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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Stupid AI
Thread: Stupid AI This thread is 6 pages long: 1 2 3 4 5 6 · «PREV / NEXT»
Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted September 25, 2007 09:40 PM

If you are playing normal or easy I'm not surprised. It never flees on higher difficulty settings.
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dale
dale


Known Hero
posted September 25, 2007 10:03 PM

Quote:
If you are playing normal or easy I'm not surprised. It never flees on higher difficulty settings.

That could be it -- I am playing at normal until I grok each of the character types.
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Nirual
Nirual


Famous Hero
Imbued Ballista
posted September 25, 2007 10:51 PM

Quote:
But the game was always meant for MP... geeez, it's like playing quake or CS solo.. it's just wrong


Really? Seems odd considering how unbalanced things are. Way to go to compare a turn-based strategy game to ego-shooters (some of which have nice single-player, mind you).

Most strategy games have a pretty simple AI that hardly surprises you, other than scripted events in the campaigns, but they are still enjoyable solo, and be it only for the story.

HoMM 5 AI however is pretty lacking even compared to the most basic AI's by making some pretty weird and often unwanted moves.
-Early retreats in the campaign missions.
-They just seem to love using the water swirls, sometimes multiple times per round. Way to waste your units.
-AI often uses a silly amount of heroes, mostly scouts with weak armies. 500+ free exp everytime you catch one of those.
-Late game AI turns take a lot longer than they should. Mostly because of IT and the aforementioned scouts, I guess.
-Lately, I've sometimes seen stupid actions like Overseers doing their special move with none around or the AI casting damage spells on their own units, and only them. The AI also just loves using raise death and phantom army when the hero has it, even if there is low to none benefit from it (repeated raise death makes unit stacks very easily to kill). On the other hand, there are spells that the AI never ever casts.

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kermit
kermit


Known Hero
Soul hunter
posted September 26, 2007 12:34 PM
Edited by kermit at 14:05, 26 Sep 2007.

Was playing a game yesterday and AI kept surprising me:

ME: I scout the area with a secondary hero and find a castle captured by AI

AI: AI hero with around 2 weeks of fully upgraded troops hapilly strolls around castle area and decides to go opposite the direction I'm coming from to capture a mine

ME: I take the poorly guarded castle with my secondary hero and a small scouting army

AI: Comes back towards castle but is unable to reach it in 1 turn

ME: I run away with around 20 minotaurs and 10 assasins

AI: Leaves castle alone, goes in my direction nearly reaching me (I'm cornered)

ME: I run farther, and fight some griffons for xp, suffer a little losses and gain a lvl (AI can reach me if it wants to and it's last day of the week)

AI: Turns back and goes near castle

ME: I spend my turn regenerating mana

AI: Ignores castle and takes a creature dwelling... and goes back near center

No idea why it didn't want to fight me or take the castle

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted September 26, 2007 01:21 PM

That was on 2.1? I think I only saw that on 1.0.
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Maurice
Maurice

Hero of Order
Part of the furniture
posted September 26, 2007 01:22 PM

Quote:
-They just seem to love using the water swirls, sometimes multiple times per round. Way to waste your units.


As far as I know, the AI never loses troops when moving through swirls. But I am not sure which is the chicken and which is the egg in this case; it could be that they programmed it so the AI doesn't lose troops because it moves through it so often, or it could be that the AI moves through it so often because it doesn't risk losing troops anyway.

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kermit
kermit


Known Hero
Soul hunter
posted September 26, 2007 02:00 PM

Only thing AI is actually good at is rushing. With more inital ressources and troops it can be quite a challenge for the unprepared.

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32167
32167

Tavern Dweller
posted September 26, 2007 05:27 PM

Some smart AI

I agree that too many stupid things happen with AI, I'll just say a few nice things they've done to surprise me.

1. overseerers exploding to cancel the effects of puppet master on ceberis. (sometimes casting stone spike as demons lack cleansing power)

P.S. They explode on frenzied ones when i tried again... idiot...

2. I heard someone had the computer using teleport assault on imps (after being stunned by wasp swarm) and sucked all mana away and lost. I personally doubted that the computer would have thought of that...

Man, so hard to come up with these, 2 only so far. There are other good things they do, like inquisitors casting divine strength on weakened marksmen when marksmen would act right afterwards, just not surprising since i can think of it easily. They don't do much good usually though...
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Maurice
Maurice

Hero of Order
Part of the furniture
posted September 26, 2007 05:59 PM

You can't break Puppet Master by damaging the stack under Puppet control. I've used it more than once for damage control: just Puppet the most dangerous stack and then kill it with your own units without getting retaliations.

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32167
32167

Tavern Dweller
posted September 26, 2007 06:50 PM

For my version, ANY damage breaks puppet master. As long as HP decreases while puppet master buff is active, whether assassin's poison dealt previously, decay spell, self hitting or attacks and retaliates from ANY creature.

That's why I prefer to use it on no retaliation or ranged creatures only.
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted September 26, 2007 07:07 PM

Patch your game then, you may find quite a few changes since...1.3?
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Map also hosted on Moddb

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32167
32167

Tavern Dweller
posted September 27, 2007 03:06 AM

Quote:
Patch your game then, you may find quite a few changes since...1.3?


Sorry man, actually 1.0, got it off a friend not long ago...

If you don't mind me asking, where should i get patches? From the official website? Can I have the domain name?

In the meanwhile, I guess I'll shut up...

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phoenixreborn
phoenixreborn


Promising
Legendary Hero
Unicorn
posted September 27, 2007 03:47 AM

Quote:

If you don't mind me asking, where should i get patches?



http://patches.ubi.com/heroes_might_magic_5/

Quote:

In the meanwhile, I guess I'll shut up...





It's tough to talk on this forum without having the current version.

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Duncan
Duncan


Famous Hero
The Pathfinder
posted September 27, 2007 09:23 AM
Edited by Duncan at 13:57, 27 Sep 2007.

In my game last night, the enemy (neutrals) attacked the war machines with hundreds HP instead of attacking the creatures. I'm playing the current version and at Heroic.

Quote:
In the meanwhile, I guess I'll shut up...


I don't think anybody here means to silence you off  They've been generous in sharing their tips. I sure benefit and others reading this thread will surely do as well. Hope you did.

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Lord_Evil
Lord_Evil


Famous Hero
Evil lolcat
posted September 27, 2007 11:46 AM

What is AI?

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pinkspear
pinkspear


Known Hero
Crazy like a fool
posted September 27, 2007 11:50 AM

A.I. stands for Artificial Intelligence. If you play against A.I. that means you"re playing against the computer, not against a human opponent.

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Lord_Evil
Lord_Evil


Famous Hero
Evil lolcat
posted September 27, 2007 12:03 PM

Well then i have to agree heroes AI is stupid

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32167
32167

Tavern Dweller
posted September 27, 2007 01:48 PM

It's fine, just that I feel out of date. My tactics or little details I found out probably doesn't even exist anymore, but they're certainly the case for me though

I'll speak when I want to, so don't worry


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Maurice
Maurice

Hero of Order
Part of the furniture
posted September 27, 2007 06:16 PM

Shall we rename it to AU? Artificial Unintelligence?

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted September 27, 2007 06:25 PM

AS should work too but it's reserved for Angelspit
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Map also hosted on Moddb

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