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Heroes Community > Other Games Exist Too > Thread: The perfect Game
Thread: The perfect Game This thread is 3 pages long: 1 2 3 · «PREV / NEXT»
william
william


Responsible
Undefeatable Hero
LummoxLewis
posted March 12, 2007 08:07 AM
Edited by william at 08:17, 12 Mar 2007.

Quote:
Sounds like you wanna make another Fable game William. The eating thing is okay i guess but if you really hafto eat once in a while it could get irritating. The system in GTA San Andreas was allright, you get fat if you eat mutch. You get thin by running and not eating and you get muscles in cym.


Well another Fable game might be nice, but not an entire game like Fable, ofcourse with many changes and stuff.

It could have both Realism and Unrealistic features in the game, if you know what I mean.

And yes, something like the GTA game, you eat alot you get fat, you don't eat then you get thin, that is also like on Fable, but getting fat or skinny doesnt really affect you, on GTA I think it does, correct?

Which is pretty good, because that is realistic, whereas the getting fat and skinny but it not affecting you with the Fable games, that is kinda unrealistic.

Sure eating all the time might be irritating, but I have never seen a game that would be like that before, with those kind's of elements in the game, it could be a whole different approach to a game, and that would be pretty cool in my opinion

And with excersiging, well we could do something like GTA: SA, but instead of lifting weights and all that, since this MIGHT be a Fantasy RPG, then we could carry huge logs, rockse etc etc, and with the more things we carry and all that, then the heavier things we can carry and the stronger we will get aswell.

Some things could also be bad with that aswell.

I mean, if you are very very strong, then perhaps you might be a little slower in combat, but if you are average in strength, then you might be a little faster, because Muscles would add onto the body weight, thus making you perhaps a little bit slower, not necassarily fat, but they might make you slow down a little, if that makes sense?



Quote:
The charter develop system is also must. The merc thing was merely the quests that what the charter do for their living but classes and specials you can choose yourself. I personally like to make ultimate fighters that has extremely high strenght. Some games you can but skill bonuses where you want.


You mean Character Developement?

Yes I agree, that is a must.

What I would want to see is perhaps a system like this (which i have shown for some of my game ideas in Trogdor's thread):

 Strength                Agility (Speed)              
    |                       |
    |                       |
    |                       |
    |                       |
 Warrior                  Assasin
     \                      /
      \                    /
       \                  /
        \                /
         \              /
          \            /
       ???ULTIMATE HERO???

If we were to have such things as "Ultimate Heroes", then it might need to be Agility + Strength.

Now with some games, you might be agile, but not be good in strength.

Now perhaps that might be the case, then if you were not strong, then how would you defeat strong enemies?

Well that would be simple.

Either be Agile and have Magic, or be Agile and use such things as long range Weapons, Bows, Throwing Spears etc etc.

For me, you wouldn;t necassarily need  strength to defeat an enemy, you would just need to be smart.

Sure, strength might be good in many cases, but with strength, you would have to have a downfall, and in my opinion, that downfall should be that you get a little slower (increased muscles, would mean more weight, which would mean you walk/run a little slower).

Now with Fable, you can be 3 kinds of things, or all of them if you wanted to, but you could be:

Assasin

Mage (or whatever you like to call it).

Warrior.

Here is what they were into:

Assasin: Could picklock, steal things, sneak around, use bows/Crossbows.

Mage: Use spells, and yes there were different spell types, one of them being physical (the other 2 I cannot remember at the moment).

Warrior: Could use heavy weapons effectively, had more health, could withstand more damage, was stronger in hand-to-hand fighting, would deal more damage.


Quote:
There should be mutch diffrent type of charter classes but just few starting choises like Fighter, Mage and Tief and that the basics and after that charters can develop in direction what they like.


Read what I wrote about, the Fable system uses Assasin, Mage and Warrior, or whatever you like to call them, Thief, Mage, Fighter, it is up to you.

But Character Developement is a definate must, because the games that I have seen wich have incorporated Character Developement, have always been very good games in my opinion, and it is a new Approach to the games like it.

But yes, perhaps you might like to be a Fighter at the start of the game, but gradually as you progress, you then have more options open to you, and you can pick what you like, and each Character Class might include different Specialites, for example:

Warrior: Deal x2 Damage to enemies, Able to use Heavy Weapons.

Archer: Deal x2 Damage to enemies using the Bow/Crossbow, also increased firing rate with Bows/Crossbows.

Etc etc, the posssibilites are amazing and endless (I think).

Now for a game like this, here are my possible Character Class specialites:


Warrior:

Deal x2 Hand-to-hand damage to enemies.

Be able to Carry and use Heavy Weapons.

Be able to Withstand more damage recieved by enemies.

Have approximately 1.5 % increased Health then other Character Classes.

Be able to lift Heavy things.

Be able to swing a sword faster, and with more damage.

Decreased Speed when reached Maximum Strength.



Assasin:

Deal x2 Damage with a Bow or a Crossbow.

Have x2 Increased Firing rate with the Bow or Crossbow then other Character Classes.

Be able to Sneak.

Be able to fire multiple Arrows or Crossbow Bolts.

Be able to run 1.5% faster then other Character Classes.

Be able to set numerous traps, for example: holes with stakes in the bottom of them, automatic crossbow firing thing (put it in a spot, when the enemy triggers it off, they will get hit with a crossbow bolt), and many other things.



Mage:

Be able to cast spells, both physical and Defensive (physical spells will hurt your enemies, defensive will help you out, such things as Heal, Life Drain, protective auras, and all that could be considered Defensive spells, such things as Lightning Bolt, Fireball, could be considered Physical spells).

Be able to Ressurect when die (limited use).



More to come later


Quote:
D&D Charter classes are fine starting point: Assassin, Barbarian, Bards, Clerics, Druids, Fighters, Monks, Paladins, Rangers, Rogues, Sorcerers, Witches and Wizards.


Those are alot of Character Classes, they might be good for a game like this.


Quote:
FF X-2 had plenty of charter classes aswell: Fighter, Monk, Samurai, Dragoon, Ninja, Hunter, Black, Mage, White Mage, Summoner, Blue Mage, Time Mage, Geomancer, Red Mage, Bard, Beast Master, Dark Knight, Paladin, Mystic Knight, Gambler and Mime. (Game was still bad!)


Same as above, they have alot of Character Classes, and they might be good for a game like this, providing ofcourse if they all have their own Specialty.


Quote:
That is enough for charter classes. The strongest part of RPGs are allways the story. Choises you make in game good/bad should have effect in story aswell. Are you fighting againts forces of evil or yet are you the one who is controlling all the madness and chaos in the world...


Yes, the story is essential, and to have a good game, you must have a good story.

You cannot have a game without a story, because what would be the game?

The choices of being good/bad and that affects the story, that is kinda like Fable , and that is a really good system in itself.



Just a note:

If this is to work out, we should be able to play as Male or Female.

I didn't like how Fable, you could only chose to play as a Male, I would have loved to played as a Female.


Well there are some more ideas brought to you by me, enjoy
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Homer171
Homer171


Promising
Supreme Hero
posted March 12, 2007 08:44 AM

About charters a bit more. What statics there should be and what they actually do?


The usual Power/Strengh, Speed/Agility/Initiative, Dexterity/Defense, Magic_Defense, Vitality/Stamina/Health, Magic/Magic Power/Spirit...


Streght: Increases hit power, but does it help lift heavy objects like big weapons?

Speed: What should it increase? Charter moment speed, Initiative how many turns it will get or Increases damage whit bows?

Defense: This is pretty simple. MDefense should be seperate and Evade/Miss change is diffrent thing.

Vitality: Increases the health poll atleast but does it helps stamina of how long it can run like in Diablo?

Magic: Increases magic attack and possible mana poll if any.


Stats can boost various things and all classes should benefit from them. Fighter could have some Speed and Ranger and other Shooters should benefit from Strengt aswell. Atleast hand-to-hand damage should increase whit Strenght.

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william
william


Responsible
Undefeatable Hero
LummoxLewis
posted March 12, 2007 08:54 AM
Edited by william at 09:01, 12 Mar 2007.

Quote:
Streght: Increases hit power, but does it help lift heavy objects like big weapons?


Yes, it would help lift Heavy Objects such as Heavy Weapons, and perhaps also large objects that you could throw at your enemies.


Quote:
Speed: What should it increase? Charter moment speed, Initiative how many turns it will get or Increases damage whit bows?


Initiative, well would that really fit into a game like this might be?

I think Speed should perhaps be a skill, and not so much a big thing like Strength or whatever.

Or perhaps Speed should go under a thing called Energy., the more Energy you have, then the faster your speed will be, but with more Strength you get, then the speed might be a little decreased.

Energy could also increase the amount of time you can run for, and then when you run out of the stamina metre (for the run thing), then you will automatically revert back to walking, kind of like Diablo 2, well exactly like Diablo 2.

Quote:
Defense: This is pretty simple. MDefense should be seperate and Evade/Miss change is diffrent thing.


Agreed.

Quote:
Vitality: Increases the health poll atleast but does it helps stamina of how long it can run like in Diablo?


Vitality didn't increase the amount of time you ran for, there was a skill in Diablo 2 called ENERGY, and that increased the amounbt of time you could run, before you got tired.

And yes Vitality should increase health, which is obvious.


Quote:
Magic: Increases magic attack and possible mana poll if any.


Agreed.


Quote:
Stats can boost various things and all classes should benefit from them. Fighter could have some Speed and Ranger and other Shooters should benefit from Strengt aswell. Atleast hand-to-hand damage should increase whit Strenght.


Well I think that if you put too much points into one skill area, like Strength for example, then you might automatically become a Warrior, and gain the Warrior Speciailites.

Perhaps, you become a Warrior, at level 10, and as you increase levels (to a maximum of 50?), then you would gradually unlock Warrior Specialities, ofcourse, the Specialities getting better and better with the more levels you increase.

Perhaps it might be possible to become 2 Character Classes, like a Warrior and an Assasin, but with that, you might not get ALL Speciailites to be unlocked from both Warrior and Assasin, maybe only a little from Assasin and a little from Warrior, and that is it, because if you had all speicialities to be unlocked as you gain in levels, you would become too strong, and it would get really easy for you to win the game that way.
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Homer171
Homer171


Promising
Supreme Hero
posted March 12, 2007 09:20 AM

Charter class boost is fine like the Fighter, Warrior etc. But i think there should be skill list what opens new techniques and you lern new and powerfull strikes. The class level just gets higher what more levels you have just like a rank and what skills you have opened/used will determine what class you next will be. Also how you play the game good/bad also changes what your class is. Can't really be evil Paladin.


What the game shoud look like? For me it deffinetly should be dark toned  whit bloody battles. It's fantasy world but i disslike the fact that games looks more and more childish now days. There are good games out there but perfect game (for me that is) would not look like Kingdom Hearts.

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Ted
Ted


Promising
Supreme Hero
Peanut Exterminator
posted March 12, 2007 08:22 PM

it has been said before briefly, but i'd like to continue

some people have said on alternative story lines, i think thats a good idea. For example, if you be a good person and be truthful all game you have the great good guy hero ending, but if you be bad (eg kill loads of neutral people) than your bad and you become evil

just like my game Star Wars Jedi Knight 2
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william
william


Responsible
Undefeatable Hero
LummoxLewis
posted March 13, 2007 07:18 AM
Edited by william at 08:07, 13 Mar 2007.

OK time to quote all ideas in this thread so far made from other people:

Quote:
If it's gonna be old fashioned RPGame then it will need good story, strong charters and some humor. The simplest story works best for me. Add some sinister cold bad guy who plans to take over the world and dominate it whit his evil minions or yet better to destroy the whole world once and for all.


Good story is always a must from RPG Games, I just couldn't deal playing an RPG Game when it has a sloppy story, that just isnt a good RPG in my opinion.

Strong characters is a good thing with RPG Games aswell, well with pretty much any games.

Some Humour, well that I am not sure with.

Some games I have seen, have tried incorporating humour, and they failed, and it just made me go "wtf?", so maybe leaving humour out with a game like this might be our best bet?

A storyline where a bad guy has plans to take over the world, is really predicatble, and overdone in most games.

Why not try to make something a little bit different?

Instead of trying to defeat a guy trying to take over the world, why don't we PLAY the character who is going to take over the world?

We could do the opposite, playing a guy who is trying to save the world, but that too has been overdone in many games.

We could add a possible choice at the end of the game "save the world, or destroy it, and rule it as you please", but we could also do what Fable does, and when you finish the game, you can still keep playing it, but perhaps if we choose to destroy the world and rule it as we please (not actually physically destroy it, you know what I mean), then the world from what we played with the entire game, will change into what we made it to be like.

I also like the story thing with Fable, that works really well, at certain key points in the game, it will trigger a sequence which will tell you what happens, for example:

When Maze takes you to the guild.

That then triggers a part which tells you what happens, it is, infact, the story, and telling you of the story, and yes that can be altered if you choose to be evil or good, which I have done, I completed the game twice, once being good and once being bad, and the story is quite different with both of them, with some things staying the same.


Quote:
Main hero is young fellow whit sharp sword and short temper. Then adding  bunch of diffrent charters to team up whit the hero's cause. Every charter has their own reasons why they fight againts this "evil".


Well as I mentioned in a post above this one (first post, page 2), I suggested that we could start playing with a character maybe as a 13 year old, and we train him, with day to night transitions and a faster timeframe then what we have with RL, because if we were to play and it used the same timeframe as RL, we would be playing for years so we could see when our character will reach 30 years old, or older.

Perhaps a good sytem for the age thing in a game like this could be:

Age Increase every 20 Game Days.

Maximum Age would be about 50 - 60 Years Old.

As you get older, you become a little slower, but if you are an assasin you will keep most of the speed (because assasins are fast and stealthy), or if you are a Warrior you will keep most of your strength (because Warriors will be trained in Strength and all that).


An increased game timeframe will be good, and we can train him from when we first play the game.

Now with "other characters to team up with the heroes cause", that is sorta like Fable, you hire mercs, and they follow you and they help you, and every so often, you pay them gold, just so they will follow your cause.

Now, why do we have to fight evil?

That is like with every other game, well most of them anyway.

Why can't we BE EVIL, and fight good?

Or halfway through the game, we suddenly turn to evil.

I do not see why with many games, we have to fight evil, and there isnt much choice to turn ourselves around and fight good, not much chance for ourselves to be THE BAD GUY.

Quote:
Well that is the basic concept in RPGs and that is the way to do it imo. I'm making my own RPG game whit RPG Maker XP right now and if i hear good ideas here i might use them in the future aswell

Good luck whit creating ideas for this game


I disagree, that shouldn't be the way to do it.

Sure, it might be the basic concept, but there is always times for something new, and this is a time for doing something new, not sticking to the "same old, same old", but we try something new.

A new experience, a new game.

Just because it might be the good way to do it, in your opinion, does not necassarily mean that it is the best way to do it, because personally, I think that way doesnt do so well, because it is overused way to much, and some of the RPG games I have seen or played, are very much like other games.

We need to experiment, try something new for a change.


Quote:
a good man character for an RPG could be a mercenary!

to mercenaries, they try and aviod the world of good and evil. in the game, we could thrust this mercenary into a world of good and evil, forcing him to choose a side!


What are you talking about?

I do not quite understand what you mean.

Firstly, will the merc be the main hero, or would it just be a person that fights along side you?


Quote:
the sides could be fairly straight forward, something like:
knights kingdom
a fledgling empire
a ancient kingdom
mad nercomancers
a vendetta nation
a side of chaos
barbarian tribes
eco warriors
and maybe more.


re these for possible "races" that we can talk, fight, trade etc, with?

If so, they are some pretty good ideas.

If I get the chance later, perhaps I could draw a sketch of the land, or maybe use a program to actually draw the land and all that, because  I reckon it would be rather cool

Quote:
as for the day and night thing, if we do it using mercenaries, we don't have to have a time limit. if certian missions need ones, then we have it on days, not minutes


For the day and night transitions, they need to be really smooth in order to work properly.

I for one, like day to night transitions, because they add an effect of realism into the game, making it seem sort of like Real Life, and it adds a new element to the game.

For example, perhaps certain enemies might pop up at night time, but not at day time, and certain enemies might pop up at day time, but not at night time.

That can be rather cool, because there are different creatures to fight against at different times of the day.

With the day to night transitions, this might work with shops (shops in the towns, to buy stuff from, sell stuff you have etc etc), and some might only be open at night, and some might be only open at day, or some might be open both night and day.

But I do not like timed missions, I absolutely hate those, because sometimes I might do one little thing wrong, and then it is all over, or I might get to panicy about it, and lose, and get really angry.

I just hate them in games, and I tend to like games which do not have timed missions or any of that.

I feel that we should be able to do stuff when we want, whenever we want.

Freedom

Quote:
i've played kingdom hearts and i agree its got a good way of fighting. its also in fable and many others. in the game, continuing with the mercenary theme, you could have a mercenary warband that hires new mercenaries with every new character that pops up.


Fable has got a good way of fighting, I especially like the fighting system in Fable, nice and easy to use, and it doesnt really annoy you, or stuff up on you, resulting in your death.

And about the Mercs, is that your main character or what?



Quote:
The perfect game would definately be an RPG. It would have lots of freedom like World of Warcraft but at the same time, not be restricted to only running around doing quests.


Well that is what I suggested in an earlier post.

You should be able to do whatever you want, whenever you weant, and hopefully not be blocked off by some trees or some invisible wall.

It should be one massive world, and you should have the ability to go where you like,  when you pelase, but with some modifications like:

*Not be able to travel to certain areas until you reach a high enough level

*Not be able to reach certain areas until you defeat a boss (or a miniboss)

*Not be able to reach a certain area unless you finish a quest succesffully.


The whole "freedom" thing within an RPG game, works very very nicely with me, and I would love to play a game like that.

Infact, there are some games like that, and are not RPG's, like take Driver 3, or the GTA games for example, in them, you can go where you want, and whenever you want, ofcourse with GTA 3 you had to do all the missions on the first island before the bridge would be fixed, and you culd travel to the second and then you finsih all missions on the second island, then you can travel to the 3rd island.

And with GTA Vice City, you finish all the missions on the first island, then you start working for Diaz, then you are opened up to the second Island.

Things like really help alot, and make the game sorta like RL, in that you can go where you want, where you want.

Driver 3 also did this, but you didn't have to complete certain missions to get to a particular place.

You can instantly go where you want, when you want, which is really quite fun



Quote:
There would be a massive, deep storyline behind the game that would take many many hours, or even days or weeks to complete (as in hundreds or thousands of hours of playing through the storyline).


I think that for us (the players of a game), we would be able to choose a specific storyline by the actions that we do within the game.

If we become bad, then the storyline will change.

If we kill a person we are not meant to kill, that will not end the game straight away, it will just change the storyline, opening up different kind's of quests that you wouldn't get if you had kept that guy alive.

Does that make sense?

And a storyline that big, to be able to beat it,, it would require many many hours, or even days to finish, that might be a bit too much, and people might get bored, and really quickly if that is the case, and that is what we wouldn't want to happen.



Quote:
The world of the game would be huge aswell.


Agreed, a really large world, ready to explore, would be awesome


Quote:
There would be so many places to go, it would be very hard to visit all of them.


I also like the idea of that aswell, kinda making it realistic, seeing as though that in RL, there are so many places to go, and I doubt we would be able to visit them all in our lifetime.


Quote:
One of my favorite RPG's if Tales of Symphonia. It has about 50 hours of gameplay.


I havent played it, but for the gameplay hours, that could vary depending on the player


Quote:
It has a main character with swords and a quick-to-temper attitude as mentioned above. An order of angels bent on making everyone the exact same lifeless beings. A group of renegades trying to stop them. And a "chosen" girl who holds the fate of the world in her hands.


That is sorta like other games, and that is starting to become pretty predictable, and quite boring.

That is why I want to do something a little different perhaps, something that turns away from those kind's  of ideas, and does a complete 180 Degree turn on it


Quote:
The characters are very customizable and learn a huge variety of abilities.


Read some of my posts above this one.

And although I have not mentioned physical character customisations, if you read Trogdors game ideas thread, you will see that I have made several lists of possible game character custimisations, with the face, body, hair type, eye colour and eye width and height, all that stuff.

Basically, creating our very own character, and that would be very unique, our very own unique character, just for ourselves, and the possiblity to eve play the game online, using our own-made characters, would be awesome, and the possibilities for character custimisation could be endless.


Quote:
The battle system isnt turn based, so you have free roam of the battle field and can link multiple attacks together for huge combos.


That is kinda like Fable, and that is the way I like fighting systems (or battle systems, whatever you prefer).


Quote:
My perfect game would be something like this, but on a much larger scale and you have more freedom, so if you want to you can go save the world, or you could be a simple peasant, making a little gold every day.


Well how about you start as a Peasant, making a little gold a day, and then you eventually become the ruler of that kingdom, planning out raids on other towns or kingodms, and all that.

That could be kinda neat, but that might be turning away from the RPG style of gameplay, and might go more within RTS or something like that


Quote:
story lines eh?

ok, so one really big bad guy plans to take over the world, he has his top general kill off every chance of survival for anyone period (almost). Then some really kick *** dude comes out and makes it all the way to the super fortress of the bad guys, gets attacked by the big bad guys general, gets killed. Then the general is backstabbed by his master and the really big bad guy becomes the dictator of the world

or not

+ when is this thing set anyway?



That too is predictable, and has been really overused, so I would not like to see something like that happen.

I mean, that has been used but not exactly the way you said it, probably in different settings and al lthat, but that basic plot and all that has been overused many times, and I am getting bored of it, and need something different


And this thing could be set in fantasy times, fantasy + Real Life times, maybe?


Quote:
hopefully reniassance. you have gunpowder, mad ideas, but still have knights, swords, armour add all that cool stuff.



I do not see the need for swords when you said there would be gunpowder and al lthat.

If you ever watched the Last Samurai, you will see that the Samurai lost against the Japanese who used Gunpowder

Good movie, I recommend it


Quote:
Oh yeah that too. You would also have the option of becoming evil if you wanted to.


I have mentioned that in some of my posts above, feel free to read them if you want to


Quote:
And as for a time period, it would have to be a period with all of the swords and such, but there would still have to be magic, odd creatures and some out of the ordinary things.


Many games have been like that, take Fable for example, that uses swords and al lthat, but still has magic, odd creatures and all of them, and it worked very well

So yes that is a good idea

Quote:
Renaissance could work. The simple black powder guns would be intersting and would add more to the game, but it would be limited to that only, because anything more would be too technologically advanced for a game like that.


That would ruin the game then, I mean, it would be turning it away from a fantasy + Real Life kind of game, to just a Real Life.

I do not really see many RPG games use gunpowder and all that (but there are some, correct?).

I just like the Fantasy type of RPG games, they work really well, and if there was gunpowder, then we could just use the gunpowder weapons instead of swords and all that.



Well that is all the quotes I can make so far (quoted nearly every idea in this thread so far from the first page, except Homer's cos I already did that in another post), so feel free to comment on my ideas and suggestions
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Homer171
Homer171


Promising
Supreme Hero
posted March 13, 2007 11:01 AM

There few things what i disagree whit you William. First of all there are nothing wrong whit good humour. There are more bad comedy in games than good but that dosent mean the comedy should be corny. If charter dosent act how it's "supposed" to act then it's gonna go wrong! Like in movies/games when they start to laugh at the end whit no good reason that is really stupid imo. Good humour is welcome still for example: Barret in FFVII when he curses every time when something goes wrong. Now that is cleary funny and nothing is wrong there.


Saving the world or saving the princess theme is used millions of times and it's getting little old. "Sorry but your Princess is in another castle... Hahaha just kidding" You save the snow and she just jokes around. Moment you turn your back the Bowser kidnaps the princess again and so start your never ending quest again. Saving the world is classic and it's in every RPGs. Why can't the hero just protect his own home village. Oh yeah the home village allways gets destroyed and you will not be able to stop it. Saving the world is completely diffrent things. Peace of cake compared to saving home town atleast.


The Maze thing is actually good idea. If you can see in the future you can plan ahead if you have some short of knowlage what to expect. If the choises you make (not only good/bad) change the future and story that would be interesting.


Hero don't nessesary hafto be short tempered. He can also be the "cool guy". Never main charter not supposed to be the funny guy, big talker, childish or all goody good. Those are really annoying stereo types and never i will want to see those as main charter.


The age system is pretty weird. I don't think charter should gain age after time. And you don't get slower by the age! Who would want to get 60 years old whit main charter? It's nice that you cold roam the world and look everything BEFORE you got to nursing home! Okay it might be allright that you start at age 13 and after some sequance in the game you are young adult. In mid/end game you cold be 30+ but the age has to come how long jorney you have made in story wise. Just like in Fable (i think).


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Just because it might be the good way to do it, in your opinion, does not necassarily mean that it is the best way to do it, because personally, I think that way doesnt do so well, because it is overused way to much, and some of the RPG games I have seen or played, are very much like other games.


^ Okay what the heck that means? I haven't said i was doing your game. I said i was making own RPG. "try something new for a change" Atleast i'm trying something. What i'm doing has very little to do whit this topic so you should lay off.


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Firstly, will the merc be the main hero, or would it just be a person that fights along side you?


Merc is often bodyguard in games but in some games you can be the merc and do task/quest for money. Killing people is what mercenaries does best. Often Ninjas comes to in mind when they are also hired killers.


Day/Night change is good. Having diffrent kinda enemies at night (perhaps stronger) is good addition. Shops close at night sounds like Castlevania. I agree that no timed missions needet. What about missions what can only made (start) in night time for instance.


Huge world would be great but does it hafto be that big that you can't even explore it completely? In world that big you need airship just like in FF series to visit all places.


What about custom made hero what could use what ever you like. (not completely original but fun)

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william
william


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Undefeatable Hero
LummoxLewis
posted March 13, 2007 11:13 AM
Edited by william at 11:26, 13 Mar 2007.

Quote:
There few things what i disagree whit you William. First of all there are nothing wrong whit good humour. There are more bad comedy in games than good but that dosent mean the comedy should be corny. If charter dosent act how it's "supposed" to act then it's gonna go wrong! Like in movies/games when they start to laugh at the end whit no good reason that is really stupid imo. Good humour is welcome still for example: Barret in FFVII when he curses every time when something goes wrong. Now that is cleary funny and nothing is wrong there.


Some humour is good yes, but not necassarily in these kind's of games.

And I never said anything about corny humour.

I think you are getting all of what I said the totally wrong way, please reread it


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Saving the world or saving the princess theme is used millions of times and it's getting little old. "Sorry but your Princess is in another castle... Hahaha just kidding" You save the snow and she just jokes around. Moment you turn your back the Bowser kidnaps the princess again and so start your never ending quest again. Saving the world is classic and it's in every RPGs. Why can't the hero just protect his own home village. Oh yeah the home village allways gets destroyed and you will not be able to stop it. Saving the world is completely diffrent things. Peace of cake compared to saving home town atleast.


I know, saving the world is overused, destroying the world isnt used as much, but it has been used.

How about a mix of both, both destroying and saving it, bringing it to a neutral stance, if that makes any sense.


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The Maze thing is actually good idea. If you can see in the future you can plan ahead if you have some short of knowlage what to expect. If the choises you make (not only good/bad) change the future and story that would be interesting.




You are reffering to the comment on Fable about the thing where Maze takes you to the guild, that triggers the story evolving a little bit.


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Hero don't nessesary hafto be short tempered. He can also be the "cool guy". Never main charter not supposed to be the funny guy, big talker, childish or all goody good. Those are really annoying stereo types and never i will want to see those as main charter.


How about a Hero who was bad but tries to be good, but yet again in the story he gets influenced to be bad.

Or what about JUST A NEUTRAL HERO, NEITHER GOOD OR BAD.

That is how it is in Fable, and when you become an Adult, get out of the guild, then you can choose your own path, good or evil, or a bit of both.


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The age system is pretty weird. I don't think charter should gain age after time. And you don't get slower by the age! Who would want to get 60 years old whit main charter? It's nice that you cold roam the world and look everything BEFORE you got to nursing home! Okay it might be allright that you start at age 13 and after some sequance in the game you are young adult. In mid/end game you cold be 30+ but the age has to come how long jorney you have made in story wise. Just like in Fable (i think).


I was basing my stuff on real life.

Have you ever seen any old people that can run as fast as they could when they were in their prime at 20 years of age!!!

Think realistically here Homer.

And don't make fun of what I said please




Quote:
Just because it might be the good way to do it, in your opinion, does not necassarily mean that it is the best way to do it, because personally, I think that way doesnt do so well, because it is overused way to much, and some of the RPG games I have seen or played, are very much like other games.


^ Okay what the heck that means? I haven't said i was doing your game. I said i was making own RPG. "try something new for a change" Atleast i'm trying something. What i'm doing has very little to do whit this topic so you should lay off.



OK I think you should calm down, I never said anything about that, that this is my game, I made this thread for a gathering of ideas, I gave my ideas, and you have given your ideas, and other's have given theirs, so do not say that I should lay off when I was purely putting my ideas across thank you very much!



Quote:
Firstly, will the merc be the main hero, or would it just be a person that fights along side you?


Merc is often bodyguard in games but in some games you can be the merc and do task/quest for money. Killing people is what mercenaries does best. Often Ninjas comes to in mind when they are also hired killers.


Yes I knew Merc was often bodyguard in games.


That is all I will comment on your post

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Homer171
Homer171


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Supreme Hero
posted March 13, 2007 12:22 PM

Perfect game looks diffrent in each own eyes and we don't hafto agree on everything. I hope i didn't offend you William. Keep making these game ideas.

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bixie
bixie


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my common sense is tingling!
posted March 13, 2007 08:55 PM

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a good main character for an RPG could be a mercenary!

to mercenaries, they try and aviod the world of good and evil. in the game, we could thrust this mercenary into a world of good and evil, forcing him to choose a side!


What are you talking about?

I do not quite understand what you mean.

Firstly, will the merc be the main hero, or would it just be a person that fights along side you?



either.

personally, i think it would be interesting to have a mercenary as the main hero. it gives the game an edge. most RPG's, you go on one path and you don't stop until its end. be that the path of good or evil. if your a mercenary, you get to switch paths, and see everything from everyones point of view, adding to peoples exploring capacity of the game.

the mercenary lead would be in a team of, say, five friends. characters he unlocks as he visits different realms and places. they join him to explore the world. or they could be mercenaries as well. the first option is probably best for character variety, because if you have friends as mercenaries, they are inclind to be surly and bad tempered. not really good conversation material.

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the sides could be fairly straight forward, something like:
knights kingdom
a fledgling empire
a ancient kingdom
mad nercomancers
a vendetta nation
a side of chaos
barbarian tribes
eco warriors
and maybe more.


re these for possible "races" that we can talk, fight, trade etc, with?

If so, they are some pretty good ideas.

If I get the chance later, perhaps I could draw a sketch of the land, or maybe use a program to actually draw the land and all that, because  I reckon it would be rather cool



now that would be cool!

they are possiblities for races or nations! basically, some games have racial divides between nations, whilst others, the nations are all human with different ideals. if we do racial divide, we often find these stereotypes as races already e.i elves as the eco warriors, dwarves as the ancient kingdom. so we can stick with them, or change them, depending on how we feel.

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as for the day and night thing, if we do it using mercenaries, we don't have to have a time limit. if certian missions need ones, then we have it on days, not minutes


For the day and night transitions, they need to be really smooth in order to work properly.

I for one, like day to night transitions, because they add an effect of realism into the game, making it seem sort of like Real Life, and it adds a new element to the game.

For example, perhaps certain enemies might pop up at night time, but not at day time, and certain enemies might pop up at day time, but not at night time.

That can be rather cool, because there are different creatures to fight against at different times of the day.

With the day to night transitions, this might work with shops (shops in the towns, to buy stuff from, sell stuff you have etc etc), and some might only be open at night, and some might be only open at day, or some might be open both night and day.

But I do not like timed missions, I absolutely hate those, because sometimes I might do one little thing wrong, and then it is all over, or I might get to panicy about it, and lose, and get really angry.

I just hate them in games, and I tend to like games which do not have timed missions or any of that.

I feel that we should be able to do stuff when we want, whenever we want.

Freedom



thats the skill of having a mercenary hero! people don't rush them! they could take as long as they like, or as short as they like.

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i've played kingdom hearts and i agree its got a good way of fighting. its also in fable and many others. in the game, continuing with the mercenary theme, you could have a mercenary warband that hires new mercenaries with every new character that pops up.


Fable has got a good way of fighting, I especially like the fighting system in Fable, nice and easy to use, and it doesnt really annoy you, or stuff up on you, resulting in your death.

And about the Mercs, is that your main character or what?




as i stated before, its a possiblity.


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The characters are very customizable and learn a huge variety of abilities.


Read some of my posts above this one.

And although I have not mentioned physical character customisations, if you read Trogdors game ideas thread, you will see that I have made several lists of possible game character custimisations, with the face, body, hair type, eye colour and eye width and height, all that stuff.

Basically, creating our very own character, and that would be very unique, our very own unique character, just for ourselves, and the possiblity to eve play the game online, using our own-made characters, would be awesome, and the possibilities for character custimisation could be endless.



that would be really cool!

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hopefully reniassance. you have gunpowder, mad ideas, but still have knights, swords, armour add all that cool stuff.


I do not see the need for swords when you said there would be gunpowder and al lthat.

If you ever watched the Last Samurai, you will see that the Samurai lost against the Japanese who used Gunpowder

Good movie, I recommend it



it wouldn't be advance guns. it will be simple one, with a fuse, a hoslter for the gunpowder, a prop for the musket, a ram rod, and small balls of lead for ammo.
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TitaniumAlloy
TitaniumAlloy


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posted March 14, 2007 10:55 AM

Try Baldur's Gate type story and game world with graphics, 3rd Person or 1st Person view, only one main character, and an awesome character creation and character development system.
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alcibiades
alcibiades


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of Gold Dragons
posted March 15, 2007 10:19 AM

Well, this is an ambitious and interesting undertaking, albeit also a bit naïve, since obviously you cannot create a game that's perfect for everybody. In fact, in such an undertaking, sometimes you'll end up with something that's perfect for nobody, so beware of that pitfall. Still, it will be fun to see how far you will be able to take this.

Actually, for me there's a problem already when you decide to make a RPG game, since obviously the perfect game is TBS (hey guys, is this the Heroes Community or not!?). However, I have a question to your suggested skill and character development, William: To me, it looks an awfully lot as if your developing the Dungeons & Dragons system all over again. Is that intentional, or what should make this system different - and for which reasons?

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TitaniumAlloy
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Professional
posted March 16, 2007 12:55 PM

well.. you can create a game that's perfect to everybody
if you try hard enough
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william
william


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Undefeatable Hero
LummoxLewis
posted March 17, 2007 06:45 AM

Quote:
either.

personally, i think it would be interesting to have a mercenary as the main hero. it gives the game an edge. most RPG's, you go on one path and you don't stop until its end. be that the path of good or evil. if your a mercenary, you get to switch paths, and see everything from everyones point of view, adding to peoples exploring capacity of the game.

the mercenary lead would be in a team of, say, five friends. characters he unlocks as he visits different realms and places. they join him to explore the world. or they could be mercenaries as well. the first option is probably best for character variety, because if you have friends as mercenaries, they are inclind to be surly and bad tempered. not really good conversation material.


A Merc is a Merc, not a Main Hero.

I usually think of Merc's as the Main Heroes helper's, who help him fight evil or fight good.

Yeah sure, it might be interesting to play as the Merc for the main hero, but I do not think it would work out.

But perhaps something like this could happen:


When your main Hero dies, you automatically play as the Merc.

You can do a couple of things, like:

Ressurect your main Hero who is dead with a Ressurection Bottle or something like that (use your imagination), or take him to the nearest Hospital (or whatever they are called in the fantasy RPG Games), or maybe take him to the nearest Inn or Tavern and give him some rest, when the hero is rested, then you take on the role as the main hero once again.

This could perhaps work only 3 times, and once you die for a 4th time, then you are dead.

You could use Resurrection bottles for when you die, then you automatically get revived again (like in Fable), or you can just avoid dying and heal yourself.


That could be an idea for what happens when you die or you could possible take on the role as the Merc



Quote:
now that would be cool!

they are possiblities for races or nations! basically, some games have racial divides between nations, whilst others, the nations are all human with different ideals. if we do racial divide, we often find these stereotypes as races already e.i elves as the eco warriors, dwarves as the ancient kingdom. so we can stick with them, or change them, depending on how we feel.


Well Dwarves are associated with Ancient Kingdom or whatever, or sometimes as cave dwellers (like in Lord of the Realms, where they live in the Underground and everything).

I usually associate the elves as in the forest, forest dwellers, and all that.

But yes I think we should perhaps change that, maybe do a little changing to make it a little unique and a nice refreshing change



Quote:

it wouldn't be advance guns. it will be simple one, with a fuse, a hoslter for the gunpowder, a prop for the musket, a ram rod, and small balls of lead for ammo.


Well in Age of Empires 2 they had the Jannisaries, and they had other gunpowder units such as the Conquistadors, and they had bombard towers and everything, while still having Archers, Swordsmen, Pikemen etc etc.

That might be ok, but we would have to make it not so powerful, like some of the ancient things like the Swords might be a little stronger, because Guns, as you know, are pretty powerful things
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bixie
bixie


Promising
Legendary Hero
my common sense is tingling!
posted March 17, 2007 09:09 AM

Quote:

A Merc is a Merc, not a Main Hero.

I usually think of Merc's as the Main Heroes helper's, who help him fight evil or fight good.

Yeah sure, it might be interesting to play as the Merc for the main hero, but I do not think it would work out.

But perhaps something like this could happen:


When your main Hero dies, you automatically play as the Merc.

You can do a couple of things, like:

Ressurect your main Hero who is dead with a Ressurection Bottle or something like that (use your imagination), or take him to the nearest Hospital (or whatever they are called in the fantasy RPG Games), or maybe take him to the nearest Inn or Tavern and give him some rest, when the hero is rested, then you take on the role as the main hero once again.

This could perhaps work only 3 times, and once you die for a 4th time, then you are dead.

You could use Resurrection bottles for when you die, then you automatically get revived again (like in Fable), or you can just avoid dying and heal yourself.


That could be an idea for what happens when you die or you could possible take on the role as the Merc




ok, sounds cool

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Well Dwarves are associated with Ancient Kingdom or whatever, or sometimes as cave dwellers (like in Lord of the Realms, where they live in the Underground and everything).

I usually associate the elves as in the forest, forest dwellers, and all that.

But yes I think we should perhaps change that, maybe do a little changing to make it a little unique and a nice refreshing change



so elves as the ancient kingdom and dwarves as some kind of flourishing empire? yeah that could work.

Quote:

Well in Age of Empires 2 they had the Jannisaries, and they had other gunpowder units such as the Conquistadors, and they had bombard towers and everything, while still having Archers, Swordsmen, Pikemen etc etc.

That might be ok, but we would have to make it not so powerful, like some of the ancient things like the Swords might be a little stronger, because Guns, as you know, are pretty powerful things


ah, but swords are reliable! guns aren't!

think about it, lots of enviromental characteristics come into play when using gunpowder. for instance, if you are in a rain forest, then the powder gets wet and won't light. so swords are better in those conditions.

this could work in a similar way with magic. magic could work extremely well in a particular place, but not so well in others. this gives players the chance to either specialise or to become all rounders.

there could be a few atributes in this respect, each set against each other. they could be something like arcane magic against strength of arms, nature magic against technology, and possibly faith against something else. these factors control things you can do in certain areas. you can't really cast a faith spell in some dark hellish place, gods power won't reach that far.

so in this way, we don't really have to have good or evil nations or races, just races that specialise in one or two of these feilds. for instance, dwarves could be good at enginnering (technology) and at fighting (strength of arms) and they fight the elves who are good in both magics (nature and arcane).

this is just an idea!
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william
william


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LummoxLewis
posted March 17, 2007 09:13 AM



Quote:


so elves as the ancient kingdom and dwarves as some kind of flourishing empire? yeah that could work.


Yep that was what I was saying, and yes I too think it could work quite well, seeing as though Elves live for a very long time, it would be obvious that they are ancient, so they would probably fit into the Ancient Kingdom


Quote:

ah, but swords are reliable! guns aren't!

think about it, lots of enviromental characteristics come into play when using gunpowder. for instance, if you are in a rain forest, then the powder gets wet and won't light. so swords are better in those conditions.

this could work in a similar way with magic. magic could work extremely well in a particular place, but not so well in others. this gives players the chance to either specialise or to become all rounders.

there could be a few atributes in this respect, each set against each other. they could be something like arcane magic against strength of arms, nature magic against technology, and possibly faith against something else. these factors control things you can do in certain areas. you can't really cast a faith spell in some dark hellish place, gods power won't reach that far.

so in this way, we don't really have to have good or evil nations or races, just races that specialise in one or two of these feilds. for instance, dwarves could be good at enginnering (technology) and at fighting (strength of arms) and they fight the elves who are good in both magics (nature and arcane).

this is just an idea!



Well Guns can be reliable when used correctly and by the correct person

And I am liking your ideas of Environmental factors, like wettness = you cannot light the gun, or whatever.

That is actually a pretty good idea.

In Wet conditions swords might be better

But perhaps in windy conditions, if you have say for example a Bow and Arrow, well that might not be too good, because the wind would affect the arrow, and ofcourse change where it goes, maybe it will veer off to the right, or veer off to the left, those small little things are actually pretty good, and make it more realistic.

I like your idea about the spells and the speicialites and the races and everything, it all sounds pretty good
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bixie
bixie


Promising
Legendary Hero
my common sense is tingling!
posted March 17, 2007 09:24 AM

so we have 6 attributes that the player has to keep in mind when playing in a certain environment or condition.

nature magic- thats going to be stuff like "fire ball" and all the basic elements etc as well as beast spells. thats probably going to be improved by forested places as weakened by cities.

technology- thats going to be guns, weird inventions etc. the opposite to nature magic.

arcane magic- thats going to be using magic in its rawest form, so stuff like curses etc. it might work well in deserts, and not so well in mountians????

strength- weapons and dealing with damage. opposite to arcane magic

faith- holy weapons and faith spells, prayers and healing stuff. where to have it, no idea.

???-?????????!

any ideas for that last one?
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william
william


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LummoxLewis
posted March 17, 2007 09:33 AM

Well I was thinking something like:


Light Spells: Can work in any environment, except for Hell

Just something simple like that.

And now onto the Environment thing, with weapons and all that, well I think that certain weather conditions will determine the certain weapons effectiveness/strength/accuracy.

Bows and Arrows will be affected in Wind (be it light wind, medium wind or heavy wind).

Gunpowder Weapons will be affected in Wet Conditions (light rain, medium rain, heavy rain).

Armour, will be affected in Wet Conditons (will get heavier as there is higher rain, like light to heavy rain).

If the armour is getting heavier, then that would obviously slow you down, and maybe make you unable to run, and only enable you to walk.

Now for Swords, well I do not know what weather conditions could affect it.

Very hot conditions wouldn't really affect it, it might make the sword really warm, but it wouldn't necassarily make the handle warm, so that means you could be able to weild it.

In Wet conditions, it might make it slippery, but you could still use it.

In windy conditions, well if you have a strong grip on the sword then it wouldn't really affect it that much at all, although it might affect the swings of the sword, and it's strength, because it might make it harder to swing when facing towards the wind, but it might make it easier to swing when facing away from the wind.

Now, one thing that Fable didn't have, which I think it should have had, was Shields.

That would have made it really good, and instead of blocking with your sword, you could block with your shields, and that would also block arrows from the enemy creatures aswell, especially those annoying guards in the game

But for this game, I think shields would be essential, especially to block, and perhaps, as a last alternative, be used as a weapon when you are fighting face to face, because shields would hurt when they are swung at you

Different Armour types would also be essential, like chainmail, plate mail etc etc, you know what I mean.

Some of them might also be heavier then others, and if they are heavier then that might make them stronger in defense (should there be a defense thing), and thus make you walk/run slower, but it would make your defense go higher.

Now with Defense, do you think there should be a defense thing?

In Fable, they did the Defense thing pretty well, the higher defense you had, then that meant you could withstand more damage and you wouldn't get hurt as badly, or as much.


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bixie
bixie


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Legendary Hero
my common sense is tingling!
posted March 17, 2007 10:09 AM

good going!

by the way, does it have to be completely serious?

i like games with seriousness in, but some games need to have a little bit of humour to make it enjoyable.

for example, our hero could start in a place called "bells end" or something along those lines.
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william
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LummoxLewis
posted March 18, 2007 04:40 AM

Well I do not like games which are heavily based on Humour, as sometimes they overexaggerate on it, and the humour just get's old and dull very quickly.

But if there is a little bit of humour in it, the occasional joke or so then that might be fine.

But I wouldn't wanna see a town which has some stupid name like that, no offense.

The names of the Towns would have to be serious and all
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