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Heroes Community > Heroes 5 - Temple of Ashan > Thread: H5:Tribes of The East Announced!
Thread: H5:Tribes of The East Announced! This Popular Thread is 102 pages long: 1 10 20 30 40 ... 42 43 44 45 46 ... 50 60 70 80 90 100 102 · «PREV / NEXT»
emilsn
emilsn


Legendary Hero
posted August 30, 2007 07:00 AM
Edited by emilsn at 07:01, 30 Aug 2007.

How many "Special" buildings are there pr. Town? (Horde buildings, Avenger guild, library and those buildings?) Because if we know we can guess it: Like magic guild is replaced by war cry building, then there should be magic dampner and maybe 1 more unique bloodrage building and/or Horde buildings
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phoenixreborn
phoenixreborn


Promising
Legendary Hero
Unicorn
posted August 30, 2007 07:02 AM

My guess for horde building would be level 1 goblin.  Fits with heroes 2 where nival got there 'inspiration'.  If you don't see what I mean, open heroes 2 and read the description of the leprechaun garden.  Then open heroes 5 and do the same.  By the way chuckles said they are making it so leprechaun garden gives either 500 gold or 5 gems in expansion.

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War-overlord
War-overlord


Responsible
Undefeatable Hero
Presidente of Isla del Tropico
posted August 30, 2007 09:39 AM

Quote:
How many "Special" buildings are there pr. Town? (Horde buildings, Avenger guild, library and those buildings?) Because if we know we can guess it: Like magic guild is replaced by war cry building, then there should be magic dampner and maybe 1 more unique bloodrage building and/or Horde buildings


Per town there are 4-5 special buildings not counting upgrades of said buildings. So if we replace the Magic Guilds by the Wacry buildings, Add a Magic Dampner, one Hoardbuilding(every castle has those) and one Bloodrage enhancer(I think they have called it a Trophyheap somewhere) we still have one or two vacant slots left.
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Daystar
Daystar


Honorable
Legendary Hero
Back from the Dead
posted August 30, 2007 01:10 PM

Another horde, and perhapse something for castle defense, probobally pretty hefty.
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emilsn
emilsn


Legendary Hero
posted August 30, 2007 03:01 PM

War cry, Bloodrage booster, 2 horde buildings and Attack boosting thing.
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Gil-galad
Gil-galad


Known Hero
High King of Noldor
posted August 30, 2007 03:13 PM

In HOMM3 Stronghold there was a bulding in which you could sell creatures as slaves, but I really doubt that the new Stronghold will have it. The orcs have been enslaved for so long that they will probably take no prisoners.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted August 30, 2007 03:22 PM

Yes they will have it. Unless they changed their minds in the meantime.
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emilsn
emilsn


Legendary Hero
posted August 30, 2007 04:38 PM

Thats right... They got the slave thing - But As Gil said, they have been enslaved for 500years... So in my view thats against what they stand for..
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Fofa
Fofa


Famous Hero
Famous? Me?!
posted August 30, 2007 09:22 PM

They, themselves, can enslave other things. After all, what goes around comes around, right?
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Daystar
Daystar


Honorable
Legendary Hero
Back from the Dead
posted August 30, 2007 10:31 PM

I think they are too honorable to enslave others like it was done to them.

Then again, I'm not sure about the status of the Goblins.
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How exactly is luck a skill?

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roy-algriffin
roy-algriffin


Supreme Hero
Chocolate ice cream zealot
posted August 31, 2007 12:52 AM

i hope its an adventure building personally. Wonder if it gives you more money then you paid for the unit? Or at least equal?

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emilsn
emilsn


Legendary Hero
posted August 31, 2007 07:08 AM

I guess - It would be better to get Crystal or gems (those kind of things), instead of money... And well... What did it give you in HoMM3? and HoMM4?
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Geny
Geny


Responsible
Undefeatable Hero
What if Elvin was female?
posted August 31, 2007 08:56 AM

Quote:
I think they are too honorable to enslave others like it was done to them.


It was said in one of the interviews that inspite their history of slavery, the orcs don't hesitate to enslave others if it helps them. The idea behind it is probably that from their creation the orcs believed in the "the strong survives" philosophy. If other creatures are too weak to stand against the orcs then those creatures don't have the right to ask for freedom.
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kermit
kermit


Known Hero
Soul hunter
posted August 31, 2007 12:20 PM
Edited by kermit at 12:24, 31 Aug 2007.

Quote:
I guess - It would be better to get Crystal or gems (those kind of things), instead of money... And well... What did it give you in HoMM3? and HoMM4?


You could trade creatures for a small amount of resources ... quite a useless building really.

Now there was this other building on the map, the Altar of Sacrifice, where they'd let you sacrifice creatures for xp

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Gil-galad
Gil-galad


Known Hero
High King of Noldor
posted August 31, 2007 03:48 PM

Quote:
The idea behind it is probably that from their creation the orcs believed in the "the strong survives" philosophy. If other creatures are too weak to stand against the orcs then those creatures don't have the right to ask for freedom.



That's cind of odd since the orcs were slaves themselves. They cind of admit that their masters were the stronges and that they had no right to freedom since they were the weakest. I can't imagine a proud orc who thinks like that.

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War-overlord
War-overlord


Responsible
Undefeatable Hero
Presidente of Isla del Tropico
posted August 31, 2007 05:06 PM

Quote:
Quote:
The idea behind it is probably that from their creation the orcs believed in the "the strong survives" philosophy. If other creatures are too weak to stand against the orcs then those creatures don't have the right to ask for freedom.



That's cind of odd since the orcs were slaves themselves. They cind of admit that their masters were the stronges and that they had no right to freedom since they were the weakest. I can't imagine a proud orc who thinks like that.



That is not exactly the way Orcs saw things at the time of their enslavement. The Humans were their masters because they had created them, but the Orcs always did see themselves as the strongest species as they were the only ones who were able to defeat the Demons. That is also the reason why the Orcs eventualy rebeled, they were the stronger race and were not fit to be the slaves of the Humans.
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Daystar
Daystar


Honorable
Legendary Hero
Back from the Dead
posted August 31, 2007 09:54 PM

That makes sense.  

Off topic: Are the Wizards human?  Are they basically the same race, or are they like Hispanic and Caucasian...?
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How exactly is luck a skill?

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War-overlord
War-overlord


Responsible
Undefeatable Hero
Presidente of Isla del Tropico
posted August 31, 2007 10:20 PM

As far as we know, the Wizards are the same Humans as the Knights are, they just live different kind of lives.
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HartZa
HartZa


Known Hero
watchout graveyards!
posted September 01, 2007 10:04 PM

FINALLY september. Release date keeps coming closer every day. IŽd like to see some balance chance in towns(more DE for necros and higher price for training).

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted September 01, 2007 10:22 PM

Training's costs are fine it the caps that are not right. A raise on the archer cap and decrease on the paladins can fix many things.
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Map also hosted on Moddb

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