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Heroes Community > Age of Heroes Coliseum > Thread: ICTC3 - The Portal
Thread: ICTC3 - The Portal This thread is 8 pages long: 1 2 3 4 5 6 7 8 · «PREV / NEXT»
rayquest
rayquest


Hired Hero
uuugggggghhhh....
posted March 04, 2008 12:45 AM

Nvm

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Momo
Momo


Promising
Famous Hero
posted March 04, 2008 04:34 PM

This has a more than decent chance of being the winner of the contest. Flavor is perfectly developed, and the units are quite unique. If anything, I find hard to decypher the overall strategy of the portal.
____________

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saperlipopet
saperlipopet

Tavern Dweller
posted March 04, 2008 06:29 PM

Quote:
This has a more than decent chance of being the winner of the contest. Flavor is perfectly developed, and the units are quite unique. If anything, I find hard to decypher the overall strategy of the portal.

i think it is a hit and run type of thing

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rayquest
rayquest


Hired Hero
uuugggggghhhh....
posted March 05, 2008 12:16 AM
Edited by rayquest at 00:19, 05 Mar 2008.

No, actually, I'll have to agree with Momo on this. I really like this one. And just out of curiosity, what would be the ultimate ability for the Archons?

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baklava
baklava


Honorable
Legendary Hero
Mostly harmless
posted March 05, 2008 02:08 PM
Edited by baklava at 18:51, 06 Mar 2008.

Ultimate... Hm.
How about something like this:

Call of Twilight
Further improves the mana/creature ratio, and Warping doesn't waste hero's initiative (AKA the hero's turn doesn't end when he warps his creatures).

EDIT:
Phew, finished the campaign story and began work on the heroes. Took me more than an hour to write it all. Hope you like it, as always

PS You won't die if you send me some feedback, you know
____________
"Let me tell you what the blues
is. When you ain't got no
money,
you got the blues."
Howlin Wolf

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tb5841
tb5841


Hired Hero
posted March 06, 2008 11:14 PM

I really enjoyed reading this.
____________

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rayquest
rayquest


Hired Hero
uuugggggghhhh....
posted March 06, 2008 11:41 PM

There is no way that you came up with all that on your own. This is insanely detailed and well thought out. Are any of these factions going to be suggested or sent in to Nival to consider? I definitely think this one should be sent in for serious consideration.

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saperlipopet
saperlipopet

Tavern Dweller
posted March 07, 2008 04:34 PM

Quote:
There is no way that you came up with all that on your own. This is insanely detailed and well thought out. Are any of these factions going to be suggested or sent in to Nival to consider? I definitely think this one should be sent in for serious consideration.

i 100% agred with that this faction is amazing

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baklava
baklava


Honorable
Legendary Hero
Mostly harmless
posted March 11, 2008 11:26 PM

Right, I'm probably finishing the heroes up about tomorrow.
What should I do next?... Hmm.

Buildings, perhaps. But that's such a... conventional part. And therefore not too fun.
Maybe make some icons for the skills, like Basic Warping and stuff.

That's all that remains, eh? Have I forgotten something?
You're invited to tell me if I missed anything.
____________
"Let me tell you what the blues
is. When you ain't got no
money,
you got the blues."
Howlin Wolf

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Golemcrafter
Golemcrafter


Promising
Famous Hero
Unlimited Fantasy Master
posted March 12, 2008 03:06 PM

Quote:

EDIT:
Phew, finished the campaign story and began work on the heroes. Took me more than an hour to write it all. Hope you like it, as always

PS You won't die if you send me some feedback, you know


I don't know... I wanted to writes a campaign story as well, but then the whole town wouldn't be a suprise anymore, although I have many godd ideas for a cmpaign. So...I don't know... of course my town would have more "colours", but...bahh such a difficult thing to decide I am not a suprise-killer! (you aren't mentioned here baklave!!!)

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baklava
baklava


Honorable
Legendary Hero
Mostly harmless
posted March 15, 2008 11:25 AM

Right. I'm finishing buildings today or tomorrow and then it's probably done.
Probably.
I've become sort of addicted to this.
____________
"Let me tell you what the blues
is. When you ain't got no
money,
you got the blues."
Howlin Wolf

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rayquest
rayquest


Hired Hero
uuugggggghhhh....
posted March 15, 2008 07:34 PM

You've gotta make your flag. Unless I'm being stupid and I missed it. Even so.

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baklava
baklava


Honorable
Legendary Hero
Mostly harmless
posted March 15, 2008 08:55 PM

Flag? I've actually got two flags:



The Void Rune and the Eye of the Beholder... They're near the top of the post, the first two pictures in the text... Quite hard to miss.
____________
"Let me tell you what the blues
is. When you ain't got no
money,
you got the blues."
Howlin Wolf

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rayquest
rayquest


Hired Hero
uuugggggghhhh....
posted March 16, 2008 06:09 AM
Edited by rayquest at 06:16, 16 Mar 2008.

No, those are just the town's symbols, not the flags, not? I was thinking about something more like....






If the image doesn't show, the link is [url=http://photobucket.com/mediadetail/?media=http%3A%2F%2Fi240.photobucket.com%2Falbums%2Fff105%2Fabhijeet_02%2Fflag.gif&searchTerm=flag&pageOffset=2]here[/url]

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baklava
baklava


Honorable
Legendary Hero
Mostly harmless
posted March 16, 2008 03:24 PM



Something like this?
____________
"Let me tell you what the blues
is. When you ain't got no
money,
you got the blues."
Howlin Wolf

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GenieLord
GenieLord


Honorable
Legendary Hero
posted March 16, 2008 03:29 PM

Looks awesome, Baklava.
Much better than the logoes without the flags.

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baklava
baklava


Honorable
Legendary Hero
Mostly harmless
posted March 16, 2008 03:30 PM

Thanks
I added them to the main post, right above the Buildings section.
____________
"Let me tell you what the blues
is. When you ain't got no
money,
you got the blues."
Howlin Wolf

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rayquest
rayquest


Hired Hero
uuugggggghhhh....
posted March 16, 2008 04:36 PM

That was completely what I was thinking.

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baklava
baklava


Honorable
Legendary Hero
Mostly harmless
posted March 17, 2008 05:27 PM
Edited by kookastar at 20:05, 17 Mar 2008.

It seems I can't edit my post anymore, it says "This post is over 1 year old, ask a moderator if it needs to be changed or deleted"

Um.
Right.

So I finished the buildings, can a mod just edit my main post please? I changed the existing buildings part a bit now, so just replace the existing Buildings section with this:


Buildings
I put building requirements in the brackets. I don't know if there will be a town level system in H6. If there is, then appropriate town levels are also needed for each building.

Economy

-Halls (Village, Town, City, Capitol)
As always, serves as the main source of gold. But I was thinking… Maybe it would be a nice idea to include some kind of taxation system in H6. E.g. higher taxes bring more gold but less troops. Additional gold gained would depend on the number of dwellings built in the town – more dwellings, more cash, but fewer troops to recruit. That would make players develop their side towns a bit better… Just an idea.

-Tavern
A place to recruit heroes and find out the latest gossip. As usual. HoMM changes constantly, but taverns remain.

-Marketplace (requires Town Hall)
Obviously a place to trade resources. Also allows the use of caravans to send resources to other players and transport creatures.

-Blacksmith
Provides the hero’s army with ammo carts, first aid tents (a bit more expensive), and ballistas (even more expensive).
Additionally, it would add some variety if every faction had its own unique war machine which would be buyable only in their blacksmiths. For the Faceless, it would be the Shadow Pedestal, it would be able to cast random level 1 to 2 dark magic spells on enemy creatures. It would have a limited amount of mana of course.

-Resource Silo (requires Marketplace)
An upgrade of the marketplace, where the player can choose whether to gain additional +1 mercury or +1 crystal each day. Only one at a time.

-Shipyard
Surprisingly, this building allows you to build ships.

Magic

-Magic Guilds (level 1 to 5)
Contain spells of appropriate levels.

-Riftstone Crenellations (requires Citadel)
City gate and walls become more durable.

-Soulbound Passageway (requires Magic Guild level 1)
Allows a hero to retreat from town siege, and also imbues the growth of Shades in the city.

-Planar Altars (requires Magic Guild level 1)
Grants heroes +50% mana once per week, and raises the morale of the defending hero by +2.

-Malassa’s Beacon (requires the Grail)
Grail structure. Beside the classic stuff (increases weekly creature growth by 50%, provides your empire with an additional 5000 gold), it also raises a random stat of your heroes by 50% every week (for example, one week it boosts attack, the other week spellpower, etcetera). The stat raise is not permanent; if one week it supports defence, and in the second knowledge, the defence bonus disappears in the second week.

Military

-Fort
Protects the town with a basic wall.

-Citadel (requires Fort)
Adds an offensive keep and a moat for additional siege defense, and imbues unit growth by +50%.

-Castle (requires Citadel)
Adds two more towers on the walls and imbues unit growth by +100%.

-Bottomless Pits (requires Castle)
A building that upgrades the moat so that only flying units can thread upon it. AKA it becomes impassable to land units, except at the gate part (if the gate with the drawbridge is destroyed or opened).

-Soil Transformer (requires Rift Pond)
An enchanted obelisk-like monument that imbues the growth of Rift Worms, Wyrms and Snakes by +1.

-Mud Holes, upgrade Charcoal Holes/Mud Barrows
Allows the player to recruit Darklings, Shadowlings and Creepers respectively.

-Dusk Gate, Twilight Gate/Midnight Gate (requires Soulbound Passageway)
Allows the player to recruit Shades, Twilight Shades and Deathshades respectively.

-Myst Caverns, Myst Nests/Myst Hives (requires Mud Holes)
Allows the player to recruit Myst Seekers, Stalkers and Thirsters respectively.

-Black Shrine, Black Monastery/Black Temple (requires Dusk Gate)
Allows the player to recruit Black Disciples, Monks and Acolytes respectively.

-Rift Pond, Rift Lake/Rift Pool
Allows the player to recruit Rift Worms, Wyrms and Snakes respectively.

-Sculptor's Workshop, Sculptor's Guild/Enchanter's Guild (requires Fort, Black Shrine)
Allows the player to recruit Onyx Keepers, Crushers and Sentinels respectively.

-Shadow Chamber, Shadow Hall/Shadow Palace (requires Citadel, Black Shrine)
Allows the player to recruit the Faceless, Archfaceless and Faceless Archons respectively.

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saperlipopet
saperlipopet

Tavern Dweller
posted March 18, 2008 12:45 AM

this faction gets better and better evrey time i comme back and check

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