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Heroes Community > Age of Heroes Coliseum > Thread: Opinions And Comments About ICTC2 Factions
Thread: Opinions And Comments About ICTC2 Factions
GenieLord
GenieLord


Honorable
Legendary Hero
posted February 02, 2007 03:02 PM
Edited by GenieLord at 15:21, 02 Feb 2007.

Opinions And Comments About ICTC2 Factions

I gathered here some comments (of users) about factions that presented in the ICTC2.
I hope it will help the creators to understand what people think about their faction.

About the Guild , of Fofa:
"I like this town." by Sindbad.
"QP to Fofa for some good post-ICTC efforts " by Valeriy.
"This qp was well Deserved well done Fofa, at last you deserve one " by William.
"I liked your other one better." by Aculias.

About the Stampede, of bixie:
"Seems good" by Ted.
"Actually, I realy like it!" by GenieLord.
"Well balanced" by Fortress_fan.

About the Stronghold, of bixie:
"your race seems a bit .... technicall bixie, a bit futureistic" by Ted.
"Work on your balance" by Aculias.
"Nice! " by KnightDougal.

About the Hobbiton, by Ted:
"I like this town, but to bad you nicked them off LOTR " by bixie.
"Good faction !" by GenieLord.
"All in all, it's a nice and cozy - and coherent - town" by alcibiades.
"Good, good, gooooood " By VokialBG.

About the Cavern, of rentless:
"Your ideas are nice" by Baklava.
"I love the creature line up " by Kookastar.
"I deffinitely think you're onto something here. This town could very easily end up looking like a Dungeon replika in which all the creatures from the Heroes 3 Dungeon that didn't make the Heroes 5 Dungeon make an appearance." by alcibiades.

About the Tropical , by GenieLord:
"It's actually great, good work" by Baklava.
"This is a great town!" by Kookastar.
"Seems good" by Ted.
"This looks good, genie lord." by bixie.
"Cool! " by KnightDougal.

About the Beasts, of Card_Ximinez:
"I really like this concept - a beast alliance with Necro/Inferno." by Kookastar.
"It isn't a good one, unfortunately" by bixie.
"Yes, town is ill suited for Heroes 5. Lags coherence and main race. And Class Skill is, as you say, next to useless." by alcibiades.
"hmm, that town looks very familiar, its basically the stronghold from heroes 3, abilitie is rather poor, country name is not very good" by Ted.

About the Prison, of Fofa:
"This town is cool, and so the images!!! I must say nice job! Really inspired me! Thanks" by Sindbad.
"I think the faction is good" by bixie.
"I think it good" by GenieLord.

About the Settlement, of KnightDougal:
"Well first of all the is the problem of the copyrhight...
But even if we put that aside I personally am against any usage of such advanced technology in Heroes." by Geny.
"It sounds very interesting." by GenieLord.
"Those weapons would be completely amiss in the Heroes 5 universe imo." by alcibiades.
"It is a bit of an imbalance. imagine it, your armed with a bow and arrow and a large tank roles up and fires its cannon at you, who do you think would win?" by bixie.

About the Exile Island of Kookastar and Aculias.:
"Hehehehe, sesimy street come to heroes, lol, dies, still laughing." by bixie.
"its a bad thing you dont get marks for seriousness, otherwise i'd may have a chance at winning" by Ted.
"This faction can be a joke right?" by KnightDougal.

About the Bastion, of TDL:
"Looks good so far TDL." by alcibiades.
"Cool" by bixie.
"I have a problem with it: Nomads might be humans, orcs, dwarves, elves, demons and so many kinds of things. Nomad is not a kind of creature, it's an occupation." by GenieLord.

PS: Where there is a bad opinion, I tried to keep the explanation, so the creator will be able to see what's wrong, according to the writer's opinion.
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bixie
bixie


Promising
Legendary Hero
my common sense is tingling!
posted February 02, 2007 06:31 PM

Quote:
"Well balanced" by Fortress_fan.


he never said that!

meh, if you are complementing me, GL, then thats cool to


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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted February 02, 2007 06:37 PM

Well, if I should be a bit acidic here, I would say that the original post is very nice, but I fail to see it's point. I'm know this sounds a bit negative, but obviously all the comments about the different factions are not included in the post, and then it easily becomes biased (at least, there's a potential for it) and if people wanted to read the comment on the competing towns, they could just go to the respective threads.
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Ted
Ted


Promising
Supreme Hero
Peanut Exterminator
posted February 02, 2007 07:08 PM

yeah, GL should post a link in the master post, and Ashrah, if you dislike the idea of one kind of race as a faction, then maybe H5 is not for you
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TDL
TDL


Honorable
Supreme Hero
The weak suffer. I endure.
posted February 02, 2007 09:03 PM

Quote:

The town you all created (I have many respect for you and love to read through them tho) have the same creatures (swordman, mages, rangers ect.) as the original game but with other looks. (a lizardman skin instead of a human.)

I want it all to be original and new. (Atleast for expansions, those ideas are fine for future homm games.)


-_-

I will not write it all, as your eyes will get sore if I start explaining how, what, when and why...

Ashrah:

How can a creature be new when the creatures are: shooters, walkers, flyers, casters?... There is nothing that could be added to make a difference... Yes, appearance change is as you describe it... but new abilities may be added... As well, i find H5 truly amusing and our proposals (tho you respect them) even more, as MOST or even EACH of them can spice the game up, each with their own concepts...

The only proposals that would be appropriate in my case to implement fully atm (not from ICTC, as these are mostly for the contest and rather unfinished -- some may prove to be worthy tho, as they would fit the universe of homm; yet, they all deserve recognition for the work put into it) are those that alci accumulated in his threads last year...

As for your 2nd phrase/paragraph... ahem... I think vice versa... These ideas we are trying to create are FOR h5 and FOR its expansions/addons... If you want it all new and original, I am sorry, but you will have to wait until h6 where even more new things are going to be added. It is IMPOSSIBLE to add smth new so that it fits H5 universe.

My mind is as empty as the trench out there... I cannot think properly, yet what I wrote is my opinion.
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Card_Ximinez
Card_Ximinez


Famous Hero
no
posted February 03, 2007 06:08 PM

Quote:
About the Beasts, of Card_Ximinez:
"I really like this concept - a beast alliance with Necro/Inferno." by Kookastar.
"It isn't a good one, unfortunately" by bixie.
"Yes, town is ill suited for Heroes 5. Lags coherence and main race. And Class Skill is, as you say, next to useless." by alcibiades.
"hmm, that town looks very familiar, its basically the stronghold from heroes 3, abilitie is rather poor, country name is not very good" by Ted.



Hey, that was before I edited it!

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Fofa
Fofa


Famous Hero
Famous? Me?!
posted February 03, 2007 08:45 PM

Quote:
The bold ones are original.

conceal

War Howl

25% status resistance

Initiative aura


Those were ones I made.
____________
Creator of the Guild and Prison towns for ICTC.

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GenieLord
GenieLord


Honorable
Legendary Hero
posted February 03, 2007 09:47 PM
Edited by GenieLord at 21:49, 03 Feb 2007.

Quote:
Well I dislike the special abilities given in those propals, the are all used already and not original.

No retaliation - no retaliation - no retaliation - no retaliation
poison - poison - poison - poison
Siege - siege - siege - siege
No melee penalty - No melee penalty - No melee penalty
Double attack - double attack - double attack

We've been there, we've done that, we want NEW food!


I want to see abilities that are NOT used in previous homm games.

And I failed to see such to this point. (exept for that proposal of the cavern.)


======================================

I've searched through some proposals and this is what kind of special abilities I found.

The bold ones are original.

Range
no melee penalty
double strike
conceal
Flight
strike and return
no retaliation
four panel attack
spell caster
reflex
Multi Strike
Regeneration
War Howl
unlimited retaliation
enraged
shield allies
Teeth strike
bravery
bash
range retailiation
large creature
totem strike
area damage
no ranged retailiation
massive creature
armoured
immunity to air
Lucky
Giant Slayer
25% magic resistance
25% status resistance
magic damper
Petrify
fear
poisonous
Initiative aura
Magic Mirror
Immunity to Blind
Immunity to Mind Control
paralyze
Teleport
Fright Aura




Ah?
I did some new original abilities and you didn't wrote them in the list:

exhausting
Suffering retaliation
fossilizer
confusing

And those special hero's skills:


Explanation:
Quote:
The amphibian hero's special skill is magical drowning.
If you bring to a tropical town (that the building "magical swamp" is already bulit there) a certain creature, you can change it into amphibian creture.

A list of the original creatures that can pass a Magical Drowning:
Becoming Divers:
Blade/War Dancers
Gremlims/Master Gremlins
Spearwielders/Skirmishers
Peasants/Conscripts
Scouts/Assasins

Becoming Flaxes:
Druid/Druids Elder
Mages/Archmages

Becoming Water Hunters:
Hunter/Master Hunters
Priests/Insquistors
Brawlers/Berserkers
Rakshasa Rani/Rakshasa Raja

Becoming Wyverns:
Green/Emerald Dragons
Shadow/Black Dragons
Bone/Spectral Dragons

Becoming Omegan Lizards:
Pit Fiends/Lords
Dark/Grim Riders

Becoming Lercoes:
Angels/Arch Angels
Devils/Arch Devils
Collossuses/Titans
Thanes/Storm Lords

With "Basic Drowning" your can drown only creatures that become into Divers and Flaxes.
With "Advenced Drowning" your can drown also creatures that become into Water Hunters and Wyverns.
With "Expert Drowning" your can drown also creatures that become
into Omegan Lizards and Lercoes.
Ultimate "Magical Drowning" skill does that all the drowned creatures (that were in other races before) has +1 luck, +2 for large creature.

Abilities of "Magical Drowning" skill:
1. Lizard's Bite: The Omegan Lizard that the amphibian hero rides on bites the enemy creature. It's bite is cursed and the creature has -2 luck and -2 moral.

2. Drowned Moral: every time the amphian's creatures fights a creature that can pass a magical drowning, They have +1 moral, +2 for large creatures.

3. Faith of Lercoes: If there are Lercoes/Deep Lercoes in the amphibian's army, all the water attacks will have +15% of damage.

4. Wet Walking: (-Long Life Living, Frozen-Heart Depression, Pleanty of Energy)
all the amphibian creatures has +3 speed in a combat, on a tropical terrain.

Abilities of Attack skill:
4. Power of Speed-Hero acquires Mass Haste spell on advanced level. (-Tactics)
5. Plenty of Energy-The hit points and the max damage of the creatures has +2 every two turns the creatures play (not wait or defend). (-Power of Speed, Long Life Living, Tear of Asha Vision)

Abilities of Dark Magic skill:
4. Brutral Pain-Hero acquires "Mass Dacey" and "Mass Volnerability" spells on advanced level. (-Master of pain)
5. Exhusting Effect-All the creatures in the amphibian's army get the Fast Diver's Special ability of Exhausting. (-Master of Pain, Brutal Pain)

Abilities of Defence skill:
4. Armor Maker-Every 4 levels, the hero gets automaticly +1 defence. (-Vitality)

Abilities of Destructive Magic skill:
4. Deadlock Cold-After casting "Ice Bold" and "Circle of Winter" with freezing effect, every anemy creature that passing in the squares near the casted monster, get -5 defence and -1 speed. (-Master of Ice)
5. Frozen-Heart Depression-After casting "Ice bolt" and "Cicle of Winter" the casted enemy get a sirious depression. He has -1 moral, -3 luck, and -3 for maximum damage. (-Deadlock Cold, Shooters Encouraging, Exhausting Effect)

Abilities of Enlightenment skill:
4. Arcane Exaltation-Delving deep into the secrets of spellcraft, hero gains +2 Spellpower permanently. (-schoolar)
5. Graduate-Being so keen to learn, the hero is granted +2 Knowledge and an additional bonus of +1000 experience. (-Arcane Exaltation)

Abilities of Leadership skill:
4. Shooters Encouraging-Shooters in amphibians army get +2 moral. (-Deplomacy)
5. Long life living-Every 5th tier creature gets +5 hit points, every 6th tier creature gets +10 hit points and every 7th tier creature gets +15 hit points (Shooters Encouraging, Erratic Mana, Deadlock Cold, Master of Pain, Brutal Pain)

Abilities of Light Magic skill:
4. Refined Mana-Casters in hero army will spend only half the required mana cost to cast spells. (-Master of Wrath)

Abilities of Luck skill:
4. Movement Luck-Every start of turn, the hero gets a massege in the top of the screen of how many bonus movment points he got to this turn. the range is between 3-6. (-Path Finding)
5.Tear of Asha Vision-The hero now 'feels' the location of the Tear of Asha in his or her very heart. Digging for a Tear of Asha somewhere around its actual location is much more likely to be a success. (-Fath Finding, Movement luck)

abilities of Summoning Magic skill:
4. Exorcism-All Destructive Damage spells against summoned and gated targets deal double the normal damage.
5. Flooded Mines-Every mine the amphibian hero captures, has divers (20% of the hero's overall creatures quantity), Banished Snails (10% of the hero's overall creatures quantity) and Flaxes (8% of the hero's overall creatures quantity)

Abilities of War Machines skill:
4. Plague Tent-The hero's First Aid Tent receives an ability to damage enemy creatures. (-Firts Aid)
5. Shaking Catapult-When the catapult hits, the creatures that stend near the hit point, gets a damage (8 damage to each hero level). (-First Aid, Plague tent).

Abilities of Logistics skill:
4. Teleport Assault-Hero acquires Teleportation spell and the ability to cast it with assault effect, increasing the initiative of creature being teleported. (-scouting)
5. Whirlpool Survivor-Creatures' quantity doesn't effected by passing in whirlpool.

Abilities of Sorcery skill:
4. Creatures' Mana Regeration-Creatures in hero's army reafregarate mana (1 mana point per creature's turn). (- Mana Regaration).
5. Erratic Mana-Mana cost of spells cast by the hero is randomly reduced by up to 50% (actual reduction is determined while casting is in progress).


You just talk! You didn't do one thing by yourself! Do you want different new things? Do it!
Don't sit and say: "You don't do good things! You are not original" when you don't do nothing by yourself!
You expect us to do just the things you like and complain if it's not in your wish-list?
Do it yourself, don't just talk! It's very easy to say nothing is good. Find the thing you think is good!
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Ted
Ted


Promising
Supreme Hero
Peanut Exterminator
posted February 04, 2007 09:02 PM

hmm, i like the idea of that race, we have no towns centered around where they live, although were creatures are great too
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Fofa
Fofa


Famous Hero
Famous? Me?!
posted February 06, 2007 03:35 AM

Quote:
Fofa: I ADORE your work, you got your fan right here! :-) Keep it up girl!


Yay! I have a fan!

No, seriously, I showed my town charts to a couple of my friends in IRL (who also like Heroes mind you ), and the second time I had my charts with me, he said I should work for Blizzard (in which I had to point out that Ubisoft owned the Might and Magic license).

Anywaaaaaay. . . .My Guild town has undergone some creature changes and although they are ready for editing, my scanner isn't. I prefer to make large updates, with images whenever possible.
____________
Creator of the Guild and Prison towns for ICTC.

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