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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Poll: Luck or Morale?
Thread: Poll: Luck or Morale? This thread is 4 pages long: 1 2 3 4 · «PREV / NEXT»
Azagal
Azagal


Honorable
Undefeatable Hero
Smooth Snake
posted July 11, 2007 06:49 PM
Edited by Azagal at 18:50, 11 Jul 2007.

Quote:
Actually with units of your faction only you have +2 from the start.

some sylvan units have attacks that harm more than one target and each time it is painful. Dragons, wardancers, hunters.


1. ehhhhm isn't it +1 for only units from your faction and +1 for your native land? (Academy=Dessert, Inferno=Lava, Warlocks=Underground, Fortress=Snow?, Haven,Sylvan=Gras Necros have no moral...the guy in the tavern allways tells you that)

2. hmm?? did i miss something hunters harm more than one target? You mean more than once i that case right? (sorry for being picky...)

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted July 11, 2007 07:24 PM

In their case they have 2 shots so more chances for luck. Sorry, should have made my thoughts clearer.
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ZombieLord
ZombieLord


Promising
Famous Hero
that wants your brainz...
posted July 13, 2007 03:56 PM

Quote:
1. ehhhhm isn't it +1 for only units from your faction and +1 for your native land? (Academy=Dessert, Inferno=Lava, Warlocks=Underground, Fortress=Snow?, Haven,Sylvan=Gras Necros have no moral...the guy in the tavern allways tells you that)

No it's +1 for only units from your faction and +1 for the hero of the same faction. The native land gives you +1 Attack and Defense, nothing to do with Morale

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Azagal
Azagal


Honorable
Undefeatable Hero
Smooth Snake
posted July 15, 2007 03:21 PM

aaaaha!!  thank you i allways thought the tavern guy was talking about moral when he said :"... they fight better on their native land". But yeah 1+ Att and Def makes sence. Thank you

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Squire_leader
Squire_leader

Tavern Dweller
Serving my cause to the death!
posted August 16, 2007 11:53 AM

Without luck you have bad chances to finish the combat early.

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Bombur
Bombur


Known Hero
posted August 18, 2007 12:04 PM

When 16 titans kill 27 vampire lords from close range is not that bad.But when they target 120+spectres on the other side of the battlefield with luck and kill all of them that is pretty scarry
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MornVatreniVuk
MornVatreniVuk


Adventuring Hero
posted September 06, 2007 12:21 AM

Why not both?
2-3 luck and 2-3 morale. I always favored the golden middle.

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Velocity
Velocity


Hired Hero
posted November 04, 2007 12:59 AM
Edited by Velocity at 01:02, 04 Nov 2007.

In my games if you don't go for Luck you lose because my opponent will defianetly have one. With dozens of tier 7 units they can kill my low-tier units with a one lucky hit or at least reduce it to a worthless junk.

Even if I see this good morale triggered I never feel that I have somekind of a edge, the golden eagle just pops up and I am like yeah, cool now I will totally kick his ass. Then his 32 Magma Dragon stack comes, rolls a luck and bam, game over.

So luck is a must. Even the perks are much better 15% magic resistance, Soldier's luck is very useful for some factions: Unicorns blinding more often and so on, resourcefulness is great in the early game.

Leadership gives recruitment which forces you to travel back in to your city every week if you wan't get the bonus out of it, Estates oh man 250 gold, should I cry or laugh? Diplomacy is the only useful perk I think.

I think luck should have chance to trigger of 10% and increase that amount every skill level which makes total of 30% chance on Expert level and you could only get 50% if you get certain artifacts or luck bonuses.


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Cleave
Cleave


Promising
Famous Hero
Raging Blood
posted November 04, 2007 10:22 AM

Greetings heroes, IMHO both luck and leadership are good and depending on the faction you play you can get some useful perks.

Quote:
Leadership gives recruitment which forces you to travel back in to your city every week if you wan't get the bonus out of it, Estates oh man 250 gold, should I cry or laugh? Diplomacy is the only useful perk I think.


Recruitment allows some very good skills to be chosen including battle elation, aura of swiftness and divine guidance! It's not a very good choice for the Wizard and the Necromancer but it opens many options for other heroes.

Recruitment itself is good for a garrison hero, one who will stay permanently in the main city. Still it is not a waste when it allows your big hero to pick up battle elation or some other skill.

Back to the Luck/Leadership debate, I'd say Leadership is better for the Stronghold because of the importance of battle elation (and the requirement for absolute rage). That being said, Luck is quite good too especially with magic resistance and luck of the barbarian (I'm still not sure how well it stacks with other skills and artefacts). At the end of any game, with enough luck increasing artefacts you still can benefit from luck even without having taken the ability.

Some abilities are so good it's always difficult to find out which one to take...

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unixmage
unixmage


Known Hero
Demon Slayer
posted November 04, 2007 11:45 AM

Luck because I'm an academy/necropolis player.

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WarLore
WarLore


Famous Hero
servant of urgash
posted November 04, 2007 12:15 PM

luck and morale.but i gave my vote to luck.high luck on army is devastating.
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skullman
skullman


Famous Hero
banned
posted November 04, 2007 12:21 PM

Here is my opinion.

Morale is better with Haven because they start with a huge amount.
Luck is better with inferno because they have good attack wich brings more with luck
Luck is better with Necropolis because morale doesn't affect them
Im not sure about the rest.
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Legendary_hero
Legendary_hero


Known Hero
Stronghold Warchief
posted November 04, 2007 03:36 PM

Now that's a difficult question.Well since i'm a stronghold player i will choose morale.I mean try getting Leadership>recruitment>aura of swiftness>battle elation them go for attack and retribution.Now this with combination of Ralling cry(If you are offered basic shout take it at all costs)Then your morale raises over 8 that means 40% bonus damage to all troops(And if you have artifacts for extra morale even better).That means morale will be triggering all the time.Your creatures will act many more times again and again and morale and morale

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Duncan
Duncan


Famous Hero
The Pathfinder
posted November 05, 2007 05:26 AM

Voted Luck, with exception for Knights. Not just for what they have at start, but it's also the only faction that can tie up Empathy and Divine Guidance.
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Mytical
Mytical


Responsible
Undefeatable Hero
Chaos seeking Harmony
posted November 05, 2007 08:04 AM

Lucky Morale?  Hehe ok seriously now.  Except vs necro I prefer Luck.  You really need morale to help you vs necro (unless you are playing necro) or your troops may never get to do anything (they can get some serious - morale).  Over all though luck is much more useful.  Ultimate Luck is one of the most powerful ultimates for a reason.

With Necros it is always luck regardless, as morale is useless for them.  Might towns (Haven, Stronghold, Fortress) benifit more from morale then the others, but all benifit from Luck about equally.  Haven may be the only town I prefer morale over luck.  Sure a lucky paladin strike is good, but morale bonus for Paladin's may be  better (especially if they are needed for cleansing with their lay on hands ability).  Add in morale for Arch Angles or such and eh, could be a very good thing.

Over all though Luck is generally the better choice, I'd say 85-90% to 10-15% margin.  Morale is just more limited in use.
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Jabarkas
Jabarkas


Adventuring Hero
posted November 05, 2007 08:33 AM

Hmm... I think sdfx summed it up the best. I.e. Luck and Leadership depends a lot on the army, the perks your hero has and what you want to achieve.

Luck wins when you...
a) Attack a unit that will retaliate.
b) Use a standard attack that will not cause an overkill.

Morale wins when you...
a) Use special abilities or spells instead of the standard attack.
b) Use a standard attack that will cause an overkill.


So... with no consideration to perks, then a strong shooter army with plenty of special abilities, and Morale is probably the better deal. A melee oriented army with fragile damage dealers, and Luck wins.

In short, Magic towns would theoretically profit from Morale more than Luck, while it is the opposte for Might-oriented towns.

However, this summary is without consideration to the perks. The perk Retribution makes Morale far better for Might-towns, while Warlock's Luck makes Luck better for Magic-towns. In the end... Might-towns are probably better off with both, while Magic towns are better served with Light or Dark Magic.


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cicakkia
cicakkia

Tavern Dweller
posted November 05, 2007 02:47 PM

Luck. Cause it is like doing twice damage in one turn. as for moral, you only got doing one damage. And until the next one, your damage probably wouldn't the same as the first one (consider you got killed several stack while you're waiting your turn). That's my opinion.

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Nirual
Nirual


Famous Hero
Imbued Ballista
posted November 05, 2007 02:58 PM

Morale is only better in cases where Luck isn't involved, such as casting spells or using creature abilities like Lay Hands or Harm Touch.

Although it does have the side-benefit of "recharging" the stack's retaliation sooner.
Controversely, I find bad morale to be more devastating than bad luck, especially for Stronghold.
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Cleave
Cleave


Promising
Famous Hero
Raging Blood
posted November 05, 2007 03:17 PM

Quote:
I find bad morale to be more devastating than bad luck, especially for Stronghold.


The more so with bloodfire.

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N00bism
N00bism

Tavern Dweller
posted November 07, 2007 04:44 PM

I find luck something i need cause sieging inferno castle with that unlucky building defence it make the whole castle seem impregnable. It's almost like dwarven's absolute defense, just that it isn't all time unlucky. But most of the time, yes.
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