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Heroes Community > Heroes 7+ Altar of Wishes > Thread: Artefacts that increase secondary skill level.
Thread: Artefacts that increase secondary skill level.
Vlad
Vlad


Hired Hero
posted April 05, 2001 09:17 PM

Artefacts that increase secondary skill level.

The Idea is simple. The artifact add or increase u secondary skill. For example. Tactics modifier (Artifact name like a "chess master brain" ) will add to u hero basic tactics skill if u do not have it and increase on one level u existing skill. So basic become advance, advance become expert, expert become genies (new not achievable skill) that will add to u hero option to attack like in griffin conservatory griffins or players (depend what way it choose should be set in a same place as grouping on a hero screen).

other genies level skills suggestion are welcome.
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Jarrett
Jarrett


Adventuring Hero
posted April 05, 2001 09:22 PM

Good Idea

I like your idea.
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raZor_X
raZor_X


Promising
Known Hero
The mysterious Warlock
posted April 05, 2001 09:35 PM

Good. This will add to the variety of artifact. More of them, more fun. There are some artifacts that boost your secondary skills like necromacy and resistance, it could be good to have other secondary skills boosters like that one you mentioned.
And i like the genie level you mentioned. Keep up the good work.

raZor_X

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Vlad
Vlad


Hired Hero
posted April 05, 2001 09:40 PM

Those artefacts are not increase skill

That artifacts increase u skill level. Like a chance to get skill if u do not have it.

Plus I think here can be an arts that decrease opponent skill.

And this genies level should not be like u get it u win a game. Just small! good! additional fun.
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Mystery
Mystery


Famous Hero
Hatebreeder
posted April 06, 2001 12:26 AM

Correction.

He didn't mean genie, you analphabets (kidding), he ment genius, he just mispelled it and wrote genies, and if we are talking about a higher level than expert, it should be called "master".
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raZor_X
raZor_X


Promising
Known Hero
The mysterious Warlock
posted April 06, 2001 07:29 AM

We all know what he meant, even if it was misspelled.
Mystery = genie                       All of us = analfabets

Do you know that i'm joking...

raZor_X

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Anfi
Anfi


Known Hero
Computer Puppet
posted April 06, 2001 07:38 AM

i like your art idea.

But i would also like to have these masteries available to heroes like they are now, through level ups. of course these should be harder to get. maybe you should have to expert many different skills before even attempting masteries. Maybe they should take many levels to reach, like you'd need to level up 3 times and choose the mastery 3 times to learn it.

Or Perhaps, Only certain types of heroes could learn certain masteries, like knight troops could only master leadership, or something like that.

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kuraizen
kuraizen


Adventuring Hero
Welcome to the Killing Fields
posted April 06, 2001 07:51 AM

yeah

have relic arts that increase key secondairy skills, don't have them be prevalant, only have them be relics, and with the relic worn where ever, have the hero level up 5 times, in which the hero won't be given a choice of other skills, and after 5 levels, the art will vanish, and he will have 'master' skill level, and have them be class specific, like what he said about leadership castle people stuff
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Vlad
Vlad


Hired Hero
posted April 06, 2001 06:36 PM

Some logic.

Those artifacts are add u 1 level of skill. It is different from necromancy modifiers because if u have do not have at least basic necromancy it will not help u.

So here how it work. non+art= basic and etc. But here we come to last expert+art=? so as suggested it become some nice master level. If we allow to reach that level directly under some condition we will again face a problem master+ art=?? ultra ... Than obviously we will get suggestions that this ultra will be reached and so recursively on And that will not give any good for u.

About making those artifacts relics. I do not think so.
Simply consider follows:
Path finding. Master level will simply eliminate all penalty, instead of current level of 75%. is it relic? no.

Logistic. We already have it (like boots of speed etc) is it relic? no but very useful.

We have it for sorcery. For intelligence master can be like magi effect. all spells reduce cost on 1. Nice but not crucial.

However it is different that different magic orbs. Because initially it will give u magic level advantage.

Who can create idea for wisdom master level?

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Mystery
Mystery


Famous Hero
Hatebreeder
posted April 07, 2001 12:51 AM

Wisdom.

First, Master + art = NOTHING (he, he )
Second, I think master wisdom should give hero 20% chance each level to "invent" a 6th level spell, the spell is not randomly made but randomly chosen form a database of 6th level spells.
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SirDunco
SirDunco


Responsible
Supreme Hero
posted April 07, 2001 02:19 AM

Wisdom

This idea I like! The hero could invent a 6th level spell. It would help you with having to go to a different mage guild. I think we could use that. Also I think that the scholar should be extented so that heroes can teach secondary skills to each other.

SirDunco

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Mystery
Mystery


Famous Hero
Hatebreeder
posted April 13, 2001 12:44 PM

Master skills.

Wisdom: Invent spell.
Tactics: Split and combine stack during combat.
Armorer: ????
Offense: ????
Fire/Water/Air/Earth magic: All troops Immune to the schools of magic at master level and all spells of that school cost no MP.
Scouting: See a lot of space in the map and ignore shroud of darkness.
Pathfinding:  ????
Logistics: ????
Resistance: ????
Sorcery: ????
Intelligence: ?????

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Vlad
Vlad


Hired Hero
posted April 13, 2001 06:38 PM

Master skills.
My point is that this master skills should not cause disballance. It should not be the way if u get it u win.

Wisdom: Invent spell. I suggest u can cast on friendly spell before the battle?
Tactics: Split and combine stack during (Before) combat.
Armorer: 5% more.
Offense: 10% more.
Fire/Water/Air/Earth magic: All troops Immune to the schools of magic at master level and all spells of that school cost MP. "no" is to gooooood consider Implogen 3000 points cost 0. Better if mana cost reduce on 25% but not smaller then on 1 point of mana (If u magic arrow cost 2 with magi it will cost 1).

Scouting: See on +2 more then expert in the map and can not be shroud)) by shroud of darkness.

Pathfinding: 100% penalty elemination.
Logistics: 10% more.
Resistance: 10% more.
Sorcery: 10% more.
Intelligence: 150% increase over basic.
Eagle Eye: Chances to get 5 level spell))


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CGChewie
CGChewie


Hired Hero
Master of the Obvious
posted April 13, 2001 07:35 PM

And then the master level for ballistics and artillery would be the same save you get three shots each. However, I'm not sure how this will effect luck and leadership, once those are expert. Maybe -1 to the enemy's moral/luck?
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~CGChewie

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Mystery
Mystery


Famous Hero
Hatebreeder
posted April 14, 2001 12:10 AM

Expert pathfinding already gives no penalty.
master skills should not only add stats but also have specialty, tactics should allow splitting any time during the battle, master morale/luck should give always MAX morale and luck.
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D3@th t0 Fals3 m3Tal!

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Anfi
Anfi


Known Hero
Computer Puppet
posted April 14, 2001 12:00 PM

the mastering of one of the schools of magic making troops completely immune to it is too powerful, perhaps a 25% or even 50% damae reduction, and half of earth spells dont effect you (only half of your creatures would be slowed by mass slow)

eagle eye sucks - If master, make it not a chance to learn a spell, but a sure thing, and ability to learn level 5's is good too.

I think,like i said before, differnt hero types.. such as knight or demoniac, should only be able to master a couple types of skills, like only leadership, or only fire magic.
OR
- You ANY hero can master ANY skill, but there are limits. say if you master log u cannot master path, if you master earth magic, u cant master air,fire, or water. If you master leadership, u cant master luck. (Mastering necromancy is a scary thought as powerful as it already is!)

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Vlad
Vlad


Hired Hero
posted April 16, 2001 07:24 PM

Quote:
Expert pathfinding already gives no penalty.

As per 3DO manual Expert pathfinding gives u 75% of reduction.
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Mystery
Mystery


Famous Hero
Hatebreeder
posted April 16, 2001 09:29 PM

OK

OK, I was wrong, It's just that in H2 expert path gave no penalty.
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Moorleiche
Moorleiche

Tavern Dweller
posted April 16, 2001 09:41 PM
Edited by alcibiades at 14:31, 27 Dec 2007.

this makes it pretty much like in diablo II. But if you do so, I wouldn't do it like in Diablo. Not like: if you're able to do something this thing makes you doin' more well. Instead: This is an artifact which gives some power in doin' s.t. to it's owner if he knows how to use it (maybe level or wisdom requirements). And if he already has some power in this ability/knowledge it makes him more powerful. (what do you think sorceror's need their staff's for?)
And in this case it should make him able to have more power in that ability if he's already pretty perfect in it than others without those artifacts should ever be able to be.


Moderator's note:This topic has been closed, as it refers to an older version of the game. To discuss Heroes 3, please go to [url=http://heroescommunity.com/forumdisplay.php3?FID=6]Library Of Enlightenment[/url], to discuss Heroes 4, please go to [url=http://heroescommunity.com/forumdisplay.php3?FID=17]War Room Of Axeoth[/url].

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