enlightenment bonus, lets say 25% for average


Man, you are obviously joking. Since when Aacademy hero's average knowledge in average game is 25? That's unreachable even for most campaign heroes. An ordinary game ends around second month , when you are ~15 you have 10-12 knowledge at max, not counting artifacts. That can give you 10% init and 3-4 points of attack from mini-artifacts, and I really doubt you can get them for every creature in the stack on heroic difficulty, lol.. man, each artie costs 5/5 of resource, assuming you use triple-ability arties, You'd have to spend like 35 of each resource, sometimes 70 if the abilities use same resources.. are you saying you can throw in 70 resource in first month or something like that? No, this is not possible.

Quote:
So, without magical immunity, haven will lose.


I don't mean to be offensive, but you sound ridiculous here.

[qupte]Due to the reasons I have said, these things are unrealistic.


Which ones? Knight getting expert attack and retribution? expert luck? What's impossible in that? I think your points are unrealistic here, not mine.

Quote:
And there is another important thing: haven's high A/D is useless against academy. After 2 or 3 turns(if academy focus fire on other troops), the knights' defence will be 0.


You're talking about that defence-destroying mini-artie? Well, with reasonable knowledge it's hard to make it destroy more than 1 def point per attack.. you need 15 knowledge to make it lower 2 points of defence per attack.. And since when you start with 15 knowledge? My enlightment wizards have like 12 knowledge at level 16, Where are your going to get 18 points more?

Quote:
At that time, even archmages will have more attacks than paladins. Oh and the paladins will have no deffence at all!


Yeah, say that gremlins have bigger att/def than LVL20 knight's archangels.. and what more? Man, you are oversimplyfying things to a point when you sound silly. Again, I don't mean to be offensive, but it's completely impossible to get 30 knowledge in second month.

regards.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
86wyp
86wyp


Adventuring Hero
posted January 31, 2007 01:56 AM

Quote:
Quote:
Normally miniartis can buff the troop with 20~30% initiative because of artifacts bonus and enlightenment bonus, lets say 25% for average


Man, you are obviously joking. Since when Aacademy hero's average knowledge in average game is 25? That's unreachable even for most campaign heroes. An ordinary game ends around second month , when you are ~15 you have 10-12 knowledge at max, not counting artifacts. That can give you 10% init and 3-4 points of attack from mini-artifacts, and I really doubt you can get them for every creature in the stack on heroic difficulty, lol.. man, each artie costs 5/5 of resource, assuming you use triple-ability arties, You'd have to spend like 35 of each resource, sometimes 70 if the abilities use same resources.. are you saying you can throw in 70 resource in first month or something like that? No, this is not possible.

Quote:
So, without magical immunity, haven will lose.


I don't mean to be offensive, but you sound ridiculous here.

[qupte]Due to the reasons I have said, these things are unrealistic.


Which ones? Knight getting expert attack and retribution? expert luck? What's impossible in that? I think your points are unrealistic here, not mine.

Quote:
And there is another important thing: haven's high A/D is useless against academy. After 2 or 3 turns(if academy focus fire on other troops), the knights' defence will be 0.


You're talking about that defence-destroying mini-artie? Well, with reasonable knowledge it's hard to make it destroy more than 1 def point per attack.. you need 15 knowledge to make it lower 2 points of defence per attack.. And since when you start with 15 knowledge? My enlightment wizards have like 12 knowledge at level 16, Where are your going to get 18 points more?

Quote:
At that time, even archmages will have more attacks than paladins. Oh and the paladins will have no deffence at all!


Yeah, say that gremlins have bigger att/def than LVL20 knight's archangels.. and what more? Man, you are oversimplyfying things to a point when you sound silly. Again, I don't mean to be offensive, but it's completely impossible to get 30 knowledge in second month.

regards.


Man I am serious. You played for two monthes to only have a lvl15 hero? Then I fully understand why you think academy is weak. I can get a lvl15 hero within 2 weeks, and I have posted a lot of games to show that. One of the players I know even got his hero 27k in the first month.Always remember you can change artifacts to add knowledge when making miniartifacts. For resources, while playing in a rich map like former friends I can have all my creatures fully equiped with miniartis in one month as I posted in the thread though normally the game will end before that. Even in a poor map you should be able to get most of resources you need in 2 monthes. The point is that I have a totally different way of playing which let me be able to do that. You claimed what I have said to be impossible only because you can't do that yourself. Who sounds silly here?

Yeah haven hero learned attacks and luck and light magic, that's it? What about other things:

At the first time you said:
Quote:
but THAT would be something really fun to see (and with 1.0 Klaus as a commander.... omg ). One stack would sweep away your army so fast that you couldn't even think about countering it


Then after seeing my reply you said:
Quote:
Paldins may come in three stack, one big and two containing 1-2 units just to cast their 100% reliable cleansing. Puppet still breaks ATB bar around so it will get cleansed by the other stacks anyway.

 
Are you joking with me?

And what about your main points? knights acting 2.5 times quicker than jhora? Doing 2-3k damage at a time? or spliting two stacks of 1~2 knights? Are they realistic? You said a lot of theories in those posts but now there is only skills?  Believe it or not, gremlins can have more defence than knights.

To towerlord. Thanks, I'll play them asap.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted January 31, 2007 08:59 AM
Edited by Doomforge at 09:03, 31 Jan 2007.

Quote:
You played for two monthes to only have a lvl15 hero? Then I fully understand why you think academy is weak. I can get a lvl15 hero within 2 weeks, and I have posted a lot of games to show that.


I get Deleb to 17 at second week.. so? What does it proove?
Level 15 is a reliable level on small maps for the first big battle to occur.

Also, where have I said that academy is weak? I don't think I said it in this topic.. I even said something entirely different in my first post.

Quote:
The point is that I have a totally different way of playing which let me be able to do that.


Deleb is still faster than academy heroes, and I can't get that even when creeping all the time, whatever I can, within two months. I play poor maps, though.

Quote:
You claimed what I have said to be impossible only because you can't do that yourself. Who sounds silly here?


Do we have different games, or?

Quote:
Yeah haven hero learned attacks and luck and light magic, that's it? What about other things:


Which other things? A succesful knight needs light, luck, attack, leadership and maybe defense or logistics, all of these are often on level ups.

Quote:
At the first time you said:

Yes, but I said two times already that it was a joke

 


Quote:
And what about your main points? knights acting 2.5 times quicker than jhora?


PALADINS. Just check how many times faster a divineguidanced 18 INIT unit acts, then tell me I'm wrong ~~

Quote:
Doing 2-3k damage at a time?


They can do 1,5K damage at ease when you have 15 of them, joust at full distance, and have attack and retribution with a level ~15 hero to a target with about 20 def. So, with artifacts and light spells they can do 2k with ease, with luck that's 4K. And it's only 15 paladins.. three weeks with castle and you have another 15. I've seen it many times, do you now gonna tell me I'm entirely wrong and they really did 500 luck damage in my game? I think I'm the one who saw it and I can say whether it's correct or not

Quote:
or spliting two stacks of 1~2 knights? Are they realistic?


Man, what kind of noobs do you play that they don't even understand that splitting paladins is important to make use of their cleansing? :X It's 10000 times more realistic than havin 100 of each resource you need for full power lol

Quote:
You said a lot of theories in those posts


No, it comes from practice, friend. Practice which shows that it's a problem to upgrade Devils dwelling sometimes on maps like Peninsula, because there are thousands of things that require mercury. And that's just 15 merc. Now tell me how could you possibly get 70 resource there for mini-arties if there is simply one mine at your disposal and resource piles are rare?

I think our different point of view comes from the different maps we play. I prefer rushes and small maps, the game rarely lasts longer than 1,5 month, so either I would crush an academy player before any mini-arties come in play, or I would fail and lose. But I never seen the things you describe (arties on every creature, duh..).

I hope you do not feel offended anyway



You also miss one important thing. Your heroes have three magic schools, sorcery and enlightment. Knight has one magic school, and skills that raise the damage of units by 50%, reduce their damage by 20%, boost their morale so they can act much more often and luck to make killer damage from time to time. You don't have, say, morale, so it's unlikely your units will act more frequent even with those "20 knowledge mini arties" just because of that

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted January 31, 2007 11:36 AM

Jeez doomforge stop using the Deleb argument, he is talking about a strategy that is viable with more than one heroes!
When Deleb gets nerfed I'm gonna rub it in your face!

Seriously though not many heroes get to lvl 15 in week 2 without taking xp. Academy needs money less badly with MMR because you'll easily build capitol if you skip some dwellings for a week or two. Imagine Deleb getting xp too
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
TowerLord
TowerLord


Promising
Supreme Hero
Hero of Good, Slayer of Evil
posted January 31, 2007 12:22 PM
Edited by TowerLord at 12:23, 31 Jan 2007.

i don't know why you are so spooked by these high damages 86wyp . i killed 600-700 skels with vitaly with 12 green dragons in one shot... just imagine the damage they did ! so those 15 paladins doomforge is talking about, jousting, and getting lucky, are really doing incredible damage. if they are klaus paladins, just imagine how big the jousting bonus is !
you are right about the knowledge thingy though ... you can easily get ~25 knowledge with academy. but about the resources , this is a different story ... i had resources to build mini-artifacts of lvl 1 for all my troops, but if i were to build lvl 3 mini arts ... i probably would have been able to build only one

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted January 31, 2007 12:29 PM

I rarely if ever use mini-arties with more than 2 properties and not for all units. Unless the game drags on for a while.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted January 31, 2007 01:17 PM

Quote:
Jeez doomforge stop using the Deleb argument, he is talking about a strategy that is viable with more than one heroes!
When Deleb gets nerfed I'm gonna rub it in your face!

Seriously though not many heroes get to lvl 15 in week 2 without taking xp. Academy needs money less badly with MMR because you'll easily build capitol if you skip some dwellings for a week or two. Imagine Deleb getting xp too


Not played inferno for a while, so I don't care if they nerf Deleb Haven and Irina is way more fun for me now, now that haven has been re-balanced it's a lovely faction!

but.. Deleb with exp? Ouchh.. level 20+ in less then a month, I'd say

I agree with Towerlord avenger+luck emerald dragons are real killers, 86wyp seriously underrates them as I see Same for attack+retribution+jousting paladins with luck!

By the way, can't arcane armor be cleansed? Never tried this, but if so, the knight would gain an upper hand here actually, since he uses 50% init if he got cleansing+master; and arcane armor with exp.sorcery uses 70% init.


 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread » This thread is 8 pages long: 1 2 3 4 5 6 7 8 · «PREV / NEXT»
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.1315 seconds