Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Library of Enlightenment > Thread: Fireball: Rage of Magic MOD
Thread: Fireball: Rage of Magic MOD
yasmiel
yasmiel


Supreme Hero
Former Chessmaster
posted February 18, 2007 05:14 AM

Fireball: Rage of Magic MOD

All info about the mod is located in PDF file here:

PDF Readme

Since the mod is almost done (all that remains is doing a few installation procedure scripts and tuning some of the changes), i would welcome any feedback about the changes that are done (or that haven't been done but should be) in this thread.

Since this mod is not WoG based i suppose it fits into this subforum.
Thanks in advance.
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Daystar
Daystar


Honorable
Legendary Hero
Back from the Dead
posted February 18, 2007 05:26 AM

what's it do? (Had trouble with the PDF, New computer...)
____________
How exactly is luck a skill?

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted February 18, 2007 11:54 AM

What I have in mind is:
Am I able to recognize my opponent has such a "mod" installed?

I really don't want every player playing his OWN version of H3. That would be the end of the H3 community....
____________
Better judged by 12 than carried by 6.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
SAG
SAG


Promising
Supreme Hero
WCL owner
posted February 18, 2007 06:17 PM

to yasmiel:
1) actually it's good that still people are interested in H3 and willing to enhance it.
2) it's not the first attempt and not the last one i'm sure. There is WOG, T.E., etc. IMHO T.E. version is the future and veterans will move to it, however not sure how quick will be this process.
3) it's not "light" modification but pretty new game.
4) Changes in "Fireball" are mostly correct, however what was The Objective? These changes are unsufficient to make Magic heroes as strong as Might heroes normally are. Why? Magic heroes still will get bad skills. To my mind Fire school with proposed changes is still not as strong as Earth or Air. IMHO there should be a kind of roundtable were best players would discuss and agree on:
- do we actually need ANY MOD?
- which changes are critical?
- will new game be balanced and interesting?
angelito
in case if BOTH players will have this patch, then it will work for BOTH. In case if ONE player have it, then almost all changes will work for him only. You will be able to detect perhaps Blind not in lev2 shrine but in lev3 shrine. We played with Nevermindspy such a game - i forgot to restart Heroes after i copyed his patch. What have happened? I had no changes, but Nevermindspy got all patch benefits. When we met, i killed all his wolves by Magic Arrow - as he said - however on my screen they were alive because my Magic Arrow was weak as usual...
Regarding DETECTION of all non-original patches/changes: perhaps i will make a program that will detect all such changes.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
yasmiel
yasmiel


Supreme Hero
Former Chessmaster
posted February 18, 2007 06:25 PM
Edited by yasmiel at 18:49, 18 Feb 2007.

It should be fully multi player compatible with H3Complete and H3SoD.

If host has the mod installed, you should be able to visually identify it.



In all multi player games, hosts are the ones that decide the rules, so if host doesn't have the mod, it will be ignored for all other players.

(however, this mod check is not welcome in any decent firewalls so it might be easier to drop it, instead i might add buttons for enabling/disabling the patch for people that have it)

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread »
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.0322 seconds