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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Necro Nerfing ++
Thread: Necro Nerfing ++ This thread is 4 pages long: 1 2 3 4 · «PREV
Nirual
Nirual


Famous Hero
Imbued Ballista
posted October 23, 2007 06:06 PM

There are just two things I'd like to see changed:

-Lord of the Undead perk should also boost DE contribution of the hero by 5%. The percentage part alone doesn't really do much in the new system.
-Pillar of Bones should give some of the DE immediately, maybe 33%. Every other building other than the elven fountain takes effect immediately, respectively next turn when it's resources.
____________
In ur base killing ur doods... and raising them as undeads.

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Slim-Sleeper
Slim-Sleeper


Hired Hero
Lazy
posted October 23, 2007 06:13 PM

True, true..

How about a spell that cost 75% of your total mana, but lowers the DE cost of raising by 0,5% per mana spent?

So if you have 100 mana total, cast it would use 75 mana, you get 75*0,5 = 37,5% ... Just another weird thought..

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Nirual
Nirual


Famous Hero
Imbued Ballista
posted October 23, 2007 06:30 PM

nah, mana and DE don't need to be related. Would make it too easy to abuse Eldritch Wells and Springs. I could see sacrificing creatures for DE, but Necropolis can already convert them into undeads.
____________
In ur base killing ur doods... and raising them as undeads.

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Moonlith
Moonlith


Bad-mannered
Supreme Hero
If all else fails, use Fiyah!
posted October 23, 2007 11:15 PM
Edited by Moonlith at 23:17, 23 Oct 2007.

@Slim-Sleeper: Replenishing Dark Energy with mana seems an interesting idea, but that simply makes Dark Energy a pointless substance inbetween the REAL money (mana) and the product (undead troops). It's like exchanging one type of money for another just to buy a product. It works, but it's only troublesome.

@DoomForge: What's wrong with getting ghosts from Nightmares? I actually like this update since it's more realistic, even though the Shrine to the Netherworld STILL transforms Nightmares into Liches... Which REALLY doesn't make ANY sense!

@alcibiades: I liked your suggestions for increasing the DE. What's really annoying when playing Necro is that I oftenly find myself planning whenever I see stacks that give Liches or Wraiths. I'd have to wait untill my hero is strong enough and I have enough DE, then I take on those stacks week by week in order to obtain good forces, which can really drag a game. This is really annoying, capable of raising creatures only once a week like thatm, and it only replenishing at the end.


I would like the idea of Individual DE pools for heroes, but also the ability of REGAINING DE like they regain mana, without it being fully replenished at the end of the week, and abilities to increase it.

Other options:

- Make the Necromancy skill an ability to be used once, twice, thrice, or four times (depending on Necromancy skill) DURING combat to cast on a dead stack, and right there raise it as a group of necro units that will stay with the hero after combat. Nerfed, though, gaining less than you do now, but unlimited per week. This adds more strategy too, since if you're facing only 1 stack, there's no chance of raising it (unless you make an ability to raise it AFTER combat if there was only 1 stack...)

What are you guys' thoughts on a system like this?


As for training, I also like alcibiades's idea, capping the maximum amount to its normal cap. But even then, double tier 6 growth is a LOT, especially considering a single Paladin with jousting bonus does the same (if not more) damage than a tier 7 unit.

If anything, you should cap it to 100% of their BASE growth, so 4 + 2 Paladins, 6 + 3 - 2 inquisitors, etc.

You'd get something simular to having a grail structure, except the tier 1, 4 and 7 aren't boosted.

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Nemira
Nemira


Adventuring Hero
posted October 24, 2007 06:55 PM

I don't see a problem with current necromancy playing 1.6 and 2.1 as I don't have TotE yet, it feels much better than skelly archer huge stacks since opens key units faster, and yes is true that the DE is limited as you can't make an overwhelming army nor from low tier units or get a substantial number of higher ones. But I feel is balanced. As example if you break to Dragon Utopia in week 2 or 3 assuming you have either phoenix or PM or even Frenzy / Blind, would it be fair if you would be able to get over 20 shadow dragons or bone ones even, out of that? How many weeks of growth would be that equal with? And mind you no other faction can get any troops like that. So the 4-5 ones you are able to, are a nice addition in army strength :>

-Nemi

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