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Thread: Heroes 5 latest patch information - Patch 1.5 | This thread is pages long: 1 2 3 4 5 6 · «PREV / NEXT» |
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VokialBG
Honorable
Legendary Hero
First in line
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posted May 08, 2007 08:32 AM |
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Conspiracy!
They want necro weaker!
and the new duel hero maker isn't so cool you must create thousands of heroes in you category before playing...
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ZombieLord
Promising
Famous Hero
that wants your brainz...
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posted May 08, 2007 01:58 PM |
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Quote: Each Pillar of Bones adds 20 DE points (instead of 150)
20 DE points? It's worthless! Who on Earth would build this structure now? Make the heroes start with 200 and the Pillar add around 90 DE points!
And Wyngaal... I find him a little underpowered as it was (in 1.4)... really... I mean (level 20): 0.1 ATB at the start of combat is nothing compared to +10 Attack / Defense for Unicorns, for example
I think it should be 0.01 per Level (0.2 ATB at level 20, at the start of combat is NOT overpowered)
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TheDeath
Responsible
Undefeatable Hero
with serious business
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posted May 08, 2007 02:02 PM |
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Quote: 20 DE points? It's worthless! Who on Earth would build this structure now? Make the heroes start with 200 and the Pillar add around 90 DE points!
And Wyngaal... I find him a little underpowered as it was (in 1.4)... really... I mean (level 20): 0.1 ATB at the start of combat is nothing compared to +10 Attack / Defense for Unicorns, for example
I think it should be 0.01 per Level (0.2 ATB at level 20, at the start of combat is NOT overpowered)
Of course, abysmal changes
man this time I am really disappointed
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Doomforge
Admirable
Undefeatable Hero
Retired Hero
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posted May 08, 2007 02:21 PM |
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yes, but 0.4 was ridiculous
don't forget that wyngaal starts with attack; a very rare and also very important skill for rangers (2% chance).
20 DE is indeed pathetic, but the structure itself is a prerequisite for liches, so it has to be built anyway.
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ZombieLord
Promising
Famous Hero
that wants your brainz...
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posted May 08, 2007 02:24 PM |
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Quote: 20 DE is indeed pathetic, but the structure itself is a prerequisite for liches, so it has to be built anyway.
I forgot that but I dislike the idea of having a useless building anyway
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Doomforge
Admirable
Undefeatable Hero
Retired Hero
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posted May 08, 2007 02:26 PM |
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Its costs should be lowered, then, since 10 sulfur is quite a lot for a useless building..
another ritual pit, meh
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feluniozbunio
Promising
Supreme Hero
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posted May 08, 2007 10:02 PM |
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Hehe i didnt quite agree when you guys were saying that nival with theirr changes turnes things upside down and make overpowered stuff underpowered but this makes me i agree with you.
Although whole concept of changes about DE pool is good, its sad that they ruined amplifier building, in my opinion it should give at least 50 points or grant some other abilities if the pool would stays lower.
For me the easiest way would be simply instead of granting additional 50 points right from the start it would be better is ampifier would add 50.
Its less in total but you get more with each necro castle so it should even up things.
And im begging for a merchant were I could sell my useless artifacts
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PhoenixReborn
Promising
Legendary Hero
Unicorn
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posted May 09, 2007 09:56 PM |
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Sheesh. The description says that the pillar adds 150 points but in practice it only adds 20 points of dark energy. Major bug. If it's a design decision it doesn't make a whole lot of sense. Even with two castles, in 2.1, 600 points is barely enough to raise a decent army of crappy necro troops.
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Bask in the light of my glorious shining unicorn.
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Elvin
Admirable
Omnipresent Hero
Endless Revival
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posted May 09, 2007 10:08 PM |
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Well, doubling the de points per lvl would make a high lvl necro much stronger. However I don't have the de tables, could someone do the math to see on which lvl the new necro reaches the old one?
(with pillar of bones)
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H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb
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sfidanza
Promising
Supreme Hero
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posted May 10, 2007 12:12 AM |
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1 necro + 1 Pillar of Bones
2.1: DE pool = 200 + 150 + hero_bonus
1.5: DE pool = 250 + 20 + (doubled)_hero_bonus
Consequently, 1.5 DE pool gets greater once the (2.1) hero_bonus reaches 80 (80=350-270). The level depends on the Necromancy mastery:
Basic Necromancy: lvl 28
Adv. Necromancy: lvl 19
Exp. Necromancy: lvl 16
Ult. Necromancy: lvl 14
Additionally, recruiting other necro heroes will also boost your DE pool, and it is much easier than getting other Pillars of Bones.
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alcibiades
Honorable
Undefeatable Hero
of Gold Dragons
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posted May 10, 2007 03:27 AM |
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Quote: Additionally, recruiting other necro heroes will also boost your DE pool, and it is much easier than getting other Pillars of Bones.
It would still be more to my liking to separate the individual Hero DE pools and then make Pillar of Bones a bit more usefull - at least +50 DE. 20 DE seems a bit meh ... but I applaud the overall changes.
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What will happen now?
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Darkeye
Promising
Famous Hero
of the Deep
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posted May 20, 2007 01:32 PM |
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I haven't been looking through all feedback regarding the 1.5, but I noticed Zoltans Spellwringing doesn't work - at least not in duel mode. Has this been an issue earlier as well?
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alcibiades
Honorable
Undefeatable Hero
of Gold Dragons
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posted May 20, 2007 07:58 PM |
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I played the Academy single scenario in 1.5 where it still worked, but I think perhaps it has been toned down a bit - at least I was able to use Resurrection 5 times w/o having it blocked, and it used to block almost every spell after first use. It did block my Mass Cleansing, however, after first use, so it does work.
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What will happen now?
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Darkeye
Promising
Famous Hero
of the Deep
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posted May 20, 2007 08:15 PM |
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But what happens is that it says "Zoltan uses Spellwringer - X is blocked from Y's spellbook", but it is still there (when playtesting in Hotseat mode)
Another thing I experience in Duel mode is that some heroes gets the benefits of Tactics without posessing that ability - which is weird.
Can these problems perhaps be related to only certain play modes, like the new customized Duel mode?
I'm playtesting 30 new Duel Heroes, so I have become quite aware of bugs now.
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sfidanza
Promising
Supreme Hero
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posted May 20, 2007 09:48 PM |
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Edited by sfidanza at 21:50, 20 May 2007.
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Darkeye, I'll test Zoltan is duel mode. About Tactics, can you send me the .h5p files you're using that show this problem?
stephane.fidanza@gmail.com
I'll see if I can find an explanation.
Alcibiades, did you take into account the formula for Zoltan?
The chance to block a spell is: 100/(Spell_Level+1) + (Zoltan_Level - Enemy_Hero_Level)
At equal level, that gives 33% chance to block Cleansing (1 over 3), and only 16% to block Resurrect (1 over 6).
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alcibiades
Honorable
Undefeatable Hero
of Gold Dragons
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posted May 21, 2007 12:08 AM |
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Well my experience seems to match the statistical predictions fine then.
Darkeye > When I played, the spell was still there, but I could not cast it, and got the message that the spell was blocked when I tried.
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What will happen now?
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Darkeye
Promising
Famous Hero
of the Deep
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posted May 21, 2007 12:12 PM |
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Edited by Darkeye at 12:14, 21 May 2007.
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Quote: Darkeye, I'll test Zoltan is duel mode. About Tactics, can you send me the .h5p files you're using that show this problem?
Thanks! I have sent you one file as an example If you need more of them, I must go through all of them first. I guess we are looking after a common factor that causes the bug.
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sfidanza
Promising
Supreme Hero
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posted May 21, 2007 01:04 PM |
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Thanks for the file.
Here's my guess: the hero's army doesn't fit in the 10x2 usual deployment area. That's why it gets automatically enlarged with one more row.
For example, the Ylthin preset that you sent me had 2 stacks of Unicorns, 2 stacks of Silver Unicorns, 1 stack of Emerald Dragons and 2 stacks of Sprites. The 5 large stacks take all the deployment area.
Removing 1 stack of Unicorns removes the "Tactics bug".
Do your other heroes match this hypothesis?
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olmer
Tavern Dweller
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posted May 21, 2007 06:35 PM |
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Another useless patch. (Thanks for info anyway) Can they actually have made AI more stupid or it is just me?
My ‘easy’ 2p (based on my CE 1.5/HoF 2.1 map playing against AI at heroic) apart from faction rebalancing –
1st --- Please improve AI/neutrals initial positioning scripts. Relatively easy to do – no miraculous AI improvement needed, just a reasonable positioning so AI makes as much causalities/survives as long as possible or just can retreat. This will make creeping so much more interesting as well. I’d say AI/neutrals with hugely overpowering army looses at least 50% of battles due to stupid positioning (another 30% is a stupid spell choice, and moves are okayish 20% since its army is overpowered)
2nd --- Please do not allow AI to mix wrong factions creatures/buy enemy faction lvl1 heros. (Make ‘correct’ heroes always available to AI)
3rd --- Please make AI heroes always appear in AI’s tavern after defeat (or make them flee when they can/will benefit from it). – At least at ‘heroic’
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Darkeye
Promising
Famous Hero
of the Deep
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posted May 21, 2007 07:20 PM |
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Quote: Do your other heroes match this hypothesis?
That's Right In "normal" mode, you don't get all troops out, but here that is compensated by an extra row. With the limitations of unit stacks in this first duel editor, we have to use all the stacks. I hope the limit will be removed to allow some flexibility.
Good thinking
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