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Heroes Community > Heroes 5 - Temple of Ashan > Thread: My evaluation of creatures
Thread: My evaluation of creatures This thread is 2 pages long: 1 2 · «PREV
feluniozbunio
feluniozbunio


Promising
Supreme Hero
posted April 03, 2007 07:26 PM
Edited by feluniozbunio at 19:32, 03 Apr 2007.

Yes, I have included those buildings.This is another downfall of these creatures, need another building to achieve it's full potential but it didn't have influence on my opinion. Genies aren't bad, its just that all other 5's are better. Treants often aren't built at all because of cost and lack of offense power(and that is what sylvan need) so it;s totally wrong creature for this castle(you can block ranged units in million other ways). Nightmares are awesome , it was tough call between them and unicorns but i think that resistance is so rare skill that sphere of 30% resistance deserves to be appreciated. Imps are next to defenders because you can creep with defenders only whole map without getting sweat, you cant do this with imps.
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Halm
Halm


Hired Hero
posted April 03, 2007 09:07 PM

I am sorry if I missed something.

But how did you evaluate your ranking?
I am just curious because it has simliaritys with mine.

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted April 03, 2007 09:07 PM

Oh yes, since TowerLord deputed me to do so..


Quote:


Inferno

Imps 5

Demons 1

Cerbers 1

Succurubs 3

Nightmares 5

pit lords 2




That's way too low!

Familiars: 7 points no doubt. The ONLY lvl1 unit that has a serious effect on the endgame.. it can actually give you victory against a mighty warlock (sucking enough mana to reduce the total count of meteor showers used in battle by 2.. that's KAZILLION points of damage less!!!!!)

Demons: 1 is too low, since you gave 2 to PlagueZombies which offer exactly the same survivability, and even less damage and speed. Those units are strictly for creeping, and they serve their purpose well. Even if you don't like them, 2-3 would be a bit more proper here. 1 means useless truly unit: not suitable for creeping and too weak for battles with another player.

Cerberi: 1? Joke? Cerberi in the midgame can actually do a LOT of damage - say, with Deleb, you can reach like 20 att with a bit of luck, now count 3-headed strike (it's easy to get in the first turn while the army is clustered together) possibly lucky, and unavoidable through high initiative, with a bit extra damage coming from hellfire.. it's a powerful, VERY powerful blow. And for might heroes, the one that kills the most in the first "turn" usually wins the whole battle. Cerberi die extremely fast but just for that single attack I'd give them at least 2 (or 3). Besides, the faster they die, the sooner you'll get Pitlords from their corpses.

Succubi: 3 Well I kinda agree, their specials are good but not astonishing, a decent unit and nothing more.

Nightmare: 5 I'd rate it even higher, Nightmares offer best dmg/lvl (taking their initiative into consideration), great specials, amazing speed and SUPRISINGLY high survivability. 6 or 7.

Pitlords 2: Yeah, they are slow and so on, but hey, I'm not going to say that "teleport assault" thing again.. Besides their spells actually are very dangerous in early-to-midgame rush, and demonlords have power of speed. Pitlords are also very durable and do suprisingly good damage, not to mention their special uses (like killing phoenixes or buffed-to-oblivion wizard's titans). I'd say 3. Not a perfect unit, but not a total crap too.

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TheDeath
TheDeath


Responsible
Undefeatable Hero
with serious business
posted April 03, 2007 09:13 PM

Well actually I'd increase Inferno's rating even more (even those horny demons and pit lords without TA).

By the way, I fail to see why Succubus has a poor rating while the gremlin gets maximum.

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted April 03, 2007 09:19 PM

That's because Feluniozbunio has bad memories related to havez+gremlins+ballista-with-flaming-arrows rush.

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feluniozbunio
feluniozbunio


Promising
Supreme Hero
posted April 03, 2007 09:44 PM
Edited by feluniozbunio at 21:55, 03 Apr 2007.

Meh , no its not. It's because most people fail to understand how this ranking works. It's my mistake I didn't say it clearly enough in my first post. Those numbers cant be compared between tiers because its not their overall usefullnes but "place" in ranking of given tier.

Best creature gets 7 points , second best 6 , third 5 etc. So you cant compare 7 given to lvl 1 creature with 7 of lvl 5 creature. When you look for the first time at those numbers it really may shock, true, but try to make this ranking yourself. You need to give  1 ,2,3 notes if you want to stick to the scheme i chose. If it was general usefulness ranking id give 5 out of 10 or something to cerberus , but its not the way this chart work.There have to be 1's and you may not agree on a matter which creatures are worst for the given lvl, but as i said this is only my opinion on that matter. I knew that i would be attacked because everybody has his own preferences, those are mine. I can explain some of my choices if anybody is interested, its just too much to write if i wanted to describe all creatures.


About how i evaluated it. Ive played this game since it release, all factions and many, many hours. That is just my opinion of how "good" creature is in general. That includes how often you use it how important is to you, is it good for creeping , does it help against opponent or its useless in final fight.


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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted April 03, 2007 09:50 PM

ah, I see. Than why 7 for master hunters? They look good on paper, but die to anything.

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feluniozbunio
feluniozbunio


Promising
Supreme Hero
posted April 03, 2007 10:00 PM
Edited by feluniozbunio at 00:28, 04 Apr 2007.

Perhaps you are right,i gave them 7 because they are good for creeping and they still are good for final fight. Their only weekness is being fragile, but hey, what can you expect from lvl 3 creature? It has already mega powerful attack as for their lvl and nice ability. Squires might be better then those, true, but squires don't have enough punch on the other hand, and aren't too useful when opponent doesn't have strong shooters, they are nice in creeping tho. Its tough call, what can i say, had to choose something.

I did a second look on my chart and found one error there was no 5 @ 5th  lvl so i gave it to wright ( had to misclick it or something because there were 2 3's) I switched rakashas place with pit lord too because i think that nobody does rakasha anyway with current building costs so it shouldn't top pit lords who are more often used.(although rakasha itself may be little better)
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Sanyu
Sanyu


Known Hero
posted April 04, 2007 10:50 AM

feluniozbunio, perhaps you could add a bit more details to your chart. That'll make it more interesting to read. And you should organise the charts like what alcibiades always does.

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