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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Secrets of destruction revealed - playing Dungeon faction
Thread: Secrets of destruction revealed - playing Dungeon faction This thread is 61 pages long: 1 10 20 30 40 ... 50 51 52 53 54 ... 60 61 · «PREV / NEXT»
phoenixreborn
phoenixreborn


Promising
Legendary Hero
Unicorn
posted July 19, 2008 02:04 PM

I thought the time limit didn't get counted during a battle?

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Thanatos
Thanatos


Known Hero
posted July 19, 2008 02:44 PM
Edited by Thanatos at 14:45, 19 Jul 2008.

Quote:
I thought the time limit didn't get counted during a battle?


It does, although I think you won't get kicked out of the battle if it runs out.

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Galev
Galev


Famous Hero
Galiv :D
posted July 21, 2008 10:35 PM
Edited by Galev at 22:39, 21 Jul 2008.

Help!

Now I'm really, really, Really annoyed by the last map of Dungeon campaign. I play on easy, and still, the enemy crush me with it's ridiculously enormous army. A bunch of level 22. heroes with hundreds of familiars, cerberi, demons, tens of devils and fiends, and an irritating amount of initiative, even though Raelag's special. And as an added bonus there are those gates and no town to by creatures, only some dwellings, a pocketful of rescources here and there and the enemy is growing every week without me being able to even find out what the fucoid I shall do.
[and I almost forgot: black dragons and irresistible magic... a very smart match, so not even Armageddon can give me some chance -well, it dose, but not for long]

Thanks.

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King_Nikolai
King_Nikolai


Known Hero
with plans of Rebirth!
posted July 21, 2008 10:54 PM

When on way to the meeting place in SW, whick way do you take? When I played the map, I never came in contact with any towns and only had to fight a few garrisons. I dont really remember the map, but I do know that I passed the southern caverns and then walked past he whole map along the southern border. Only met 1 enemy hero before reaching the goal, and he was just gathering stuff. Though I played on Normal or something

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Galev
Galev


Famous Hero
Galiv :D
posted July 21, 2008 11:00 PM

That's an other one, the previous. I'm talking about the last, 5th one. When every town you take in destroyed, become useless. You start with 15 black dragons, 30 matriarch, 40 chaos hydra and 300 scouts(upgraded ones, dunno name). And I only found 2 tunells yet, with dwellings in them. One with dungeon, one with demon.

Thanks though for trying to help.

anyone else?

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King_Nikolai
King_Nikolai


Known Hero
with plans of Rebirth!
posted July 21, 2008 11:28 PM

Yes I do mean the dungeon finale. You start in one corner and are going to the other to help Isabel . I placed Shadya in the sanctury after taking all her troops to Raelag. He then took one of the undeground ccaverns behind either red or blur border guard. Then I passed a few Dungeon and Inferno dwellings, and ended up at the south bottom of the map. Anyway good luck

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Galev
Galev


Famous Hero
Galiv :D
posted July 21, 2008 11:31 PM
Edited by Galev at 12:05, 22 Jul 2008.

Quote:
Yes I do mean the dungeon finale. You start in one corner and are going to the other to help Isabel . I placed Shadya in the sanctury after taking all her troops to Raelag. He then took one of the undeground ccaverns behind either red or blur border guard. Then I passed a few Dungeon and Inferno dwellings, and ended up at the south bottom of the map. Anyway good luck


Then sorry...

I go and try to find out. I think I explored all dungeons but found no thing except dwellings and gold... Thanks for the tip

I managed to do, finally. ^^"It took me about 2 monthes to realize that both heroes must be at the border.

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted July 26, 2008 10:57 AM

You're just browsing over 50 pages of strategy, so what's your point?

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Siyana
Siyana

Tavern Dweller
posted July 29, 2008 08:39 AM

...long threads are loooooooong.

I'm kinda bad and relatively new at playing HOMMV, so... bear with my noob questions
If my memory serves me correctly the typical skills/perks are (assuming magic warlock), along with (usually) Yrwanna/Sinitar:

Expert irresistable magic
->Empowered spells... are the other perks usually taken? I think Elemental Chains is...
Expert sorcery
->Arcane training, possibly Erratic mana and Arcane Excellence
Expert Destructive magic
->Master of Fire ->Secrets of Destruction ->Ignite
Expert (Adv?) Logistics
->Scouting ->Swift mind or
->Pathfinding ->Warpath
Expert Enlightenment
->Arcane Intuition (needed for Swift Mind), Intelligence ->Wizard's Reward/Graduate

I didn't really understand the creeping parts of the thread. From what I gathered/remember, these are the creeping strategies:

1) For slow walkers, use your Furies to run around the map while your hero attacks until they all die. If they have enough initiative, they can attack if they can run away in time. Slow, but effective.
2) For other non-ranged, bring 7 Stalkers in 7 stacks, turn them invisible, and blast away.
3) For ranged stuff... avoid as much as possible? I don't remember. Do AI mages/similar AoE casters know where to cast fireball/whatever on invisible stalkers?
4) High tier creeps.
My problems:
1- None, unless I accidentally leave the furies in range. Practice makes perfect?
2- How are you supposed to get things grouped up? My thought was to leave one stalker visible in the corner so things move toward it and they bunch up. But even if that works, how do you deal with mana conservation? Sinitar starts with 10 mana... enough for 2 eldritch arrows, and 1 fireball. What happens if there aren't any wells around?
3- How do you deal with shooters, other than invisible stalkers and blast away? What happens if they aren't grouped up, since they probably won't be? How do you deal with mana?
4- What are the tricks to defeating mobs of Titans? Dragons? Invisible Stalkers + nuke?

What is the recommended build order? Assuming you start with a lvl 1 city, this is what I would do (remember I'm nub):
1)Tavern, for the units
2/3) Scouts -> Stalkers
4)Town Hall
5/6) Maidens -> Furies
7/8/9) Mage Guilds 1, 2, and 3
10) Marketplace
11) Artifact Merchant
12) Hydra dwelling
13) Hall of Intrigue
14) Shadow Witch dwelling
15) Capitol (if applicable)
16) Resource Silo
17) Raider dwelling
18/19) Hydra/Matriarch upgrade
20/21) Mage Guild 4 and 5

I left out the Blacksmith (never use it- should I?), Mino building/upgrade (also never used), Walls->upgrades, Dragon buildings (almost never used), and the Elemental Chain buildings. I don't know where I should fit in the Elemental Chain buildings.

One miscellaneous question- Why does my town sometimes restore my hero's mana? Is it a certain building?

Well, those are all the things I can think to ask just now. Any help would be awesome

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted July 29, 2008 08:57 AM
Edited by Doomforge at 09:02, 29 Jul 2008.

The thread was started when nobody had a clue that a unit called "stalker" will ever exist. Check the date.


Quote:
1- None, unless I accidentally leave the furies in range. Practice makes perfect?


Pretty much

Quote:
2- How are you supposed to get things grouped up? My thought was to leave one stalker visible in the corner so things move toward it and they bunch up. But even if that works, how do you deal with mana conservation? Sinitar starts with 10 mana... enough for 2 eldritch arrows, and 1 fireball. What happens if there aren't any wells around?


Try slow walkers first, rush to wall of knowledge, look for any nearby minor knowledge arties, get intelligence ASAP (you may want yrwanna if there are big problems with mana, but usually its not needed, the popular maps are rich and overloaded with artifacts).

Quote:
3- How do you deal with shooters, other than invisible stalkers and blast away? What happens if they aren't grouped up, since they probably won't be? How do you deal with mana?


Mana is hardly an issue if you leveled up a bit and found some basic arties (and got intelligence). Use fireball/firewall+ignite, or meteor shower if you can hit and kill more of them with it.

Quote:
4- What are the tricks to defeating mobs of Titans? Dragons? Invisible Stalkers + nuke?


Pretty much. Ignite does wonders.



as for the build, it's map dependant.

Quote:
One miscellaneous question- Why does my town sometimes restore my hero's mana? Is it a certain building?


It's called magic guild

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Lexxan
Lexxan


Honorable
Undefeatable Hero
Unimpressed by your logic
posted July 29, 2008 09:07 AM


Quote:



Expert irresistable magic
->Empowered spells... are the other perks usually taken? I think Elemental Chains is... Elemental vision, and Dark Ritual. The first makes your creatures do additional damage, and the latter increases your Mana, at the cost of your Movement points. And Elemental Chains is another name for Irresistable Magic
Expert sorcery
->Arcane training, possibly Erratic mana and Arcane Excellence thoe are good perks, as the three of them lead towards Rage of the Elements (the major Chaining perk)
Expert Destructive magic
->Master of Fire ->Secrets of Destruction ->Ignite agains another good perk choice
Expert (Adv?) Logistics
->Scouting ->Swift mind or
->Pathfinding ->Warpath Swift Mind without a doubt
Expert Enlightenment
->Arcane Intuition (needed for Swift Mind), Intelligence ->Wizard's Reward/Graduate Yes, that is good, and Intelligence is the best chioce you can have. Graduate is the best choice for the perks here, it grants you +30 Mana




Quote:
1) For slow walkers, use your Furies to run around the map while your hero attacks until they all die. If they have enough initiative, they can attack if they can run away in time. Slow, but effective.Actuallty Use Blood Furies/Sisters to clear the map of every non-shooting, non-spellcasting creature. Just keep them out of the enemy's reach. Use Destructive Spells, (and in emergency situations the Warlock's ranged attack)to support them


Quote:
2) For other non-ranged, bring 7 Stalkers in 7 stacks, turn them invisible, and blast away.Actually that is a great tactic when you have Offencive Spellcasters/ranged units as your foes. Invisisble units can't be attacked by the enemy, you see.


Quote:
3) For ranged stuff... avoid as much as possible? I don't remember. Do AI mages/similar AoE casters know where to cast fireball/whatever on invisible stalkers?see above

Quote:
4) High tier creeps.
My problems:
1- None, unless I accidentally leave the furies in range. Practice makes perfect?
2- How are you supposed to get things grouped up? My thought was to leave one stalker visible in the corner so things move toward it and they bunch up. But even if that works, how do you deal with mana conservation? Sinitar starts with 10 mana... enough for 2 eldritch arrows, and 1 fireball. What happens if there aren't any wells around? Use Dark Ritual
3- How do you deal with shooters, other than invisible stalkers and blast away? What happens if they aren't grouped up, since they probably won't be? How do you deal with mana?Use the Speed advantage to Furies/sisters to attack them from a distance. Simply but it works. Tactics can get them to the shooter in one turn. Ditto for Grim/Brisk Raiders. Minotaurs are good meat shields. Shadow Mistresses can become invisible too, but you should have cleared them map by the time you get them.
4- What are the tricks to defeating mobs of Titans? Dragons? Invisible Stalkers + nuke?Black Dragons + Armageddon or Hordes of Furies and Raiders + Deep Freeze or Meteor Shower


Quote:
What is the recommended build order? Assuming you start with a lvl 1 city, this is what I would do (remember I'm nub):
1)Tavern, for the units
2/3) Scouts -> Stalkers
4)Town Hall
5/6) Maidens -> Furies
7/8/9) Mage Guilds 1, 2, and 3
10) Marketplace
11) Artifact Merchant
12) Hydra dwelling
13) Hall of Intrigue
14) Shadow Witch dwelling
15) Capitol (if applicable)
16) Resource Silo
17) Raider dwelling
18/19) Hydra/Matriarch upgrade
20/21) Mage Guild 4 and 5

I left out the Blacksmith (never use it- should I?), Mino building/upgrade (also never used), Walls->upgrades, Dragon buildings (almost never used), and the Elemental Chain buildings. I don't know where I should fit in the Elemental Chain buildings.I can see from your build that you play against the AI on Easy. this Build may save your hide now, but you'll be crushed when you play against a human player. The Forst should be placed around day 10 the last,and you should get the castle before moving on towards level 5's (drastical growth increasements!!!) Tavern, Stalkers and Capitol times are good. You ruled out the Blacksmith. That is an error. A good ballista/ammo Cart/Tent can save your ass (though it's not much good unless you have War Machines, but they DO help in early creeping, nuff' said) Minotaurs aren't spectacular, but they are real gold in long battles. 80 Minotaur Captains can easily slay the same amount of Bears/Vindicators.


Quote:
One miscellaneous question- Why does my town sometimes restore my hero's mana? Is it a certain building?The Mage guild does that


Ps:You can also use the Skill wheel
____________
Coincidence? I think not!!!!

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted July 29, 2008 09:32 AM

nono don't use furies against anything that can kill them, it will give you nothing and you will just lose them. ESPECIALLY not shooters. Forget tactics for creeping, too risky.

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einomida
einomida


Known Hero
posted July 29, 2008 11:38 AM

Quote:

Expert sorcery
->Arcane training, possibly Erratic mana and Arcane Excellence
Expert Destructive magic
->Master of Fire ->Secrets of Destruction ->Ignite
Expert Enlightenment
->Arcane Intuition (needed for Swift Mind), Intelligence ->Wizard's Reward/Graduate



Ignite is good, unless you don`t have any fire-based spells, it happened to me in my last Dungeon game.
Anyway, I wanted to ask a couple of questions.

1. Arcane Intuition - is this perk good, even if you won`t go for Swift Mind?

2. I`ve always liked Magic Insight, mostly when Phantom Forces show up in my Guild or Blade Barrier to stall my enemies. So I usually Take Magic Insight->Arcane Brilliance; Erratic Mana. Or is it not worth it and the Mana Reduction is much more important than a couple of new non-Destructive spells.

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted July 29, 2008 12:02 PM

Quote:

1. Arcane Intuition - is this perk good, even if you won`t go for Swift Mind?



If you want to use anything different than destruction, than yes, it's great.

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted July 29, 2008 12:15 PM
Edited by Warmonger at 12:16, 29 Jul 2008.

AI gives you access to some of the most important spells, actually Confusion, Phantom Forces and Blade Barrier which may be very helpful in certain situations, such as cutting through horde of Cyclops.

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Outshined
Outshined

Tavern Dweller
posted July 29, 2008 05:36 PM

Quote:
...long threads are loooooooong.

I left out the Blacksmith (never use it- should I?), Mino building/upgrade (also never used), Walls->upgrades, Dragon buildings (almost never used), and the Elemental Chain buildings. I don't know where I should fit in the Elemental Chain buildings.

One miscellaneous question- Why does my town sometimes restore my hero's mana? Is it a certain building?



Yeah... this thread is pretty old.  It might be nice to see a condensed, concise guide containing all the best info from this thread in a topic-by-topic format... especially about the finer details of skills, creeping, and build order.  It needs to be updated in places for TotE, as well.  I'd write it myself, but I don't consider myself knowledgeable enough =P.  

About the town restoring mana:  if you have the Mage Guild built, staying in town at the end of the turn will restore your mana.  

About the buildings:  Getting the Castle built is very important.  It doubles the base growth of your creatures.  Put another way:  without the Castle, you would only have half as many creatures as you would otherwise.  You want a full army, right =)?  For the same reason, you should also build the Mino dwelling.  Even if you don't find the troops useful offensively, they are still that much more meat that the enemy must destroy.  The time the enemy must spend to kill the minos is more time bought for your hero to win the battle with his powerful spells.    
____________

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Siyana
Siyana

Tavern Dweller
posted July 29, 2008 06:45 PM

Quote:
The thread was started when nobody had a clue that a unit called "stalker" will ever exist. Check the date.

I know. I read the whole thing, that post was at almost 3 AM this morning (for me, anyway)

Quote:
...rush to wall of knowledge...the popular maps are rich and overloaded with artifacts...

What's wall of knowlegde? What are the popular maps? I'm trying to get at least good against the AI before I get crushed online

Quote:
Use fireball/firewall+ignite [on shooters]

If they aren't in 4 stacks each firexall would only hit one stack, right?

Quote:
Swift Mind without a doubt

Ok. I thought so too, but I saw warpath mentioned a couple times in the thread.

Quote:
Tactics can get them to the shooter in one turn.

I barely have room for casting skills/perks, is attack really worth it?

Quote:
Black Dragons + Armageddon...

You mean people actually get to dragons?

Quote:
I can see from your build that you play against the AI on Easy.

You give me no credit. I play on normal.

Quote:
The Forst should be placed around day 10 the last,and you should get the castle before moving on towards level 5's (drastical growth increasements!!!)

What's the forst? And castle before hydras... ok.

Quote:
Minotaurs aren't spectacular, but they are real gold in long battles.

Poor people are poor. I can barely afford other stuff, are minos worth it?

Quote:
Ps:You can also use the Skill wheel

I do. The skills I wrote up there are the ones I had selected on the wheel

Quote:
It might be nice to see a condensed, concise guide containing all the best info from this thread in a topic-by-topic format... especially about the finer details of skills, creeping, and build order.

This was (intented to be) a summing up of the important stuff- skills, creeping, and build order. I just threw in my own questions. A formal condensed guide would be nice though.

Quote:
if you have the Mage Guild built, staying in town at the end of the turn will restore your mana.

...will you marry me? I'd visited the town with a guild in it (I suspected it was a guild, since what else would it be?), but never stayed in it other than by coincidence.

Quote:
Getting the Castle built is very important.

The way I thought about it was that 0 hydras x2 was still 0 hydras, which is why I tried to fit Hydras in before walls. (Note: I do build the castle, I just don't know where to put it in the build order.)

Where should I fit in the elemental chains buildings? What general build order should I use for hard AI?

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Outshined
Outshined

Tavern Dweller
posted July 29, 2008 08:06 PM
Edited by Outshined at 20:07, 29 Jul 2008.

Quote:


Quote:
Black Dragons + Armageddon...

You mean people actually get to dragons?

Quote:
Getting the Castle built is very important.

The way I thought about it was that 0 hydras x2 was still 0 hydras, which is why I tried to fit Hydras in before walls. (Note: I do build the castle, I just don't know where to put it in the build order.)

Where should I fit in the elemental chains buildings? What general build order should I use for hard AI?


Yeah, the Dragons are very expensive.  Many times, it is better to simply ignore them in smaller, less resource-laden maps, and concentrate on building up lower level creatures/mage guild instead.

As a general rule of thumb, I've heard it's best to build creature dwellings Tier 1-3 + either 4 or 5 (depending on what resources are available, and which unit is a priority for your faction), then build up your Castle, then continue up the Tier list.  

As for the Elemental Chains structure...  I'd get it whenever your main Hero gains the "Elemental Vision" ability.  That way you will be able to utilize elemental chains more effectively (by picking the appropriate element).  


____________

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einomida
einomida


Known Hero
posted July 29, 2008 08:54 PM

I`d go with Hydras early on, they can be a lot of help with their amazing survivability. I once beat AI Stronghold with my Hydras, I was greatly outnumbered and given up already. I was lucky though, enemy Hero missed two times when attacking my Phantom Forces Hydra and other stacks didn`t attack it.

Still, I`m not an expert, it`s just what I do most of the time.

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Siyana
Siyana

Tavern Dweller
posted July 29, 2008 10:44 PM
Edited by Siyana at 23:23, 29 Jul 2008.

Well, I'm starting to creep without losing more than 1 or 2 stalkers (with Yrwanna- with Sinitar I can barely do anything). But I don't think I'm leveling well. It's day 7 and I'm level 3, and I think I recall someone saying at the end of week 1 I should be level 13ish depending on the map. What should I do?

I spoke too soon. I just got pwned by lots of minotaur taskmasters.

Does anyone have replays of creeping stuff that I can watch? Some other ones were posted but the site said they were deleted because they are too old.

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