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Heroes Community > Library of Enlightenment > Thread: WCL: Welcome to new Homm3 version - T.E.!
Thread: WCL: Welcome to new Homm3 version - T.E.! This thread is 16 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 · «PREV / NEXT»
Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted December 30, 2008 07:16 PM

I think it is you who does not understand what I mean. TE was developed to be played on This

Download them and your problems will be gone.
____________
Era II mods and utilities

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Fank0
Fank0


Known Hero
There are no limits
posted December 30, 2008 07:32 PM

I can't simplify it more, sorry. You just do not get it.

Still, my request remains - if possible create a patch that removes obelisks.
____________
And you believed that?

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liophy
liophy


Famous Hero
Bulgarian
posted December 30, 2008 10:39 PM

Maybe all heroes wich start with archery must have ammo cart. Just as all heroes wich start with artillery have balista.

Other option is to make imposible to exchange ammo cart - just as catapult. That way heroes with archery becomes more important.

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Draco
Draco


Promising
Famous Hero
posted December 31, 2008 03:50 AM

This may sound dumb, but is the site down? I can't seem to connect to http://randommaps.siteburg.com/tefaq.htm

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Fank0
Fank0


Known Hero
There are no limits
posted December 31, 2008 05:20 AM

To Draco

The new address is www.heroes-iii.com
____________
And you believed that?

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Ayreon
Ayreon


Famous Hero
posted December 31, 2008 03:05 PM

I've been searching the topic and the net, but I could not find a location to download TE. Where can I download it?
____________

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citrusmind
citrusmind


Hired Hero
posted December 31, 2008 05:55 PM

pathetic

I spent a few hours reading this thread from start to finish.  Learned things and thought about a lot.  However, one quote sticks in my mind from a few pages ago....


Chest sizes can be discussed.




I'm hopeless!
____________

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SAG
SAG


Promising
Supreme Hero
WCL owner
posted January 01, 2009 01:51 PM

Quote:
my request remains - if possible create a patch that removes obelisks.

It's possible, but not ready yet. I'm working to make it.
Quote:
Maybe all heroes wich start with archery must have ammo cart. Just as all heroes wich start with artillery have balista.

AFAIK it's already done in T.E. 1.03q
Quote:
I've been searching the topic and the net, but I could not find a location to download TE. Where can I download it?

You can find instructions here: http://www.heroes-iii.com/tefaq.htm
Quote:
Chest sizes can be discussed.

Can you remind me details? What should be changed?

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citrusmind
citrusmind


Hired Hero
posted January 02, 2009 06:35 PM

About chest sizes....

haha, that's kinda funny... I'm sorry, I was just making a pubescent comment.

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Rainalcar
Rainalcar


Promising
Famous Hero
Heroji su zakon
posted January 29, 2009 11:58 PM
Edited by Rainalcar at 00:01, 30 Jan 2009.

Quote:
Quote:

-Special terrain types can appear on random as small patches. I believe we should really try to utilize as much as the game has to offer.


Hard to make it interesting. Just putting in random places is not good idea. However maybe it will be possible to make good algorythm later.


You are right, random is a bad idea. It would be kind of nice though to utilise them in the future, if possible.

Quote:
Quote:

-If possible, allow the possibility of negative luck occurrence, analog to negative morale.

Possibly, but not soon.

This would be a phenomenal change

Quote:
Quote:

-I believe that Diplomacy can return, if changed. It is possible to preset it in a way so that join chances are reallistic, 5-10% max. I can explain more if neeccessary.


Diplo is too random factor. Either weak or very strong. Currently i propose that diplo will decrease enemy's army to 10/15/20%. If battle is lost then "reduced" monsters join back
Quote:

That idea could work.

Quote:
Quote:

-OFFENSE
Changed to 5/15/20% (was 10/20/30%).
Specialty changed to Hero level * 0,025 * Offense bonus (bisected).


I dislike this. Maybe we will discuss it later


Offense is still a must skill... Not an important as some, but always preferable. Ergo, it probably needs to be changed in some way. It would also make neutral fights more challenging.

Quote:
Quote:

Cartographer: increased price to 30000.


Perhaps better to change function as "opens current zone only".


What does that mean?


Quote:
Quote:

Hillfort: all upgrades cost 250% of their normal price.


Perhaps better change to "only upgrade on level 1-4 is allowed"


On normal price again? You have to raise the upgrade price, for days saved on not building upgrades to buildings... too good for the player with the fort.

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SAG
SAG


Promising
Supreme Hero
WCL owner
posted January 30, 2009 10:44 AM

Quote:
Quote:
Quote:

Cartographer: increased price to 30000.


Perhaps better to change function as "opens current zone only".


What does that mean?


That means that Cartographer makes visible only zone where it is located, not the whole map.
Quote:
Quote:
Quote:

Hillfort: all upgrades cost 250% of their normal price.


Perhaps better change to "only upgrade on level 1-4 is allowed"


On normal price again? You have to raise the upgrade price, for days saved on not building upgrades to buildings... too good for the player with the fort.


It's not an easy question. Hillfort will be still guarded...Also, i'm not sure if it's possible to change prices for upgrades.

Some interesting idea:
One member of TE development team (nick ASM) is working on great feature: simultaneous turns. Players will be able to move, fight, build during opponent's turns. Expected, that such mode can be used during first 6-8 days in game and will save around 1-1,5 hours in multiplayer games. Work is in progress, done approximately 50% of total scope. However many programmers still don't believe in success of this project, too many problems have to be solved. I don't expect that simultaneous turns will be ready by May 2009, though I respect efforts of this programmer.
Some useful features available:
- script that changes all Obelisks into Learning Stones (+1000 exp) is ready
- ally teams management in game is ready
- new hero (pikeman specialist) is ready. Though, he can't be selected as starting hero yet...working to fix this
Other updates/ideas:
- working on fixing "non-level 1 starting hero" bug. Hard to do it, but possible (not only for TE but even for SOD). I need help from anyone who has experience with assembler/disassembler/ArtMoney or similar programs, drop me HC message if you wish to help.

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Rainalcar
Rainalcar


Promising
Famous Hero
Heroji su zakon
posted January 30, 2009 05:20 PM

I had a chat some time ago with some russian guy about simul. turns, and I think I saw that there were some preliminary attempts on this, but stopped for difficulty of implementing it. Obviosly, this would be simply incredible if pulled off.
Hero not lvl 1 happens rather rarely in my experience. If it takes too much time to solve it I would recommend to devote to something else.
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maretti
maretti


Responsible
Supreme Hero
posted January 31, 2009 10:43 AM

I sometimes lose troops in topes. I suggest replacing the dragons with imps.
____________
Crag rules, Orrin and Ivor suck

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Rainalcar
Rainalcar


Promising
Famous Hero
Heroji su zakon
posted January 31, 2009 11:56 AM

Oh come on, let it be Familiars, give them some chance
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SAG
SAG


Promising
Supreme Hero
WCL owner
posted January 31, 2009 12:20 PM

Quote:
I sometimes lose troops in topes. I suggest replacing the dragons with imps.

heh. Was this comment about some specific TE change or it's your general feedback?

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maretti
maretti


Responsible
Supreme Hero
posted January 31, 2009 01:42 PM

My opinion in generel is that you are making the game way to easy. Allmost all the changes seem to make the game easier. Do u break week 1 on balance with Ivor or do you wait to 121? Personally I dislike when a game is just a walk in the park.

Yesterday I beat 94 water elementals including 16 ice week 1 on balance with ramp and taz (13 grand elfs). That was on SOD. How can you ever lose troops with 20 % armor,  all heroes starting with 3 stacks, no moral on neutrals and tons of learning stones?
____________
Crag rules, Orrin and Ivor suck

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Rainalcar
Rainalcar


Promising
Famous Hero
Heroji su zakon
posted January 31, 2009 01:52 PM

I stand to that. There are two ways to make the game easier, one is simply by making it so, but the other is to negate the random factor. I dislike both, but the latter more. It is fine to fix "damn, I got the gold bag instead of the helm of enlightment as random relic" issue, but it is imo not fine at all to temper with neutrals morale for instance. Then again, I am for some changes regarding starting troops, for the system was far too random, and the difference had the potential to be just too much. I already stated my opinion regarding certain skill improvements, which simply makes no sense in case of Armorer and Offense. The balance of heroes should aim to making "must" things no longer so, and "crap" things useful.
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maretti
maretti


Responsible
Supreme Hero
posted January 31, 2009 03:18 PM

About the starting stacks. Why not just make it impossible to start with 1 stack? Would be enough imo.
____________
Crag rules, Orrin and Ivor suck

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sub_zero
sub_zero


Adventuring Hero
posted January 31, 2009 04:05 PM
Edited by sub_zero at 16:07, 31 Jan 2009.

actually, only your starting hero and your "native hero" starts with troops, so while you probably get 3-5 more elves, you will never get those 100 troglytes or extra centaurs+elves from a third rampart-hero

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SAG
SAG


Promising
Supreme Hero
WCL owner
posted January 31, 2009 05:07 PM

Quote:
My opinion in generel is that you are making the game way to easy. Allmost all the changes seem to make the game easier.
How can you ever lose troops with 20 % armor,  all heroes starting with 3 stacks, no moral on neutrals and tons of learning stones?

1) don't you think that templates can make game even more easier? e.g. Jebus I agree that there is the time to think about "how can we make game harder". Currently following changes make game more easy and fast:
- creature experience (was supposed to use together with TAX, however I personally don't like idea of tax)
- gold instead of spell scrolls
- more starting troops (compensated with 1 creature on 3d hero, also starting troops quantity was revised)
- average and fast roads
- no moral (an option)
- armor 20% (not big difference and possibly will be reduced to 17% or 15% on next version of TE)
Do u wanna say that game is too easy? try 8mm6 XL+under, 6 comp yes, Balance is a bit more easy now. Anyway, I would suggest to make in next version some "advanced settings of TE difficulty". For example you will be able to select 10%/20%/30% increase in quantity of all neutral guards (maybe including banks/cons/hives)...or something like that, to be discussed.
2) Learning Stones can't make BIG difference, normally 1-2 in zone and guarded.
3) Regarding "no moral". Well, it's an option. If you think that game is way too easy you can play TE with moral. However, I would recommend u to try 5-10 games without moral, so then perhaps u will change your mind

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