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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Might vs. Magic in WoG
Thread: Might vs. Magic in WoG
doom3d
doom3d


Known Hero
Avatar of general Z
posted June 01, 2007 08:44 PM

Might vs. Magic in WoG

Some wise man stated, that in H3 Complete, might heroes are better, than magic heroes. Especially in multiplayer.
Is it true also in WoG? Why?

If yes, some possible reasons:

- might heroes start with 6 primary skill points. Magic heroes only with 5. Why not 6, or 7? (0-0-3-4 for lvl1 wizzards?)
If magic skill points are "so useless", why not?

- Potential of magic primary skills depends on Power*Knowledge value. Potential of might primary skills depends on the skills, and on the size of the army.
If the main army grows faster than the primary skills, then might potential grows faster.

- Since army growth depend on choosen game level and map richness too, and people used to play multi games at normal+ rich templates (like Jebus), and SP games at expert/impossible + normal/resource poor templates, the army growth rate is higher in multi games, so might is better online, but magic rocks offline..

- at the beggining of game, magic heroes run out of mana very soon. After that they have to choose between fighting w/o mana, or going back to refuel, and loose time. Fighting w/o mana is generally better,than going home,  so might heroes with better might skills are favourised. ( -> I introduced Shamanic Dance spell, gives mana for movement)

- The main fight is decided during the first few battleround, and You have only 1 spell per round. So might skills decide the battle, before your main could use up it's spell points.
(-> I introduced here  Masters of Magic 1-7 options, more than one spell per round)

- high lvl heroes have more than enough spellpoints. They simply can't use it up.. (-> here I added Shamanic Running spell, gives movement for mana)


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bigbadfly
bigbadfly


Famous Hero
posted June 03, 2007 08:49 PM

Well, i dont actually care about do i play might or magic hero, i make might heroes to mages too, its always better to have some spells.
Btw, how many heroes do use at the same time, do you use several like computer?
____________


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doom3d
doom3d


Known Hero
Avatar of general Z
posted June 03, 2007 10:51 PM
Edited by doom3d at 19:18, 06 Jun 2007.

Quote:
Well, i dont actually care about do i play might or magic hero, i make might heroes to mages too, its always better to have some spells.
Btw, how many heroes do use at the same time, do you use several like computer?

If You play against a good player, You should care.
Generally I use 1 main, 2-3 secondairy fighting+chaining hero, others for scouting and chaining. Used to start with 2-5, depending on map richness.

And what about my question above?

Some more tech. details: If we assume, that the total HP of main army is approx. proportional to T^d, where T is game time (number of "day"s), and d>0 is a yet unknown power value, and the amount of creatures(HP) killed by main army is approx. proportional to T^(d), then the total XP of main hero will be ~T^(d), and the number of primary skill points will be proportional to hero lvl, so ~ log(T^(d)) (except lots of libraries etc. on rich map), therefore the power of might skill points will be ~(logT)*T^d, and the power of magic skills will be Power*Knowledge ~ (logT)^2.

On resource rich maps the main army grows faster, and might heroes grow over magic heroes. On resource poor maps (and impossible lvl) the main army grows slowly at the beginning, so might heroes are better for a long time. But, sooner or later might becomes better.

So one root cause seems to be the hero levelup system. Right now hero lvl ~ log(XP). If heroes could level up faster, magic heroes would perform better, because the army size would grow slower, compaired to hero stats.
*** Beholder proposed somewhere to have spell damage proportional to SP^1.5, instead of SP.. also may help. ***

On another forum I get this reply: some people prefer might heroes, 'cause it's more likely that they get logistics.
*** Can be changed in hctraits.txt. Should we? ***

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