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Heroes Community > Heroes 5 - Temple of Ashan > Thread: H5:Tribes of The East Announced!
Thread: H5:Tribes of The East Announced! This Popular Thread is 102 pages long: 1 2 3 4 5 ... 20 40 60 80 ... 98 99 100 101 102 · «PREV / NEXT»
Daystar
Daystar


Honorable
Legendary Hero
Back from the Dead
posted June 09, 2007 06:23 AM
Edited by Daystar at 06:44, 09 Jun 2007.

probobally.  Amazon might have lower prices, and there's bound to be something on Ebay.

Oh, hey, check out the Might and Magic home site, they have a new poll up:

What is your favorite faction?

O Haven
O Inferno
O Necropolis
O Dungeon
O Sylvan
O Academy
O Fortress
O Bastion

So, the new town is presumably called Bastion.
____________
How exactly is luck a skill?

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sfidanza
sfidanza


Promising
Supreme Hero
posted June 09, 2007 05:29 PM

http://www.heroesofmightandmagic.com/heroes5/tavern.php
Use the menu below the AoH news ticker to switch to the 4 known alternate upgrade pages.

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted June 10, 2007 11:22 AM
Edited by alcibiades at 11:23, 10 Jun 2007.

Brace yourself ... because thanx to Elvin, I here present from the Celestial Heaven's forum the most shocking revelation of what the new abilities will do. Some of these are ... well ... quite surprising, and seem as they will have quite an impact on game ballance, if you get my drift. To make the bad news even worse, this seems to confirm that Haven alternatives will be Renegades.

Quote:
Someone on the Nival's forum bought the magazine, which can be seen on the news section, and posted some information about the orc creatures and alternative upgrades.

Orcs
1) Goblins – shamans have the ability to tear spell from an enemy hero or casting unit. If the goblins fail, they will cast the spell they were going to tear on themselves. Goblins – hunters can set traps, which are invisible to the enemy.
2) Centaurs are the fastest shooters in the game, but take four tiles on the battlefield. Centaurs – nomads can run away from enemy, who has just hit them and then shoot the enemy from distance with half their normal strength. Centaurs – marauders does not have penalty when shooting into support.
3) One of the upgrades for Orc warrior can take hits, which were targeted on a nearby friendly stacks, also his retaliation attack is two times stronger than normal attack.
4) Shamans – Human and succubus hybrids can cast haste and slow. One of the upgrades, when engaged in hand-to-hand combat will curse (Slow, Weakness, Curse, Disrupting ray) the opponent.
5) Orc warlords raise initiative of all friendly creatures by one.
6) Pao-kai is one of the upgrades for wyvern. It is immune to blind, because it has no eyesight to begin with. It attacks with electric breath that harms everyone standing near the attacked creature (amount of damage is divided among those affected by the discharge). In addition, Pao-kai can eat dead bodies to restore health.
7) Cyclops is a strong hand-to-hand fighter, with an ability to attack walls, when in siege battle. One of the upgrades for Cyclops can shoot beam from his eye that affects several creatures, and decreases his victims luck.

Necropolis
1) Skeleton warriors will receive only one fourth of damage dealt by an attack.
2) Disease zombies will cause all creatures excluding undead to decrease their attack and defense values by two and decrease morale by one.
3) Poltergeists will be able to remove a number of ammunition from a chosen shooter creature. The amount of removed ammunition is calculated from weekly growth of poltergeists.
4) When Nosferatu attacks, he can put creature to sleep for three rounds.
5) Lich masters have the ability to deal damage to all creatures (excluding mechanisms and undead) in the surrounding area (radius 3 tiles).
6) Banshee causes all of the enemy’s creatures to have decreased morale by one.
7) Horror dragons cast sorrow when they attack.

Inferno
1) Quasit extracts mana from enemy hero and distributes it evenly between all casters in quasit’s army.
2) Horned leaper can jump to indicated creature if there is a free tile next to it and deals damage increased by 10% for each tile crossed while jumping. In addition, the leaper can jump to creature even it is impossible to reach it by walking.
3) Firebreather covers two tiles with his fire breath.
4) Succubus Temptress is immune to hypnosis, and has the ability to seduce a creature one time per battle. The owner of the succubus can control seduced creatures.
5) Hellmare will cause all enemy creatures to suffer from 10 points of fire damage multiplied by the count of hellmares in the stack when they reach their turn while residing in the immediate area of hellmare.
6) Pit Spawn will deal damage increased by two for each creature in the attacked stack.
7) Arch Demon’s ability “Summon Other” will allow him to choose any creature in the radius of his movement area. Chosen target will teleport near the Arch demon stack in tile, which will be the closest to the direction of previous position.

Sylvan
1) One time per battle, dryads will be able to heal and resurrect treants, in the same time treants will be able to heal dryads. One dryad heals four hit points, one treant 20 hitpoints.
2) Bladesinger will receive two point addition to defence for every crossed tile.
3) Sharpshooters will ignore 75% of targets defense, his shoot can throw target back by one tile.
4) High Druids can perform special ritual, which transfers their magical power to hero, adding him spell power. The effect lasts until there are no more druids alive.
5) When White Unicorns participate in battle, every light magic spell excluding damaging spells will be cast on the unicorns, regardless of the caster.
6) Anger treant’s ability “Rage of the Forest” will activate only once per battle, and take effect for the whole battle. Treants will transfer half of their defense to attack, increase their initative by two and loose the ability to entangle enemy.
7) Rainbow Dragon’s fire attack can affect one to five tiles, depending on luck.

Academy
1) Gremlins will be able to paralyze any mechanical unit on the battlefield (golems, ammo carts, tents, town towers) for one turn, if the unit’s total hit points are lower than gremlins.
2) Gargoyles and all creatures (including allies) standing near them will receive 1,5 times more damage from fire, air and water based spells.
3) Obsidian golems are immune to all spells excluding those dealing damage. Every spell that deals magical damage heals and resurrects golems. The amount of restored hitpoints equals to 50% of the damage, which would have been dealt by the magical attack. At the start of the battle, golems receive “Obsidian sphere” that zeroes damage from destruction spells. If the golem stack was somehow damaged, next magical attack that hits them will heal the stack. If the golems suffer from area spell together with allied units, they will transfer portion of the damage to themselves.
4) Battle mages have a little amount of spells, their shoot only hits one target.
5) Genies – viziers can increase luck for friendly creatures and decrease it for enemy creatures. They can do that three times per battle. It is possible to do so on a single unit only once per battle.
6) Rakshasa princess can break through six tiles in front of them.
7) Colossus can summon 3x3 tile sized cloud to any place on the battlefield; every creature that gets under the cloud receives 10 points of damage for each colossus that summoned the cloud. Shooters under the cloud receive 1% penalty to ranged attack for each colossus.

Fortress
1) As long as defenders do not move, they receive five point addition to their defense.
2) Harpooners can shoot harpoon that in addition to standard damage can pull the attacked creature by one tile closer to the harpooner.
3) When bears attack, they can frighten the attacked creature and enemy creatures that stand nearby. Bear receives one point addition to his morale and ten percent gain to his health. The effect lasts for two turns.
4) Every time Bonecrusher deals damage, he will gain two point addition to his initiative and five point addition to his attack. This effect is active for two turns. When fighting with large creatures he will receive four point bonus to his attack and defense.
5) Priests – After death, their inner flame escapes and deals fire damage to every enemy in the surrounding tiles. Level of damage depends on the amount of priests in the dead stack.
6) One time per battle thanes can do standard damage multiplied by 1,2 to any creature and hang “Mark of fire” on them.
7) When the dragons attack, they leave a fire wall, that deals ten point damage for each dragon in the stack.

Dungeon
1) Stalker can turn invisible for the enemy until it attacks or moves to a position in next to an enemy unit. The ability works only once per battle and lasts for three rounds.
2) Blood Witch is immune to curses, deals less damage and has more hitpoints.
3) Minotaur Captain causes all creatures in the area around him (radius 3 tiles) to be unable to have morale with value less than one.
4) If, while moving towards his target, the Black Rider passes any enemy creatures, it inflicts damage equal to one fourth of his normal damage on them and then restarts his movement.
5) When acid hydra takes damage, it spills acidic blood four tiles to the side of the attack. The damage of the acid is equal to one fourth of normal damage dealt by the stack of hydras.
6) Shadow Mistress’s Invisibility works the same way as stalkers, but she can cast spells without being exposed.
7) Red Dragon can fly up and attack nearby enemy with 1,5 times more powerful attack without receiving retaliation.

Some information
In one of the campaigns, the main hero will be orc warlord, who invades in Griffin Empire’s Crow duchy to free his kinsmen from enslavement. This campaign is set 500 years before the events of Heroes V. Other campaign tells the story about necromancer Arantir and how he united the lands of Heresh and why he helped humans and dwarves in the war against Biara.
It will be easier for heroes to gain superabilities, because the list of requirements for them is reworked.
Both, standard upgrades and alternative upgrades will cost the same; it will be possible to retrain creatures, but only in towns and for high price.
One of the new adventure buildings is ”Teacher of memory”. When a hero visits it, he can forget one of his skills or abilities for a price and learn another one.


Source
____________
What will happen now?

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted June 10, 2007 12:43 PM
Edited by Doomforge at 12:46, 10 Jun 2007.

you're joking, right? THis is some fan-made guess?

THE SHARPSHOOTER SPECIAL IS ABSOLUTELY RIDICULOUS, GOSH!!!

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted June 10, 2007 12:47 PM
Edited by alcibiades at 12:48, 10 Jun 2007.

Quote:
you're joking, right? THis is some fan-made guess?

THE SHARPSHOOTER SPECIAL IS ABSOLUTELY RIDICULOUS, GOSH!!!


We can only hope, but I think this is genuine.

Also notice the additional info - some interesting points here:

It will be easier for heroes to gain superabilities, because the list of requirements for them is reworked.

Both, standard upgrades and alternative upgrades will cost the same; it will be possible to retrain creatures, but only in towns and for high price.

One of the new adventure buildings is ”Teacher of memory”. When a hero visits it, he can forget one of his skills or abilities for a price and learn another one.


@ the latter one: Wonder whether you can forget Enlightenment and retain the bonus ability points?
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What will happen now?

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted June 10, 2007 01:11 PM

hey guys let's discuss those ridiculous abilities elsewhere..
like..
here?

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radar
radar


Responsible
Legendary Hero
Castle/Haven player
posted June 10, 2007 05:48 PM
Edited by radar at 17:50, 10 Jun 2007.

Here's a shot from this russian newspapper with this nasty shaman girl (from ubi forum)



we can see orange rakshasha here, treant, black rider, something on right (i did not regonize it, its not clear due to flash) and a sworsdman... with two-handed sword. sadly people say it is concept of vindicator for HoF.

there are other screenshots but we seen what is on them already

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Geny
Geny


Responsible
Undefeatable Hero
What if Elvin was female?
posted June 10, 2007 06:24 PM
Edited by Geny at 18:28, 10 Jun 2007.

Right, I'll leave it to you guys to whine about balance, my part in this is translating. I've went to the Russian source and found some minor inacuraties.
Just for the sake of accuracy (and because I'm bores) here is the fixed version:

Quote:
Orcs
1) Goblins – shamans have the ability to tear disrupt spell from an enemy hero or casting unit. If the goblins fail, they will cast the spell they were going to tear disrupt on themselves.
2)Centaurs – marauders does not have penalty when shooting from no range (No Melee, I guess).
3) One of the upgrades for Orc warrior can take hits, which were targeted on a nearby friendly stacks, also his retaliation attack is two 1.5 times stronger than normal attack.
6) I'm not sure about Pao-kai's elctrical discharge. Sounds to me as if they can damage all surrounding units dividing the damage between them

Necropolis
2) Disease zombies will cause all creatures next to themexcluding undead to decrease their attack and defense values by two and decrease morale by one.
3) Poltergeists will be able to remove a number of ammunition from a chosen shooter creature in its movement range. The amount of removed ammunition is calculated from equal to number of weekly growths of poltergeists.
7) Horror dragons cast sorrow when they attack on basic level.

Sylvan
2) Bladesinger will receive two point addition to defence for every crossed tile.Given right after the movement, works until the next turn.

Academy
3) Obsidian golems are immune to all spells excluding those dealing damage. Every spell that deals magical damage heals and resurrects golems. The amount of restored hitpoints equals to 50% of the damage, which would have been dealt by the magical attack. At the start of the battle, golems receive “Obsidian sphere” that zeroes damage from destruction spells. If the golem stack was somehow damaged, next magical attack that hits them will heal the stack. If the golems suffer from area spell together with allied units (excl. Armaggedon), they will transfer portion of the damage to themselves.
5) Genies – viziers can increase luck for friendly creatures and decrease it for enemy creatures. They can do that three times per battle. It is possible to do so on a single unit only once per battle. Works for 1 round * Genie's SP

Fortress
4) Every time Bonecrusher deals receives damage, he will gain two point addition to his initiative and five point addition to his attack. This effect is active for two turns. When fighting with large creatures he will receive four point bonus to his attack and defense.
5) Priests – After death, their inner flame escapes and deals fire damage to every enemy in the surrounding tiles. Level of damage depends on the amount of priests in the dead stack at the beginning of the battle.
6) One time per battle thanes can do standard damage multiplied by 1,2 to any creature and hang “Mark of fire” on them.
7) When the dragons attack, they leave a fire wall for 2 turns, that deals ten point damage for each dragon in the stack.

They also say that Haven's alts will be Renegades() although there is a sketch of a warrior with a 2-handed sword.


Enjoy.
____________
DON'T BE A NOOB, JOIN A.D.V.E.N.T.U.R.E.

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sfidanza
sfidanza


Promising
Supreme Hero
posted June 11, 2007 11:24 PM
Edited by sfidanza at 23:24, 11 Jun 2007.

I compiled the page with the abilities description on AoH:
http://www.heroesofmightandmagic.com/heroes5/creature_abilities_new.shtml

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ZodkayCudimraZ
ZodkayCudimraZ


Adventuring Hero
We are Gilraenites
posted June 12, 2007 05:59 PM

THEY POSTED THE ACADEMY ALTERNATIVES over at Celestial Heavens. Too bad the pictures don't work
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Parelzuurstof: kralen aan een kettingzaag geregen voor gebed.

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted June 12, 2007 06:27 PM
Edited by alcibiades at 18:34, 12 Jun 2007.

You will see it all in the master post of this very thread.

I don't really know what to say ... I'm quite speachless. How could they transform a faction that looked so nice into something that's so ... ugly? I mean, look at the new Djinn ... is that a christmass tree he's hiding behind? And the new Gargoyle is very bad - and I actually liked the old one. And the Obsidian Golem ... gees. The Rakshasa looks awesome, though.

A few abilities are quite vague, and will have to wait for the official english translation. Notice also that Stormlord abilities write Ranged and No Melee Penalty, but in the table, it is listed w/o a number of shots ...
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sfidanza
sfidanza


Promising
Supreme Hero
posted June 12, 2007 08:25 PM

The dedicated academy page is ready:
http://www.heroesofmightandmagic.com/heroes5/academy_alternate_upgrades.shtml

My analysis is in the latest news on AoH main page. I'm globally satisfied by the line-up: there's a common visual theme, interesting new abilities opening new strategies, and it seems the balance is kept with the current units.

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radar
radar


Responsible
Legendary Hero
Castle/Haven player
posted June 13, 2007 01:08 PM
Edited by radar at 13:20, 13 Jun 2007.

I'd not be so fast with creatures' colour criticism. The are shown on their native terrain, and sand adds a bit of yellow tint. Maybe this golem is not exacly like that. Paradoxically, they shoul look the best on sands. I'm sure they all look better on grass or snow, where light is more neutral.



edit: lol, nice stuff here... just wait till fortress alternate upgrades will be uploaded...

http://media.ubi.com/us/games/heroesv/media/

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sfidanza
sfidanza


Promising
Supreme Hero
posted June 13, 2007 01:43 PM
Edited by sfidanza at 13:48, 13 Jun 2007.

I updated the Academy alternative page on AoH: the Rakshasa Kshatri has Dash, like their counterpart, and Whirlwind (to fit the english Ubi boards name).

However, there are still a number of unclear points:
- several abilities names are translated differently, but I'm not sure that the name on the english Ubi boards is really official:
* "Aura of Element" or "Elemental Aura"?
* "Vulnerability" or "Elemental Vulnerability"?
* "Enchanted Obsidian" or "Obsidian Sphere"? (literal translation of french "Obsidien Enchanté" or of the russian term used by Nival at KRI-07?)
I'll update the names when we know more.

- The Storm Lords are supposed to be shooters (ability), but have no shots. I've used the 5 shots value from the Titans, but it's unconfirmed.

- The Battle Mages are casters, but have no mana: I guess it's another mistake.

I'll also comment on the Gremlins' Sabotage ability: first I agree that it's underpowered if it can only be used once per combat. But if it can be used multiple times, I'd say 3 or more, then I find it on par with Repair. Let's run some sims:
- you can prevent the central tower from shooting with a little less than 100 Gremlins. With range penalty and walls penalty, shooting at enemy troops would only deal 25% of normal damage, meaning 25-50 assuming the target has defense 6. Best case scenario (defense 0), it becomes 32-65. Against a def 12 target, it's only 19-38.
- a Catapult has at most 2600 hit points, that's 433 Gremlins Saboteur. With the 50% range penalty, these would kill 10-21 Succubi (which I doubt I would shoot at), or 1-2 Pit Lords. If the enemy has many walkers and few shooters, I'd rather block the Catapult destroying 2 wall sections.
- Also notice that the enemy hero might cast Deflect Missile, further reducing your damage. Or that Master Gremlins only have Attack 3, not 6.

All in all, I'm certainly not saying it's an ultimate ability. But I find it interesting, and useful in cases that open new strategies: it can be combined with "Remote Control", it's useful against other Wizards and in a siege. You can still resurrect your Golems if you take the Obsidian version, by casting damaging spells: for example, take your Golems in the melee (Teleport Assault helps), near to your Marble Gargoyles, and cast Destructive Magic area spells...

Let's make still another comment for the Storm Lords and Call Storm: again, it all depends of the duration of the cloud. 10 damage per Storm Lord is not much, I agree, but if your 3x3 area covers 3 targets, that's 30 damage per Storm Lord, equivalent to the Titan's Call Lightning. And if the cloud last for more than 1 turn, you might even get more. On the other hand, the 1% per Storm Lord reduction to range damage is really low. Unless you have an insane army, it will not be much noticeable. I would rather have it equal to the stack Spellpower (1 Storm Lord: 5%, 10: -20%, 20: -26%, 30: -30%, ...)

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted June 13, 2007 01:55 PM



I think that sums it up very very nicely Sfidanza! I would say about the Stormlord, that I deffinitely feel it's a worthy alternative of the Call Lightning ability, but that the damage reduction should not be based on numbers, but rather from relative strength of the two stacks:

Ranged Reduction = 100 % * [Stomlord HP] / [Stormlord HP + Target HP]

Thus, if Stormlord HP >> Target HP, reduction is very big (for instance, 10 Stormlords vs. 50 Marksmen = 79 % Ranged reduction).

If on the other hand, Stormlord HP << Target HP, reduction is small (1 Stormlord vs. 500 Marksmen = 4 % Ranged reduction).

If stacks are similar in size, reduction will be arround 50 % (5 Stormlords vs. 100 Marksmen = 49 % Ranged reduction).

I really dislike the linear system, because in normal battles (1-20 Stormlords), it's pretty useless, whereas in epic battles, 100 Stormlords can pacify an unlimited number of ranged troups.
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GenieLord
GenieLord


Honorable
Legendary Hero
posted June 13, 2007 03:39 PM

Quote:
I'd not be so fast with creatures' colour criticism. The are shown on their native terrain, and sand adds a bit of yellow tint. Maybe this golem is not exacly like that. Paradoxically, they shoul look the best on sands. I'm sure they all look better on grass or snow, where light is more neutral.



edit: lol, nice stuff here... just wait till fortress alternate upgrades will be uploaded...

http://media.ubi.com/us/games/heroesv/media/


Every creature is suppose to look the best at its own native terrain.
Dungeon creatures look much better at the underground terrain than they look at the grassy terrain, and Sylvan creatures look awful at the swamp terrain (of Necropolis).
The same with Academy creatures. They are designed to look the best on the desert terrain. Try to look at them on other terrain, and you'll feel the difference.

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radar
radar


Responsible
Legendary Hero
Castle/Haven player
posted June 13, 2007 03:41 PM
Edited by radar at 15:51, 13 Jun 2007.

IMO grass fits all the best.



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nebdar
nebdar


Promising
Supreme Hero
Generation N
posted June 15, 2007 02:31 PM

I like this Obsidian Golem because from what i understand the new abilities gives a chance to cast Armageddon every turn of the battle (Spell 2 in 1 damaging others resurectin Golems)plus powered by Wizardrs: Nathir or Raazak or Warlock like  Sinitar In proper numebrs they shurly be an deadly army in the later game
Besides the Obsidian Golem is faster (9 initiative), then The Iron upgrade, but it loses unlimited retaliation and if add those small articats +initiative,+speed,+luck, an ability march of the golems and artificial glory
All other upgrades are cute but lets wait to see them in real action that will prove their usuefulnes

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted June 15, 2007 02:33 PM

Armageddon damages instead of heal them.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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emilsn
emilsn


Legendary Hero
posted June 15, 2007 05:12 PM

I don't understand these golems, these are not IMMUNE TO destrucktion magic, but Obsidian Gargoyle is - But if they are made of same material they should be immune to the same! But no! - In a logic way it doesn't make sense! They are same material therefor should they be equal in abilities... And same material must mean same colour too, but wrong again ...
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