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Heroes Community > Heroes 7+ Altar of Wishes > Thread: Altar of Wishes: Weekly Faction Contest
Thread: Altar of Wishes: Weekly Faction Contest This thread is 24 pages long: 1 2 3 4 5 ... 10 ... 20 21 22 23 24 · NEXT»
GenieLord
GenieLord


Honorable
Legendary Hero
posted April 04, 2007 06:59 PM bonus applied.
Edited by GenieLord at 12:41, 26 Aug 2007.

Altar of Wishes: Weekly Faction Contest

As an attempt to revive the forum Altar of Wishes, and to encourage new creations here;
I would like to present the:



This is a new weekly faction contest.
Every three weeks, the organizers (me or Elvin) name a race.
Every competitor needs to create a faction to the given race.

There's no need to register for the contest, all you have to do is to present your faction.
Everyone can compete with any faction, but its race has to be the given one.

Minimum requirements to compete:
1. Basic Information
2. History
3. Creatures (can be just a list)
4. Town description
5. Description of racial skill

In the end of every three weeks, Elvin and I pick the best faction, and name a new race.
Points are given in the ends of every round; winner gets 2 points and second place gets 1 point.
We will have 7 rounds. After the final one, the competitor with the largest amount of points will be declared as the winner.

The first round was ended in the 18th of April.
The race is: Centaurs.
Details about the winners are here.
Factions:
-Centaur Tribes, by actionjack. Won 1st place.
Second page, 3rd post.
-Camp, by alcibiades.  Won 2nd place.
First page, 19th post.
-By Ted. First page, 9th post.
-Embassy, by bixie.
First page, 5th post.

The second round was ended in the 9th of May.
The race is: Trolls.
Details about the winners are Details about the winners plus short reviews of the factions are here.
Factions:
-The Burrows, by Crepus. Won 1st place.
Third page, 9th post.
-Trolls Exile ,by actionjack. Won 1st place.
4th place, 9th post.
-The Pit, by Air_Salami. Won 2nd place.
3rd page, 10th post.
-Mountainfort, by Eugen_Cosmarul. Won 2nd place.
4th page, 3rd post.
-The Warren, by bixie.
Second page, 9th post.
-Bridges, by Lesij.
Second page, 14th post.

The third round was ended in the 30th of May.
The race of the third round, according to the competitors request, is Werewolves.
Details about the winners plus short reviews of the factions are here.
Factions:
-Lycanthropes, by Lesji. Won 1st place.
Fourh page, 16th post.
-The Sanctuary, by Daystar. Won 2nd place.
Fifth page, 20th post.
-The Pack, by actionjack. Won 3rd place.
Eighth page, 7th post.
-The chorus, by bixie.
Fourth page, 20th post.
-The homestead, by Air_salami.
Fifth page, 13th post.
-The Village, by Erutan_Revol.
Eighth page, 10th post.

The Fourth round was ended in the 20th of June.
For this time, the race is any far-east one.
Details about the winners plus short reviews of the factions are here.
Factions:
-The Valley, by Evil_Warrior. Won 1st place.
Twelth page, 16th post.
-The Pagoda, by Golemcrafter. Won 2nd place
Eleventh page, 4th post.
-The Shrine, by actionjack. Won 3rd place.
Fourteenth page, 10th post.
-The Keep, Erutan_Revol.
Ninth page, 14th post.
-Rukon, by bixie.
Ninth page, 16th post.
-Dragon Cat's race, by Lesij.
Tenth page, 5th post.
-Islands of the South, by Crepus.
Tenth page, 11th post.
-The Tiankong-Tudi, by EliteKill.
Tenth page, 12th post.
-The Tower, by Daystar.
Eleventh page, 3rd post.
-War-Palace, by actionjack.
Thirteenth page, 17th post.
-Seaport, by Aroque.
Fourteenth page, 4th post.

The Fifth round was ended in the 11th of July.
The round's race is Pirates.
Details about the winners plus short reviews of the factions are here.
Factions:
-The Sky Port, by actionjack. Won 1st place.
Eighteenth page, 15th post.
-The Wharf, by Tenaka. Won 2nd place.
Sixteenth page, 7th post.
-The Bay, by Golemcrafter.
Sixteenth page, 3rd post.
-The Roguetown, by bixie.
Sixteenth page, 15th post.
-The Pirates, by DragonLord3000.
Eighteenth page, 5th post.

The sixth round was ended in the 1st of August.
This is the last round before the final round. I wanted to give you something fun this time. So the race is one of H3 Dungeon's races. It can be Beholders, Troglodytes, Mindflayers, etc. Every one of those dark and creepy races.
Details about the winners plus short reviews of the factions are here.
Factions:
The Insect Masters, by crepus. Won 1st place.
Twentieth page, 5th post.
-The Refuge, by Xerox. Won 2nd place.
Nineteenth page, 4th post.
-The Abyss, by TDL.
Nineteenth page, 1st post.
-The Asylum, by wiseguy.
Nineteenth page, 7th post.
-The Hive, by Bixie.
Nineteenth page, 11th post.
-The Shagatki, by Bombur.
Nineteenth page, 13th post.
-The Hideout, by Gvozdengrom.
Nineteenth page, 14th post.

The Fifth round was ended in the 22th of August.
The round's race is Nagas.
Details about the winners plus short reviews of the factions are here.
Factions:
-The Tower, by Daystar. Won 1st place.
23th page, 6th post.
-The Sanctuary, by alcibiades.
Twentieth page, 12th post.
-Merfolk, by Godwine.
Twentieth page, 14th post.
-The Queraz, by Xerow.
Twentieth page, 19th post.
-Untitled, by Mystic_Genie.
Twentieth page, 13th post.
-Depth, by Fofa.
21th page, 14th post.
-Untitled, by Mystic_Genie.
23th page, 4th post.
-Sunken Aquarium, by actionjack.
23th page, 7th post.

Overall, we have 47 factions, in 7 rounds.
Details about the next round will are advertised in the summarizing post of the one before it, including what is the round's race.

Scores:
Actionjack-12 points
Daystar-7 points
Alcibiades-5 points
Crepus-4 points
Xeroex-4 points
Fofa-3 points.
Evil_Warrior-3 points
Lesij-3 points
Godwine-2 points
Golemcrafter-2 points
Tenaka-1 point
Mystic_Genie-1 point
Eugen_Cosmarul-1 point
Air_salami-1 point


Good luck, have fun, and create good factions.

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actionjack
actionjack


Promising
Famous Hero
posted April 05, 2007 02:27 AM
Edited by actionjack at 02:28, 05 Apr 2007.

I always want to make a Centaur Faction... so I will input something when have time...  

But... whoes the judge.. and whats the prize?

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Yasmiel
Yasmiel


Supreme Hero
Former Chessmaster
posted April 05, 2007 02:54 AM

1. centaur with sturdy shield
2. centaur that throws spears
3. centaur riding a bear
4. mad centaur
5. rune centaur
6. gigantic centaur
7. flame dragon

Hmm, now that i think of it again, it sounds strangely familiar... like i've heard the lineup somewhere before... hmm

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GenieLord
GenieLord


Honorable
Legendary Hero
posted April 05, 2007 10:25 AM
Edited by GenieLord at 17:35, 08 Aug 2007.

Quote:
I always want to make a Centaur Faction... so I will input something when have time...  

But... whoes the judge.. and whats the prize?


There are two judges, meanwhile: Elvin and I.
We pick up the first and the second place in every round.
The first place gets 2 point, and the second gets 1.
After some rounds (about 7) we'll calculate the results, and the competitor with the highest number of points will be declared as the winner.

Since it's not official contest, I don't know what the prizes are, and if will be any.
Mostly it's for fun, and to revive the Altar. But mabey I'll organize a prize.

Edit:
The prize for every round is a QP, and a cup for the winner of the entire contest.

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bixie
bixie


Promising
Legendary Hero
my common sense is tingling!
posted April 06, 2007 12:55 PM
Edited by bixie at 21:38, 06 Apr 2007.

yeah, bring it on!

the embassy

Aka: the centaurs
core philosophy: for the better world.
worship: the factions have their own gods, but all castes generally worship the Bekons (a strange race of energy beings)
country: Dan-marken
capital city: Carbuain

the centaurs have split into four castes, savage, secure, secretive and spiritual, each with a different method of war. the savage centaurs are often go into battle drunk, screaming madly and throwing themselves at the enemy. the secretive centaurs fire arrows at enemies and bring them down at range. the spiritual centaurs use magic to improve allies. the largest of the lot, the secure, will take alot of the damage and protect their allies.

the caste master are the highest rank of centaur, under senators. caste master have joined a caste, become adept at their way of life, then moved on to another one. they are crucial for holding together these, ultimately, different communities to battle the threat of enemies.

senators are the politicians of the centaur. a centaur can become a senator in a number of ways, depending on what caste they belong to, including elections, combat, birthright and being chosen. senators always have a way with words, which allows them to make even the centaurs most hated enemy forget their previous aflictions and join the centaurs cause.

history
512ysd: creation of the beastmen: Beast-men (minotaurs, centaurs, harpies…) are created as servants, playthings, and guards in the Seven Cities. Their stated purpose is to replace orcs.

577ysd: the beastmen leave- the beast-men, sick of their treatment, leave the Seven cities. the wizards, fearing more blood shed, let them lead. the only beastmen who remain behind are the gremlins.

590ysd: the split- after years of wandering, the centaurs find a land to call their own. the harpies had long since deserted them, and the minotaurs sacrificed themselves to save the centaurs from the hands of the dark elves. the centaurs are unable to decide how to they should govern the land, so split into the four castes and govern their own way.

780ysd: the contact with the bekon- the bekon come to the centaurs. they spread the word that enemies have seen the centaurs land as a perfect place to invade, and they must unite to defeat them. they train the first centaur senators, one from each caste, and encourage intercaste relationships to improve.

803ysd: the first invasion. orcs destroy much of the centaurs land, however the power of unity held the orcs at bay.

941ysd: first expansion: after four assaults on their lands, the centaurs feel confident that they should spread the word of the bekon to the world.

creatures
guard dogs -> attack dogs
savage -> barbarian
long shot -> sharpshooter
clooven priest -> heirophant
lancer -> cloovenknight
castemaster -> exalt
bekon -> Bryt bekon

the town is a strange array of confusing builtings, looking like a mixture of the other towns architecture. the knights dwelling looks like something out of the haven town, whilst the savages dwelling is a load of stones and skins, and the priests buildings are floating.

hero: senator

racial skill: pursade

select a stack and a percentage of creatures will join your army.

basic pursade: 25% of creatures from that stack will join your army.
advanced pursade: 50%
expert pursade: 75%
ultimate pursade: 100%
____________
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GenieLord
GenieLord


Honorable
Legendary Hero
posted April 06, 2007 06:29 PM
Edited by GenieLord at 18:29, 06 Apr 2007.

Very nice, bixie.
Even though you don't have to use the word "Centaur" in every creature's name.
Try to find more original creatures' names.

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Ted
Ted


Promising
Supreme Hero
Peanut Exterminator
posted April 06, 2007 09:55 PM

i have not posted here yet, and i dont feel i should, a weekly faction contest, if far to short of a period to make a faction off the top of your head, i think fortnightly faction contest (every 2 weeks) word be much better, but now for my faction

Creatures

Centuar --> Bigger Centuar
Centuar --> Bigger Centuar
Centuar --> Bigger Centuar
Centuar --> Bigger Centuar
Centuar --> Bigger Centuar
Centuar --> Bigger Centuar
Centuar Dragon --> Bigger Centuar Dragon


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GenieLord
GenieLord


Honorable
Legendary Hero
posted April 06, 2007 11:17 PM

Quote:
i have not posted here yet, and i dont feel i should, a weekly faction contest, if far to short of a period to make a faction off the top of your head, i think fortnightly faction contest (every 2 weeks) word be much better, but now for my faction

Creatures

Centuar --> Bigger Centuar
Centuar --> Bigger Centuar
Centuar --> Bigger Centuar
Centuar --> Bigger Centuar
Centuar --> Bigger Centuar
Centuar --> Bigger Centuar
Centuar Dragon --> Bigger Centuar Dragon




Lol!
And it's every three weeks, not one.

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Ted
Ted


Promising
Supreme Hero
Peanut Exterminator
posted April 07, 2007 09:55 AM

all right, sorry, now to contiue with my plans

1. Basic Information
Aka: Centuarians
Associated colors: rainbow
Worship: themselves
Core philosophy: i'll pat your back, you pat mine
Country / kingdom: Swergh, located on an island off the cost of Irollan (they have a few military outposts inslide all major kingdom, to keep an i on things)
Capital city: Swergh (there only city)
Key symbols:

2. History

924- several unpopular wizards in Al-Safir, take it apon themselves to lure children and horses toghter to make the ultimate fighting force.
946- finally they succed, but the project loses funding and all centuars are sent to the Elven spice mines of Swergh.
959- a massive rebellion complety overwhelmed the elven guards, the centuras were free at last.

3. Creatures

(done)

4. Town description

Large, wooden, green,

5. Description of racial skill

Foraging: over the course of the month the hero will mass resources from unknown sources to make a rather impressive ammount of resources

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GenieLord
GenieLord


Honorable
Legendary Hero
posted April 07, 2007 06:52 PM

There's the great concept of the Centaurs as fortune tellers, of J.K. Rowling.
In my opinion, it's a great concept. If anyone wants to use it, you may.
Just open Harry Potter book first.

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bixie
bixie


Promising
Legendary Hero
my common sense is tingling!
posted April 07, 2007 06:55 PM

i want to kill harry potter!

i based mine on the different aspects of the greek centaurs.
____________
Love, Laugh, Learn, Live.

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GenieLord
GenieLord


Honorable
Legendary Hero
posted April 07, 2007 07:29 PM

Quote:
i want to kill harry potter!

i based mine on the different aspects of the greek centaurs.


I just think Rowling's the concept of the Centaurs is great.
And I haven't said yours isn't good.

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bixie
bixie


Promising
Legendary Hero
my common sense is tingling!
posted April 07, 2007 07:37 PM

i never said that you said that my centaurs concept wasn't good.

i don't like harry potter.

think about it, they have become so predictable. they are going to sell millions anyway. so J.K might as well write the last line as
Quote:
harry woke up, he was in the cupboard under the stairs, it was all a dream!

____________
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Ted
Ted


Promising
Supreme Hero
Peanut Exterminator
posted April 07, 2007 10:14 PM

do you know, that be probalby be the very last line of the very last Harry Potter book
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Daystar
Daystar


Honorable
Legendary Hero
Back from the Dead
posted April 09, 2007 01:27 AM

No, it ends in "Scar."

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted April 13, 2007 08:57 AM
Edited by alcibiades at 13:16, 13 Apr 2007.

My 5 cents for a Centaur faction would go like this old thread, just substitute "Nomad" with "Centaur" ... I can move it to hear, if presentations in foreign threads are not accepted.
____________
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GenieLord
GenieLord


Honorable
Legendary Hero
posted April 13, 2007 01:10 PM

Quote:
My 5 cents for a Centaur faction would go like this old thread, just substitute "Nomad" with "Centaur" ... I can move it to hear, if presentations in foreign threads are not accepted.


It would be nice of you copy your work into this page, and change the things that should be changed.
Becuase I'm sure that not everything can be the same, mostly the creatures.

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Daystar
Daystar


Honorable
Legendary Hero
Back from the Dead
posted April 13, 2007 01:17 PM

Once again, Alc springs up with complicated graphs and things!  woot!
____________
How exactly is luck a skill?

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted April 13, 2007 01:54 PM
Edited by alcibiades at 13:56, 13 Apr 2007.

Well, here it goes ... sort of. Notice that this is more or less a repost, with some minor modifications.




The Centaur Camp

History

The Camp is the home of the Centaur tribal people occupying the great plains of Ranaar in the north-eastern part of Ashan, also know as the Ranaari. Ancient lore holds that the Centaur originates from a Human society that split from the humans of the Griffin Empire when the Empire got allied with the Angels and turned from worshipping Sylath, the Dragon of Air, to Elrath, the Dragon of Light. The Ranaari stayed true to the old ways in worshiping the Dragon of Air, and embraced the plains of Ranaar as their new home, which they roamed on the backs of their horces. Whereas the society of the Empire developed into a feudal society, the people of Ranaar still lived as a tribal people, roaming the plains freely without ever settling in the same place for long. This way of living reflected the spirit of the Ranaari, and the people bonded strongly with their fourlegged compagnions; never did a Ranaari feel as free as when he galloped across the wide plains, almost in unison with his horse; and no stronger loss could he feel than when a beloved steed and compagnion passed away. It was for this reason that Sylath, to show his pleasure with the Ranaari staying faithful to him, unified man and horse into one being, and the Centaurs where born. Or, so holds the myth.

The plains were full of fierce creatures with little love for the new Centaur inhabitants interaction with their freedom, and settling down on the plains was tough for the Ranaari – but again, Sylath came to the aid of the people of Ranaar, sending his children the Silver Dragons and their more powerful siblings, the Mithrill Dragons, to assist the Centaurs. The Dragons, the ‘children’ of the Sylath, rewarded the Centuars for their faithfulness to the Dragon of Air by forming an alliance, that would show all important for the Centaurs in gaining their own place on the plains. Through their relation to the Dragons, the Ranaari gained the respect and aid of the mighty Thunderbirds, who hunt in the skies above the plains, standing unrivalled in the rule of the skies except for the majestic Dragons. Also with the aid of the Dragons, the Ranaari made the fearsome Gorgons, who live in hordes on the plains, their subjugates.

The Ranaari have no wish to mingle with other races, but will stand up for their territory – and are aware of the ever impending threat of their lands being target to expansion plans, not only from their ancient Imperialistic cousins of the Griffin Empire, but also from the swelling hordes of the Orcs inhabiting the dessert plateau above the mountains separating the Empire from Ranaar.


The Camp

The Camp is where the Centaurs make their home – for a while. The Camp will eventually break up and move for a more favourable position, depending on season, weather, water conditions, herd conditions or something else.

Breaking Camp: The Centaurs can anytime choose to break up their camp and move it to another location they might find more favourable. Breaking camp can be done in a rush, which will cause a lot of resources to be left behind, or can take longer time, causing the salvation of most material. There will always be left some materials behind, however. Breaking Camp can be done as:
1 day: 25 % salvage of building ressources.
2 days: 50 % salvage of building ressources.
3 days: 75 % salvage of building ressources.
When the Camp moves, it acts like a normal army, but moves with only half speed. Any army including Heroes present in the Camp at break up can move with the Camp and defend it against attack. Resources from building demolishment is brought with the camp, and if a Camp is attacked and destroyed during movement, these resources will go to the conquering army as spoils of war.

The Camp can take place anywhere on the map where there’s place for it – the Camp has to be at least 20 squares from another city, however. When a new camp is formed, rebuilding of structures is quicker when resources brought with the camp is used. As long as resources for the structure is present in the camp, there can therefore be made two new buildings each day.


Decreasing Growth Rates

The Tribal Ranaari are not farmers like their ancient cousins of the Griffin Empire - rather, they depend on the ressources, that nature can provide around their camp. Generally, Camping in an area will exhaust the surroundings of ressources as time goes and the Camp increases in size. In the end, there will no longer be ressources in the area to feed a growing population, and the camp should move on.

In game, this means that weekly growth rates decrease with the number of weeks the camp has existed. In the first weeks after the camp formed, growth rates will be higher than average, but will steadily decline as time goes by. After some time, the Camp should consider to break up and move along to prevent the population from becomming stagnant. The rates with which the Growth Rate decreases depends on the nature of the terrain on which the camp is located - generally, lands rich in crops like grassland will sustain the camp for long time, whereas barren regions like Desert and Snowlands only will sustain the camp for a short time. A camp located in barren terrain should therefore consider to move along quickly and settle in more fertile regions.


Terrain Depending Growth Rates

As mentioned above, the Camp will thrive best in fertile lands. The following tables show how Growth Rates of the Camp creatures changes with time:







Notice how initial Growth Rate in each setting is the same, but how growth decreases much faster in barren terrains. Effectively, this meens that in Desserts, the camp should consider moving along after some 4-5 weeks, in more intermediate terrains, the camp should move along after 6-7 weeks, whereas the camp can stay for 8-9 weeks in the Grasslands before moving along. Generally, an early move will meen a boost in number of creatures on the lower level, but will pay off with a lower number of high-level creatures (because they generally will not be built before week 2 or 3) and higher ressource consumption.

Total creature generation, however, will be almost the same on all terrains, if the camp is moved at the right time. Slightly higher growth rates will be accomplished on Grassland, but a 1-year average on the different terrains yield the following numbers for Trailfinders:

Ballance: 40
Grassland: 43
Snowland: 39

The number labelled "ballance" is the "traditional" growth rate - i.e. the rate it should have to match other cities for ballance. The end number is pretty much the same, but living in snow will take more ressources and more frequent moving, so living in Grassland is generally more attractive.


Town Defences

The Camp only has very week city walls (fence) to reflect it's non-permanent status. Also, Towers are limited to one central tower. However, Heroes have possibility of retreating from combat in the camp (like Heroes 3 escape tunnel).


The Nomad

Attack: 2
Defence: 1
Spellpower: 1
Knowledge: 1

Class Skill - Terrain Knowledge

Basic:Select 1 terrain type as Familiar Terrain. Hero must have won 5 battles on terrain in order to apply for this terrain type.
Advanced:Select 2 terrain types as Familiar Terrain.
Expert:Select 3 terrain types as Familiar Terrain.
Ultimate:Select 4 terrain types as Familiar Terrain.

Familiar Terrain bonuses: Units fighting on a terrain type that's familiar will get +2 Attack and +2 Defence. Also, this terrain type will apply for the Familiar Ground subskill of Logistics.

There should be a building like the Avenger's Guild (Mapmaker's Guild?) which you'd have to build in order to select terrain types.

Class Abilities

Guerrilla Warfare: Further +2 Attack and +2 Defence on familiar terrain.
Trail Reading: +10 % Movement and -25 % Terrain Penalty on familiar terrain. Stacks with Logistics and Pathfinding bonusses.
Stealth: Hero leaves no army trail on familiar terrain. All units gain +1 combat speed on familiar terrain - bonus stacks with Familiar Ground bonus.
Element Of Surprise (ultimate ability): When Hero attacks, all units gain +0.5 ATB value at start of battle, and have their Initiative increased by 1. Also, Hero may choose to cast one spell during the Tactics phase (which will reduce his ATB value including above bonus to 0). Requires: Logistics > Pathfinding > sub, Familiar Ground; Attack > Tactics > sub, sub; Leadership > Diplomacy > sub, sub; Sorcery > sub, sub; and Terrain Knowledge > Guerilla Warfare, Trail Reading, Stealth.
Magic: Summoning Magic and Destructive Magic.


Units

Level 1: Tracker / Trailfinder
Level 2: Warrior / Spearman
Level 3: Raindancer / Rainmaster
Level 4: Chief / Clan Chief
Level 5: Roc / Thunderbird
Level 6: Gorgon / Mighty Gorgon
Level 7: Silver Dragon / Mithrill Dragon

Sample units:















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GenieLord
GenieLord


Honorable
Legendary Hero
posted April 13, 2007 02:16 PM

Very nice. I like the way you changed the Nomad creatures to Centaurs.
The 'moving towns' concept has always seemed unfeasible to me.
In this case, you found good ways to make it feasible, even good concept. Good job about that.

The history and the description don't fit the Centaurs well. I would invent new ones.
In my opinion, the hero's basic status should be:
Attack: 2
Defence: 0
Spellpower: 1
Knowledge: 2

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