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Heroes Community > Tournament of Honor > Thread: Questions for Mapmakers.
Thread: Questions for Mapmakers.
Destro23
Destro23


Promising
Famous Hero
Keeper of GrongGrong
posted April 06, 2007 07:13 PM

Questions for Mapmakers.

I'm currently designing a map but had a couple of questions as to some of the minor points in it.

1) Is it possible to disable "week of the ****" ? If so where can I do this?

2) Is sim turns dropped due to hero interaction, or enemy player controlled area.  A small explanation here..

    --- I'd like to have teleporters into a "mines" zone.  The game would start players 1 of each rare resource mine guarded by a 4th or so level creature.  However reds mines are throuhg blues teleporter and vice versa.   Will the hero coming into contact with the mine drop sim turns?

   ---- I'd also like to place a town in enemy territory controlled by opposing player (all dwelling and tavern disabled here, and no guards in garrison)  The town would have a prebuilt level 5 mage guild and would share the type of the opposing player, guarded by some level 7 creatures (external of town.  Will this interaction drop sim turns?


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betruger
betruger


Known Hero
empowered mind
posted April 06, 2007 07:47 PM

Ad. 1

Yes you can disable specific weeks, haven't got time to look in the editor now to tell you extacly where.

Ad. 2

I'm sure mines won't drop sim turns. Not sure about the town. I'd say just make a test map and test it with someone

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Zilonite
Zilonite


Famous Hero
posted April 07, 2007 04:36 PM

Q1
Try looking under View --> Map Properties Tree --> Moon Calendar Modifications

Q2
Agree with Betruger - the best way to get an answer is testing
____________
Elephants commonly have a bad eyesight. Yet with their bulk this is not a major problem for them.

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arteman
arteman


Adventuring Hero
posted April 09, 2007 07:24 AM

Quote:
I'm currently designing a map but had a couple of questions as to some of the minor points in it.

1) Is it possible to disable "week of the ****" ? If so where can I do this?

2) Is sim turns dropped due to hero interaction, or enemy player controlled area.  A small explanation here..

    --- I'd like to have teleporters into a "mines" zone.  The game would start players 1 of each rare resource mine guarded by a 4th or so level creature.  However reds mines are throuhg blues teleporter and vice versa.   Will the hero coming into contact with the mine drop sim turns?

   ---- I'd also like to place a town in enemy territory controlled by opposing player (all dwelling and tavern disabled here, and no guards in garrison)  The town would have a prebuilt level 5 mage guild and would share the type of the opposing player, guarded by some level 7 creatures (external of town.  Will this interaction drop sim turns?





A2: I guess sim turns will be dropped, like it were in alfa version of "Circle of winter", when Sxshop forgot to remove color from first players sawmill.
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Anyway the wind blows...

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