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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Building Costs – To balance, or not to balance?
Thread: Building Costs – To balance, or not to balance? This thread is 2 pages long: 1 2 · «PREV
alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted March 12, 2007 10:34 AM

So, is the conclusion from this, that the current Building Costs are balanced, and that you in-game don't experience it as a balance issue that the costs vary between the factions?

And what about the overall cost level - several gamers mention that they will have build their important dwellings within the first two weeks of the game (right?) under normal circumstances. Is that fine as it is, or should buildings be more expensive to delay building of some levels?

Quote:
I dont know if I remembered correctly but if i'm not wrong, Fortress requires the least gold to build their capitol, castle and citadel?!


I did not notice that before now. Capitol costs the same, but Citadel, Fort and Castle does indeed cost only 3500 Gold where other cities pay 5000. So much for sticking to the systematics.
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted March 12, 2007 11:42 AM

No, their capitol is 8000 unless it changed with 2.1 something I highly doubt. I had played a game or two in the first days but without runes it wasn't fun...I can't remember for sure but I think they were still 8000.
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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted March 12, 2007 11:49 AM

I'd rather pay the normal value and have the thane dwelling cost reduced instead

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted March 12, 2007 12:05 PM
Edited by Elvin at 12:08, 12 Mar 2007.

Well it's not too hard to get a crystal mine in week 2, they are pretty decent in creeping. That ensures it won't be build until week 3 which makes sense. However while you need these 20 the runepriests will be delayed too- probably the berserkers to avoid skipping the priests for yet another week...In short the thanes aren't really the problem, the others are.
And no there is no way I am going to build runepriests before the thanes. That's suicide...
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Destro23
Destro23


Promising
Famous Hero
Keeper of GrongGrong
posted March 15, 2007 12:11 AM

Multiple stacks of rune patriarchs with their firewall is a menace for creeping.  The thane building is the only one I would consider overpriced.  

To me it seemed like the citadel and castle costs were in "flavor" with the town as well as forcing them to build a 3rd structure between fort and citadel is it?  I do agree though that these costs of citadel and castle are somewhat unbalancing .. poor old inferno WTF is the cost of that sacrificial pit.  Many a games I have held back on citadel till day 6 week 2 only to find on day 7 I am looking at sacrificial pit rather than a castle in my build scheme.. well by many games I should say 1.. and man was I mad.

Overall though I believe the town costs are balanced.  From player made maps anyway I have little to no trouble putting the resources/gold together that I need to make a full build normally by end of week 2.
Sometimes this includes liquidating excess resources to a trading post or market place, or attacking a group which I otherwise may have waited on.


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3agl3
3agl3

Tavern Dweller
posted March 22, 2007 05:08 PM

I think that all building costs are balanced... except the dwelling for bone dragons (i don't know the name) which is very hard to build (due to   all this mercury, wood and ore!!!)these bone dragons are one of the worst creatures in the game and you can build this dwelling very late... while the other 7 level dwellings can be built very quickly..

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Fofa
Fofa


Famous Hero
Famous? Me?!
posted March 23, 2007 07:24 AM

Quote:
Precious Resource systematics
There is in Heroes (particularly in Heroes 3) a history that special creatures tied up to one specific Precious Resource. This is most pronounced for level 7 creatures (Titan = Gems, Black Dragon = Sulphur, etc.), because these creatures actually have the resource in their recruitment cost, but also goes for other creature dwellings (Unicorn = Gems, Cyclops = Crystal, Ogre Mages = Gems, Wyverns = Mercury, etc.).

In Heroes 5, the resource demands for dwellings have been much more scattered and random. Here are some top examples:
- Angels cost Crystal to recruit, but dwelling costs Gems (!?).
- Devils cost Sulphur to recruit, but dwelling costs more Mercury than Sulphur.
- Black Dragons cost Sulphur, but dwelling costs equal amounts of Crystal and Sulphur.
- Rakshasa dwelling costs both Gems, Crystal, and Sulphur, instead of focusing on one or two resources. Same goes for Dendroid dwelling.
In my suggestion, I have tried to systemize this. Specifically, all level 7 dwellings cost the resource that relates to their recruitment (and which is also provided by the Resource Silo!). Other dwellings are modified to focus only on one or two resources for each creature, to give some sort of systematics. Exception is Spellcasting creatures, that generally draws on a wider range of resources (commonly all four).


The Angels and Devils don't make sense, but what is more non-sensible is that the Fire/Magma Dragons cost crystal, but their dwellings require Sulfur. You'd think the Dragons would charge for the sulfur, seeing as they are FIRE and all.
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feluniozbunio
feluniozbunio


Promising
Supreme Hero
posted March 23, 2007 07:22 PM
Edited by feluniozbunio at 19:27, 23 Mar 2007.

I'd say Warlock definitely needs too much crystal. When you don't build dragons resource silo is useless.On small maps, when you don't get dragons, you always have tons of sulfur and there is shortage of crystals. On poor maps you may end up being blocked if you don't get crystal mine(i.e peninsula where crystal mine is in the middle of map and even if you defeat the guards which very ofter are druids you need to defend it against opponent which has the same distance to it). Upgrading hydras and lizards is vital to this castle as much as building mage guilds. If you don't have enough crystal, you are as good as dead.I think this should be fixed (even deducting 5 crystals from total cost of upgraded dwellings 1-6 would make difference).
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ZombieLord
ZombieLord


Promising
Famous Hero
that wants your brainz...
posted March 24, 2007 09:47 AM

Well, in 2.1, they already exchanged Crystal with Gems for the 6th dwelling

Anyway, try Sylvan... THAT's real crystal (and Wood ofc) madness

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted March 24, 2007 11:31 AM

yeah..

I guess it should be like heroes2: You pay for what you get.

If the crusaders were worse than black dragons, their dwelling was way easier to build&upgrade, and they were cheaper too.

Why it's not that way here?

THe boners should be crappy and cheap, if that was their intention. They could give them expensive upgrade (both in unit and dwelling costs), but the spectrals should be a lot stronger then. And wtf is their special - they cast basic curse? lol?

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