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Heroes Community > Heroes 5 - Temple of Ashan > Thread: In-depth subjective haven analysis
Thread: In-depth subjective haven analysis This thread is 4 pages long: 1 2 3 4 · «PREV / NEXT»
ZombieLord
ZombieLord


Promising
Famous Hero
that wants your brainz...
posted February 17, 2007 12:58 PM

What's so strong about Logistics? I mean, sure it's nice to move faster, but it won't help you much in combat

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted February 17, 2007 01:35 PM

It will but in a different sense. If you get reinforcements and catch your opponent with less army before he gets to his town you'll see!
But I'd rather get some lvls on it later, after I've taken my key skills for battle. When I start in an unfamiliar terrain as snow, sand I'll take it right away for pathfinding.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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ZombieLord
ZombieLord


Promising
Famous Hero
that wants your brainz...
posted February 17, 2007 01:42 PM

Quote:
When I start in an unfamiliar terrain as snow, sand I'll take it right away for pathfinding

Unless there is road, of course

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted February 17, 2007 03:19 PM

Istari: not all maps need logistics. There are some which don't.. taking defense there is better IMO.

ZombieLord: Try to catch a secondary hero which takes your mines and runs away. If he is strong enough to fight a level1 hero you can hire to beat him, you will have to involve your primary or secondary hero to stop the minestealing, and without logistics, they will never catch him anyway. Extremely annoying, but still good tactic.

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TheDeath
TheDeath


Responsible
Undefeatable Hero
with serious business
posted February 17, 2007 03:22 PM

Logistics is very good, especially for secondary heroes that need to bring reinforcements or flag mines.

However I disagree with Doomforge on the capture mine thing. Not all mines are important, every faction just needs to focus one 1 of them, and you can turtle with your main hero there since you need the resource.. Otherwise don't bother

I usually take Logistics with Warlocks to get Teleport Assault, making Deep Hydras especially deadly

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted February 17, 2007 03:28 PM

Turtle with main hero? You want him to stand in place and guard the mine? While your opponent takes dragon utopia or gets powerful artifacts? Have fun then!

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TheDeath
TheDeath


Responsible
Undefeatable Hero
with serious business
posted February 17, 2007 03:31 PM

Most maps don't have individual Utopias for each player.. just suppose you weren't the first one.

About arties yes but they're quite rare, and usually need to be placed in the same slot as another powerful one you already own.

The question is if you really need the resource, of course.. And you can turtle with your secondary hero too, why should only the enemy have one?

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted February 17, 2007 03:43 PM

Depends on the hero development. If the secondary hero is strong enough, you may need your primary one to drive him away..

Say, Deleb with her ballista only creeping the map and grok with the rest of the army raiding your territories (after a few suicide scout heroes to reveal the map. Since there is no fog of war, it's possible that the enemy's secondary hero will know where is your primary hero and when to run..


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ZombieLord
ZombieLord


Promising
Famous Hero
that wants your brainz...
posted February 17, 2007 03:51 PM

Quote:
Depends on the hero development. If the secondary hero is strong enough, you may need your primary one to drive him away..

Say, Deleb with her ballista only creeping the map and grok with the rest of the army raiding your territories (after a few suicide scout heroes to reveal the map. Since there is no fog of war, it's possible that the enemy's secondary hero will know where is your primary hero and when to run..



I agree here with DoomForge.

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3agl3
3agl3

Tavern Dweller
posted March 25, 2007 10:20 PM

Haven, combined with luck, attack, defense, light magic, leadership (aura of swiftness! ) is really hard to cope with. I take sometimes instead of defense logistics if i am playing a big map. Doomforge, very nice analysis!

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simko
simko

Tavern Dweller
posted June 23, 2008 08:19 PM

IS HAVEN WEAK? an OVERWIEV...
haven is a unique race but not so powerfull like the other races.... their ultimate is useless ( Unstoppable charge?!) how many times per combat do you really use hero's retaliation strike, with the magic guilds that contain light&( dark magic)
so well haven was more powerfull in heroes3, now it's poor and weak.
but some other races are even weaker so that makes haven flooting (sp?) on the water... they also dont have an artifact seller, the only unique building are the stables, and what about the training special ability for the castle? i think thats unfair ( is there is this training, should they at least  drop the prices, i mean to transform creatures into higher lv troops thats bankrupting )
light magic, defense, leadership, attack.... what about someting else? there is no other good skill (maybe dark magic) but still inferno has more to offer.
creatures.... i dont find brute so weak ( they have assault--2X attack, well thats  a new, no other race has their tier 1 double attack...low attack tough)
crossbowman... the best tier 2 in my oppinion. thankgod they have a full range.
vindicators: slow but destructable...nicely done by the makers of this game, squires were totally useless.
battle grifins (boring) but still a battle dive from the sky is fair & unlimited retaliation is awesome for this unit. a good tier4 creature.
inquisitor is far better than zealot. it casts mayore (sp?) spells that are a must in the haven army....( with cleansing you never know is zealot will cure the selected creature)
paladins have lay hands which is an advantage over champions where you can hit your own creatures...
archangels are better for a defensive play, seraphs are more ofensive, still I prefer Archangels better with their ressurection.

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Laue
Laue


Adventuring Hero
posted June 24, 2008 09:12 AM

@DooomForge - how about updating this with TotE units and stuff?
____________

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Isabel
Isabel


Known Hero
Dragonblessed
posted June 24, 2008 09:37 AM

Quote:
IS HAVEN WEAK?


No when you know how to use it

Quote:
vindicators: slow but destructable...nicely done by the makers of this game, squires were totally useless.


Squires are very useful during creeping. They save you from losing too much archers.

Quote:
inquisitor is far better than zealot. it casts mayore (sp?) spells that are a must in the haven army....( with cleansing you never know is zealot will cure the selected creature)


Inquisitor is far better? Zealot is more offensive and he got one cleanse! Knight usually has light magic so I always have Zealot.

Quote:
paladins have lay hands which is an advantage over champions where you can hit your own creatures...


Champion never hit your own creatures unless you command him to do so

I like Haven a lot and its troops are not weak with a strong might hero.

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted June 24, 2008 09:55 AM

Quote:
paladins have lay hands which is an advantage over champions where you can hit your own creatures...

You don't understand how freedom works. The mere fact you COULD do something doesn't meant you MUST do it I believe normal players don't kill their own units intentionally.

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WarLore
WarLore


Famous Hero
servant of urgash
posted June 24, 2008 10:31 AM

Laszlo
Speciality Well, it used to be a killer with the old training system.. no, I'm not joking, Laszlo on rich maps enjoyed an army of squires doing damage three times greater than black dragons PLUS shield bash triggering all the time due to massive HP of the stack. With divine guidance and mass haste, it was a JOKE. Maybe not as big as marksmen, but WAY more durable. That lies in the past, however. The current laszlo is, like Klaus, a mediocre guy. Sure, you can still double the squires' population via training, but it will still give you slightly above 100 damage per week. Not bad for a tanky level 3 unit, but the potential of training lies elsewhere IMO.
SkillsDefense is another skill I'd like to see for every knight, but 15% chance of getting it makes starting with it not very hot. Vitality may help in the beginning, but since marksmen hordes are no more, the need for vitality is significantly lower.
Rating Just like Klaus: Mediocre. 5/10.

eh,i noticed that this is old,but does anybody here fighted against lvl24 lazlo with 300+ vindicators? well,when i attacked against 360 with my 35 untamed cyclops,they killed only 50 and they retalied 14 cyclops died -.- also 220 vindicators attacked against my  excicuitoners first strike 17 died,second strike 42 died.So i think lazlo is waaaaaay better than this "review" says
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A Nightmare from below.A hero from Within

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Sargeras
Sargeras


Known Hero
the Fallen
posted June 24, 2008 11:52 AM
Edited by Sargeras at 11:53, 24 Jun 2008.

IMHO...
Quote:
So i think lazlo is waaaaaay better than this "review" says

Laszlo is decent...starts with defence, vitality is also, in his hands Squires/Vindicators rulz (lvl 16, att/def is doubled, equivalent to tier 5 )

@  simko
Quote:
well haven was more powerfull in heroes3, now it's poor and weak.


...woot... ...maybe in small, steril maps... Try playin' with haven more and then say they are poor & weak
Quote:
and what about the training special ability for the castle? i think thats unfair ( is there is this training, should they at least  drop the prices, i mean to transform creatures into higher lv troops thats bankrupting )


...... then we will see 400 marksman first month... again or later x+ stacks paladins that OHKO everything they hit...
Quote:
light magic, defense, leadership, attack.... what about someting else? there is no other good skill (maybe dark magic) but still inferno has more to offer.


...dark magic, war machines, luck, logistics...

Conscript/Brute - for creeping
Marksman/Crossbowman - rulz, i use both
Squire/Vindicator - Squires from beginning then switch for Cleave
Battle Griffin - is sick when put next to archers
Zealot - better fits my playing style
Paladin/Champion - Paladin is better 4 me
Seraph - all the way


____________
Now they shall be consumed by the very flame they sought to control...

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ChaosDragon
ChaosDragon


Famous Hero
posted June 24, 2008 12:06 PM
Edited by ChaosDragon at 12:09, 24 Jun 2008.

Yup, lazlo is a very good hero if you know how to use him.

Quote:
well haven was more powerfull in heroes3, now it's poor and weak.


I don't think so. It's one of the best might faction.

Quote:
light magic, defense, leadership, attack.... what about someting else? there is no other good skill (maybe dark magic) but still inferno has more to offer.


Haven has better offer, it is a might faction and has light magic. Leadership work well for might faction. I would choose light over dark for might faction. Defence empower haven already insane defence, knight primary stat boost this even further making haven the ultimate might faction.

Quote:
Conscript/Brute - for creeping
Marksman/Crossbowman - rulz, i use both
Squire/Vindicator - Squires from beginning then switch for Cleave
Battle Griffin - is sick when put next to archers
Zealot - better fits my playing style
Paladin/Champion - Paladin is better 4 me
Seraph - all the way


Another seraph addict .

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Sargeras
Sargeras


Known Hero
the Fallen
posted June 24, 2008 12:48 PM

...ofcourse...Archangel is boring...
____________
Now they shall be consumed by the very flame they sought to control...

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ChaosDragon
ChaosDragon


Famous Hero
posted June 24, 2008 12:52 PM

Yeah, i can't go all out with archangels .

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Isabel
Isabel


Known Hero
Dragonblessed
posted June 24, 2008 12:53 PM

Blessed Seraph deals 50% more damage than Archangel

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