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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: EliteKill's Photoshop Monster Making Guide!
Thread: EliteKill's Photoshop Monster Making Guide! This thread is 5 pages long: 1 2 3 4 5 · «PREV / NEXT»
Lord_BrutalMan
Lord_BrutalMan

Tavern Dweller
posted November 20, 2007 04:10 PM

Hi guys,I have one little request to all of you.Can you please tell me where I can download some new looks for creatures,commander and so on.I'm looking for a site like this one here:http://www.wogforever.narod.ru/

I want to give my Heroes 3 WoG some new fresh look.
Thanks a lot in advance to everyone!
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Asheron
Asheron


Famous Hero
Ancient
posted November 21, 2007 12:47 AM

Hmmm,I'm afraid there isn't a site that contains all you need...
I'll try to make a thread with new creature appearance,I'm surprised no one thought of that
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Lord_BrutalMan
Lord_BrutalMan

Tavern Dweller
posted November 26, 2007 12:16 AM

Quote:
Hmmm,I'm afraid there isn't a site that contains all you need...
I'll try to make a thread with new creature appearance,I'm surprised no one thought of that


I'm surprised too and thanks for the answer.

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Lordi
Lordi


Known Hero
I Dance on the Lava
posted December 16, 2007 05:44 PM

it's not possible to just make a creature without replacing any?

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Ste
Ste


Promising
Famous Hero
Passed away
posted December 16, 2007 10:51 PM
Edited by Ste at 23:04, 16 Dec 2007.

It is. There are a few free creature slots but I'm not sure what is the procedure for adding a creature in one of those slots. Most likely it will involve a bit of hex editing in the executable of the game.
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akstylish
akstylish


Adventuring Hero
posted May 23, 2008 05:01 PM

Interesting thread. Thanks.
I have a question though. Do you know what program NWC actually used to make sprites? They almost look 2.5d, which i think is hard to achieve just w/ photoshop.
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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted May 23, 2008 05:03 PM

3DS Max.  Every single creature was made as a 3D character and incorporated into the game as 2D sprites.
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"Those who forget their history are inevitably doomed to repeat it." —Proverb, Might and Magic VIII

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akstylish
akstylish


Adventuring Hero
posted May 23, 2008 05:09 PM

That's amazing. 3ds max in homm3? I would've never thought of that!

...That also means there's no way for me to make a homm3 quality monster.
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Reborn
Reborn

Tavern Dweller
Katiyosho Hitmen - REBORN!
posted July 25, 2008 03:50 AM
Edited by Reborn at 03:58, 25 Jul 2008.

What is that Mean?

by the way:

WOW!
i never knew that!
thx!!
Listen, Can i translate it to hebrew and put it in another Forum?
and israely forum - in your name.
may i?

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smvuy
smvuy


Known Hero
posted February 16, 2009 01:23 AM

excuse how do you convert a notepad file into a .bat in XP?
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Alustor
Alustor


Famous Hero
ooo da :)
posted February 16, 2009 07:16 PM

when you save the file at it's name put the extension .bat

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Tazar
Tazar


Hired Hero
Photographer Hero
posted March 05, 2009 12:44 PM

Hello everyone! I'm new here. I'd like to ask that, if I made a new creature, then it would be playable in the game?

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Prince_Rowan
Prince_Rowan

Tavern Dweller
posted March 09, 2009 11:26 PM

Yeah, I've already posted this question elsewhere, but I'm not getting any hits...

When I put all the BMPs in their places in the DEF maker and hit "compile DEF," it stops at 16% with the error message "read past end of file." What's up with this...?

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bananaboy
bananaboy

Tavern Dweller
posted May 22, 2009 04:35 PM

I really like your guide. I'll try it later. Thanks for posting!
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bacax1
bacax1

Tavern Dweller
posted May 23, 2009 01:38 PM

nice
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ChaosHydra
ChaosHydra


Famous Hero
posted June 14, 2009 06:30 PM

I can't copy/paste from ResEdit, it doesn't do anything. I highlighted and pressed F2 like u said.

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toreyhickman
toreyhickman

Tavern Dweller
posted June 17, 2009 02:48 PM

I'm new here, and I'm interested in making some new units for HoMM3.  I wanted to create a new thread for this, but my post count is too low.  This seemed like the most appropriate existing thread in which to post.

As I said, I might like to create some new units—perhaps later expanding into town graphics, etc.  I have years of experience creating and converting 3D models into 2D sprites for the game Civilization 3.  With HoMM3, though, I don't know where to begin.

Here are some initial questions I have.

1.  How many animations need to be created for each unit and how many frames are in each animation?

2.  I believe the images need to be reduced to 256 colors.  When creating the palette, which position controls transparency and shadow?

3.  When using a 3D modelling program, what is the proper angle for the camera and main light?  How many degrees should the model's body be rotated?

4.  Other than the animations during the battles, what other graphics need to be created (e.g., icons when in the heroes army, animations when purchasing, monster indicator on the map, etc.)?

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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted June 17, 2009 05:02 PM

Good to see someone's interested!  A few people have succeeded in creating and animating totally new creatures, I haven't myself but I know the basics.

Quote:
1.  How many animations need to be created for each unit and how many frames are in each animation?


Frames are limitless, it depends on how smooth and quick you want your animation to be.  The basic Heroes III creatures typically have something like 60-90 frames in full, IIRC (I will check this out if you like).  They're all strung together in one .def animation file with markers separating each animation (done in DefMaker).  There's animations for:

static
idle
melee attack (up)
melee attack
melee attack (down)
defend
turn left
turn right
taking damage
death
ranged attack (if ranged)
spellcasting (if spellcaster)

and possibly a few I can't recall offhand...

Quote:
2.  I believe the images need to be reduced to 256 colors.  When creating the palette, which position controls transparency and shadow?


256-colours are compulsory and the first ten indexes in the palette must be set to specific colours used in all of Heroes III's graphics.  This is easily done with IrfanView, but seriously time-consuming.  The transparency position is a shade of bright blue and the shadow is a hue of pink (haven't got the exact specs for them right now but I can get them if you're still up for it).  There are no alpha channels, miserably enough.

Quote:
3.  When using a 3D modelling program, what is the proper angle for the camera and main light?  How many degrees should the model's body be rotated?


I have very little knowledge about this one, sorry.  I've only ever used Blender (for about two days).  Didn't have enough patience so I quit.
Note though that all of Heroes III's creatures were rendered in 3DSMax.

Quote:
4.  Other than the animations during the battles, what other graphics need to be created (e.g., icons when in the heroes army, animations when purchasing, monster indicator on the map, etc.)?


A smaller visual for the adventure map, large and small icons (64x64 and 32x32, something like that).  A dwelling if you need one.  That's all, I think.
Purchase animations aren't necessary (the game automatically draws this from the .def, the creature's animation file)

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toreyhickman
toreyhickman

Tavern Dweller
posted June 17, 2009 07:57 PM

Thanks for the reply.  The information you provided was very helpful.  I may contact you in the future, if you don't mind.

I think my first problem to overcome will be rendering with the light blue background and the pink shadow.  I tried some tests today without success, but I will keep trying.  If anyone is familiar with Poser and could help me out with the proper materials and render settings to achieve this effect, I would appreciate it.

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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted June 18, 2009 11:02 PM

No problem

I should have mentioned - you don't need to create the shadow yourself.  All you need are images of the creature with the blue background for transparency.  The DefMaker program automatically creates a shadow for it when the "blue" image is converted.

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