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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Secrets of destruction revealed - playing Dungeon faction
Thread: Secrets of destruction revealed - playing Dungeon faction This thread is 61 pages long: 1 10 ... 19 20 21 22 23 ... 30 40 50 60 61 · «PREV / NEXT»
Edwin_Yang
Edwin_Yang


Known Hero
posted November 17, 2007 04:48 PM

absolutely it can did 400% damage with motw and warlock's luck,but I think academy still can not compared with Dungeon in destruction magic without irresistible magic¡£

Indeed the magic resistance provide only 14% chance to resist magic..
but once it happens, it is surely a heavy strike for acadamy..

On the other hand...magic proof artfacts can be easily found(shield of crystal ice etc.)..

at last..some creatures provide magic resistance..such as Fortress creatures,unicorns, black dragons....

it is really a tough job to kill them with destruction magic for academy...


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Azagal
Azagal


Honorable
Undefeatable Hero
Smooth Snake
posted November 17, 2007 04:57 PM

Or all I wanted was to point out that Academy easily does more spelldamage than Dungeon now which I find very sad because it for me personally it takes something from Dungeon which was allways ment to be with dungeon... The Spelldamage superiority... I'm not saying that they can't deal awesome dmg but they use'd to be the only ones who could really kick you ass with destructive... Now Academy is the one with the insane damage. I guess that can't be argued about.
____________
"All I can see is what's in front of me. And all I can do is keep moving forward" - The Heir Wielder of Names, Seeker of Thrones, King of Swords, Breaker of Infinities, Wheel Smashing Lord

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted November 17, 2007 08:18 PM

But it's not about damage.. it's about speed. Warlocks with luck and empowered spells will most likely kill the stack in one hit. Academy may do even more damage, but its an overkill, its twice slower, and they have no irresistable magic. What is better?

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ismail222
ismail222


Known Hero
The Cataclysm
posted November 17, 2007 08:27 PM
Edited by ismail222 at 20:32, 17 Nov 2007.

Quote:
Lol  wish people would stop calling some factions strengths imbalances. In any case elemental damage is by no means huge, it only adds base 30% damage if the target happens to have the right element. Even if you had rage of the elements it would only be 60% and rune force set making it 120% is NOTHING compared to nature's luck or even artificer...

The advantage of the warlock is easier access to swift mind than the wizard. The warlock would have the time to cast 2 empowered spells while the wizard would only cast 1 if he prepared motw.


on a personal exp i dun think it works like that,it's like : (2 altars of elements are into count) then it's 30%+20% +double the 50% for rage  of the elements = 100% the spell dmg and double that with runeforce = 200% the spell dmg,which exactly what happened to me,reached 28k with implosion

or otherwise it just deals double the spell dmg to creatures with opposing elements

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guarder
guarder


Supreme Hero
posted November 17, 2007 08:35 PM

thats much, cant wait to i get TotE myself
____________

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Azagal
Azagal


Honorable
Undefeatable Hero
Smooth Snake
posted November 18, 2007 04:06 AM

Quote:
But it's not about damage... it's about speed. Warlocks with luck and empowered spells will most likely kill the stack in one hit. Academy may do even more damage, but its an overkill, its twice slower, and they have no irresistable magic. What is better?

Hmm ok I guess that's true... But I still think it's kind of sad that Dungeon isn't the sole king of spelldamage anymore... But yeah you're right.
____________
"All I can see is what's in front of me. And all I can do is keep moving forward" - The Heir Wielder of Names, Seeker of Thrones, King of Swords, Breaker of Infinities, Wheel Smashing Lord

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Ceres
Ceres


Supreme Hero
and sweetness
posted November 18, 2007 08:01 AM
Edited by Ceres at 08:08, 18 Nov 2007.

I am a bit new to HoMMV.  I've been playing Dungeon Faction lately on Hot-seat Hammers of Fate - version 2.0.  I have experienced difficulties using this faction.  And now, I am seeking answers to my questions.  I hope this can be helped. Here are it goes:


About Starting Hero
I always choose Vayshan for this because of easy access to Warlock's Luck.  But as he levels up, there's something missing with him. I have experienced this most of the time that the probability of having Destructive Magic with this hero is so low.  I think the most I could get is Basic Destructive Magic.  I admit, he's easy on Luck but Destructive Magic is very important too.  

So I then switched to Sinitar, which have Basic Destructive Magic as one of its starting skill.  He's good, I manage to have Expert Destructive Magic this time.  But I think, I would have problem of getting Warlock's Luck easily.

Now, I am confused which is the best starting hero.  Maybe there are also others that will do better.


About Buildings
I was wondering what buildings should I give priorities.  I was aiming for a speedy Hydra/Deep Hydra and Level 3/4 Magic Guild (for creeping).  Here is my list:

1 - School of the Unseen Hand
2 - School of the Black Heart
I want my Scouts to be upgraded quickly to Assassins.  With my experience, they do good in early creeping with the right creeps .  

3 - Town Hall (I think...)
4 - Blood Arena
5 - Blood Memorial
I prefer Blood Furies than Blood Maidens because of its No Enemy Retaliation ability.  With that I could lessen the casualties when dealing with Melee creeps.  But I haven't tried creeping using Blood Maidens.  But still I have doubts...

6 - 8 Any available Standard or Magic Buildings
9 - Hissing Cavern
10 - Rattling Cavern
At last! Deep Hydra!

But for me, this list of mine is slow.  I happen to have [bDeep Hydras at the end of Week 2 most of the times, which I think is bad... and slow.

About Creeping
My biggest problem with creeping is when the creeps are ranged and magic users (Sprites, Druids, Marksmen etc..). I managed to deal with Sprites using Hydras/Deep Hydras.  But as I mentioned earlier, I can only get them 3 to 1 days before week three which I feel is very slow.  And about Druids, I have no idea how could I beat them with minimum casualties.  I guess, I would also experience this problem with other creatures (Mages etc.).

And lastly, do you have any suggestion how can I beat 9 PHOENIXES with minimal casualties? I mean what are the best creatures to put in battle versus it.  Or some good spells maybe? Or items?  Sometimes there is the need to beat creatures like this so I could move on the other area of the map.

Well these are just some of my questions.  I hope I could get some tips here.  A nice link would do too if there are answers in this forum.  

Also, I hope I posted on the right thread.  Thanks a lot.


____________
And when the stars fall, I
will lie awake. You're my
shooting star.


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Mytical
Mytical


Responsible
Undefeatable Hero
Chaos seeking Harmony
posted November 18, 2007 08:21 AM

One thing I might suggest is trying to get Dark Magic and Confusion/Mass Confusion.  If you can, this would help against the ranged units (especially with the heroes high spell power).  If not, then I forget, can they get Teleport Assult?  That would be a way to go.  Your riders can cross the field quickly.  However you might want to go with the creatures that can go invisible.  That way your hero can do some damage while the casters and shooters just sit there looking silly.
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Message received.

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Duncan
Duncan


Famous Hero
The Pathfinder
posted November 18, 2007 10:19 AM
Edited by Duncan at 10:34, 18 Nov 2007.

Actually Destructive is a skill with the highest chance popping up for Warlocks (15%), it’s race- and not heroes-dependent. Of course heroes that start with Basic Destructive will most likely arrive at the Expert level sooner. I’ve no problem choosing Sinitar over Vayshan.

As to the town issue, if it starts at level 1, there’s nothing you can do with the recruitment of Hydras, it has to come week 2 the earliest (town level 9). And if we’re talking HoF where there is only one upgrade, the upgraded creatures own, no doubt. (I mean you can’t compare Assassins to Scouts, Furies to Maidens etc.)

A thread which may be useful for you is this Creeping Tutorial from Elvin. Later when you play TotE, you may want to see some replays from Samiekl (link on p. 19 of this thread), which make me think Invisibility is quite a joke. When you master Dungeon maybe you'd consider change your signature
____________
But now I have come to believe that the whole world is an enigma, a harmless enigma that is made terrible by our own mad attempt to interpret it.

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Ceres
Ceres


Supreme Hero
and sweetness
posted November 18, 2007 02:00 PM

Thank you Mysty and Duncan for your tips.  That tech by Elvin is just so great.  I will try to read it more for better understanding.  I think there's so much to discover with this faction.  I still do not have any experience dealing with an enemy hero.  I'm also aiming playing online.  I hope my expectation with this faction won't fail  There is still a long way to go!

And as for uh... my sig.  It has a deep meaning for me .  I must admit that I'm more familiar in using the Necropolis and Dungeon faction than Haven.  But Haven, is just so irresistible.  I don't know why.
____________
And when the stars fall, I
will lie awake. You're my
shooting star.


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samiekl
samiekl


Supreme Hero
posted November 18, 2007 02:10 PM

Ceres, if you play in toh and want to play mostly dungeon, i'll teach you how to play it. i will switch to academy and orcs soon.

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Ceres
Ceres


Supreme Hero
and sweetness
posted November 18, 2007 02:31 PM
Edited by Ceres at 14:32, 18 Nov 2007.

Oh, don't you like Dungeon anymore? Did it become weaker in TotE?  Sorry  'bout that
____________
And when the stars fall, I
will lie awake. You're my
shooting star.


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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted November 18, 2007 02:38 PM

More like it got stronger To the point he's getting bored with it Or it could be that he wants a change.
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H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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Ceres
Ceres


Supreme Hero
and sweetness
posted November 18, 2007 02:42 PM

Hmm... Probably.  Maybe because he had mastered it and been such a good Dungeon player.

Also, I read some post here that made me assume that Dungeon got weaken in TotE.  Like for example - Dungeon is not the sole king of spell damage anymore and Sylvan is overpowered in TotE.

I hope I did not misunderstood them.  
____________
And when the stars fall, I
will lie awake. You're my
shooting star.


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Edwin_Yang
Edwin_Yang


Known Hero
posted November 18, 2007 02:53 PM

Err...In my opinion , Dungeon is still the solo king of destruction magic. for myself no one can be the king of destruction without irresistible magic.

well I agree that sylvan was overpowered in TotE.especially start with the hero Wyngaal.

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ismail222
ismail222


Known Hero
The Cataclysm
posted November 18, 2007 03:26 PM

Quote:

And lastly, do you have any suggestion how can I beat 9 PHOENIXES with minimal casualties? I mean what are the best creatures to put in battle versus it.  Or some good spells maybe? Or items?




cold death+evercold icicle if possible and the split of 7 assassins, also if possible the fire element for ur circle of winter/icebolt and see the phoenixs crumblin like paper ^.^ but they're tricky cause of their speed and initiative,something like blade barrier (summoning) would help out alot

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samiekl
samiekl


Supreme Hero
posted November 18, 2007 04:25 PM
Edited by samiekl at 16:27, 18 Nov 2007.

No, dungeon got stronger in tote, as all other races. That means that dungeon's late game is a little weaker. to win you must rush and rush and... i just got a little tired of that. Also, playing almost always vs sylvan  is not a challenge for me anymore.

Edit: there is no imbalance in tote, its only that it requires new strategies. Old ones do not work anymore.

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted November 18, 2007 04:27 PM

I'm switching to academy too, most likely.
I'm still testing orcs, though.

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samiekl
samiekl


Supreme Hero
posted November 18, 2007 04:30 PM
Edited by samiekl at 16:31, 18 Nov 2007.

i've played a game vs orcs... man that power... i was sylvan and i had about 300+ archers, plus enough army. He had more cyclops than i had dragons and 1 week-army recruited (3 castles). I got thrashed soooooooooooo badly...

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elmek
elmek


Adventuring Hero
posted November 18, 2007 04:34 PM

Quote:
i've played a game vs orcs... man that power... i was sylvan and i had about 300+ archers, plus enough army. He had more cyclops than i had dragons and 1 week-army recruited (3 castles). I got thrashed soooooooooooo badly...

Requesting replays of such nice games

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