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Heroes Community > Heroes 5 - Temple of Ashan > Thread: If you only got one spell per level
Thread: If you only got one spell per level
Darkeye
Darkeye


Promising
Famous Hero
of the Deep
posted March 02, 2007 11:27 PM
Edited by Darkeye at 23:37, 02 Mar 2007.

If you only got one spell per level

Greetings all Heroes

If you only had one town and no other ways of getting spells; which spells would you prefer per level?
This provided you won't be able to get it from abilities either(like Teleport from the ability Teleport Assault)


My list goes as follows. How is yours?
And please feel free to explain deeper than I have


Light
-------
1 Haste (tactical spell)
2 Cleansing (versatile spell, may come very handy)
3 Deflect Missile (useful against shooters)
4 Teleportation (tactical. I never use MI)
5 Ressurection (Way better than Word of Light)


Dark
-------
1 Slow (tactical)
2 Vulnerability (useful against magic resistant units, and can be cast multiple times)
3 Confusion (No-brainer)
4 Blindness (You get Puppet master at lvl 5)
5 Puppet master (Also a no-brainer)


Destructive
-----------
1 Eldritch Arrow (Cause good damage early on)
2 Ice bolt (useful with Master of Ice)
3 Fire ball (Since I already got Ice bolt and Circle of Winter doesn't freeze more in total. Fireball does more damage beyond Spell Power 10, and reduce defences with Master of Fire)
4 Meteor Shower (better than Chain Lightning and more controllable)
5 Depends. Implosion for Dungeon and Sylvan, Armageddon for Fortress and Academy (Armageddon strategies with obsidians and lavas/magmas)


Summoning
-----------
1 Fist of Wrath (the only spell causing physical damage)
2 Depends. Raise Dead for Necros (of course), Wasp swarm for the others (very useful against single stack enemies)
3 Phantom Forces (No-brainer)
4 Summon Elementals (more versatile, summoned units often attract enemy units)
5 In doubt. (Arcane armor is more useful in huge battles, provided high SP, while Summon Phoenix is good for creeping with few units as well as intercepting the enemy)

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dschingi
dschingi


Famous Hero
the guy with the dragon golem
posted March 03, 2007 12:00 AM
Edited by dschingi at 00:08, 03 Mar 2007.

I took your list and edited just a little...
I assume you have all masteries for light and dark spells


Light
-------
1 Haste lvl1 spell making your units act 40% more often? wow...
2 Cleansing
3 Deflect Missile
4 Teleportation   nice for sieges or to move a shooter...
5 Ressurection

Dark
-------
1 Slow
2 Vulnerability  very useful on big stacks, and for longer battles
3 Confusion Too powerful imo, either no retaliation or no shooting would be enough
4 Frenzy  best lvl4 spell imo, enemies attacking each other for 2 rounds, what more do you want? it even increases their damage! you have to choose your target carefully, though...
5 Puppet master  I like the way it works now, it's well-balanced for a lvl5 spell I think


Destructive
-----------
1 Eldritch Arrow
2 Ice bolt good early damage and master of ice
3 depends on masteries
4 Meteor Shower
5 Implosion  Armageddon is seldom useful


Summoning
-----------
1 Fire Trap can do extremely high damage against walkers, especially big ones
2 like you said
3 Phantom Forces
4 Firewall good damage, very nice for creeping, also useful against shooters who are protected by other creatures
5 Phoenix amazing "little" helper, extremely powerful, always useful
____________
open source for an open mind

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted March 03, 2007 12:09 AM

That is more dependent on your army and hero but I will post my preferences a little later.
____________
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Homer171
Homer171


Promising
Supreme Hero
posted March 03, 2007 12:18 AM
Edited by Homer171 at 01:12, 03 Mar 2007.

Light
-------
1 Haste - Easy choice really. Mass Haste is exellent spell to have.
2 Cleansing - If enemy cast spell what you can't counter whit any other spell...
3 Deflect Missile - I like both but this spell has better use
4 Teleportation - Only if Magical Immunity would work againts Armageddon.
5 Ressurection - You can say 'unlucky' if you get Word of Light from mage guild.

Dark
-------
1 Slow - Slow all the way
2 Vulnerability - I don't really use Decay spell that often
3 Confusion - Counter this whit your goodygood light magic!
4 Frenzy - 2 turns whit Expert Dark magic, wow!
5 Puppet master - Real neutrals killer atleast.


Destructive
-----------
1 Stone spikes - If spikes hits 2 units same time it's more effective.
2 Ice bolt - Really high spell power whit empowered Lightnig makes more damage but Ice is better still.
3 Circle of Winter - Does great damage at very early game.
4 Meteor Shower - Shower all the way!
5 Implosion - Magma Dragons and Armageddon combo is allright but Implosion works all the time.

Summoning
-----------
1 Fire Trap - I hardly ever use this spell but it's better than Fist of Wrath imo.
2 Raise Dead - Other than necros can have some use of this spell in hard battles aswell.
3 Phantom Forces - Very good lv3 spell in the game.
4 Firewall - Now Firewall is actually good spell when you can cast it to creatures aswell.
5 Phoenix - Great for magic heroes like Wizards.Watch out for those Wraiths and Pit Lords.

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ZombieLord
ZombieLord


Promising
Famous Hero
that wants your brainz...
posted March 03, 2007 11:34 AM

Well, if I'm Haven I choose Divine Strength (because of Marksmen and Griffin), otherwise Haste

LIGHT MAGIC
1.Haste
2.Cleansing
3.Righteous Might
4.Magic Immunity (assuming you don't have Teleport Assault with +0.5 ATB)
5.Ressurection

DARK MAGIC
1.Slow
2.Vulnerability or Decay
3.Confusion ofc
4.Frenzy
5.Puppet Master

DESTRUCTIVE MAGIC (depends on high Spellpower (Warlock) or not)
1.Eldricht Arrow
2.Lightning Bolt for high SP, Ice Bolt otherwise
3.FireBall for high SP, Circle of Winter otherwise
4.Meteor Shower
5.Implosion (or Armaggedon if some strategies for Armaggedon are available)

SUMMONING MAGIC
1.Fire Trap (Fist of Wrath is crap)
2.Wasp Swarm (if i'm not Necro and I don't start with Raise Dead)
3.Phantom Forces
4.Wall of Fire
5.Summon Phoenix

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TowerLord
TowerLord


Promising
Supreme Hero
Hero of Good, Slayer of Evil
posted March 03, 2007 12:36 PM

I'd go with ZombieLord's list... it is way better!
Full Master of Wrath is the greatest...
Anyway if depends alot on the town you use and your opponent. Sometimes having full master of abjuration might do wonders

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted March 03, 2007 02:06 PM

Agree with ZombieLord, although you all seem to horribly overestimate confusion. If only the enemy has no righteous might possibility, I prefer suffering.

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ZombieLord
ZombieLord


Promising
Famous Hero
that wants your brainz...
posted March 03, 2007 02:07 PM

No retaliation and useless shooters? Confusion is great!

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted March 03, 2007 02:21 PM
Edited by Doomforge at 14:22, 03 Mar 2007.

Shooters are not a threat in 2.01 anyway and no retaliation never was too hot if you focus your attacks on one unit.. after one retaliation you have confusion effect immediately for the rest of your stacks, for free, assuming you attack a creature without unlimited retal ofc.

I know it may sound bizzare, but suffering in fact gives us a bigger benefit, especially vs. inferno, which can't cleanse and has no light magic. Confusion is better against natural light casters, though.

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ZombieLord
ZombieLord


Promising
Famous Hero
that wants your brainz...
posted March 03, 2007 02:24 PM

How about 1 Pit Lord not retaliating and killing 1 Dragon?

But I agree, Suffering is great too

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emilsn
emilsn


Legendary Hero
posted March 04, 2007 08:27 PM

tell me: What is the perfect thing about: Cleansing? ... Would never take it. So give me some great reasons please

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted March 04, 2007 10:33 PM

Go without cleansing against dark mage with frenzy/puppet master as a melee hero and you will see. So sad to watch all your units fighting each other.

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Darkeye
Darkeye


Promising
Famous Hero
of the Deep
posted March 04, 2007 11:15 PM

Yes, Dark Magic is my favourite (unless i'm playing Warlock )
Master of Mind is simply great as it gives mass effect to two great spells. It's good fun to cast expert confusion on a stack of 1000 master hunters and see them charging you with their daggers

But, what has been nerfed with archers in 2.01?

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Shauku83
Shauku83


Promising
Famous Hero
posted March 05, 2007 12:48 AM

He means that neither Skeleton Archers or Marskmen are their factions strongest force anymore, so the need to protect oneself against shooters is a lot less now.

Anyhow, Mass Confusion is still among the best spells in the game, no getting around that. Even though Suffering is exellent as well.

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Darkeye
Darkeye


Promising
Famous Hero
of the Deep
posted March 05, 2007 07:02 PM

Yes, pehaps Suffering is underestimated. If all creatures have 12+attack, a mass Suffering will result in -60% of base damage.

I know skeletons have been capped through necromany now, but isn't it still possible to train an unlimited numbers of archers? Or has the Old Dougal strategy something to do with this?

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Shauku83
Shauku83


Promising
Famous Hero
posted March 05, 2007 07:10 PM

No, there is a maximum of 20 trained creatures per week. So it's capped like Necromancy.

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Darkeye
Darkeye


Promising
Famous Hero
of the Deep
posted March 05, 2007 07:37 PM

But does the limit pile up? Can you for instance train 80 archers in week 4 for the first time?

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dschingi
dschingi


Famous Hero
the guy with the dragon golem
posted March 05, 2007 08:11 PM

No, it doesn't. 20 per week, no piling.
____________
open source for an open mind

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Darkeye
Darkeye


Promising
Famous Hero
of the Deep
posted March 05, 2007 11:46 PM

That's crappy. You have to train higher tiers then. So much for the marksmen-fun.

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