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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Heroes 5 latest patch information - Patch 1.5
Thread: Heroes 5 latest patch information - Patch 1.5 [ This thread is 6 pages long: 1 2 3 4 (5) 6 ]
peddroelm
peddroelm

Tavern Dweller
posted September 09, 2007 02:39 AM

saves

10x

i was willing to bet a hand and a leg that the saves are not in the game
installation directory....

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Heroe
Heroe


Adventuring Hero
Heroic Survivor
posted September 16, 2007 06:50 AM

More Towns??

Hi all,

I have a question i downloaded patch 1.5 and saw at the map editor there three more towns of inferno
-Biara's citadel
-Demon Sovereign
-Inferno Town Ruins
They are placed under towns..
But i don't know if they're towns we can use in map editor en game..
Does someone know if we can use this towns???

Greetz
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Elvin Online
Elvin

Hero of Order
Stillness within Movement
posted September 16, 2007 07:00 AM

I think not, they are campaign objects to spice things up.
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Heroe
Heroe


Adventuring Hero
Heroic Survivor
posted September 16, 2007 07:08 AM

Oh I see.
Too bad I Always like new towns..
Thanks 4 ur post

Greetz
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skullman
skullman


Famous Hero
banned
posted September 21, 2007 03:06 PM
Edited by Lich_King at 12:26, 23 Sep 2007.

i'm unlucky. there is some error that is blocking the website where you can download the patch
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DrIstvaan
DrIstvaan


Hired Hero
posted September 23, 2007 11:56 AM

Patch location

Maybe you should try www.patches-scrolls.de, or www.gamershell.com. Both are very good sites, from where you can download the patch, but I suggest Patches Scrolls, as that is not as loaded as Gamer's Hell.

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Radar
Radar


Responsible
Legendary Hero
the honest one
posted September 23, 2007 12:36 PM

http://patches.ubi.com/heroes_might_magic_5/

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DrIstvaan
DrIstvaan


Hired Hero
posted September 23, 2007 02:25 PM

I suppose Skullman meant that website.

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skullman
skullman


Famous Hero
banned
posted September 28, 2007 12:45 PM

Quote:
I suppose Skullman meant that website.


You are correct
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Nirual
Nirual


Famous Hero
Imbued Ballista
posted September 29, 2007 05:43 PM

Why is everyone whining about the new Necromancy system? Sure, the pool only lasts for one major battle a week, but the troops you can raise definitely equal the amount of skeletons you'd get with the old system, unless a heavy fighting week. And mark of the necromancer is a nice new ability for pretty much every type of necromancer.

Was quite a nasty surprise in the Sylvan campaign when the necros got one of my garrisons and since the hero had the whole pool on his own, he was able to compensate most of the loses he had fighting the rather considerable garrison unit stacks. Definitely better than getting like 100 skeletons raised...

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DrIstvaan
DrIstvaan


Hired Hero
posted September 30, 2007 03:59 AM
Edited by DrIstvaan at 04:01, 30 Sep 2007.

Necromancy

Quote:
Why is everyone whining about the new Necromancy system? Sure, the pool only lasts for one major battle a week, but the troops you can raise definitely equal the amount of skeletons you'd get with the old system, unless a heavy fighting week. And mark of the necromancer is a nice new ability for pretty much every type of necromancer.
...
Definitely better than getting like 100 skeletons raised...

I agree. This way, Necromancers can get quite some nice creatures (IMO the system is (much) better than in H4), and thre restriction posed by the amount of Dark Energy means they aren't overpowered.

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dale
dale


Known Hero
posted September 30, 2007 12:47 PM

Quote:

I agree. This way, Necromancers can get quite some nice creatures (IMO the system is (much) better than in H4), and thre restriction posed by the amount of Dark Energy means they aren't overpowered.


I've only played under patch 1.5, so don't know how it was before.   I do think that it is reasonable system.  In H4, I would always take necro characters and then dominate by using their ability to raise vampires until they were practically invulnerable.   I still thing that they are one of the stronger races, but need to be managed more.

When I play, I refuse anything except my favored creatures -- skeleton and liches.  Don't waste the dark energy points on something that is useless to me in most fights -- e.g. zombies and ghosts.  
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Nirual
Nirual


Famous Hero
Imbued Ballista
posted September 30, 2007 03:20 PM

that's pretty much the idea, yes. The only complication that might arise is that you might want to save some neutral unit stacks for next week because you could raise some nice creatures from them.
That said, you can still go nuts on any undead, mechanical or elemental stacks or anything that turns into units you can live without.

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Elvin Online
Elvin

Hero of Order
Stillness within Movement
posted September 30, 2007 03:31 PM

Liches are pretty easy to block without tactics though.
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dale
dale


Known Hero
posted October 01, 2007 02:11 AM

Quote:
Liches are pretty easy to block without tactics though.


?  How does one block a shooter?
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Elvin Online
Elvin

Hero of Order
Stillness within Movement
posted October 01, 2007 02:36 AM

By attacking him with melee.
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dale
dale


Known Hero
posted October 01, 2007 04:28 PM

Quote:
By attacking him with melee.

DUH -- and since lich/archlich are large, you cannot protect their front.   Got it.
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Maurice
Maurice


Promising
Supreme Hero
Knowledge-monger
posted October 01, 2007 04:38 PM

Quote:
Quote:
By attacking him with melee.

DUH -- and since lich/archlich are large, you cannot protect their front.   Got it.


Unless the one with the Liches has Tactics ...

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DrIstvaan
DrIstvaan


Hired Hero
posted October 02, 2007 10:42 AM

Heh, the post starting the discussion on Liches stated they are easy to block WITHOUT tactics.

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Maurice
Maurice


Promising
Supreme Hero
Knowledge-monger
posted October 02, 2007 12:19 PM

Quote:
Heh, the post starting the discussion on Liches stated they are easy to block WITHOUT tactics.


Lol! Serves me right, when I didn't read all the way back in the topic

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