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Heroes Community > Library of Enlightenment > Thread: Resistance VS Immunity
Thread: Resistance VS Immunity
Evil_Warrior
Evil_Warrior


Famous Hero
Duke of Demon
posted February 11, 2007 05:00 PM
Edited by Evil_Warrior at 06:37, 03 May 2007.

Resistance VS Immunity

I have post this in another thread. But I want to make this as new topic too. Let's join!

Sometimes we meet some creatures unaffected by some spells. That can be two posibilities. First, the creatures are immune to the spell. Second, the creatures resist the spell. Sometimes, as Angelito says, the H3 Help or the Manual is wrong in expression about Resistance and Immunity.

For Example :
1. The Manual wrote that Black Dragons are immune to all spells. This is wrong. It should be written that Black Dragons resist all spells.
2. Same as it, the Titans are not immune to mind spells. But resist mind spells.
3. Troglodytes are immune to Blind. This one is correct.

So, I want to explain which of them are Immunity, and which are Resistance


There are 3 types of creature in H3 : Living, Unliving, and Undead


LIVING CREATURES
Creatures commonly in H3. They have non-neutral morale and can be modified by spells, Artifacts, or hero's morale. All living Creatures are immune to Destroy Undead and Animate Dead. While some of them have some more Immunities or Resistances. Like :

Dwarves and Battle Dwarves
Resistance : Dwarves have 20% resistance (chance to resist) against all hostile spells. while Battle Dwarves have 40%.

Unicorns and War Unicorns
Resistance : 20% chance to protect adjacent allies form all hostile spells.

Green and Gold Dragons
Resistance : the Green Dragons resist all level 1-3 spells. While the Gold Dragons resist all level 1-4 spells.

Giants and Titans
Resistance : Resist all mind spells (Forgetfulness, Blind, Hypnotize, Berserk, Mirth, Sorrow, Frenzy)

Efreets and Efreet Sultans
Resistance : Resist all Fire Spells

Troglodytes and Infernal Trogs
Immunity : Immune to Blind

Red and Black Dragons
Resistance : the Red Dragons resist all level 1-3 spells. While the Black Dragons resist all spells.

Firebirds and Phoenixes
Resistance : Resist all Fire Spells

Azure Dragons
Resistance : Resist all level 1-3 spells.


UNLIVING CREATURES
These creatures have neutral morale (except Gargoyles) and can't be rescurrected. They are Gargoyles, Golems, Elementals, and Crystal Dragons. All unliving Creatures are immune to Destroy Undead, Animate Dead, Rescurrection, and Sacrifice. Gargoyles don't have some more immunities or resistances. But the Golems, Elementals, and Crystal Dragons have. Here are them :

Golems
Resistance : All types of Golems resists all mind spells, except Mirth and Sorrow.
Immunity : They are immune to Mirth and Sorrow.

Air and Storm Elementals
Resistance : All Earth spells. All mind spells, except Mirth and Sorrow.
Immunity : They are immune to Mirth and Sorrow.

Water and Ice Elementals
Resistance : All Water spells. All mind spells, except Mirth and Sorrow.
Immunity : They are immune to Mirth and Sorrow.

Fire and Energy Elementals
Resistance : All Fire spells. All mind spells, except Mirth and Sorrow. Magic Arrow.
Immunity : They are immune to Mirth and Sorrow.

Earth and Magma Elementals
Resistance : All Air spells All mind spells, except Mirth and Sorrow. Armageddon.
Immunity : They are immune to Mirth and Sorrow.

Psychic and Magic Elementals
Resistance : Psychic Elems resist all mind spells except Mirth and Sorrow. While Magic Elems resist all spells except Mirth and Sorrow.
Immunity : They are immune to Mirth and Sorrow.

Crystal Dragons
Resistance : 20% chance of resist all hostile spells.


UNDEAD CREATURES
Undead Creatures are immune some mind spells (Blind, Mirth, and Sorrow) and resist some others (forgetfulness, berserk, hypnotize, and frenzy). They're also immune to Rescurrection, Sacrifice, Death Ripple, Bless, and Curse. They are :

Skeletons and Skel Warriors
Walking Deads and Zombies
Wights and Wraiths
Vampires and Vampire Lords
Liches and Power Liches
Black and Dread Knights
Bone and Ghost Dragons
Mummies

**Additional : All non-ranged attackers are immune, not resist Forgetfulness and Precision.

Besides, some artifacts can also bring Immunities or Resistances.

Resistance Artifacts
1. Garniture of Interference : 5% resistance against all hostile spells
2. Surtcoat of Counterpoise : 10% resistance against all hostile spells
3. Boots of Polarity : 15% resistance against all hostile spells
4. Badge of Courage : 100% resistance against all mind spells

Immunity Artifacts
1. Pendant of Life : Death Ripple
2. Pendant of Death : Destroy Undead
3. Pendant of Free Will : Hypnotize
4. Pendant of Total Recall : Forgetfulness
5. Pendant of Dispassion : Berserk
6. Pendant of Second-Sight : Blind
7. Pendant of Holiness : Curse
8. Pendant of Negativity : Lighting Bolt and Chain Lightning
9. Sphere of Permanence : Dispel
10. Armageddon's Blade : Armageddon
11. Power of Dragon Father : all 1-4 spells


Orb of Vulnerability negates all resistances, including Resistance skill and Artifacts, except Unicorns aura.
It still works.


Orb of Vulnerability doesn't negate any immunities.
Those immunities still work although the Black Orb are present



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Bigbadfly
Bigbadfly


Famous Hero
posted February 11, 2007 05:34 PM

Nice thread...

But it dosent matter if its resist or immune, it still wont work.
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Evil_Warrior
Evil_Warrior


Famous Hero
Duke of Demon
posted February 11, 2007 05:42 PM

yes, but if you brings the Black Orb, they are different.
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Bigbadfly
Bigbadfly


Famous Hero
posted February 11, 2007 05:59 PM

i dunno

i have never saw black orb before...
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Evil_Warrior
Evil_Warrior


Famous Hero
Duke of Demon
posted February 11, 2007 06:03 PM

I mean the Orb of Vulnerability

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maretti
maretti


Responsible
Supreme Hero
posted February 11, 2007 06:10 PM

You forget about badge of courage. Otherwise nice work. I hope you got it right.
____________
Crag rules, Orrin and Ivor suck

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Evil_Warrior
Evil_Warrior


Famous Hero
Duke of Demon
posted February 11, 2007 06:14 PM

What can it do? Please explain it, Maretti!

Maybe I can find something new to this thread

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maretti
maretti


Responsible
Supreme Hero
posted February 11, 2007 06:19 PM

It gives you resistance to blind and beserk. And 1 to moral ofcourse.
____________
Crag rules, Orrin and Ivor suck

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Bigbadfly
Bigbadfly


Famous Hero
posted February 11, 2007 06:24 PM

Orb of vulnerability?

Thats new to me too.
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Evil_Warrior
Evil_Warrior


Famous Hero
Duke of Demon
posted February 11, 2007 06:34 PM

for BBF, the Orb removes all Resistance. But not removes Immunity.

for maretti, thanks for the info. maybe I'll test it to conclude whether it is Resistance or Immunity.

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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted February 11, 2007 08:59 PM

Quote:
It gives you resistance to blind and beserk. And 1 to moral ofcourse.
Resistance to ALL mind spells....
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Better judged by 12 than carried by 6.

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batman
batman


Hired Hero
posted February 27, 2007 11:04 PM

There is also the point that when a creature resists a spell, I still lose my spell points for casting the spell. That is I still cast my spell. But on black dragons I can not cast in the first place. I guess this is way they say 'Immune to all spels' on black dragons.

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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted February 28, 2007 12:02 AM

It is because blackies resist 100%. So a spell would never work. Same would happen with Thorgrimm around level 20, all resistance arties and only battledwarves in his army.
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GabyStan
GabyStan


Known Hero
Seeking Wisdom
posted May 01, 2007 12:53 AM

Nice thread, Evil_Warrior, thanks!
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Your worst enemy is... yourself.

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SwampLord
SwampLord


Supreme Hero
Lord of the Swamp
posted May 01, 2007 02:29 AM

Yes, with less than 100% resistance, you will lose the points. It seems though that with 100% resistance, the spell cannot be cast on them in the first place, which means the effect just acts like resistance.

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batman
batman


Hired Hero
posted May 02, 2007 12:22 AM


On the contrary, it is not like rezistence. There is something magic that happens at 100%: you never lose your spell points anymore.

With less that 100% you lose the spell points as soon as you cast the spell, no matter the outcome. With 100% the magic thing that happens is that you get a message and your spell points are protected.

Think about fighting Thorgrim lv 20 with battledwarfs: you would normaly know not what artefacts this guy has, but if you get the message that you can't cast spells, than you know the is at 100% magic rezistance and so he has all resistance artefacts. That is, if you know he is level 20.

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Ecoris
Ecoris


Promising
Supreme Hero
posted May 02, 2007 01:09 AM

If a troop has 100% resistance (or immunity against the particualr spell) it can never be targeted by a spell.
If all troops of the opponent have 100% resistance you can't cast any spell that targets them. You get the "That spell will affect no one!" message. You never cast the spell and naturally you won't lose any spells points, so yes this is a little special since the game actually checks to see whether or not there are any legal targets.

I'm not 100% sure but I think you may still cast area of effect spells, e.g. fireball, anywhere you wish.
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Evil_Warrior
Evil_Warrior


Famous Hero
Duke of Demon
posted May 02, 2007 04:51 AM

Quote:
I'm not 100% sure but I think you may still cast area of effect spells, e.g. fireball, anywhere you wish.


Yes you can cast it. But the spell will not do any damage. Just like if you fight against enemy with living troops mixed with undead troops. Try to cast Berserk (Area spells) on undead's area. You can cast it and lose spell points. But none of the undead berserked.

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