Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Heroes 5 - Temple of Ashan > Thread: The Vampire as creature... old fragment of lost glory, or The Vampires dilemma?
Thread: The Vampire as creature... old fragment of lost glory, or The Vampires dilemma? This thread is 3 pages long: 1 2 3 · NEXT»
VokialBG
VokialBG


Honorable
Legendary Hero
First in line
posted April 20, 2007 10:30 AM
Edited by VokialBG at 10:49, 20 Apr 2007.

The Vampire as creature... old fragment of lost glory, or The Vampires dilemma?

You can see easy the subject...

The vampires were great creatures in all series of Heroes, but there is a problem in H5, just they are not what they were in the previous series.

This are words of many players... but maybe this is the commonly errancy for us all? Or they are right? Lets discuss it!

If we look at the stats of the Vampire Lord:

Attack: 9
Defence: 9
Demage: 9 - 11
Initiative: 11
Speed: 7
HP: 35

And look at the other Level 4 Creatures:

Griffin

Attack: 9
Defence: 8
Demage: 5 - 15
Initiative: 15
Speed: 7
HP: 35 (red cuz the Life Drain ability)

Succubus Mistress

Attack: 6
Defence: 6
Demage: 6 - 13
Initiative: 10
Speed: 4
HP: 30

Berserker

Attack: 7
Defence: 7
Demage: 3 - 8
Initiative: 12
Speed: 5
HP: 25

No need to continue, everyone can see it, for Level 4 creatures the Vampires stats are good

And the abilities:

Life Drain, Teleport, No Enemy Retaliation and Undead.

Life Drain simply make your HP better and No Enemy Retaliation has good strategic importance for the Life Drain ability, the Undead bonus is alway welcome...

Unique, good abilities... maybe the Life Drain is not to wonderful at "9-11" demage, but this is one of the best demages for Level 4 creature in the game, so for Level 4 the Vampire is great monster.

But where is the problem? Since the Necropolis army hasn't good backbone to Level 3, the Vampire Lords are the first good creature in your army... but this is not very important, then for all armies the Level 4 creature is the first really strong creature. The whole problem is, that after the vampire, the Archlich (the creatures with best stats for Level 5 creature in the game if we do not count the initiative), has some problems in speed, initiative, HP, not enought mana and others, the Level 6 creature - Wraith how almost every old Necro player can say is just a big joke, no need to explain for the Spectral Dragon, the player even prefer to don't build it's dwelling - aims to keep some gold for other structures, many Necoplayers use the army to Level 6 (no Spectral Dragon) and keep one free slot cause the Spectral Dragons are the greates joke in the game and cause they don't need have one full slot when they can have free, for other rised creatures.

The Necromanser hero, need more mana (since 2.1 the mana is not the biggest problem, but still). And the hero get more Spell power then mana, the Magic schools with best chanse to get are Dark and Summoning, but where is the problem:

For spells like: Weakness, Slow, Vulnerability, Confusion, Suffering,  Curse of the Netherworld and Phantom Forces the mana is important not the Spell power.

And so... when the Necropolis army battle, the fastest, the strongest, and the most workable creature will be forced to attack - the Vampire.

The player use his Vampires as... guys for every work, since this is the fastest, the strongest, and the most workable creature in the army.

The Vampires meet "titanic" creatures in combat... from Level 1 to 7, and the Lich will be not allowed to help them much, cause of it's large size, low HP, or something else and the Vampire Lord will be alone again, alone against thousand of Paladins and the creature will fight well...

This is what I think, the Vampire has his place in the Necropolis army, and this place is called - backbone to every single creature to you army and your hero.
____________

 Send Instant Message | Send E-Mail | View Profile | PP | Quote Reply | Link
TowerLord
TowerLord


Promising
Supreme Hero
Hero of Good, Slayer of Evil
posted April 20, 2007 11:29 AM

I think the Vampire is not bad, and the best comparison to see that is with the Imperial Griffin! Still the -4 initiative is alot, almost 40% dmg less, and Battle Dive is better than all the Vampire's abilities . So you can easily see how the Vampire is kind of weaker than other lvl 4s. Also the necromancer lacks brute power, so it's easy to understand why they die so fast. I think it has nothing to do with the ArchLich or the Wraith, which are ok for their level, it simply is a hero problem!
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted April 20, 2007 11:37 AM

I don't quite agree. One of the noticeable changes from previous titles is that life drain is half as good and the speed is less. In H2 and H3 they didn't need high damage because the stack wouldn't die In H4 it was of a high tier and damage plus necromancy so it was quite powerful. What could improve it is a higher initiative but one must also take into account that the necros have a powrful mass slow and they can get  some more through necromancy. It's just that its function has changed, it's not that charging unit anymore that can can go ahead and stand its ground. I doubt people feel compelled to attack the vampire exactly because it is not uber anymore but when the opponent can, he will try to give them a good hit with a powerful stack to eradicate them. You underestimate the wraith and archlich. Ok a human player may leave the lich for later but you can't ignore the wraiths because they can make a difference.
The units are not outstanding however because of the dark magic's usefulness. Maybe mass spells aren't affected much by spellpower but they will last until the end of the battle most of the time. Also spells like frenzy, blind and puppet master benefit very much from the high power stat.
And just because you have this dark mastery and are aware of the vampire's mortality you do not care to charge, thus you wait and try not to get in a position where you can get hit by many units. You'd better focus on lesser tiers and shooters than trying to hit the tough units, that's up to the rest. It is its mobility that makes you want to go for the enemy ranged except you must make sure that their guardians are adequately cursed. They aren't damage dealers so they HAVE to deal with more frail units, where their life drain also works better. The guardians' position usually helps to shield you from other large units.
Now, in the case the ranged are guarded by paladins and treants you must have some magical aid as the vamps won't help much on their own. Raise dead is usually not a good idea but it can help them drain more hp, especially towards the ending of a battle.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted April 20, 2007 11:38 AM
Edited by Doomforge at 11:40, 20 Apr 2007.

Fastest? Strongest? Most remarkable? This is not heroes IV, Vokial I know you love vamps, and it's hard for you to accept that they are wimps, sad wimps doing very little damage and offering mediocre survivability, but don't overdo with it..

Let me explain why I find h5 vamps the weakest level4 unit:

- Pitiful damage, the lowest of all level4s, with necromancer's poor attack, and no means of light magic. I know some of you will probably say "judge the creature, not the whole town", but, it's a decisive factor. The vampire itself offers very little damage, and it can't be boosted. Life drain was severly weakened since h2-h4 and with the lack of damage is restores ~10% fallen vamps each strike, depending on the enemy's DEF ofc, a very poor score..
- Bad survivability, I mean they die to most of the things when focused; I always found them dying very fast despite decent DEF of necromancers.
- Specials.. so you find them uber powerful? Teleport = flying, nothing special. Life drain - as mentioned above, the effect is poor compared to what it did in the past, and it never saved my stack like it did in h3or h4, I mean, if enemy wants vamps dead, they are dead extremely fast. And, no-retal.. as I've explained elsewhere, no retaliation is not important in h5; creatures generally do much more damage, with stronger&easier to trigger luck and many offensive specials of heroes; Might heroes' creatures often devastate 80-90% of the attacked stack with one hit, the retaliation of the survivors deals too low damage to care for it anyway.

Also, aside from not-so-great damage and poor tanking, vamps don't have any secondary roles. Aside from attacking, griffs can dive at enemy shooters, casters may buff their army, lizards may bite (not too great but they can..).. vamps have nothing.

So, a pretty mediocre offensive unit with no secondary role. Wonderful for creeping, pretty poor in the battles. Not many creatures give vampires, too; YOu may find it better to go for spectres or liches when it comes to raising. In the battles, the wraights,spectres and liches did the job for me; vampires were just an add-on.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
VokialBG
VokialBG


Honorable
Legendary Hero
First in line
posted April 20, 2007 12:01 PM
Edited by VokialBG at 12:01, 20 Apr 2007.

No, I mean that the Necroarmy is nothing without Lv4 creature, why, just the vampire is the best creature in Necropolis and the best Lv.4 Creature:



The hero is the main problem here, the so not the creatures, the creatures in Necropolis are good, but the Necromanser as hero is nothing... if you try the vampires as part of the heavan army they are killers, so here is the problem, the Hero is Uber weak (to lown in everything )
____________

 Send Instant Message | Send E-Mail | View Profile | PP | Quote Reply | Link
Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted April 20, 2007 12:12 PM

Well I agree here, necromancers aren't the best heroes, and vamps would definitely make a better creature in haven.

Although I would prefer griffins or lizards anyway.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
feluniozbunio
feluniozbunio


Promising
Supreme Hero
posted April 20, 2007 01:58 PM
Edited by feluniozbunio at 13:59, 20 Apr 2007.

I always considered vampires as a excellent creeping unit. This role was making up for their final fight weaknesses. The problem is that in new necro they are the most powerful unit. So if most powerful unit in your army is weak what can you say about the rest Sometimes, if a game is long enough, you may gain advantage with your abilities of units mass production. But it on small or even medium maps your whole line up is ultimately weak.
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Unhackable
Unhackable


Bad-mannered
Known Hero
Banned
posted April 20, 2007 02:19 PM

Quote:
No, I mean that the Necroarmy is nothing without Lv4 creature, why, just the vampire is the best creature in Necropolis and...



Nope Vokail. Lich is the best Necropolish creature. It has got good damage, good attack and defend.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Lich_King
Lich_King


Honorable
Supreme Hero
posted April 20, 2007 02:30 PM

However Lich without mana and with someone opposite next to it makes it near to useless...
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted April 20, 2007 02:35 PM

true


That's why I'd say necropolis needs attack-->tactics. To shield the liches.

And wraight - despite its total lack of specials - is the best necro creature IMO, insane damage and good init. Vampires are weak.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
GenieLord
GenieLord


Honorable
Legendary Hero
posted April 20, 2007 03:09 PM
Edited by GenieLord at 15:12, 20 Apr 2007.

As I can see (and I from the replies I understood that many people agree) there's no problem with the exsisting condition.
Well, maybe the Vampire Lord is a bit stronger than other 4th level creatures (I would compare it with the other 4th level creatures, as well, not just 3, and include growth, cost and abilities, as well.). If it does, it balances the underpowered Neropolis army (Yes, Necropolis is underpowered. Definitely after the last Patch, that did the Necromancy pretty weak).

Vampire Lord:
Attack: 9
Defence: 9
Demage: 9 - 11
Initiative: 11
Speed: 7
HP: 35
Growth: 5
Cost: 350
(Life Drain, Teleport, No Enemy Retaliation, Undead)

Grim Raider
Attack: 10
Defence: 9
Demage: 7 - 14
Initiative: 11
Speed: 8
HP: 60
Growth: 4
Cost: 450
(Large Creature, Lizard Bite, Rider Charge)

Druid Elder
Attack: 12
Defence: 9
Demage: 9 - 14
Initiative: 10
Speed: 4 (Doesn't matter much-he's a shooter)
HP: 33
Growth: 4
Cost: 425
(Shooter, Catser, Mana Feed)

Arch Mage
Attack: 10
Defence: 10
Demage: 7-7
Initiative: 10
Speed: 4 (Doesn't matter much-he's a shooter)
HP: 30
Growth: 5
Cost: 340
(Shooter, No Range Penalty, CASTER, Magic Attack, Energy Channel)

Imperial Griffin
Attack: 9
Defence: 8
Demage: 5 - 15
Initiative: 15
Speed: 7
HP: 35
Growth: 5
Cost: 360
(Flyer, Large Creature, Unlimited Retaliation, Immunity to Blind, Battle Dive)

Succubus Mistress
Attack: 6
Defence: 6
Demage: 6 - 13
Initiative: 10
Speed: 4 (Doesn't matter much-she's a shooter)
HP: 30
Growth: 5
Cost: 350
(Shooter, Range Retaliation, Chain Shot, Demonic)

Berserker
Attack: 7
Defence: 7
Demage: 3 - 8
Initiative: 12
Speed: 5
HP: 25
Growth: 6
Cost: 215
(Immunity to Mind Control, Berserker Rage)

To me, the Vampire Lord seems pretty well balanced with all the other 4th level creatures.
And Vok, please look at the full picture next time.
The abilities, the growth and the cost are very important thing when you compare creatures.
For example, if you look on the basic Arch Mage's status he seems like a pretty pathetic 4th level creature, isn't he?
But look at his awesome abilities and spells. They make it to one of the best 4th level creatures.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
executor
executor


Famous Hero
Otherworldly Ambassador
posted April 20, 2007 05:33 PM

I will limit myself to more or less supporting Doomforge's opinion about vamps in HoMM 5.
They are maybe not the weakest, but rather mediocre creatures of tier 4. Clearly griffins, archmagi, druids and lizards are better, regardless even of factors such as hero, other creats etc. That is without doubts.
I would rate usefullness of succubi on paar with vampires, an berserkers a bit below, due to their (un)survivability.
Vampires lack damage OR speed to be of a really high value. I would not say that due to lifesucking they are great. I would rather say that WITHOUT lifedrain they would be very, very weak.
But they cannot be desribed bad. Tier 4 is one among those, in which there is no crappy unit, as minotaurs f.eg.
Yet their usefulness in necropolis is as well limited. As I said somwhere else, I never had problems with disposing of vampires in a battle. They aren't great unit as they once were.
____________
Understanding is a three-edged sword.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
ZombieLord
ZombieLord


Promising
Famous Hero
that wants your brainz...
posted April 20, 2007 05:38 PM

Vampires are not bad at all IMO. They don't need to be the killing machines they once were

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
siinn
siinn


Adventuring Hero
posted April 20, 2007 05:45 PM

I agree with the idea of poor necro heroes lead to average vampires since drainlife special ability needs a good attack skill to be effective in middle/late game.

Another big vampire problem is -like all of you've previously said- they are pretty fast thus they will often be the first undead creature to engage the fight... then die. As many players skip spectral dragons vampires are often alone between many ennemies.

I see two simple solutions to fix this, one is likely to be implemented in the next patch and the other belongs to my dreams

1- increase slightly vampires lord attack
===> better drain life and better survability

2- hum... hum... I have a dream: give vampire lord another special ability that works like griffin battledive without the possibility to attack. vampires would be able to disapear from the battle for a moment making them safe but unable to attack nor defend. this ability would give vampires the opportunity to get to any part of the battle field (surprise) but the more important use of this ability would be to make the vampires appear after others necro creatures've made their move!!!
===> vampire won't be facing ennemy alone anymore, they will be feared even more!!

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
TheDeath
TheDeath


Responsible
Undefeatable Hero
with serious business
posted April 20, 2007 05:50 PM

Quote:
===> vampire won't be facing ennemy alone anymore, they will be feared even more!!
Yeah, instead of decimating your Vampires, the enemy will kill all your Wights and Liches..

If a creature is a first target, that does not mean it suffers extra damage. The opponent will attack a given target no matter what! And I think it's good to target vampires, since otherwise with Full numbers they would not use their Life Drain at all.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
siinn
siinn


Adventuring Hero
posted April 20, 2007 06:07 PM
Edited by siinn at 18:09, 20 Apr 2007.

lol hum... not false theDeath! (and your nickname shows how deep is your understanding about undead things )

but... something has to be targeted in the necro army anyway! the problem is (imo) the battle fied always looks like this after the vampire first move

[necro army]___________________a tree____________another tree_________________[vampires fighting enemy army by their own]



anyway the "special teleport ability" is just a dream like I said.
I think that Ubival should improve vampire lords attack (12 like druids for example) in the next patch to make necro a bit better!


 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
TheDeath
TheDeath


Responsible
Undefeatable Hero
with serious business
posted April 20, 2007 06:13 PM

Quote:
but... something has to be targeted in the necro army anyway! the problem is (imo) the battle fied always looks like this after the vampire first move

[necro army]___________________a tree____________another tree_________________[vampires fighting enemy army by their own]
Well what keeps you from charging only with your vampires?

Quote:
anyway the "special teleport ability" is just a dream like I said.
I think that Ubival should improve vampire lords attack (12 like druids for example) in the next patch to make necro a bit better!
There's a reason Druids are more expensive. Yes they have spells, but they lack Life Drain (No Enemy Retaliation is as good as shooting, since shooting deals half damage from melee/far range).

Stat-wise vamps are good. Probably not as good as Griffins (which are 36% faster), but they have awesome specials.

Yes btw I hate it when people call Necro weak

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
sdfx
sdfx


Famous Hero
posted April 20, 2007 06:47 PM

Unfortunately, necromacers aren't might heroes. A typical necromancer uses summoning, dark, enlightenment, sorcery and attack so his best creatures are phoenix and elementals..  
Necromancers aren't good huge army leaders at all: average defense, pathetic attack, their dark can be resisted.. blah. Fortunately MotN is so hot, that they don't need an army that much to creep and it gets even better because they have the best fodders in the game: ghosts.

Conclusion: whenever it's possible a might hero should be used. Necro's troops are morale proof, so a knight, a ranger or even a demonlord will perform really nicely. Then, those vamp lords will have their moment of glory..

____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
VokialBG
VokialBG


Honorable
Legendary Hero
First in line
posted April 20, 2007 07:16 PM

@To All non-necro players:

You can see that the other necro players can understand my point

Quote:

(Yes, Necropolis is underpowered. Definitely after the last Patch, that did the Necromancy pretty weak).



The necro creatures are not weak, the Hero is the main problem, imagine necromanser, how become Attack and knowledge, not Spellpower and Defence.

The is the Necro dilemma - the hero is underpowered, the creatures are fine, even strong and with great abilities!

Other towns like Academy... in them the creatures are weak but the hero is strong.

However, I don't think that the new patch make the necro weaker - the skeletons are not to many as they were, but the Zombies, the Ghosts ... everything is much more you can start to explore the map with 30 Skels Archers and 15 Zombies and soon (only a week or two) you'll reach 6-7 Liches, 20-25 Vampires, 100 of Zombies and more then 200 Skels... but you must be a good necro player, and not every one who is good player is good Necro player.

Necropolis is the most difficult race to play, Academy and Haven players just can't play with it, it's to difficult to them and they lose the battles.

Anothe proof is one of my many Necropolis games:

on Formal Friends, heroic level vs Haven, Academy and Sylvan, my hero is Kaspar. First I go to the town upg. my skels and hire some zombies (the army is 46 skels arch. + 21 zombies or something like this), then I just start to explore the map first attack some imps then some Furies and Archers, In the first week I was able to rise 11 ghosts and some skels, and here is the result:

Week 2 Day 3 Month 1




The first screen is my enemy and the second is my own hero - Kaspar, even if dont go to the castle you can rise army like this with some luck.

I defeat Haven easily reach some levels then Sylvan, finally the academy player attack me, and kill almost everything in my army with his gigantic army, he capture my mines with other heroes, in the town I hire some vampires lords and archliches + skels and zombies recapture my mines (+ the mines - ghots ability) so and after 2 weeks this is my new army:



Only 2 days later:



You even do not need to build dwellings for the dragons


I was in the town only 3 times!
____________

 Send Instant Message | Send E-Mail | View Profile | PP | Quote Reply | Link
alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted April 20, 2007 07:36 PM

Quote:
To me, the Vampire Lord seems pretty well balanced with all the other 4th level creatures.
And Vok, please look at the full picture next time.
The abilities, the growth and the cost are very important thing when you compare creatures.


Perhaps a bit harsh there, GL. I will say it's not only necessary to look at stats and cost etc. - the statistics are fine, but doesn't make sense if you don't look also at the role the creature has to play in the army of its respective faction. Thus, comparing the Vampire to the Mage or the Succubus is quite pointless, as these creatures play completely different roles in their army.

The problem with the Vampire comes from the fact that it, like Siinn very truely pointed out, is one of the few offensive units the Necropolis boasts, and the fastest of them. In a combat vs. a deffensive enemy (Sylvan!), the Vampire will need to go to the front row of combat, and clearly is not capable of withstanding this, not only because of it's decent but unimpressive stats, but also because it is only a level 4 creatures, and in the long run level 4 creatures will not stand up to the assaults of level 6 and 7 creatures, almost no matter how good they are. The Griffin will get away with this, because it is backed up by the Knight's solid defence (plus great speed and the damage potential to take out a single stack almost completely), and the Lizard will get away with this because of its massive Hit Points and, again, damage potential. The remaining level 4 units are not supposed to be send to the front row, and therefore really are not necessary to compare to.

In the cases where you can use a Vampire as a more defensive unit, it works pretty well. It does have decent stacks, it's fast, and the enemy will not retaliate on it, which gives an edge when only faced by a single stack. The problem is you cannot always afford to use the Vampire like this.


On a slightly different note, I think that it would have served the Necropolis army well, had the Vampire and Lich swapped places in the army. This would make sense from several points of view. First of all, it's odd that Ashan lore holds Vampires to be stronger creatures than Liches, but places them below them in power. Second, and more important, the Necropolis army needs the offensive power that the Vampire could provide by being promoted. The Lich is a very impressive unit, but it's obviously a bit of a show-off, really, because of the large size, which makes it so easy to block, and the Death Cloud is really not so much of a killer as some people make it, since it only does half damage to surrounding units, which combined with range penalty really is not that leathal. In many situations, the Lich will be reduced to a supportive role through its spells, once blocked. The level 5 spot, and all the glorious stats of the Lich, are therefore often a bit wasted I think.

The Vampire, if toughened up, might better be able to stand the place as front-row offensive unit. Of course, one should be careful not to make it über powerful (think: Heroes 4), but the new Necropolis could need a bit more edge I think. At level 5, the Vampire would better be able to compete with the high level units, but the level 5 spot is also one where the unit will succumb if subjected to heavy offensive pressure, which I think is needed, in the light of the above mentioned Heroes 4 problem.

Of course, changing such things would not be without problems. The Necropolis might need the relatively accessible offensive power that Vampires provide for creeping - Ghosts and Spectres are fairly good damage dealers, but depending on your luck, might last very short. The Lich might also need to have its spells toned down a bit, if it is degraded to level 4 - but I think it might help Necropolis a bit, and might go well with the new Necromancy system.
____________
What will happen now?

 Send Instant Message | Send E-Mail | View Profile | PP | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread » This thread is 3 pages long: 1 2 3 · NEXT»
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.0812 seconds