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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Academy advanced strategies
Thread: Academy advanced strategies This thread is 14 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 · «PREV / NEXT»
feluniozbunio
feluniozbunio


Promising
Supreme Hero
posted April 29, 2007 09:16 PM
Edited by feluniozbunio at 21:17, 29 Apr 2007.

On most maps you cant really choose what troops you want to do and you just do all. In this case you got 1/2 army not capable of attacking and even 100% might hero wont help you create formidable might army. Things change when you can do more dragons and lizards, like on Battle for honor.

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ChaosDragon
ChaosDragon


Famous Hero
posted April 29, 2007 10:44 PM

Quote:
I'm not, because I often go for a mix between might/magic (a little more magic) with Dungeon
You guys are just obsessed with magic with Dungeon. It's not only about the skills (hey, I like to take Destructive + Sorcery + Luck + Attack (only Attack is somewhat mighty)) but about NOT RECRUITING and LOSING creatures (because of placing high level magic guilds too early)
Against Haven I agree Magic is the best way to go because of the high defense (even though the Grim Raiders ignore it...) but I prefer a mix and it proved very efficient


Me too, i've always build dragons first then continue the mage guild form lv 3 to 5, I enjoy the mix too, still, Towerlord army have very high atk skill.

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sq79
sq79


Famous Hero
posted May 02, 2007 10:27 AM

I had a chance to play academy, versus dungeon on a single town map. I found out dark maybe is the best way to go for them though to try make sure the dungeon hero can only flee during their turn and not during troops turn since you'll be controlling their troops. And curse of netherworld is so powerful against hit and run. THe phoenix is useless in that battle, since the shower will kill them together.
I figure dark + light might be the best skills to learn against dungeon?

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sdfx
sdfx


Famous Hero
posted May 02, 2007 10:44 AM

Dark + light is ultimately always the best. It just assures your might superiority(mass spells).
Warlock may not be that easily countered with CotN because he may boost magic resistance:
10% boots(although that means no slippers)
20% armor
15% from a luck perk
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ChaosDragon
ChaosDragon


Famous Hero
posted May 02, 2007 11:20 AM

Dark and light is the best skill againts all faction, who dare to oppose such a power of both dark and light. I fear academy the most because of that.

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sq79
sq79


Famous Hero
posted May 02, 2007 02:08 PM

Quote:
Dark and light is the best skill againts all faction, who dare to oppose such a power of both dark and light. I fear academy the most because of that.


Strangely, i fear academy most from their artifact merchant
Staff of netherworld and ring of speed kills game off completely

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted May 02, 2007 02:13 PM

you can always take wyngaal vs. academy - fight imba with imba

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feluniozbunio
feluniozbunio


Promising
Supreme Hero
posted May 02, 2007 02:49 PM
Edited by feluniozbunio at 14:53, 02 May 2007.

OK i think its time to share our results from battle with Towerlord

Ill start with some pictures

That was my hero.



some goodies



thats teh beginning of battle.. djinies sloughter some furies



and the result...



Basically, he got decimated. Even after i gave him 30k and he bought out all his hydras, he lost badly. We fought few times with different settings. He lost all of them.

Then i took of ring of speed and i lost 2 games. But it was very close and only thing that saved him in both games was his armor of forgotten hero which resisted crucial spells(including implosion on his last tiny stack).

He didn't have many units in that battle but its just a feature of warlock(and that map) that he lacks money. I didn't buy titans either ,however, i had the money for them and didn't buy rakashas at all because i knew i wont be able to buy them, so you can't really say that he lost coz he didn't but out everything from the castle since i could do rakashas too with this kind of thinking.

Conclusions

Ring of speed and staff of netherworlds are broken

Might warlock gets owned by Puppet master

Hydras on might hero suck

Counterspell is good even if you fight against might force. After puppeting his raiders you don't need to cast anything , especially if half of your spells gets resisted

Mass golems with lvl 3 mini artifacts rule



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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted May 02, 2007 02:57 PM

"some" goodies? Bah, that's basically all the best arties in the game

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feluniozbunio
feluniozbunio


Promising
Supreme Hero
posted May 02, 2007 03:00 PM

lol you know how much do they cost lol?

Apart of slippers and armor and cape i bought all of them

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted May 02, 2007 03:01 PM

you sure were rich in that game, then

Where are the titans, btw?

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feluniozbunio
feluniozbunio


Promising
Supreme Hero
posted May 02, 2007 03:02 PM
Edited by feluniozbunio at 15:15, 02 May 2007.

Hahaha thats a good question. i left them at home  so i could split 1 djin

As you can see Towerlord you stole my neckless and i was left with this slot empty lol. But its ok, i got it back from you

Oh i was thinking about buying Skull of Markall too but i thought that -2 morale could not be worth the bonus so i just bought cards.
Morale was a very important factor in that fight

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radar
radar


Responsible
Legendary Hero
Castle/Haven player
posted May 02, 2007 03:02 PM

tome about 20000 if I remember well

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TowerLord
TowerLord


Promising
Supreme Hero
Hero of Good, Slayer of Evil
posted May 02, 2007 03:52 PM
Edited by TowerLord at 19:56, 02 May 2007.

Basically that's how things went ... we tried some battles , and nothing seemed to work, even though I had 10 mighty blackies. Some were closer, some weren't, depending on luck and resistance, but the final result was the same... until he got off his ring of speed!

Then I won twice... and I think I would have won another 10 times without that damned ring! It is very strange how a ring can be much more powerfull than 50-60 hydras. The no ring , made the Blackies really shine and prove their real power on the battle field, with it on they simply couldn't get a turn to make a difference !

Maybe the battles seemed very close to him, but that was only because in the first battle I lacked ammo cart and so i couldn't shoot his golems with my Witches, and in second battle when it was obviously over I made the mistake of killing my last blacky with a circle of winter(along with some golems), and indeed there were some resists involved, but not crucial ones , like resisting the initial Puppet Master , which could have turned the game into a carnage.

Basically this ring of speed and staff of the Netherworlds are too damn powerfull ... and whoever is lucky enough to get them has 90% chances of victory. I think that if I switched my armor of the forgotten hero for his ring of speed , I would probably wash him completely only because ring of speed is soo overpowered, and Armor of Forgotten Hero can't even compete with that though it seems as good.

I remember I had a game against Sq, Sylvan vs. Necropolis, and I bought the Staff, and even though he had a little better stats(att/def) as necro!!! and 1500++ Skelly Archers, I crushed him in final battle... and other games with ring or staff involved. These artifacts are simply too overpowered and I think map creators should take them out from maps!

In my oppinion might Dungeon is the way to go against Academy and can win the game if you play your cards right and no ring/staff are involved. The Witches / Matriarchs, strangely, have a very important role in this duel. Dungeon is really in need of this shooter, even though it isn't impressive in any way, and expensive, it can make very much difference!
CounterSpell is useless, and I wouldn't use it, unless I wouldn't have any good spells in my arsenal. The Flaming Ballista is good, but dies very very fast, so it's actually not that important imho, I'd rather skip the War Machines skill if I was preparing for late game battle
Oh, and last a word on Jhora... She always comes first in battle, it's very impressive, her speciality is actually very good, even though it might not seem much, it is alot!

And some of my pictures :







____________

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sdfx
sdfx


Famous Hero
posted May 02, 2007 04:54 PM
Edited by sdfx at 16:54, 02 May 2007.

Well, it's because who strikes first generally wins - especially against forces with no defense(5% chance..) On the top of that there is a ridiculous damage*2 multiplayer when luck triggers..

Anyway,
artificer -> lets say wizard has 30 knowledge so that gives *1.3
ring of speed -> *1.2
mass haste -> *1.4
It's NOT:
Djinns' initiative = 12*(1 + 0.3 + 0.2 + 0.4) = 22.8
Titans' initiative = 10*(1 + 0.3 + 0.2 + 0.4) = 19
BUT:
Djinns' initiative = 12*1.3*1.2*1.4 = 26.2
Titans' initiative = 10*1.3*1.2*1.4 = 21.84
Quite big numbers, aren't they?
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ChaosDragon
ChaosDragon


Famous Hero
posted May 02, 2007 05:35 PM

Right, strike first vs low defence is very crucial, worst if the first striker have very high atk and luck.

That's why, i said that academy troops with mini arties maybe the best troops. That mini arties compensate their weak physical strength.

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sdfx
sdfx


Famous Hero
posted May 02, 2007 05:56 PM

What's really interesting is the fact that you can level up a wizard, artificer an army with him and then give the whole artificered army to a ranger or a knight and let him fight the final battle.. Maeave would be perfect for this.
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TowerLord
TowerLord


Promising
Supreme Hero
Hero of Good, Slayer of Evil
posted May 03, 2007 01:31 PM

Quote:
Right, strike first vs low defence is very crucial, worst if the first striker have very high atk and luck.

That's why, i said that academy troops with mini arties maybe the best troops. That mini arties compensate their weak physical strength.


That's partially true... First Strike against low defence is crucial, but even with mini-artis academy creatures(like golems) aren't gonna get it... It's the ring of speed add-on that makes them godly

The whole Academy Line-Up seems to be slow(Initiative Wise) ... so Init mini artis make up for that
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TheDeath
TheDeath


Responsible
Undefeatable Hero
with serious business
posted May 03, 2007 05:23 PM
Edited by TheDeath at 17:24, 03 May 2007.

Quote:
The whole Academy Line-Up seems to be slow(Initiative Wise) ... so Init mini artis make up for that
You're right, it seems to be slow for many players, but it's not

EDIT: It is quite ironic for me that, when i first came to the forums, i acknowledged Academy is a bit overpowered (and that was before patch 1.3 if I remember, which meant Gremlins' repair was better, etc), and now perhaps many see the true power of the creatures.

And right now, imba faction for me (not relating to game mechanics) are dwarves, but perhaps that'll be reserved for later

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted May 03, 2007 05:28 PM

Dwarves are powerful, yes, and still need a good, creative player to create an abusive strategy for them. Who knows what future may bring..

Btw, all towns have been considered as imbalanced at certain point Even inferno, when Deleb abuse was invented.

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