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Heroes Community > Heroes 5 - Temple of Ashan > Thread: ~ QUESTIONS TOPIC AND FAQ - Temple Of Ashan ~
Thread: ~ QUESTIONS TOPIC AND FAQ - Temple Of Ashan ~ This Popular Thread is 123 pages long: 1 20 40 60 80 ... 81 82 83 84 85 ... 100 120 123 · «PREV / NEXT»
Hopp
Hopp

Tavern Dweller
posted March 19, 2009 02:29 PM

LAN

does it have to be like hotseat while LANing? I mean isnt it possible in any way that all players play "their day" and then wait for every1 to be done instead of 6 people just sitting and doing nothing or being ghosts while waiting for a player to finish "the day", its kinda boring
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Azagal
Azagal


Honorable
Undefeatable Hero
Smooth Snake
posted March 19, 2009 02:47 PM

There's a "simoultanious turn" option which will allow everybody to play at the same time as long as the player arenas are divided by enough distance or strong enough stacks. Depending on the map you play the sim turns will last very long or only for a short duration.
I'm not sure wether this also works for >2 players. I think it should though.
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"All I can see is what's in front of me. And all I can do is keep moving forward" - The Heir Wielder of Names, Seeker of Thrones, King of Swords, Breaker of Infinities, Wheel Smashing Lord

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Podtxt
Podtxt

Tavern Dweller
posted March 19, 2009 03:00 PM

Do you know how works a system of dealing damage? Whats more important, Attack or Damage?
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Maurice
Maurice

Hero of Order
Part of the furniture
posted March 19, 2009 04:05 PM
Edited by Maurice at 16:10, 19 Mar 2009.

Quote:
Do you know how works a system of dealing damage? Whats more important, Attack or Damage?


Let's take a few creatures to clarify this:
A Brute has 2 Attack, 1 Defense, deals 1-2 damage and has 6 hitpoints. A Crossbowman has 5 attack, 4 defense, deals 2-8 damage and has 10 hitpoints.

Now assume a stack of 10 Brutes attacks a stack of 10 Crossbowmen.

The base damage of the Brutes is 10-20 points of damage. The game then compares the defense of the Crossbowmen to the offense of the Brutes; this is a difference of 2 in favor for the Crossbowmen. Each point difference increases or decreases the damage done by 5%. In this case, the damage is reduced by 10%, since Crossbowmen defense of 4 is 2 higher than the Brute's offense of 2. As such, the Crossbowmen receive only 9-18 points of damage.

Now assume the Crossbowmen attack (at range). They have an offense of 5, while the Brutes have a defense of only 1. This gives 4 points in favor of the Crossbowmen, who see their base damage of 20-80 (stack of 10) increased by 20%, so they deal 24-96 damage instead.

The attack and defense of a Hero adds to this. So suppose now in this case that the 10 Brutes are supported by a Hero which has 10 Offense and 10 Defense, the Brutes' stats are changed to an Offense of 12 and a Defense of 11. Taking the same example as above, but with these new values shows that the Brutes now have 8 points more offense than the Crossbowmen have defense. As such, they deal 40% more damage, dealing 14-28 damage now. On the other hand, the Crossbowmen have 6 offense less than these Brutes due to the Hero, so their damage is decreased by 30%. As such, they only deal 14-56 damage, instead of their base of 20-80.

There are other skills and perks that influence these values even further (like Evasion, which cuts ranged damage by 20%), but this is the basic idea, in a formula:
Actual_damage = stack_size * base_damage * ((100 + (attacker_offense - defender_defense) * 5) / 100)

You can fill in the values of the examples I gave above in this formula, and you will see it comes out like that.

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Ednaguy
Ednaguy


Supreme Hero
My water just broke! No, wait.
posted March 19, 2009 04:21 PM

Quote:
Each point difference increases or decreases the damage done by 5%.

Defence decreases damage by 2.5% per defence over enemy attack, not 5%

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"Edna, there's a special, tiny, tiny place in hell, waiting just for you... "

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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted March 19, 2009 06:10 PM

No

The formula is:

IF attacker offense higher than enemy's defense
stack_size x damage x (1 + 0.05x(offense-defense))

IF attacker offense lower than enemy's defense
stack_size x damage / (1 + 0.05x(defense-offense))
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Podtxt
Podtxt

Tavern Dweller
posted March 19, 2009 06:31 PM

Thank you Maurice for your example, I now know everything. That's great.

And your and Asheera's  formulas are the same. ;]
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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted March 19, 2009 06:33 PM

Yes they are the same, but I also handled the case when enemy's defense > your creature's attack.

What I said "No" to was Edna's post.
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Ednaguy
Ednaguy


Supreme Hero
My water just broke! No, wait.
posted March 19, 2009 08:54 PM

Oh, sorry then
____________
"Edna, there's a special, tiny, tiny place in hell, waiting just for you... "

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Maurice
Maurice

Hero of Order
Part of the furniture
posted March 20, 2009 12:30 AM

Quote:
Thank you Maurice for your example, I now know everything. That's great.

And your and Asheera's  formulas are the same. ;]


Actually, only the first one. Suppose Defense is 6 higher than the attacker's Offense. In the formula I suggested, this results in multiplication of the damage by 0,7. In Asheera's case, you divide by 1,3. It's a small, subtle difference at low values, but one that is quite large at high differences.

Asheera's formula's are right. If you'd follow the one I suggested for low Offense and high Defense values, the damage would become negative, essentially healing the stack taking the blows . The second formula posted by Asheera simply implies that the damage never drops to zero (or below), no matter how much more Defense a unit has.

for Asheera to notice that.

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Lexxan
Lexxan


Honorable
Undefeatable Hero
Unimpressed by your logic
posted March 20, 2009 08:18 AM

So, Damage is increased by 5% for every attack point above the opponents Defence and vice versa?
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Coincidence? I think not!!!!

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Nebdar
Nebdar


Promising
Supreme Hero
Generation N
posted March 20, 2009 08:56 AM

Here it is:

[img][/img]

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Maurice
Maurice

Hero of Order
Part of the furniture
posted March 20, 2009 09:53 AM

By the way, note how this implies that Offense is a better skill than Defense, in the long run. Having an Offense higher than your opponent's Defense results in a straight multiplier. If your Defense is higher that your opponent's Offense, it results in a diminishing returns.

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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted March 20, 2009 02:22 PM

Not really, if your opponents do half damage (multiply of 0.5) they kill all your troops twice as hard. If you deal double damage (multiply of 2), you kill the enemy troops twice as fast. So it's the same effect.

People always seem to not understand this, as many also say bad luck is worse than good luck in effect. That's not true, if we were to just take a lucky shot, and halve it in effect (apply bad luck on it - just a theory), we get the original damage output - which means that both bad luck and good are the same in effect power.
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Azagal
Azagal


Honorable
Undefeatable Hero
Smooth Snake
posted March 20, 2009 04:59 PM

Well that's good in theory Ash but if you're enemy attacks you with an unlucky attack you have more manpower to dish out retaliation with. But I guess one could argue that a good luck attack let's you receive less retal... it actually depends on wether you're the guy on offense or defense.
____________
"All I can see is what's in front of me. And all I can do is keep moving forward" - The Heir Wielder of Names, Seeker of Thrones, King of Swords, Breaker of Infinities, Wheel Smashing Lord

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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted March 20, 2009 06:53 PM

Well of course it was an over-simplification. I mean when you are a defensive faction with a destructive hero you don't care that much about your units getting luck, you'd rather prefer the enemy to score bad luck strikes so that your troops would survive more and your hero nuke the enemy into oblivion. But the point still stands, good luck does *not* have a greater effect than bad luck.
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cade_101
cade_101

Tavern Dweller
posted March 27, 2009 07:12 PM

hey guys would you be able to help out am trying to get the cheats to work for tribes of the east but no luck any ideas?
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Carcity
Carcity


Supreme Hero
Blind Sage
posted March 27, 2009 07:25 PM

well, here is a guide. Don't know if it is for ToE though.
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Why can't you save anybody?

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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted March 27, 2009 10:58 PM

See my 16th post here
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joetheloser
joetheloser


Hired Hero
posted March 30, 2009 09:17 PM

I've a question about "VAMPIRISM" spell.  

I realize you can't cast it on ELEMENTAL or MECHANICAL units (which makes sense).

It also doesn't seem to work HYDRA (which are neither mechanical or elemental).  Oddly enough you can cast it on them, but they don't recover...while (as far as I know) you can't even cast it on..say GOLEMS.  I assume it is because of their multi-headed attack?  Would the same be true for the rampaging cyclops?  

Could someone direct me to a list of creatures you can cast vampirism on, but don't get the desired effect (i.e. Hydras)?

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