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Heroes Community > Heroes 5 - Temple of Ashan > Thread: H5:Tribes of The East Announced!
Thread: H5:Tribes of The East Announced! This Popular Thread is 102 pages long: 1 ... 7 8 9 10 11 ... 20 30 40 50 60 70 80 90 100 102 · «PREV / NEXT»
elendil
elendil

Disgraceful

posted July 17, 2007 02:09 AM
Edited by alcibiades at 23:19, 19 Jul 2007.

video-TOE-part 2:
Video removed because of conflicting interests with developers.

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Daystar
Daystar


Honorable
Legendary Hero
Back from the Dead
posted July 17, 2007 04:48 AM
Edited by alcibiades at 23:20, 19 Jul 2007.

A woman (Orc? Human? Disguised Demon?) named (Kujin? Name fuzzy) rallies an army, before Qyroc (a mounted orc Hero) takes her place.

Later, Kujin is talking to another orc back at camp.  A battle griffin flies over, and reports to a group of renegades.  (The griffin flying is rather nice to watch, and this proves a point: Griffins are sentient enough to have a language, though it is not english.  I wonder if this will be followed up upon?)   The griffin turns out to have been reporting to the annoying guy from HoF campaign 1, the preist that's always walking around.  

We then go to normal play, and are shown some of the text from the

Hero Screen.  However, you can't read much.  Then we see an orc
unit, which looks awesome.  

The Hero (and his stack of a hundred Orc Warriors) get into a fight with some peasants.   We're treated to a first look at the Battle Cry spellbook, and again the text is too fuzzy to read much.

The Orc Warrior chops the peasants down to size.  2 thing happen then: The battle cries seem to require mana (or perhaps lung capacity)  and thus only one is used before they both become unavialable.  Then the Orc Hero attacks a peasant.  Human Riding, Demon Axe.  The Orc Warriors win.  

In a cutscene, some peasants are attacking centaurs in their feilds.  Qyroc chases them out, along with a cavalier.  The Bastion units rejoice.  As it was said, the level of storytelling is VASTLY improved.  The cutscenes are incredible.

The game goes back to normal play, and contiues on to fight something else.  The Video ends there.



Daystars Reviews: The animations are great, and the cinematics look incredible.  It's worth the wait for more of these.  I wish it was less fuzzy.  Also, the next link is not working, so I will try to find a workaround.  

Video removed because of conflicting interests with developers.
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How exactly is luck a skill?

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elendil
elendil

Disgraceful

posted July 17, 2007 09:27 AM
Edited by alcibiades at 23:20, 19 Jul 2007.

Thanx EvilP for the video.

And here are corrected links:

Video removed because of conflicting interests with developers.

part1: ingame videos, walking on maps, battles
part2: walking on maps, battles, basic junits
part3: upgraded junits, skills, battles, battle before a town

And here is the soure link to original video:
Video removed because of conflicting interests with developers.

More info on the Heroesworld - fantasy TBS games news: [url]http://tbs.heroes-centrum.com[/url]

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted July 17, 2007 10:48 AM
Edited by alcibiades at 11:00, 17 Jul 2007.

Just watched the videos ... hard to make out anything really revolutionary, but then I noticed one thing:

I'm positive that in all the unit description menus, third line from top below name and tier, it says:

Town: Stronghold




Also, on all the level ups he gets no magic skills but he does get Enlightenment offered (without taking it) and also the Fire Resistance perk, which normally belongs to Light Magic, as well as what I think is the Supress Light perk? I didn't see which skills these abilities were related to. He also has Excruciating Strike, Empathy, Familiar Ground (I think), and a new Attack ability (branch from Battle Frenzy). The new skill and ability icons generally look very colourful and not entirely in style with the old ones - but guess we'll need better sources to clearly make that out.




Oh yes, and as Nickkk mentioned, we get the first sigting of the Lazerbeam cyclops! He deffinitely hits at least two tiles, maybe even three. I made this capture:






Oh, and one more thing:

New Griffin has some nasty ability that makes it fly across entire battlefield and damage target and then return to spot immediately. A bit like strike and return but apparantly without range limit?
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Minion
Minion


Legendary Hero
posted July 17, 2007 12:25 PM

The Barbarian (Orc hero) seems to have a stunning effect on his melee attack. You can see it on the 3rd video, where he attacks Crossbowman.


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evilp
evilp


Promising
Known Hero
posted July 17, 2007 12:28 PM

Quote:
The Barbarian (Orc hero) seems to have a stunning effect on his melee attack. You can see it on the 3rd video, where he attacks Crossbowman.



Need skill support
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Daystar
Daystar


Honorable
Legendary Hero
Back from the Dead
posted July 17, 2007 05:13 PM
Edited by alcibiades at 23:22, 19 Jul 2007.

Video observations for vids
Video removed because of conflicting interests with developers.

We get into a second fight, this time with Centaurs (Which look so cool)  They are large creatures.  A very interesting thing occurs then: The Centaurs retaliate by moving a square a way, and then shooting.  

The battle ends rather abruptly, and we see (through an eye of the Magi) more centaurs being attacked.  At this point I think the mission is all about freeing oppressed troops and rallying support, but I'm not sure.

At this point the game skips ahead, and show us a full army.  I'm not sure about names though.  One was something like "Goblin Poppet" which can't be right.  Next we see a newer, reder centaur, and then another orc that looks very red (upgrade of the orc warrior?) Then there's a rather succubean Shaman, who is actually wearing clothes, and a seemingly black clad orc, or perhaps a troll?  For some obscure reason, the Poisonous Wyvern is green.  Totally clashing.  The model looks awesome, but it makes me wanna retexture it.  the Cyclops looks wicked.  

In the next video, we go to some other units.  There's an odd goblin in a ritual mask. A centaur, followed by another orc warrior. A shaman, an orc cheif, and then a propper Poa Kai. The ones I haven't posted picture of you have seen already, but I had to do the Pao Kai, it looks so awe inspiring.

Battle again, and  the Shaman casts haste on a cyclops.  It later attacks a very small looking peasant.  The battle commences and ends. The video tries to show us some of the Orc Skills, but with the blurryness, you can only see icons.  I know I saw diplomacy.   Then theres another fight using only cyclopses.  I think they hit a 2x2 tile radius, in a Z pattern with their eye beams.  Thankfully it looks very fantastic, not at all spacy.

Another battle soon afterwards, with a full army, and attacking a castle.  Orcs are going to be fun to fight, I think.  Pao Kai attacks, Shaman casts, all sorts of good stuff.  

End of videoes.
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How exactly is luck a skill?

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Diomed
Diomed

Tavern Dweller
posted July 18, 2007 10:59 AM

Man, I'm something of a rare thread poster ... Just for the record: this is going to include some tiny Dark Messiah spoilers. I wonder if I even have to mention this any more now the game has been out for such a long time ...



Back on topic and just to clarify things: Tribes is going to feature 3 full campaigns (Orcs, Wizards, Necros) and a sort of short prologue campaign introducing the Orc faction, right? As Tribes serves as a link between HeroesV/HoF and Dark Messiah storywise, I expect to see how the baby prince ended up in Phenrig's care and how Arantir became so obsessed with the whole skull/prophecy thing.
 

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted July 19, 2007 03:27 PM
Edited by alcibiades at 15:32, 19 Jul 2007.

Quote:
Sorry I just hadn't heard of that new skill. Where can I find more information about it? Is it like those Dark Points? Thanks.


The 2.1 / 1.5 Necromancy System is off-topic to this thread. You'll read about it here or in the Manual.

Quote:
This should mean that they are making on a major rework of the skill system since the magic school major skills and even sorcery will be useless for orcs. This seems pretty interesting to me but I guess theyll be rather limited not totally untalented to magic cause it would mean enormous work to the developers.


Most likely, what happens is that the Barbarian can only chose from this group of skills:

Battlerage
Attack
Defence
Logistics
War Machines
Leadership
Luck
Enlightenment

Since each hero can only chose a maximum of 6 skills, they don't need to introduce new skills, although one can argue that the variation will be quite limited when picking 6 of only 8 skills. The videos give indication that Barbarians might be offered also some sort of resistance skill with some associated magic dampening abilities (Suppress Light, Fire Resistance), but we have no solid information on the latter yet.
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sfidanza
sfidanza


Promising
Supreme Hero
posted July 19, 2007 04:32 PM
Edited by alcibiades at 18:21, 19 Jul 2007.

This is off topic, but after 106 pages, I'll indulge myself.
The 2.1 necromancy system is also detailed on this (temporary) page:
http://www.heroesofmightandmagic.com/heroes5/_new.ability_necromancy.shtml
These pages will replaced the old racial skills pages, we still have a few things to fix.

Also, here's the direct access to the manuals:
http://www.heroesofmightandmagic.com/heroes5/game_manuals.shtml

Back on topic, the video does show magic-like skills for Barbarian, so I doubt they will go completely...


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PhoenixReborn
PhoenixReborn


Promising
Legendary Hero
Unicorn
posted July 19, 2007 06:03 PM
Edited by alcibiades at 18:20, 19 Jul 2007.

Some pertinent information just released:

http://forums.ubi.com/eve/forums/a/tpc/f/1851065692/m/2421014575

Quote:
What advice would you give to players to help them develop their Orc heroes better?

It will be very dependant on what you are up against. For instance if your opponent is a Wizard, then go for a specialization in “shatter destruction magic”, while if you face a Necromancer, “shatter dark magic” is preferable, and so on.

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted July 19, 2007 06:30 PM

And another quote:

Quote:
In addition to this the Orcs have special “magic” at their disposal, or should we say anti-magic, as it mainly consists in decreasing the effectiveness of traditional magic on the battlefield in favor of might-related attacks.


This is pretty clear, and what I get from Sfidanza's shot is that there will be one skill (can't make out name) with 3 related perks affecting apparantly Dark, Destructive and Light Magic. I'm not positive on that part, but that's the impression I get from the picture. It will probably be something like:

Shatter Magic >> Suppress Dark // Suppress Destructive // Suppress Light > Fire Resistance > ?

This, however, will still mean that there will be a reduced number of skills for the Barbarian?
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Geny
Geny


Responsible
Undefeatable Hero
What if Elvin was female?
posted July 19, 2007 06:59 PM

This maybea little underpowered, but maybe the orcs get an "anti-magic" skill instead of every magic skill. For instance, an anti-Light skill that reduces the effects of Light spells depending on mastery.
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sfidanza
sfidanza


Promising
Supreme Hero
posted July 19, 2007 07:12 PM

There are a few screenshots on the french dev diary:
http://forums-fr.ubi.com/eve/forums?a=tpc&f=7501009903&m=1271004575&r=1271004575#1271004575

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Daystar
Daystar


Honorable
Legendary Hero
Back from the Dead
posted July 19, 2007 07:18 PM

The Pao Kai is beautiful!!!



the other screenshots also look good, especially the one with a goblin kicking a mummy!  so so funny.
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How exactly is luck a skill?

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Vlaad
Vlaad


Admirable
Legendary Hero
ghost of the past
posted July 19, 2007 07:18 PM
Edited by Vlaad at 19:26, 19 Jul 2007.

Quote:
This maybea little underpowered, but maybe the orcs get an "anti-magic" skill instead of every magic skill. For instance, an anti-Light skill that reduces the effects of Light spells depending on mastery.
I believe Geny is right. I think the skill in sfidanza's screenshot is "Anti" Dark Magic (three levels of mastery). In that case, what PhoenixReborn quoted makes perfect sense (if you are against Dark Magic, go for "Anti" Dark Magic etc).

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted July 19, 2007 07:53 PM

I think we get a peek at the chieftain(to the left) and it's not that black

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted July 22, 2007 05:56 PM
Edited by Elvin at 18:03, 22 Jul 2007.

Not sure when this piece of news came out but there are some parts that I did not know. Here are some new things for the thread:

Quote:
This only one of three expecting you campaigns - also you learn prehistory Dark Messiah, after playing for the main villain of game, nekromanta Of arantira. You learn about how it united the separate earth Of kheresha and why it helped people and gnomes in the war with The the biaroy. But in the campaign for the academy players will again meet magician By zekhirom.

Authority did not bring to it happiness. The stories of diplomats and merchants about the fact that the northeastern earth are flooded by orkami and corpses, and queen izabel' entirely lost reason, is filled the soul of magician by anxiety...

I gather that Arantir will unite the necromancers from Heresh and help the humans and dwarves against Biara..? Hmm isn't he a swell guy.
Zehir we know from the single scenarion in HoF that he did not fare well with diplomacy since he became the first wizard of the circle. After all he is a man of action and the invasion of orcs along with the fake Isabel's actions must have caused him some distress.
Quote:


According to tradition series, barbarians - personification of power, magic they do not love and, as in one fourth, not at all they can study incantation. Then one of their unique abilities is the skill "to spoil" the strange magic (studied separately for the opposition to each of four schools). The stronger it is developed in hero- barbarian, the weaker the magic of enemy hero will be. Furthermore, in their arsenal there is six combat calls (WarCry), which are studied in the special building in the city and expend polygon during the application, but their similarity to the usual incantations concludes on this. For example, hero can nail the pair of essences in our own force, then those remaining will be frightened and they will begin to run where brighter.

So that's counters against all four types of magic? That must count for something. Six warcries learnt from a building though I'm not sure what to make of the rest.

Quote:
At the fury, by the way, the developers arrived not immediately, were discussed the different methods to isolate novices - so, was the idea to force barbarians to gather grasses, koren'ya and fungi, and cook of them the potions, which would adapt on the strategic map and increased the characteristics of yunitov.

So the alternative was making potions? A good concept but I rather prefer the battlerage

Quote:
Creators, the guild of magicians in the oroch'ikh cities you will not find in accordance with the idea. However, to player to live entirely without the march magic, like the "call of boat", is complicated - therefore barbarians buy the special amulets, which make possible for them to use the same invocations as remaining heroes. For this is a special structure, the "refuge of traveller". One additional unique replacement of guild - the "halls of craftsmanship". Specifically, here barbarians learn combat calls.

So casting of adventure spells through amulets. Brilliant.

Quote:
Name "slave market" accurately characterizes this building. Despite the fact that orki they themselves by centuries fought for the freedom, now they without the special sincere fluctuations are engaged in by slave trade. On the markets it is possible to sell the joined or seized essences, and even our own yunitov. In this case return not only the money, but also the resources, spent on hire.

Hey guys does that ring a bell?

Anyway the rest confirms what we know. If I have missed something feel free to point it out. Here's the link.
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Homer171
Homer171


Promising
Supreme Hero
posted July 22, 2007 06:25 PM

I like those new spells. I have missed that Stopping cold spell but everything else is familiar. One more destructive spell would be nice!

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Geny
Geny


Responsible
Undefeatable Hero
What if Elvin was female?
posted July 22, 2007 07:12 PM

If someone could point me to the real source - the one from which this was Babel-fish translated, I would gladly explain some of the more strange parts. (like the one about magic)
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