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Heroes Community > Library of Enlightenment > Thread: why the hell did 3do make peasants!?
Thread: why the hell did 3do make peasants!? This thread is 5 pages long: 1 2 3 4 5 · «PREV / NEXT»
Sandman
Sandman


Known Hero
Fearsome Warrior
posted January 28, 2014 02:27 PM

Why did 3DO make peasants?

Probably for the same reason God made Justin Bieber...
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xlnt
xlnt


Known Hero
posted January 29, 2014 11:15 AM

The design is pre_3do era, it's New World Computing's fault..

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Hobbit
Hobbit


Supreme Hero
posted January 29, 2014 11:19 AM

Peasants are awesome. Just look at their beards!


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markmasters
markmasters


Famous Hero
Dragon of justice
posted January 29, 2014 12:01 PM

there was 1 mission in 1 of the campaigns where you got a lot of peasents joining you and a lot of hovels nearby. 250 peasents per week or something, brought a huge total which basicly won you the map

And to the one who mentioned kings bounty: man....i loved that game

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Herry
Herry


Bad-mannered
Famous Hero
100% Devil
posted February 07, 2014 07:37 AM
Edited by Herry at 09:49, 08 Feb 2014.

people say there are tactics such as: "skeleton farming" and "demon farming", only to forget the best tactic: "PEASANT FARMING"
also you could sacrifice peasants using sacrifice spell.
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fred79
fred79


Disgraceful
Undefeatable Hero
posted February 08, 2014 10:50 AM

Herry said:
also you could sacrifice peasants using sacrifice spell.


dear god, i have seen the light! thank you, herry! you're the cat's b.o.!


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Herry
Herry


Bad-mannered
Famous Hero
100% Devil
posted February 08, 2014 11:00 AM
Edited by Herry at 12:34, 08 Feb 2014.

fred79 said:
Herry said:
also you could sacrifice peasants using sacrifice spell.


dear god, i have seen the light! thank you, herry! you're the cat's b.o.!



huh? what light are you talking about? -_-
also, i wonder why none(at least the ones i saw) thought about sacrificing peasants to resurrect some monsters...
on a second thought, i think you should use the resurrect spell on the sacrificed peasants before the battle ends so you can use them again before waiting another week to recruit new peasants. what do you say? using the weakest guy to ressurect the strongest guy, making them VERY VERY VERY useful thanks, if not for this thread i wouldn't have the idea
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OhforfSake
OhforfSake


Promising
Legendary Hero
Initiate
posted February 08, 2014 01:13 PM

Sacrificed units can't be resurrected, as there's no body.

Peasants major problem is their speed. They may only grow with 25 hp / week, but if you've enough farms, they're strong enough (e.g. with proper speed 1000 peasants defeats 1 Azure Dragon, both have 1000 hp, peasants have 1000 dmg, 1 att/def, Azures have 85 dmg, 50 att/def and strikes first, but as it is, the Azures can merely avoid the peasants, and spells can take them down in stead). Again their speed betrays them, without it, your hero won't be able to travel fast enough, and they can't be used for creeping well either.

If only they had acceptable speed..

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Herry
Herry


Bad-mannered
Famous Hero
100% Devil
posted February 08, 2014 01:18 PM
Edited by Herry at 13:19, 08 Feb 2014.

OhforfSake said:
Sacrificed units can't be resurrected, as there's no body.

Peasants major problem is their speed. They may only grow with 25 hp / week, but if you've enough farms, they're strong enough (e.g. with proper speed 1000 peasants defeats 1 Azure Dragon, both have 1000 hp, peasants have 1000 dmg, 1 att/def, Azures have 85 dmg, 50 att/def and strikes first, but as it is, the Azures can merely avoid the peasants, and spells can take them down in stead). Again their speed betrays them, without it, your hero won't be able to travel fast enough, and they can't be used for creeping well either.

If only they had acceptable speed..

well you can still sacrifice them so it does not matter at all. also thanks for clarifying that. well you might get elixir of life. for example you want to resurrect a 250 health unit, 250 peasant per unit, but with the elixir of life you only need 125, basicly peasants aren't made for necromancers, they are made for people who have the infamous sacrifice spell. meaning NWC made it for using it with sacrifice which is quite a bit tactical, congratz peasants, you are useful, and double the usefulness with elixir of life, awesome, just awesome

i gained my second yellow star because of this post
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OhforfSake
OhforfSake


Promising
Legendary Hero
Initiate
posted February 08, 2014 01:28 PM

Sacrifice is a very powerful spell. It can instantly bring back all your level 7's for 3-4 times the quantity of lower level troops, who has growth rates much higher than this factor. If peasants had more speed, one could try to use them for this. The main issue is, if your opponent catches on and you use low health units, a simple D Ripple may mean trouble.

Whenever going to battle with the opponent, I think it's a good idea to consider if it's possible to punish the opponent for using otherwise non-optimal spells. If it isn't, then maybe going into battle isn't such a good idea. Depending on the situation of course.
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Herry
Herry


Bad-mannered
Famous Hero
100% Devil
posted February 08, 2014 01:36 PM

OhforfSake said:
Sacrifice is a very powerful spell. It can instantly bring back all your level 7's for 3-4 times the quantity of lower level troops, who has growth rates much higher than this factor. If peasants had more speed, one could try to use them for this. The main issue is, if your opponent catches on and you use low health units, a simple D Ripple may mean trouble.

Whenever going to battle with the opponent, I think it's a good idea to consider if it's possible to punish the opponent for using otherwise non-optimal spells. If it isn't, then maybe going into battle isn't such a good idea. Depending on the situation of course.

true, it can be quite dangerous if he used some damage spells. but there is a spell called magic mirror, combine it with anti-magic and use it on peasants to protect them. but i think it's only needed against human players as the A.I will likely aim for the lvl-7 unit.
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OhforfSake
OhforfSake


Promising
Legendary Hero
Initiate
posted February 08, 2014 02:03 PM

If you can pull it off, sure, but every round you're preparing the battle field like this, is a round where your opponents gets a free spell off.

Single stack of peasants is an easy target without magic.
Multiple stacks of peasants, will take many rounds to protect.

I'm sure the idea can work, but there must be more going for the battle than only this, or the opponent has only one threat, which he can deal with without worry. If there are multiple threads all over the battle field, the opponent has to prioritize, and each player can try to exploit the weaknesses left open.

It's a bit like in chess. If all you do is to attack with the queen, then the opponent does not have to worry what's going on on many other squares of the board.
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Herry
Herry


Bad-mannered
Famous Hero
100% Devil
posted February 08, 2014 02:18 PM

OhforfSake said:
If you can pull it off, sure, but every round you're preparing the battle field like this, is a round where your opponents gets a free spell off.

Single stack of peasants is an easy target without magic.
Multiple stacks of peasants, will take many rounds to protect.

I'm sure the idea can work, but there must be more going for the battle than only this, or the opponent has only one threat, which he can deal with without worry. If there are multiple threads all over the battle field, the opponent has to prioritize, and each player can try to exploit the weaknesses left open.

It's a bit like in chess. If all you do is to attack with the queen, then the opponent does not have to worry what's going on on many other squares of the board.


Exactly, Just attacking with the queen will take you long to win the game, if not making you lose it. same with playing with only one main hero. but any N00b can tell the pain of micromanagement(using more than one hero at the same time) well it's easier in heroes, but there is one disadvantage with chaining heroes, if the A.I takes out a SIGNLE hero while he has no troops(another hero has them, if i'm not wrong i heard that while chaining you mostly transport troops) he broke the chain, and the 1 day you use to travel becomes 2 days and so on.
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szilellis
szilellis

Tavern Dweller
posted February 19, 2014 06:17 PM

2000 peasants are enough to will kill an azure dragon that costs the same money plus the resources (extra). but the azure dragon may kill 6 archangels or titans (even splited) that worth same gold and 2 resources less.

peasants actually benefit from the 1 damage per creature down limit that can be catastrophic for their quantities, even before the attack/defense modification.

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OhforfSake
OhforfSake


Promising
Legendary Hero
Initiate
posted February 19, 2014 06:32 PM

X creatures do not as minimum do X damage. If that's not what you meant, then I don't understand what you mean by the 1 damage pr. creature down limit, which should benefit peasants. Low tier units always gives the most bang for the money, in my experience, as long as one does not consider that the game consist of multiple fights, and not only 1 fight.
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szilellis
szilellis

Tavern Dweller
posted February 20, 2014 11:16 AM

OhforfSake said:
X creatures do not as minimum do X damage. If that's not what you meant, then I don't understand what you mean by the 1 damage pr. creature down limit, which should benefit peasants. Low tier units always gives the most bang for the money, in my experience, as long as one does not consider that the game consist of multiple fights, and not only 1 fight.


There is no creature do 0 damage, so the down limit for damage per creature is 1. The final damage is another thing, but you start with creature number * damage roll, that is, 2000*1=2000. Then the rest modifiers take on (attack vs defense, offense vs armorer, spells etch) - on the 2000 damage however.

Peasants have an advantage because of their increased numbers. You need for example 667-1000 halberdiers to start with 2000 base damage (damage 2-3). Having better attack than peasants, Halbs will do more damage at the end of course but that is not the point.

That is demonstrated at my example because the 2000 peasants can kill an Azure dragon while 6 Archangels cannot, despite the rest modifiers, their extreme high attack that is. 2000 Peasants start with 2000 base damage while the Archangels start with only 300. All creatures cost the same or close however except peasants that cost significantly less (20 resource less).

"Low tier units always gives the most bang for the money"
Correct, the lower the tier the more 'damage dealer' the unit is, and the more fragile as well.

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Herry
Herry


Bad-mannered
Famous Hero
100% Devil
posted February 22, 2014 07:13 PM

which means tower has a bit of advantage, what i mean is when you upgrade a gremlin, it becomes a shooter, and shooters kicks ***es.
it's by far the only town which has 3 shooters. and tower's blacksmith even makes ammo carts, which means that they can win easily in a siege. here's how: they have 3 shooters, and an ammo cart, and if you are lucky and only a few units of the A.I can fly and you have towers, destroy the catapult, then take out the flies and the rest will be easy.
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OhforfSake
OhforfSake


Promising
Legendary Hero
Initiate
posted February 24, 2014 01:01 PM

It's more about growth rate. Further more, Tower is sadly slow.

szilellis said:
Then the rest modifiers take on (attack vs defense, offense vs armorer, spells etch) - on the 2000 damage however.

This was my point.
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Manta
Manta


Adventuring Hero
posted March 21, 2014 06:23 PM

Peasants are useful for demons, skeletons and other stuff.

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted March 21, 2014 09:27 PM

...which is a boring existence
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