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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Guess: what do the new abilities do?
Thread: Guess: what do the new abilities do? This thread is 3 pages long: 1 2 3 · «PREV / NEXT»
alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted May 24, 2007 11:36 AM

We will know for sure when they release the info, but personally, I don't think they will give her immunity to that many spells. The Witch is substantially tougher than the Fury and retain all her specials, she is a bit slower, but still, they cannot give her an extremely powerful special over the top. Immunity to Weaknes and Slow would be that, extremely powerful - those are two of the best Dark Magic spells. With a damage range of 3-7 (if I remember correctly), immunity to Weaknes will still be pretty usefull, as that spell could put an effective damper on their damage potential.
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watcher83
watcher83


Supreme Hero
Child of Malassa
posted May 24, 2007 01:55 PM
Edited by watcher83 at 16:48, 24 May 2007.

my guesses are:
invisibility - can't be seen on the adventure map or in hero's army by a hero who doesn't have the scouting skill
acid blood - attacker gets hurt by their blood(like in alien)
aura of bravery - combination between bravery and the idea in aura of magic resistance
immunity to curse - immune to weakness and maybe suffering
ride by charge - have no idea but whatever it is it better be good, because rider charge gives the grim raider the edge
incinerate - like the dwarven ignition skill
treant union - the dryads and treants share the damage received by either
agility - increases defense/attack value per square walked or something
force arrow - pushes the target back three tiles with no damage(only once per battle)
power feed - sacrifices it's hitpoints to greatly increase stats of other creatures
bond of light - immune to dark magic
rage of the forest - once per battle the treants can call the force of nature upon their enemies(like a whirlwind or something)
rainbow breath - decreases luck of the target

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted May 24, 2007 04:22 PM
Edited by alcibiades at 16:22, 24 May 2007.

Bond of Light ... don't think it will be immunity to Dark - it would be very poorly named then. It would rather be something of either a) preserving Light Magic spells, or b) (my favorite) the unit shares any Light Magic spell cast on an allied unit (as if it was subject to a Mark of the Wizard, but only Light Magic spells). The latter would be really cool - and very potent. Resurrection? Could work only for buffs.
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watcher83
watcher83


Supreme Hero
Child of Malassa
posted May 24, 2007 04:50 PM
Edited by watcher83 at 12:05, 25 May 2007.

alcibiades I have to say I like the idea, like when you cast bless on a target near the unicorn it will gain the bless too(also I think this ability should work for light magic lv 1-4 since ressurection may overpower it; also I don't think it should work for teleport)

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Stella
Stella


Adventuring Hero
Little girl with a BIG sword:)
posted May 25, 2007 12:14 PM
Edited by Stella at 12:15, 25 May 2007.

---Umm.
--- As I can see some of the post on the forum were removed. Tho I understand why some of them were but what I said here was NOT OFF TOPIC I guess...
--- The thing abut Mass Light Spells would overwrite the special of the Bond to Light Skill and it would affect all our creatures  creatures not just 1 or 2.
--- I simply commented that in my oppinion that skill would do something else.
--- Well whatever.
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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted May 25, 2007 12:32 PM
Edited by alcibiades at 12:38, 25 May 2007.

Hmmm I don't think the posts were "removed" as such. There is a server move going on, and it seems that some of the changes and posts from yesterday have dissapeared in the proces.

EDIT > For full explanation, read here. Thanx also to Geny for making notice of this.
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Geny
Geny


Responsible
Undefeatable Hero
What if Elvin was female?
posted May 25, 2007 12:37 PM

check the tribunal for explanation.
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Stella
Stella


Adventuring Hero
Little girl with a BIG sword:)
posted May 25, 2007 02:35 PM

Quote:
Hmmm I don't think the posts were "removed" as such. There is a server move going on, and it seems that some of the changes and posts from yesterday have dissapeared in the proces.

EDIT > For full explanation, read [url=http://heroescommunity.com/viewthread.php3?TID=22561]here[/url]. Thanx also to Geny for making notice of this.

-
-
-- Oh I see. I'm relieved.
-- I was worried a bit cause I thought I've done something wrong and that's why some of my posts were removed. Tho I did NOT know what kind of mistake I could have done... I always try my best to follow the rules.... well mostly...
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ZombieLord
ZombieLord


Promising
Famous Hero
that wants your brainz...
posted May 25, 2007 03:51 PM
Edited by ZombieLord at 15:51, 25 May 2007.

Some ideas:

Invisibility: this creature cannot be attacked by enemy shooters unless there is an enemy creature nearby to 'discover' it

Acid Blood: every time this creature is attacked (not only from melee), it damages (or poisons) all adjacent units (since the acid is released). Amount of damage (or the poison effect) increases with the damage dealt to the Hydra.

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Stella
Stella


Adventuring Hero
Little girl with a BIG sword:)
posted May 25, 2007 04:10 PM
Edited by Stella at 16:11, 25 May 2007.

Quote:
Some ideas:

Invisibility: this creature cannot be attacked by enemy shooters unless there is an enemy creature nearby to 'discover' it

Acid Blood: every time this creature is attacked (not only from melee), it damages (or poisons) all adjacent units (since the acid is released). Amount of damage (or the poison effect) increases with the damage dealt to the Hydra.

-
-
- I like your idea for "invisibility". Both Assassins and Shadow Ms lost their ranged skills so in return some ranged protection would be nice. (especially since most of us say that they will get somekind of "anti-ranged" function in the future battles of ToE) And they are still NOT immune to such attacks only as long as there is NO enemy unit next to them. Great idea.
- Your interpretation of Acid Blood sounds a bit overpowered IMO. Or IF they want it to be balanced the area damage would have to be rather small and as such would not worth a lot... I'd rather like the idea that ONLY the creature who attacks the hydra gets a RATHER STRONG (slightly weaker than the poison of the Manticore) poison damage but ONLY the attacking creature. Of course if more creatures attack the Hydra all of them gets the poison one after the other. This way it would be both useful AND  balanced. Or something like this...
____________
( )( )       __NEVER__
( ;.; ) /  argue with a
( " " )/      Lady!
  " " (OR mousie KILLS U!!)
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ZombieLord
ZombieLord


Promising
Famous Hero
that wants your brainz...
posted May 25, 2007 04:13 PM

Quote:
Your interpretation of Acid Blood sounds a bit overpowered IMO. Or IF they want it to be balanced the area damage would have to be rather small and as such would not worth a lot... I'd rather like the idea that ONLY the creature who attacks the hydra gets a RATHER STRONG (slightly weaker than the poison of the Manticore) poison damage but ONLY the attacking creature. Of course if more creatures attack the Hydra all of them gets the poison one after the other. This way it would be both useful AND  balanced. Or something like this...

Yeah but I didn't want it to be too much like FireShield... I know it may be overpowered

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Stella
Stella


Adventuring Hero
Little girl with a BIG sword:)
posted May 25, 2007 04:35 PM

Quote:
Quote:
Your interpretation of Acid Blood sounds a bit overpowered IMO. Or IF they want it to be balanced the area damage would have to be rather small and as such would not worth a lot... I'd rather like the idea that ONLY the creature who attacks the hydra gets a RATHER STRONG (slightly weaker than the poison of the Manticore) poison damage but ONLY the attacking creature. Of course if more creatures attack the Hydra all of them gets the poison one after the other. This way it would be both useful AND  balanced. Or something like this...

Yeah but I didn't want it to be too much like FireShield... I know it may be overpowered

-
-
- Well it wouldn't be exactly like Fire Shield if let's say the poison would stay on the attacking unit for 3 rounds and in each round it'd give a certain amount of damage.
____________
( )( )       __NEVER__
( ;.; ) /  argue with a
( " " )/      Lady!
  " " (OR mousie KILLS U!!)
DON'T underestimate MOUSIE!!

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted May 25, 2007 05:48 PM

Quote:
-- I was worried a bit cause I thought I've done something wrong and that's why some of my posts were removed. Tho I did NOT know what kind of mistake I could have done... I always try my best to follow the rules.... well mostly...


Don't worry, if you do something wrong, I'll let you know.

On topic, ZL's suggestion for Invisibility might actually hit the proper balance between useful and overpowered. If the target is immune to ranged damage but not to melee attacks, it'll be great to counter ranged units, but will not be completely invincible. I still think it should be immune to ranged damage even when a melee unit is adjacant to it, because the units don't "speak" to each other, and because the ability would be pretty useless otherwise.
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ZombieLord
ZombieLord


Promising
Famous Hero
that wants your brainz...
posted May 25, 2007 08:31 PM

Incinerate

Creature's attack adds an incinerate effect: the target will suffer 75% then 50% then 25% damage the next three turns. (note, it's NOT like Ignite, which would deal in this case 50% for all three turns)

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radar
radar


Responsible
Legendary Hero
Castle/Haven player
posted May 25, 2007 09:51 PM

Quote:
(note, it's NOT like Ignite, which would deal in this case 50% for all three turns)
I thought it's 33%. Can somebody verify this?

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Daystar
Daystar


Honorable
Legendary Hero
Back from the Dead
posted May 25, 2007 10:20 PM

I'm hoping that rainbow dragons will make enemy units gay if it hits them, so that they can't attack creatures of the same gender.  Not sure if this would work for the angel....
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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted May 25, 2007 10:25 PM

Quote:
Creature's attack adds an incinerate effect: the target will suffer 75% then 50% then 25% damage the next three turns. (note, it's NOT like Ignite, which would deal in this case 50% for all three turns)



well it's more or less the same

it'd be fun if incinerate acted like mark of fire, though. Empowered phoenixcaped lucky incinerated fireball, anyone?

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted May 26, 2007 12:44 AM

Quote:
Quote:
(note, it's NOT like Ignite, which would deal in this case 50% for all three turns)
I thought it's 33%. Can somebody verify this?

Yep, 33% or double the damage over 3 turns Gotta love those dodgy descriptions!
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emilsn
emilsn


Legendary Hero
posted May 26, 2007 11:47 AM

Not so much an ability, but the spell of: Druid - Stoneskin - In DM(dark messiah) there are stone skins potion and spell - In the game you get turned to stone and move VERY slowly but are take almost none dmg ... So i think it will raise def x ALOT and make the greater very slow - Think about this: Treant , take roots + Stoneskin + endurance and everything else!! They would be invincible
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ChaosDragon
ChaosDragon


Famous Hero
posted May 26, 2007 11:51 AM
Edited by ChaosDragon at 11:54, 26 May 2007.

About red dragon incinerate, i hope it's not like dwarf's ignite skill, it's too boring having two skill of the same effect.

My guess is like GL, except it's maybe aoe skill that can be used once, like warlord's lightning skill, which do the same damage as their normal damage except this skill allow them to attack from far away.

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