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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Biggest Inbalance Ever
Thread: Biggest Inbalance Ever This thread is 3 pages long: 1 2 3 · «PREV / NEXT»
Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted April 16, 2007 08:10 PM

Quote:
- rune patrairch! 12-18 dmg with cross attack!


Archliches have 16-20, similiar survivability, cheaper dwelling, better spells and 3x3 attack, and they are still not imbalanced. Why such an inferior unit as rune patriarch would be imbalanced?

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TheDeath
TheDeath


Responsible
Undefeatable Hero
with serious business
posted April 16, 2007 08:16 PM

1) Patriarchs have more growth (with boost!)
2) Archliches are Overpowered...

just try to put them in Haven line-up and see

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted April 16, 2007 08:17 PM

Yeah, I'd like to see them in haven

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watcher83
watcher83


Supreme Hero
Child of Malassa
posted April 16, 2007 08:57 PM

I was wondering...off the topic but...
magma dragon with rune of speed and then rune of battle frenzy...
is it the most powerfull unit in the game?()

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted April 16, 2007 09:01 PM

well in theory yes (add rune of berserking and maybe rune of etheralness)

But it works mainly on paper

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watcher83
watcher83


Supreme Hero
Child of Malassa
posted April 16, 2007 09:12 PM
Edited by watcher83 at 21:14, 16 Apr 2007.

I know... on a paper fight it looks pretty strong( also against the computer)

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ChaosDragon
ChaosDragon


Famous Hero
posted April 16, 2007 09:46 PM
Edited by ChaosDragon at 21:50, 16 Apr 2007.

But not againts player using fast faction like inferno, sylvan, also haven and academy, academy is slow faction, yes, it's true, but with mini arties, their inititative and speed can easily match inferno and sylvan, and even dwarf mighty rune is hard to match academy mini arties + MMR, either MMR rush or MMR late game.

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sdfx
sdfx


Famous Hero
posted April 17, 2007 09:48 AM

In theory, paladins with training are the most powerful. How obout practice.. gee I really have no idea..
Hmmm, level 21 Klaus with full joust makes ~damage*2, luck gives on average *1.5, Retribution+Attack gives *1.5 so it's like

Pala damage = 2*1.5*1.5*ADdifference*damage = 4.5*ADdifference*damage

So 1 paladin deals on average = 25*4.5*ADdifference = 112.5*ADdifference damage. That means that in a Klaus vs Klaus battle, assuming that each of them has 100 pala in one stack, the stack that strikes first will simply remove the other.
 
____________

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted April 17, 2007 09:51 AM
Edited by Doomforge at 09:51, 17 Apr 2007.

Quote:
In theory, paladins with training are the most powerful. How obout practice.. gee I really have no idea..


I've seen it in practice. Dude, it's ridiculous.. the paladins kill everything in 1 hit. Even if divided to two stacks.

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sdfx
sdfx


Famous Hero
posted April 17, 2007 09:55 AM

Then, 3 seems to be the best number How could I waste my precious luck?
____________

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feluniozbunio
feluniozbunio


Promising
Supreme Hero
posted April 17, 2007 10:53 AM

Quote:
I've seen it in practice. Dude, it's ridiculous.. the paladins kill everything in 1 hit. Even if divided to two stacks.


Its not only paladins. I got a game where(after 2.1) where marksman killed all my hydras with 1. And if he split them in 2 stacks He would still kill them all because he got luck on that hit. (i know he was killing them without luck because we were playing in hot seat mode)
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baklava
baklava


Honorable
Legendary Hero
Mostly harmless
posted April 17, 2007 11:00 AM

The imbalance about the rune of charge is that there's a chance not to get it. And if you don't get it, and play against another Fortress which got it, you can just start over.
____________
"Let me tell you what the blues
is. When you ain't got no
money,
you got the blues."
Howlin Wolf

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Sanyu
Sanyu


Known Hero
posted April 17, 2007 11:08 AM

Fortress is weak because other factions are stronger. They each have their own counters...

Haven- I'm sure Doomforge already said enough about Paladins.

Sylvan- Master hunter and Druid Elder are powerful shooters. Ancient treants' defense is nearly as high as that of magma dragons'. With their initiative...fortress can't do much.

Necropolis- Dark spells with high spellpower means nightmarish puppet master and frenzy. With their high growth and necromancy, even huge losses seem little to them.

Academy- The only faction that might have a bit of trouble handling Fortress.

Dungeon- Even with Dwarven Luck and all the resistance thingies, surely you can't be so lucky all the time... Their spells are the perfect counter for Fortress creatures' terrific defense, since spell ignores defense...

Inferno- Nothing is more depressing than seeing all your creatures start very far behind on the ATB bar. With high initiative, almost all Inferno creatures have time to gate. In the end, the high-damage gated creatures can nearly already wipe out the whole fortress' army.

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted April 17, 2007 12:38 PM

Quote:
Its not only paladins. I got a game where(after 2.1) where marksman killed all my hydras with 1. And if he split them in 2 stacks He would still kill them all because he got luck on that hit. (i know he was killing them without luck because we were playing in hot seat mode)


Brings back dougie-related memories..

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ChaosDragon
ChaosDragon


Famous Hero
posted April 17, 2007 03:22 PM

Until now, haven is still imba. I hope they do something about this, and another town problem.

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kingdon1975
kingdon1975


Adventuring Hero
I really am the Godfather
posted April 17, 2007 03:28 PM

Isn't Necro imba with powerful raise dead?

I mean they can have a huge army at meeting time.

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ChaosDragon
ChaosDragon


Famous Hero
posted April 17, 2007 03:39 PM

Then how about horde or throng of paladins? necro are nothing againts that, even necro dark magic cannot defeat that super imba thing

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kingdon1975
kingdon1975


Adventuring Hero
I really am the Godfather
posted April 17, 2007 03:43 PM

yeah,I'm hearin' ya there's no doubt that they are SUPER IMBA,but Necro would be second.

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted April 17, 2007 03:45 PM

Quote:
Isn't Necro imba with powerful raise dead?

I mean they can have a huge army at meeting time.


which reduces hp by 20% with every use.. yeah, soooo powerful

necro ain't too strong, definitely nowhere haven, academy and dungoen (the three top castles imo)

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kingdon1975
kingdon1975


Adventuring Hero
I really am the Godfather
posted April 17, 2007 03:47 PM

Quote:
Quote:
Isn't Necro imba with powerful raise dead?

I mean they can have a huge army at meeting time.


which reduces hp by 20% with every use.. yeah, soooo powerful

necro ain't too strong, definitely nowhere haven, academy and dungoen (the three top castles imo)
 

Ok big fella,I'm talkin' abouta progressive game,but even with a rush,I'm talkin' about the build before you even face them.

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