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Heroes Community > Heroes 5 - Temple of Ashan > Thread: The Final Battle
Thread: The Final Battle This thread is 3 pages long: 1 2 3 · «PREV / NEXT»
watcher83
watcher83


Supreme Hero
Child of Malassa
posted May 18, 2007 11:50 AM

puppet master + a larger army is the only way the necro stands a chance in an end game battle when both heroes are over lv20

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Velocity
Velocity


Hired Hero
posted November 04, 2007 06:47 PM

Any advices for the massive Forretress versus Academy battle? The Academy being me. I have high initiative since I have many hero- and mini artifacts to bump it up so that evert creature has atleast 12 of initiative.

Both have low tier units about 500-1000 per stack and high tier going as far as 50-100.

I have pretty badly builded hero since Light Magic never popped up I have only Summoning magic.

We both are at level 30.

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sdfx
sdfx


Famous Hero
posted November 04, 2007 06:59 PM
Edited by sdfx at 19:00, 04 Nov 2007.

If you have menoring on your wizard then you can mentor a knight/ranger/good might hero up to level 25(light will most likely be offered). Then give the whole artificered army to him/her. Fortress is even more imba than sylvan or haven late so don't worry f you lose Especially, if that was a battle vs Ingvar.

If you don't have mentoring then use MotW one of your stacks and spam phantoms.

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Duncan
Duncan


Famous Hero
The Pathfinder
posted November 05, 2007 04:58 AM

Quote:
I have pretty badly builded hero since Light Magic never popped up I have only Summoning magic.


So practically you cannot resurrect your troops but your enemy keep on coming with rune of resurrection? Imba it is

Did the Phoenix help at all?
____________
But now I have come to believe that the whole world is an enigma, a harmless enigma that is made terrible by our own mad attempt to interpret it.

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Mytical
Mytical


Responsible
Undefeatable Hero
Chaos seeking Harmony
posted November 05, 2007 06:39 AM

Though Phoenix's are a pain in the neck (and powerful), I've never really found them to be a problem for Sylvan.  Mostly because they are melee creatures and have to come to the fight on my side of the field.  That puts them in reach of the treants, who just wrap them and defend.  Sure I will loose some troops, exspecially treants, but they are too slow to do much else anyhow.  Most likely they will go after the Hunters or the druids (never put the two side by side, or even close).  Which ever they don't go after should focus fire on the other side of the field (or spells).  The one they go after has to move, so mass haste helps here, and you will get another spell before the necro's also.  Then you have a couple of options depending on skills, spells, ect.

Rain of arrows (hope you have vamps, liches, and wights as selected enemies, to me they are the big threats) is an option.  As is your own phoenix or arcane armor (to those Master Hunters or AA's that you have left).  Another option is to phantom force your MH or AA, and use the illusions to pepper the phoenix to take it down faster.  Even if the enemy raises dead it suffers hp loss, so it will be easier to take down.  If you summon your own pheonix then send it after the necro's phoenix.  It won't be as tough, but it can do some damage and absorb a retal or two.  Don't waste it by going after the necro troops do to harm touch.

Another option is to wait with your hero (I know..huh?) as this puts them behind the necro and you can counter any mass spells they may cast.  If your treants can take it, try to also wrap up the wights along with the phoenix.  Your dragons can attack the phoenix after they have retaled already or attack the nearest/strongest thing to them.  Especially if they can hit two things at once.  If the phoenix falls and the necro raises it, it will hurt some more, but at least they waste some time doing so.

A phoenix on the field vs sylvan does not spell automatic defeat.  There are many ways to counter it, just keep your head.  Sacrifice the dancers if nothing else.
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ismail222
ismail222


Known Hero
The Cataclysm
posted November 05, 2007 06:51 AM

that's why i like destructive-rangers,just 1 ice bolt from cold death and over lol
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Deceving,Ppl lying,Ppl dying
One Word : Life

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Duncan
Duncan


Famous Hero
The Pathfinder
posted November 05, 2007 08:43 AM

Guys, what are you talking about?  Velocity asked how to beat Fortress in a very late game playing as Academy, what does it have anything to do with Phoenix vs Sylvan?
____________
But now I have come to believe that the whole world is an enigma, a harmless enigma that is made terrible by our own mad attempt to interpret it.

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Mytical
Mytical


Responsible
Undefeatable Hero
Chaos seeking Harmony
posted November 05, 2007 09:44 AM

Was addressing the pheonix vs Sylvan first.  Now as for Academy vs Fortress...that is a tough one.  I would suggest the artie that allows units to lower defense when they attack (you will definately need this).  Depending on if you know if fortress has master of fire, ignite, ect then magic damage reduction arti also.  If not then full +init and +luck talismans (since you should be able to do a three piece arti by then).

Now the rest depends on spell schools you have, but I would suggest Light and Summoning.  Destructive is ok, but with dwarven luck and such they may resist too often.

Here is my suggestion for Academy Skills vs Fortress.

Summoning, Light, Sorcery, Luck, Attack (I will get to this in a minute), and pick whatever you like for the last.  With luck I would get warlock's luck.

Now I know most people are thinking ... Attack, what on earth is this gal thinking??  You are going to desperately need archery for this to work.

Start off the battle by Motw on the mages, then using Phantom Forces on either your mages or the Djinn.  Most likely unless you have the staff they will resist your magic however, so these will be used soley for ranged attacks.  Make sure not to block them with any of your creatures.

As for creatures I would go with mostly the original alt upgrades except for magnettic golems, the alt djinn, and possibly battle mages and storm titans (not sure about these not played them enough).  Just keep in mind that you need as much ranged fire power as possible.

Anyhow, after phantom forces are in place, Mass Haste + endurance.  Then cast Arcane Armor on one of your units in melee (which will also protect your original mages do to MoTW).  Next up, summon a pheonix.

During this whole time, though everything tells you different, make them come to you.  Remember they suffer ranged problems, and you want them to have to cross that battlefield. If you took dark as your last skill you can try to slow them down, or motw (with destruction) and try to cause them mass damage, but remember their blasted chance to resist due to their luck skills and perks.

If they are in a castle it changes a bit.  Earthquake, earthquake, earthquake.  You need the tower and walls down asap.  If you get war machines take it over anything else for your last skill (and catapult).

Though you still want to do the phantom forces thing, you have to decide if you want the wall down first or that.  Me, I go for the walls going boom.  Not because you are going to send your troops in, but to stop the ranged damage reduction as well as the damage from the towers.

Now chances are you are going to take some damage from firewalls.  Unfortunately that can't be helped.  Need to ignore that while continuing to fire.  If you have Battle Frenzy, Archery, the armor reducing arti, and expert attack you should be doing some good damage.  Add in a lucky strike here and there you can really cause some pain.   Sadly there is no right choice for target.  Target that huge stack of shieldguards the thanes and dragons are going to hurt you.  Don't and that huge stack of shieldguards will hurt you instead.  The only good news is if you make them come to you, they don't get their massive damage reduction ability.
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Velocity
Velocity


Hired Hero
posted November 11, 2007 05:50 PM
Edited by Velocity at 17:57, 11 Nov 2007.

Man I suffered a crushing defeat.

My creatures were helluva fast. All my creatures striked before his and the only spell which proved any use was Phantom Forces all else was crap and besides he got that imba Distratction perk wich reduces my hero's init. by 20% each time he casts a spell.

I couldn't hit hard enough, when their turn came my forces trembled and took heavy losses each time his creatures attacked, otherwise our forces were almost equal, he had 400 more tier 3 units than me and slightly more units in each stack.

Well they did and hit me hard, his 1000 bears killed 20 of my titans, his dragons killed my golems and gremlins, his patriarchs nuked me.

So the only stack which proved some use were the Rajas and spam Phantom Forces on them but still it was a miserable defeat. He didn't even broke a sweat.

Well we started a new Dungeon/Fortress-game, me being the Dungeon. So any advices?

I play with Sinitar the Catalyst and so far my build is Attack, Luck, Destruction, Summoning and Sorcery.

One more thing: We play HoF, we don't have TotE yet.

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Duncan
Duncan


Famous Hero
The Pathfinder
posted November 12, 2007 10:20 AM

I'm really reaaaally... not sure about playing against Fortress with any faction in such a very late game. It'd the finest example of imba. And your opponent did the very right thing with Distract. The closest to match Fortress in a late game would be Sylvan with Nature's Luck. When playing magic faction (Academy/Dungeon) against Fortress you've to rush him, or at least meet at level 15 something, not 30! I dunno other better recipes. This is just IMHO, but that's somewhat the general convention. And playing Dungeon I imagine it'd be even worst, as you'd probably be heavily outnumbered at the final battle.
____________
But now I have come to believe that the whole world is an enigma, a harmless enigma that is made terrible by our own mad attempt to interpret it.

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Mytical
Mytical


Responsible
Undefeatable Hero
Chaos seeking Harmony
posted November 12, 2007 10:59 AM

Is frenzy/pm only tote (can't remember).  If not go dark with your hero and turn his own units against him.  Don't forget your destructive magic (especially empowered) can hurt him even if he has uber resistances.  Deffinately get Teleport Assult and also build hydra building as soon as you can.  Might want to get sorcery to expert just incase he uses distract again.  Creep with the creatures that can go invisible, should be able to do constant creep.  Will help you flag things a lot better then Fortress.
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Velocity
Velocity


Hired Hero
posted November 12, 2007 09:21 PM

Thanks.

And really I have been having this odd feeling that Forretress get better and better as long as the game lasts. The things seem allready go against my favor, I just have this feeling in my guts.

Logistics never popped, so no Teleport Assault for me.

Oh and is Black Dragon's magic immunity bugged? I used Armageddon and it killed one of my dragons?!? My buddy lol'ed. But it says the dragon is immune to magic, except for Magic Fist which is classified as a physical attack.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted November 12, 2007 09:31 PM

Irresistible spells might have been the cause
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Legendary_hero
Legendary_hero


Known Hero
Stronghold Warchief
posted November 13, 2007 02:30 PM
Edited by Legendary_hero at 14:32, 13 Nov 2007.

Oh and is Black Dragon's magic immunity bugged? I used Armageddon and it killed one of my dragons?!? My buddy lol'ed. But it says the dragon is immune to magic, except for Magic Fist which is classified as a physical attack.
If there were on the center of the field where the rock falls...There the Armageddon deals extra physical damage!
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Don't look back because you will...die?

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Velocity
Velocity


Hired Hero
posted November 13, 2007 09:50 PM

That's just plain idiocy if irresistable magic affects your own troops.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted November 13, 2007 10:29 PM

It's a 'balance' feature and I am not joking about it. No cheesy dragogeddons and then surrender. You may say that dwarves and wizards can do that too but their spellpower does not even come close.
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Velocity
Velocity


Hired Hero
posted November 14, 2007 07:52 PM

Hah, yeah right. It's still stupid, the dwarves are too good.

Take a look at Warlord? I somehow could manage the burst damage thing, when it hits one creature it hits others which are near the targeted creature, okay I can live with that but sweet mother of god those lameasses can do it from range with "Thunderbolt", imba I say thee.

And Fire Dragon, it's an elemental which gives it a wide variety of immunities, besides the fire immunity. I think Nival has gone too far with the dwarves.

Humm maybe I use UD next time and hope that Puppet Master shows up or at least Blindness. Almost owned friend's Inferno army with it, just kept blinding them.

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Legendary_hero
Legendary_hero


Known Hero
Stronghold Warchief
posted November 14, 2007 09:40 PM
Edited by Legendary_hero at 21:40, 14 Nov 2007.

Don't you mean Thunder Thane...;And i think the Dwarves are overpowered too(I mean check out the stats and abilities of the Magma Dragon)It has 40 defence and 280 hp!!! that's way out of hand,well and the runes are quite wild...and etc.. and etc...
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roy-algriffin
roy-algriffin


Supreme Hero
Chocolate ice cream zealot
posted November 14, 2007 09:58 PM

The fact that thunderthanes can hit from afar is a matter of convinience really. They could always use rune of charge instead
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"Am i a demon? No im a priest of the light! THE BLOODY RED LIGHT"

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Velocity
Velocity


Hired Hero
posted November 14, 2007 10:30 PM

Well in HoF Warlords fart lightning, don't know about Thunder Thanes in TotE.

The difference is that when you shoot you don't have to suffer the retalition and I think that Succubusses can't retaliate either because Thunderbolt is an ability not a shot.

Mad.

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