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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Issue with HoMM 5 world
Thread: Issue with HoMM 5 world This thread is 3 pages long: 1 2 3 · NEXT»
SwampLord
SwampLord


Supreme Hero
Lord of the Swamp
posted May 01, 2007 01:48 AM
Edited by SwampLord at 02:11, 01 May 2007.

Issue with HoMM 5 world

Bit of a rant, but I feel I have a point. It's not just a blind rant.
I'm sorry, but HoMM 5, although a good game, seems like more or less "bland" fantasy to me. The previous ones(at least 2&3, the ones I've played) had fairly creative towns and creatures. For example, Dungeon was an alliance of creatures percieved as evil for several games at least. Now, they take those all away, make minotaurs suck, and give us Dark Elves?] At least the previous Dungeon/Warlock was inventive. Dark Elves are not creative in the least, they would have done better to have stuck with the original template. Also, Sylvan. Although the theme is primarily the same, it is more elf-oriented this time around. Another fantasy stereotype. And the Dwarves. Putting them with the woodland town was creative. Making them their own faction, while admittedly cool, is disappointing. A little more creativity, please? Most of all, the barbarian town has become the Orc town. This is the biggest stereoytpe and disappointment of all. Barbarian town was interesting and inventive. Orc town is neither of these. Another creative town was Fortress(swamp town, for those of you new to HoMM), that's gone too. Inferno is the only one I like better. Academy I have no problem with, except the Genies and Gargoyles. *shudder*  
Sorry if this was a bit of a rant, but I feel Nival could simply have been more inventive in creating the game then this. I miss the variety and the underlying sense of humor in many of the scenarios that accompanied HoMM 2&3. All in all, I feel that, while this game is good, it lacks the "soul", if you will, of Might and Magic.
Feel free to disagree with me-By no means do I claim to be a veteran of Might and Magic, I simply have played other games and find this lacking.

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Asheron
Asheron


Famous Hero
Ancient
posted May 01, 2007 02:31 AM

Well,each world has it own ways of working within...
For example,I like Homm 5 because it actually looks a world,not a random bunch of creatures.Dungeon in H3,for example,is one I could never get. A random bunch of greek mythological creatures(underground harpies?wtf?).Or the fact that devils are aliens and not demons That makes angels aliens too?
As for the Inferno,it is really improved because it sucked in H3,with look and with usefulness.And barbarians from H3 ARE an ORC faction.Do you see one human unit in their army?
About creativity,well,no offense,but I think that you're just used too H3 world.A quote from my friend:"I dont like WoG." "But why?" "It's different"
Only thing thats crappy about HoMM 5 are gargoyles and Genies*shudders too * all other I like,but that just my opinion
____________

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SwampLord
SwampLord


Supreme Hero
Lord of the Swamp
posted May 01, 2007 02:35 AM

No, but I see ogres,behemoths,cyclopses,and rocs. Also, I played HoMM 2 as well, and still prefer the world of that to this. All I am saying is not that HoMM 5 makes less sense, but that it is more stereotypical and unimaginative. Also, no matter what 3DO said, Inferno is demons, to me, at least. If they can cross space, why do they use swords? I agree, the Inferno is much better in 5. The devils, for me, radiate an aura of power much greater than the one in 3.

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Asheron
Asheron


Famous Hero
Ancient
posted May 01, 2007 02:48 AM

Ogres and Cyclops will appear in new add-on,at least I think so...
Behemoth is some sort of High-born demon and has nothing with barbarians...But I liked it
IMO Rocs should be neutral,then again a loot of creatures are under-rated,Lich for example,or Griffin...How can a knight on horse beat immortal mage? But that how I see it,because Homm has it's own world,I guess...
btw I played H2,H3 & H5(H4 is a textbook example of screw-up,but I'll play it someday,when I find free time for it )
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PhoenixReborn
PhoenixReborn


Promising
Legendary Hero
Unicorn
posted May 01, 2007 04:51 AM
Edited by PhoenixReborn at 04:52, 01 May 2007.

The look of inferno annoys me because they are all aflame, but I enjoy the faction.

I also really enjoy the gameplay of the dungeon faction and am happy that the hydra has been granted it's place of power from the original two games.  You're right though the minotaurs suck.  Maybe the alternative will be better.
____________
Bask in the light of my glorious shining unicorn.

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Lesij
Lesij


Famous Hero
posted May 01, 2007 08:58 AM
Edited by Lesij at 09:00, 01 May 2007.

Quote:
And the Dwarves. Putting them with the woodland town was creative. Making them their own faction, while admittedly cool, is disappointing.

No dud! That was creative! Making Dwarves Scotish/Viking race was a great CREATIVE idea!
bout Sylvan I'd agree...
Pixies and War Dancers are just pretentious and, moreover, not very good unitz...
I do agree with you about Dark Elves too. Erathia's Dungeon was far better. Here, in Ashan, the only useful, IMHO, kindz of troopz are Hydras and Dragons. Without 'em that faction would loose every simple battle...
And Blood Furies couldn't do just anything 'bout it...  

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted May 01, 2007 11:25 AM

There was a discussion about that some time ago. The bottomline is whether you prefer a random bunch of units placed to gether or have a racial unity under the command of which are some allied units. I can't say I have a problem with either, I needed to see something different and it came out pretty well too imo.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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EliteKill
EliteKill

Promising

The Starless
posted May 01, 2007 11:38 AM

Well, H5 has a different view at factions. H3 was theme-orianted, meaning thta every town had a special theme (dungeon were "mutated", castle were humans, fortress swamps etc.) but H5 looked more into reaces (Haven-Human , Inferno-Demons, Necro-Undead, Fortress-Dwarves, Sylvan-Elves, Dungeon-Dark Elves, Acadmey-Wizards*.). It's just different from H3, so if you don't like it, don't play the game


*Academy does have only 1 Wizard creature, but all of the other creatures are creation of wizards and summoned allies...

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted May 01, 2007 11:53 AM
Edited by Elvin at 11:54, 01 May 2007.

That's where the problem lies, they like it! If they didn't they wouldn't bother but unfortunately a game can't please everyone.
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Map also hosted on Moddb

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GenieLord
GenieLord


Honorable
Legendary Hero
posted May 01, 2007 12:11 PM
Edited by GenieLord at 12:17, 01 May 2007.

How do you define innovation/creativity? I think that it's doing something new, that hasn't been done before, in special ways. Basicly, not doing the traditional thing.
I think that HOMM5 has all those things, and it's the most innovative version of HOMM so far.

First of all, I think that taking this old game, which has always been on 2D graphic, and making it into a new, modern, 3D game, is innovative thing.

Chaning the classic towns game, where randomal creatures were organized by their towns only, into races' system, where the creatures in every town really have things in common is innovative, in my opinion.

Changing the old overused Stronghold faction (barbarians), and turning it into a different kind of town, old far-east faction, oriental, etc, is innovative.

Chaning the classic snowy wizards faction (Tower), and it into old middle east arabian traders' faction, into desert faction, while changing the entire classic style of the faction, is innovative.

The idea of the Elves in Sylvan town, really gives the army a thing in common. It puts the faction into a framework, gives the faction a real theme.

About the Dwarves, long time ago, I thought exactly like you about them. You can see it here.
But since then, my opinion has been changed. I think that this kind of creature, that was unrelated to any faction (maybe Sylvan, but it's humanoid, and it's not an Elf), and so popular among HOMM fans, has to get its own faction, its own race. Chaning the attitude about this old creature, that traveled in many towns through all the game's versions, is innovative.

Inserting the game a new upgrades system, which gives a huge variety of creatures, and many tactical options, is innovative, don't you think?

The entire game has been changed. The only faction that hasn't been changed a lot is Necropolis, and I don't think that anyone has problem with it. It has an organized race since it in the game, since HOMM2.

Quote:
Academy I have no problem with, except the Genies and Gargoyles. *shudder*
Ahmmm... Ahhmmm... I would rethink about it if I were you.

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Lesij
Lesij


Famous Hero
posted May 01, 2007 01:07 PM

Quote:
oriental

wha O_O?
It rather looks like Amercian Indian faction O_O

____________

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SwampLord
SwampLord


Supreme Hero
Lord of the Swamp
posted May 01, 2007 01:43 PM

Tower was in the desert in HoMM 2. IMO, and in the opinion of many other people, Genies look godawful, I'm sorry. Also, Elves are the biggest fantasy stereotype ever created. Making the old Dungeon from 2 and 3 into Dark Elves wasn't creative, it was stupid. Also, Minotaurs are now a Level 3 creature.

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GenieLord
GenieLord


Honorable
Legendary Hero
posted May 01, 2007 01:55 PM
Edited by GenieLord at 13:56, 01 May 2007.

Quote:
Tower was in the desert in HoMM 2. IMO, and in the opinion of many other people, Genies look godawful, I'm sorry. Also, Elves are the biggest fantasy stereotype ever created. Making the old Dungeon from 2 and 3 into Dark Elves wasn't creative, it was stupid. Also, Minotaurs are now a Level 3 creature.


Stupid? Maybe different? That's what innovation is all about.
You said that the game isn't innovative. Well, it is. That's what I answered about.
I can't answer why Minotaurs are 3rd level creatures, and why Dungeon has been changed (by the way, it wasn't on HOMM2).
I can only show you the positive side about things. And yes, there is.

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ZombieLord
ZombieLord


Promising
Famous Hero
that wants your brainz...
posted May 01, 2007 01:57 PM

Quote:
Making the old Dungeon from 2 and 3 into Dark Elves wasn't creative, it was stupid

Stupid for you, excellent for me

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ChaosDragon
ChaosDragon


Famous Hero
posted May 01, 2007 02:46 PM

For me, the new world is better, especially the genesis.

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GenieLord
GenieLord


Honorable
Legendary Hero
posted May 01, 2007 02:50 PM
Edited by GenieLord at 14:55, 01 May 2007.

Quote:
For me, the new world is better, especially the genesis.


I love you!

Anyway, the entire thing is a matter of opinion.
If you liked the old classic system and don't want it to be changed, you won't like HOMM5.
I liked it, but I think that a new innovative system is good thing. Specialy the pass to 3D.
In my opinion, if everything was the same, HOMM5 would be boring.

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VokialBG
VokialBG


Honorable
Legendary Hero
First in line
posted May 01, 2007 03:18 PM

I totaly agree with SwampLord, the new World is bull****

The players who like it more the new world, are new players in HoMM, they just start with heroes 5.

I'm player since Heroes 1, the old universe was more creative, this was one of my points to start the GotP MOD project - to revive the old universe and make the mix of Heroes 1, 2, 3, 4 and 5 even the Heroes Chronicles and Might and Magic.

1. The story line on Heroes 5 in the stupedest HoMM story ever!
2. This is not the first 3D Heroes game, but even in this is good, this 3D graphics looks to old, comics and actualy from year 2000 - 2002
3. The new races like Dungeon and Sylvan give us  to many boring, equal creatures
4. Heroes 5 is the HoMM game with the lowest amount of features, heroes per town, artifacts and neutral monsters
5. There are many dragons in Heroes 5, like in H3 and 4 but in H5 there are only 2 abilities for dragon, now you know why the dragons in H5 are boring.
6. Heroes 5 is bugest HoMM game
7. There are to many inadequacies in the game soryline and history, like:

Duncan and Freyda were killed in the standard H5 version, but in HoF they are mine heroes in the campaign.

8. Boring heroes like Biara

I'll never continue, so I'll just stop... for now...
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ZombieLord
ZombieLord


Promising
Famous Hero
that wants your brainz...
posted May 01, 2007 03:22 PM

Quote:
The players who like it more the new world, are new players in HoMM, they just start with heroes 5.

The players who like the old world more are obsessed with it and want to make the same ideas over and over and over again

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Lesij
Lesij


Famous Hero
posted May 01, 2007 03:27 PM
Edited by Lesij at 15:29, 01 May 2007.

Lol ZombieLord ...
I do agree with u- brand new world is brave new world...
But Dark Elves are kinda strange for me and they don' really match Ashan (blaaah Assasin's down syndrom bleeeh)...
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GenieLord
GenieLord


Honorable
Legendary Hero
posted May 01, 2007 03:34 PM
Edited by GenieLord at 15:34, 01 May 2007.

Quote:
Quote:
The players who like it more the new world, are new players in HoMM, they just start with heroes 5.

The players who like the old world more are obsessed with it and want to make the same ideas over and over and over again

I can't agree more. Totally right.

I have played HOMM since HOMM1 came out, 9 years ago (If I'm not wrong here), and I prefer the new world.
It would make me sick if HOMM5 was the same like HOMM1, HOMM2 and HOMM3.

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