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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Alternatives comparison
Thread: Alternatives comparison This thread is 23 pages long: 1 2 3 4 5 ... 10 ... 19 20 21 22 23 · «PREV / NEXT»
Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted May 16, 2007 09:40 PM

Quote:

taking roots vs rage of the forest (def vs att my guess)


both have roots

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Lesij
Lesij


Famous Hero
posted May 16, 2007 10:03 PM

Quote:
I will replace my old minotaurs with whatever i get


Even if that whatever is "Develey's Minotaur Tomato Ketchup"?
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watcher83
watcher83


Supreme Hero
Child of Malassa
posted May 16, 2007 10:51 PM

both have entangling roots but only the ancient can take roots and gain unlimited retaliation

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emilsn
emilsn


Legendary Hero
posted May 16, 2007 10:57 PM

I agree with GenieLord - he has been in this world for a long time and he is wise .

And you can use Ancient Treant as offensive, we dont need a offensive treant. You take your Ancient treant place him so that they have pass him and you take roots .. and you buff him and shoot the rest and kill flyers ... There is no need for Offensive treant, so gives a defensive with a ability just as good as Take roots..
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lead. Don't walk in front of me;
I may not follow. Just walk
beside me and be my friend.

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted May 17, 2007 09:14 AM

well, depends. If you use him for entangling roots, mainly, you may find the offensive version more useful, depending on special. I think I'll do, since I almost never take roots with my treants. Such action forces my enemies to ignore the disabled treant stack and focus on other things, then, when everything else is dead, kill the treants with ranged attacks and hero attacks. I think I'd rather have them on battlefield.

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emilsn
emilsn


Legendary Hero
posted May 17, 2007 10:01 AM

Quote:
well, depends. If you use him for entangling roots, mainly, you may find the offensive version more useful, depending on special. I think I'll do, since I almost never take roots with my treants. Such action forces my enemies to ignore the disabled treant stack and focus on other things, then, when everything else is dead, kill the treants with ranged attacks and hero attacks. I think I'd rather have them on battlefield.


You need to place your treants so 2x2 tiled creatures cant reach your ranged creatures.. Then take roots and just sit tight, while dragons and unicorns take the walkers and you M Hunter and Druids destroy everything... or at sieges , place your treants at the gate ... and see that your enemies must fight him
____________
Don't walk behind me; I may not
lead. Don't walk in front of me;
I may not follow. Just walk
beside me and be my friend.

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted May 17, 2007 10:04 AM

Quote:
You need to place your treants so 2x2 tiled creatures cant reach your ranged creatures..


but 1x1 tile creatures still can. I'd need to waste two stacks to protect one hunter stack..

Quote:
Then take roots and just sit tight, while dragons and unicorns take the walkers and you M Hunter and Druids destroy everything...


Why sit when they can for example stop paladins from jousting? They're the most reliable paladin counter around.

Quote:
or at sieges , place your treants at the gate ... and see that your enemies must fight him


Or shoot you to death

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watcher83
watcher83


Supreme Hero
Child of Malassa
posted May 17, 2007 12:12 PM

maybe treant union means that treants can sacrifice to ressurect fallen dryads or viceversa

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ZombieLord
ZombieLord


Promising
Famous Hero
that wants your brainz...
posted May 18, 2007 05:20 PM

About the Master Hunter .vs Sharpshooter... What are you (some of you) guys talking about? The Master Hunter's Double Shot is better than No Ranger Penalty! It deals double damage when shooting ALL the time, the No Range Penalty deals double damage than normal only at long range. The Master Hunter's special deals the same amount of damage from Far Range as the Sharpshooter's, but it deals twice the damage from close range.

I think that's why the Sharpshooter has better damage; his second special may be compensated by Warding Arrows and we'll have two balanced units

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted May 18, 2007 08:01 PM

Quote:
The Master Hunter's special deals the same amount of damage from Far Range as the Sharpshooter's, but it deals twice the damage from close range.


wrong.. sharpshooters do ~70% damage of what m.hunters do due to better stats. Not 50%.
Don't forget that he has better initiative too, he's more durable, and his first strike is stronger than master hunter's one due to no range penalty. And we all know that for hunters, the few first turn matter the most, after 1-2 they are dead anyway.

I'd pick sharpshooter over master hunter any time of a day.

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ZombieLord
ZombieLord


Promising
Famous Hero
that wants your brainz...
posted May 18, 2007 08:05 PM

Hmm, I said The Master Hunter's special deals the same amount of damage from Far Range as the Sharpshooter's, but it deals twice the damage from close range.. I know the Sharpshooter has better stats, but that's to balance the abilities. What did you expect? To have the same stats but a worse special?

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted May 18, 2007 08:13 PM

Quote:
What did you expect? To have the same stats but a worse special?


Frankly, I fear that this is what Ubi will do to many units; seeing how little they differ in the statistical area, the only major difference is their ability.. (like unicorns, treants, pixies..)

And they can't possibly make all specials balanced & equal.

So, yes, I expect some units to have same stats and worse special

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executor
executor


Famous Hero
Otherworldly Ambassador
posted May 18, 2007 08:16 PM
Edited by executor at 20:18, 18 May 2007.

@above
and the +1 init will eventually give way to sharpshooter (probably).
And yes, the abilities will be crucial when choosing between alternates.
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Understanding is a three-edged sword.

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted May 18, 2007 10:48 PM

Quote:
Quote:
What did you expect? To have the same stats but a worse special?


Frankly, I fear that this is what Ubi will do to many units; seeing how little they differ in the statistical area.


My fear is actually the opposite: That they will make units with the same stats but better specials.
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What will happen now?

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PhoenixReborn
PhoenixReborn


Promising
Legendary Hero
Unicorn
posted May 18, 2007 11:19 PM

Quote:

My fear is actually the opposite: That they will make units with the same stats but better specials.


We still don't know if we're picking between units on an individual unit basis or on a what type of castle to develop basis.  The unity of the graphical style in the sylvan upgrades suggests to me the castle method.
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Bask in the light of my glorious shining unicorn.

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Pivapivabeer
Pivapivabeer


Adventuring Hero
Dont waste ur time readin this
posted May 19, 2007 04:37 AM

I think high druids are better and silver unicorns are better.
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Spider pig, spider pig, does whatever a spider pig does.

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SwampLord
SwampLord


Supreme Hero
Lord of the Swamp
posted May 19, 2007 04:52 AM

@ the sharpshooter, we still don't know what force arrow does, that'll be the deciding factor.

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watcher83
watcher83


Supreme Hero
Child of Malassa
posted May 19, 2007 08:43 AM

the deciding factor will be playing the game, things are different on paper than in a game

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted May 22, 2007 09:20 PM

Ok guys, updated the first post with my little analysis..

Any guesses what invisibility will be? maybe the enemy will be able to see the invisible units only if having adjacent stacks to them? Hah, that would be lovely for all the destructive magic fans out there

well, at least the minotaur got a bit more tankish. Good.

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emilsn
emilsn


Legendary Hero
posted May 22, 2007 09:48 PM

Invisibel . Unseen . I guess they move like 2 tiles seen and then unseen ... So we wont see them ... and then when they att. they are revealed - As long out of battle unseen and then when battling they are revealed ... Or something like that ... They will be hated i think...

But I think it is great balanced, these creatures are poiting to those warlocks that want to use more time on Army and not on spells - Though it will be hard because of the growth :S But I think they seem well balanced, just like Sylvan. Just hoping you can mix alternatives and normal . Else these will not fit, because Dungeon need some "offensive" / "Defensive" power ... In a good blend
____________
Don't walk behind me; I may not
lead. Don't walk in front of me;
I may not follow. Just walk
beside me and be my friend.

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