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Heroes Community > Heroes 4 - Lands of Axeoth > Thread: Heroes IV: Important Discussions
Thread: Heroes IV: Important Discussions This thread is 2 pages long: 1 2 · «PREV
UnkaHaakon
UnkaHaakon


Responsible
Famous Hero
happily tilting at windmills
posted October 22, 2001 09:31 AM

One thing I haven't seen discussed yet is the Grail. In the town shots we've seen, there appears to be a Grail structure, but not a lot of people have speculated on changes yet. ::grins:: Let me be the first.

Since attack/defense as we knew it in Heroes 3 seems to be going away, for the most part, I don't believe the Grail will affect combat much for anybody besides the Stronghold. In no particular order, here are my current wild guesses about the Grail in each town (your mileage may vary):
Asylum: boosts spell effects of Chaos spells
Necropolis: boosts post-battle Necromancy
Haven: boosts post-battle Resurrection
Order: boosts pre-combat Charm
Preserve: boosts post-battle Recruitment
Stronghold: direct effect in battle
All these would be in addition to bonuses in creature growth and town income.

In addition, note that The_Hydra's initial post here has been awarded a Quality Point. He has managed to do a very good job of summarizing the information to date in an interesting and readable style while adding a few twists of his own. ::grins:: Sometimes I wait a bit before I do something with a post...just to see what happens. We janitors are known to be eccentric...
____________
Some people say the glass is half full..Some people say it's half empty... I say "What're you asking me to drink?"

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Xenophanes
Xenophanes


Promising
Famous Hero
Chief Consul to Queen Mutare
posted October 23, 2001 05:36 AM
Edited By: UnkaHaakon on 23 Oct 2001

All I really want to know is: Is it true Black Dragons could have 1100 Health?! That would be great! Titans, those puny things, they only have 610 Health! Ican'twaitIcan'twaitIcan'twait
Ican'twaitIcan'twait Ican'twaitIcan'twaitIcan'twaitIcan'twaitIcan'twaitIcan'twait
Ican'twaitIcan'twaitIcan'twaitIcan'twait Ican'twaitIcan'twaitIcan'twaitIcan'twaitIcan'twaitIcan'twait
Ican'twaitIcan'twaitIcan'twaitIcan'twaitIcan'twaitIcan'twaitIcan'twaitIcan'twait Ican'twaitIcan'twaitIcan'twaitIcan'twaitIcan'twaitIcan'twait
Ican'twaitIcan'twaitIcan'twaitIcan'twaitIcan'twaitIcan'twaitIcan'twaitIcan'twait!!!!!!!!!!!!!!!!!!!!!!!!!!!

Sorry

::Note from the Mod:: Xenophanes ... I put in a few spaces to keep the scroll bar of doom at bay. I know you can't wait, but remember, when you put it all in as one long word it makes it difficult for other people to read anything in your post. I don't want to curb your enthusiasm, just asking you to remember the space key in the future as well. Thanks, from Unka Haakon.
____________
<Dragons rule, Titans drool!>

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ThE_HyDrA
ThE_HyDrA


Admirable
Famous Hero
The Leader of all Hydras
posted October 23, 2001 09:32 AM

Quote:
One thing I haven't seen discussed yet is the Grail. In the town shots we've seen, there appears to be a Grail structure, but not a lot of people have speculated on changes yet. ::grins:: Let me be the first.

Since attack/defense as we knew it in Heroes 3 seems to be going away, for the most part, I don't believe the Grail will affect combat much for anybody besides the Stronghold. In no particular order, here are my current wild guesses about the Grail in each town (your mileage may vary):
Asylum: boosts spell effects of Chaos spells
Necropolis: boosts post-battle Necromancy
Haven: boosts post-battle Resurrection
Order: boosts pre-combat Charm
Preserve: boosts post-battle Recruitment
Stronghold: direct effect in battle
All these would be in addition to bonuses in creature growth and town income.

In addition, note that The_Hydra's initial post here has been awarded a Quality Point. He has managed to do a very good job of summarizing the information to date in an interesting and readable style while adding a few twists of his own. ::grins:: Sometimes I wait a bit before I do something with a post...just to see what happens. We janitors are known to be eccentric...


Firstly: Thankyou Unkahaakon for the quality point and the credits, I try my best on the threads, even though my friends say they're too long.
We janitors are known to be eccentric-LOL

Grail: Hmmm... yes, UnkaHaakon, this would be excellent, as the grails in heroes 3 boosted attack and defense, which suited the might hero. And i think the magic hero hasn't been used nearly enough. This would be a great boost to the popularity of magic heroes. I think they area very important part of Heroes of might and MAGIC 4.
This also gives all the more reason to make Stronghold have more powerful, although the behemoth has about 650 HP??
These grails, if they are utilised will balance might and magic, and will give magic added power.

Xenophanes: This information that Wyvern gave us was for the beta version, and he did warn us that these may change. And i wouldn't get my hopes up on Dragons have 1100HP, it is so much more than all other creatures. Remember Marnathea said that there would be a great difference between levels, but not between creatures of the same level.
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"Dragons may breathe fire, but Hydras have many heads." - The Creed of Hydras
"As the Dragon drew its breath, the Hydra pounced, swiftly but powerfully, and the Dragon was defeated.”

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The_Baal
The_Baal


Hired Hero
The God Of Fire
posted October 24, 2001 05:32 AM

I agree with HyDrA nobody should get there hopes up about Black Dragons having 1100 hp because it's so much more than the others.

Grails: Yes, it is a bonus having grails working with magic instead of might. This will give heroes a more 'magic' feeling.
____________
The yellow eyes of Zealot.

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