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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Duel Rules
Thread: Duel Rules This thread is 3 pages long: 1 2 3 · «PREV / NEXT»
Golemcrafter
Golemcrafter


Promising
Famous Hero
Unlimited Fantasy Master
posted May 07, 2007 09:20 PM

This is what I hate the most:
During a 3x3 duel the Inferno player uses by every of his creatures the abiity Gating. After that he switches the hero and I will be attacked by doubled units. This should be far more than forbidden...or it shouldn't be allowed.

NO HERO-SWITCHING AFTER GATING BY 3X3 DUELS

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Lesij
Lesij


Famous Hero
posted May 07, 2007 09:29 PM

Quote:

NO ARMAGEDDON ALLOWED


Nah, I can't play duelz with ya, but it is too strict. Count your armageddon's dmg and then choose proper numbers of unites you want to be killed by it (or Gargoyles or B. Drags)...
What about considering with your oppenet how many weekly growths you take?
And then, dud who wanna use epowered Meteor Shower or/ and Amraggeddon, caunts its dmg and cancles units who make as much dmg as that spell does?
____________

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dfortae
dfortae


Known Hero
posted May 08, 2007 01:31 AM

Quote:
dfortae can you upload your fixed heroes somewhere?


Yes, I'll post them when I finish the remaining heroes.  I only have a few left.  It's taking a little while because I'm testing to make sure it is as balanced as I can make it.

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dfortae
dfortae


Known Hero
posted May 08, 2007 01:33 AM

Quote:
This is what I hate the most:
During a 3x3 duel the Inferno player uses by every of his creatures the abiity Gating. After that he switches the hero and I will be attacked by doubled units. This should be far more than forbidden...or it shouldn't be allowed.

NO HERO-SWITCHING AFTER GATING BY 3X3 DUELS


Yes, that's very annoying.  Anyone who plays like that doesn't have much skill because that is the only way they can win.  This is where the big area affect spells can rule.  Sinitar will now be able to kick those heroes butts with the improvements I made to him.  He will be the perfect counter to that.

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feluniozbunio
feluniozbunio


Promising
Supreme Hero
posted May 08, 2007 02:47 AM
Edited by feluniozbunio at 02:51, 08 May 2007.

Actually i don't get why is it overpowered? If he doesn't change hero he has double stacks anyway... In 1x1 game you may kill real stacks and summoned ones will disappear but in 3x3 summoning heroes are just much better, its not that switching heroes does them any good. These are tactics, the same as AOE counters for them.

What i may find imbalanced is random atb(0;0,25) when each hero starts the combat. Im not so sure how often can you switch heroes now but not so long ago u could switch it very often and it was very abusive.

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted May 08, 2007 07:43 AM

Quote:
What i may find imbalanced is random atb(0;0,25) when each hero starts the combat. Im not so sure how often can you switch heroes now but not so long ago u could switch it very often and it was very abusive.


Ye it's annoying but it can't be fixed..

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TheDeath
TheDeath


Responsible
Undefeatable Hero
with serious business
posted May 08, 2007 12:49 PM
Edited by TheDeath at 12:50, 08 May 2007.

Quote:
NO DOUBLE STACKS

Ok we have seen how fun is to make 7 x max palas or emeralds (which gives 84 paladins, for example), but it's ridiculous, an army composed of specialist and only the creatures he boosts is obviously better than any other army. To prevent such nonsense, I think it would be best to ban cloning stacks (only 1 stack of each type allowed - no dual-triple-quadruple-nonsense). The exception should be necropolis (possible to double the numbers of each stack) because they can do it in-game due to necromancy and haven (but it should get limited here, the game allows quadruple paladins but it's ridiculous enough to limit it in the duels - how about double growth aswell?)
Now THAT is a ridiculous idea. That means everyone will have the same army. Bah

Better idea: make creature stacks based on Gold rather than growth. Or on power.

Of course for specialists, the maximum amount of a type of the specialized creature should be restricted further as well

Quote:
NO WYNGAAL

He is bugged, that's enough.
Not really that bugged (btw Imba is more appropiate here). Sylvan has a chance of getting the first strike as well due to high initiative.

But you know Nival: 0.05 at first
0.2 now

instead of being 0.1

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted May 08, 2007 12:57 PM
Edited by Doomforge at 12:58, 08 May 2007.

Quote:
will have the same army. Bah

Better idea: make creature stacks based on Gold rather than growth. Or on power.

Of course for specialists, the maximum amount of a type of the specialized creature should be restricted further as well


Depends how do you want the duels to look like. If you want them to look like real game battles, just without the development and adventure part, multiple stacks of same creatures are not very logical . It just doesn't happen in the real game, except some twocastled maps, but in those, your whole army, or at least the majority of it, is doubled.
If you find that rule too restrictive, we can agree that double stacks can be used, (and, respectively, triple/quadruple for haven and necropolis). but quintiple and more seems ridiculous anyway.

If you want duels to be just fantastic battles without any metagame logic, this rule is ofc highly redundant.

Quote:
Not really that bugged (btw Imba is more appropiate here). Sylvan has a chance of getting the first strike as well due to high initiative.

But you know Nival: 0.05 at first
0.2 now

instead of being 0.1


After Sfidanza's latest revelations, we know that wyngaal has been fixed and gives an appropriate bonus now, so this rule is no longer needed.

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TheDeath
TheDeath


Responsible
Undefeatable Hero
with serious business
posted May 08, 2007 01:00 PM

Quote:
Depends how do you want the duels to look like. If you want them to look like real game battles, just without the development and adventure part, multiple stacks of same creatures are not very logical . It just doesn't happen in the real game, except some twocastled maps, but in those, your whole army, or at least the majority of it, is doubled.
If you find that rule too restrictive, we can agree that double stacks can be used, (and, respectively, triple/quadruple for haven and necropolis). but quintiple and more seems ridiculous anyway.
Normal games are boring in armies, they are only fun because of the random factor

Quote:
If you want duels to be just fantastic battles without any metagame logic, this rule is ofc highly redundant.
Razzak right now is, for example, using quadruple stacks (or even more), but he has counters (even if he's a bit overpowered with Teleport Assault).

But like I said, it should be based on Gold or power.

Quote:
After Sfidanza's latest revelations, we know that wyngaal has been fixed and gives an appropriate bonus now, so this rule is no longer needed.
Really? that's great

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dschingi
dschingi


Famous Hero
the guy with the dragon golem
posted May 08, 2007 09:33 PM

Do heroes' specialties actually work for self-made duel heroes? From what I've seen of the editor, you can't select any special... or do you just get the specialty of the hero whose icon you use?
____________
open source for an open mind

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dfortae
dfortae


Known Hero
posted May 08, 2007 10:56 PM

Ok, I finished my first iteration of creating balanced duel heroes (as balanced as I could get them for now).  As they are played, I may make some adjustments.

Here is the download link.  The presets are zipped and the editor files are zipped (both zip files in a SINGLE zip file).  Extract them all to the appropriate heroes directories.  They are all 22000+ EXP.

http://www.sharebigfile.com/file/164449/Duel-Hero-Mods-zip.html

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feluniozbunio
feluniozbunio


Promising
Supreme Hero
posted May 08, 2007 11:09 PM
Edited by feluniozbunio at 23:15, 08 May 2007.

Could you write which folder exactly should i put those files in?

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dfortae
dfortae


Known Hero
posted May 09, 2007 12:25 AM

When you extract the 'DuelPresets.zip' file, put the files in (if you installed in default directory) 'c:\program files\ubisoft\Heroes of Might and Magic V\DualPresets'.

Extract the 'H5MMods.zip' file to the 'c:\program files\ubisoft\Heroes of Might and Magic V\Editor\H5MMods' directory.

Hope that helps...

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PhoenixReborn
PhoenixReborn


Promising
Legendary Hero
Unicorn
posted May 09, 2007 02:27 AM

I downloaded the mods.  I believe I applied them correctly (putting them into those folders).  What exactly did you change dfortae?

I noticed some of the stats are different, but the armies seem to be exactly the same.
____________
Bask in the light of my glorious shining unicorn.

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dfortae
dfortae


Known Hero
posted May 09, 2007 04:00 AM

I changed a lot of things.  Make sure you're not picking the OLD armies.  The hero names will have a '3' after them (Anwen 3 for example).  Make sure you select 22000+ and skip past the first several heroes (those are the old ones).

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PhoenixReborn
PhoenixReborn


Promising
Legendary Hero
Unicorn
posted May 09, 2007 05:55 AM

Quote:
I changed a lot of things.  Make sure you're not picking the OLD armies.  The hero names will have a '3' after them (Anwen 3 for example).  Make sure you select 22000+ and skip past the first several heroes (those are the old ones).


Hey thanks, Dfortae that worked!  I don't really understand why there are numbers like 1-10000 or 22000 but as long as I know where they are then good.  I'll report back after I've fooled around some more.

Also, the duels are running much more rapidly...does that apply to the regular game as well?
____________
Bask in the light of my glorious shining unicorn.

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted May 10, 2007 01:09 PM

Great job dfortae!

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dfortae
dfortae


Known Hero
posted May 26, 2007 10:09 PM bonus applied.
Edited by alcibiades at 01:40, 27 May 2007.

I have finally finished testing and tweaking the new duel heroes.  Every hero is now available in duel mode in the same class (except Campaign heroes of course).

It is very fun playing on random now!

Here is where you can download the presets and editor files:

http://rapidshare.com/files/33558911/dfortae_s_duel_heroes_3.zip.html

Just unzip this file and you will get 2 zip files.  One zip file is for the DuelPresets directory and the other is for the Editor/H5MMods directory.  Just unzip both files into the correct directories.

While some heroes will natively be able to beat specific heroes, I've done my best to give an overall balance.  No hero should totally dominate like before (with Deleb and Razzak for example).

Who's up for trying them out online?  It's 3:10pm my time here (Central USA time).  If someone would like to try them out today or tomorrow, post a post of your time so we know the hour offsets.

Hope some will enjoy these!

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted May 27, 2007 12:13 AM

I surely will, thank you a lot
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted May 27, 2007 01:42 AM

That's a really nice idea dfortae, and will be able to give a lot of fun to many players. If you want me to host the file on a server w/o download limit send me a private message then we can get in contact and you can send me the file so I can upload it.
____________
What will happen now?

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