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Heroes Community > Heroes 5 - Temple of Ashan > Thread: If you could pick 5 new neutral creatures, they would be...
Thread: If you could pick 5 new neutral creatures, they would be... This thread is 6 pages long: 1 2 3 4 5 6 · NEXT»
SBlister
SBlister


Famous Hero
Rakshasa Commander
posted June 21, 2007 08:20 PM

If you could pick 5 new neutral creatures, they would be...

For the upcoming Tribes of the East, no doubt they would introduce new neutral creatures. What would you like to see? Here are my five choices:
1. NAGA!!!!! (Definitely to be included. Leaving it out would be blasphemous)
2. Gorgons... I just wanna see how these bad ass bulls would look in 3D and they are kinda cool.
3. Beholders... Another cool unit that I would love to see back with those eye stalks and a terrible maw, spewing destructive magics, decimating hordes of units.
4. Thunderbird... Too bad they didn't include them in the Bastion but all will be well if they make a reappearance.
5. Efreet or Valkyries (Silver Pegasi). In a perfect world, they would remove the fire elemental and replace them with efreeti and add the valkyries.

On a side note, they could make like a neutral creature that is predisposed to joining one of the 8 factions and will benefit from it though they are still neutral. My choices for each faction would be:
1. Academy - Naga
2. Bastion - Thunderbirds would be nice but would clash with the paokais and their lightning powers. Maybe the behemoth could make a comeback somehow. Worst comes to worst use the manticores.
3. Dungeon - Beholder probably but not too convinced. Maybe a half dark elf, half scorpion/spider/snake creature wouldn't be half bad either.
4. Fortress - Valkyries. Little dwarf maidens on flying horses!
5. Haven - Tough choice. Neh can't think of anything. Some sort of templar unit maybe.
6. Inferno - Efreet. Enough said.
7. Necropolis - Use the pre-existing death knights.
8. Sylvan - Personally I would like to see the white tigers but they wouldn't suit the overall line up of the sylvan faction which leaves me stumped to think of a unit.

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Minion
Minion


Legendary Hero
posted June 21, 2007 08:45 PM
Edited by Minion at 20:47, 21 Jun 2007.

Quote:


On a side note, they could make like a neutral creature that is predisposed to joining one of the 8 factions and will benefit from it though they are still neutral. My choices for each faction would be:
1. Academy - Naga
2. Bastion - Thunderbirds would be nice but would clash with the paokais and their lightning powers. Maybe the behemoth could make a comeback somehow. Worst comes to worst use the manticores.
3. Dungeon - Beholder probably but not too convinced. Maybe a half dark elf, half scorpion/spider/snake creature wouldn't be half bad either.
4. Fortress - Valkyries. Little dwarf maidens on flying horses!
5. Haven - Tough choice. Neh can't think of anything. Some sort of templar unit maybe.
6. Inferno - Efreet. Enough said.
7. Necropolis - Use the pre-existing death knights.
8. Sylvan - Personally I would like to see the white tigers but they wouldn't suit the overall line up of the sylvan faction which leaves me stumped to think of a unit.


Yes, creatures that are aligned to the towns could be fun.

1. Academy. Naga dosn't fit here anymore, as we know that they are watery creatures. What would fit in my opinion could be Roc. They were in Wizard town in Heroes 2, and they could help Wizards from time to time even though not be a part of the regular armies. (in LotR as well the Rocks were kind of Allies to the Wizards )
2. Bastion. The brown Behemoth should be here!
3. Dungeon. Beholders!
4. Fortress. Valkyries!
5. Haven. Yeah... can't think of anything extremly needed here. But just please NO Catapult/Ballista type of creature *shivers*
6. Inferno. Efreet!
7. Necropolis. Black Sorceress. A human with casting abilities (heroes 4) Passive ability to raise Skeletons, Zombies or Ghosts in combat next to it.
8. Sylvan. Wild Griffin. An untamed Griffin that has not aligned itself with Haven, but prefers the freedom and nature as its habitat. Pack hunter like wolves.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted June 21, 2007 08:46 PM

That would be nagas, efreet, gorgons and medusas for me Btw thinking of the rakshasas as evil I think how funny it would be if the warlocks got them the next time while the wizards would have nagas Not gonna happen and I'm not sure I'd like that anyway but I have come to view them as the opposite mirror of the other.
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Silinrul
Silinrul

Tavern Dweller
posted June 21, 2007 09:35 PM


My choices
1. Academy - Naga, nuff said!

2. Bastion - Behemoths! No comment!

3. Dungeon - I'd rather see Medusas here, more original and they're older than beholders. We've seen themin Heroes 2,3 and 4. Why can't we see those deadly ladies here too? I miss them

4. Fortress - Dwarves hate horses and anything related to them. What we COULD see here is the famous Golem Dragon I kinda liked that creature back in Heroes IV.

5. Haven - We could have something like the crusaders, back? Eh?

6. Inferno - Efreet. Enough said.

7. Necropolis - Death Knights, of course.

8. Sylvan - The pegasus would fit in here. Or , why not, the centaurs?

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Minion
Minion


Legendary Hero
posted June 21, 2007 10:02 PM

Yes, Medusa is one of my alltime favourites... Beholders couple with dark Elves better thematically, because in fantasy literature they occasionally work together (tease the Dwarves for example )

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SBlister
SBlister


Famous Hero
Rakshasa Commander
posted June 21, 2007 10:38 PM

Quote:
8. Sylvan - The pegasus would fit in here. Or , why not, the centaurs?


Centaurs are part of the Orc Bastion in the Expansion Pack. The reason I suggested the valkyries for the dwarves is cuz it fits with the whole Nordic setting that the dwarves are a part of in the Stronghold. You're right about dwarves being horse haters but the pegasi can be like poney sized and they could look slightly different from horses like how Blizzard redid the Hippogryphs in Warcraft (not that I'm suggesting Hippogryphs) and their backstory could be something along the lines of they are not part of the Dwarven society but guardians that hang around the mountains and allied with the dwarves in times of need. Seeing that they are neutral creatures I think that this could be a valid choice.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted June 21, 2007 10:40 PM

That would give the dwarves a flying unit but also introduce another good unit idea
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Daystar
Daystar


Honorable
Legendary Hero
Back from the Dead
posted June 21, 2007 10:43 PM

Oh, I laugh so much at seeing people saying Acadamy: Nagas!

Anyway, my suggestions.  I didn't read other ones, so copycating is unintentional. (level)

Acadamy: Dragon Golem. (6) For the sake of killing it.
Dungeon: Lizard Man, (2) I'd have to say, they are suprisingly absent, despite the presence of lizards everywhere else in the faction.
Inferno: I'll go with Gogs, (1) that throw mana converted to fire.  They would basically be imps.
Fortress: Frost Wyrm. (7) 'nuff said!
Sylvan: Saytr. (3) Uses dark magic.  They fit in with the nature element nicely.
Haven: I'll go with Rouge.  (4) Knife, fast, dark robed. They have been in all the other games, so why not 'ere?
Necropolis: I'd suggest Black Riders, but, hey, already there. So, I'll say Abomination.  Sortof halfskined, half bone creatures that look rather like wolves but with a head far too big, and a long, whip like tail.

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SBlister
SBlister


Famous Hero
Rakshasa Commander
posted June 21, 2007 10:50 PM

Quote:
Acadamy: Dragon Golem. (6) For the sake of killing it.

That gives me an idea. Instead of having a dragon golem cuz there's just tooo many dragons, why not combine the golem aspect of the dragon golem with the gorgon from Heroes III and create a sort of mechanogorgon, a bull like creature constructed of steel with thick metal plates and steam powered. Would look pretty menacing as it charged, especially with smoke from its nostrils and fiery red eyes.

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Daystar
Daystar


Honorable
Legendary Hero
Back from the Dead
posted June 21, 2007 10:54 PM

Yeah, that would be cool.  It could do a Transformers thing, where it goes from a mechamedusa (archery, stoning gaze) to to gigagorgon, which charges.  
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted June 21, 2007 10:56 PM

...
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Silinrul
Silinrul

Tavern Dweller
posted June 21, 2007 10:58 PM

Ok, let's not get too much into the transformers thingie...

And whoever mentioned rogues...We kinda have Assassins already, they are meant to be the replacements of the old rogues.

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SBlister
SBlister


Famous Hero
Rakshasa Commander
posted June 21, 2007 10:59 PM

Honestly I would have put Centaurs with the Haven and wolf riders with the Bastion. But I don't have that kinda power.

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emilsn
emilsn


Legendary Hero
posted June 21, 2007 11:03 PM

Sorry, The naga has been changed to: Raskahankaenua ! (CANNOT SPELL THAT DAMN CREATURE ARGH) - ANd well heard for a long time ago that the reasong that there is no nagas is because they got killed in some god damn war... and who cares about them? we had them for 2 games? ...

I want Beholders and Ajit back ! They could get nasty! Medusa, maybe, I can live with out it but liked it...

The whole Lizard group back, Gnoll, Lizard Warrior, Dragon Fly, GREATER BASILISK!! (THE BEST CREATURE EVER), Gorgons, Wyverns and CHAOS HYDRAS (got a few of them) - But I Loved them all, R.I.P

I bow down for the Mighty Thunderbird, RETURN TO GLORY! And take with you, The Behemoth(But we all know it aint comming back, Cyclops won)

I really would love to have Leprechaun, Just to kill it ... And then again kill it... And maybe again kill it and THEN STEAL ITS GOLD! (Okay I hated them, DESTROY them, write them out of the HoMM History)



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Silinrul
Silinrul

Tavern Dweller
posted June 21, 2007 11:08 PM

Yeah, I kinda miss the Fortress town too, from Heroes 3. Although I always had a little curse word coming out of my word, whenever the random generator made them pop up as my town

But all in all I loved them, even though they lacked shooting power and , let's faceit, wyverns and Hydras sucked. But the gorgons...Well, correction, the MIGHTY Gorgons...God I loved those things. I can still hear the best sound ever, the death sound of their death stare...Mmm...Damn, I'm going back to play some Heroes 3.

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Daystar
Daystar


Honorable
Legendary Hero
Back from the Dead
posted June 21, 2007 11:50 PM

Wyverns were AWESOME in large numbers. Plus you could get them in week one, rare for their level (6, i think)
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Orfinn
Orfinn


Supreme Hero
Werewolf Duke
posted June 22, 2007 12:09 AM
Edited by Orfinn at 00:12, 22 Jun 2007.

Simple choice here! Two of them "new" creatures

1: Werewolves! They were in M&M 6 or 7 so its about godamntime they included those cool beasts in a heroes game too! Except WoG of course. And as a tier 4 creature either as an upg in town or as a lvl 4 neutral unit.

2: Split here. Either: Different kinds of Drakes, the Mega "Dragon" from H4 was such a drake. They crawl and all four, have no wings, can range from samll to huge and may breathe ice, fire, thunder, poison, wahtever or nothing at all but bite.

Or: Thunderbird. They were great in both H3 and H4 and their look were majestic and cool looking. Also their thunder attack was very powerful, it could tear any enemy down with ease, loved it! A companion for the Thunder Thane and the Titan ey?

3: Azure Dragon. We need a king of all dragons this time too, so why not a children of the Water God Dragon Shalassa) The Azure Dragon could have some kind of fear+ice breath arc attack.

4: Behemoths. I just loved those hulking, grand beast from H3 and H4. Defense reduction was uber and a terryifying look they had! (well at least the behemoths from H3...).

5: Medusas. Yeah those snake ladies were beutiful in a frightning way, and even more with their stone gaze attack! Oh and please let them look just like the Medusas from H3, they were the best looking, the one from H4 was...just sick...
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dkolb
dkolb


Promising
Known Hero
Nay Nay and Aslan Protector
posted June 22, 2007 12:19 AM



1. Academy
Naga (Large Creature,3 hex attack,berserk,No enemy retaliation, immune to mind spells/fear, 10% chance to do double damage)

Enchanter (Caster, Spellbook:Mass blessings+curses, shooter, magical attack,unlimited ammo)

2. Bastion
Behemoth (Large Creature, Ignores 75% of units defense, attack will always cause fear)

Wolf  

3. Dungeon -
Manticore (already known)

Medusa (Stone gaze, unlimited ammo, no melee penalty)

4. Fortress -
Roc Rider (Large Creature, Flying, Swoop: once per combat inflict .75 damage to a 5x5 area and return to previous position)

Gorgon (large creature, Death Stare)

5. Haven - Pikeman (pike takes an extra space to the right, this cannot be attacked but can attack without retaliation, defense increases as stack gets reduced)

Slayer (a herald back to the old crusader of HOMM2 double damage to inferno/necro unit, attacks twice)

6. Inferno - Efreet
Gog

7. Necropolis - Dread Knight
Ghoul: this creature can eat fallen creatures to restore + resurrect units, and may even regenerate new ones

8. Sylvan - Pegasi
White Tiger

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Daystar
Daystar


Honorable
Legendary Hero
Back from the Dead
posted June 22, 2007 12:35 AM

Omg, how could I forget werewolves?

Actually, they need to be in several times in one faction.
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TDL
TDL


Honorable
Supreme Hero
The weak suffer. I endure.
posted June 22, 2007 12:48 AM

Not that I am purposefully trying to trick you into believing I have come here to start posting once again as often as I did in the past, but this discussion certainly attracted my attention due to my immense augmenting interest in the Tribes of the East expansion (provided they improve singleplayer of course ). Having read all your proposals, some agreed, some not, I decided to post my ideas with certain comments on certain creatures (although ideas or proposals should not be expanded much). On a side note, some may have guessed that the name of the orc town means lots to me as well

As of now, we had 9 different neutral creatures. 5 of them could easily be linked to certain towns, provided the idea by Sblister was used in-game. Elementals should remain neutral and they cannot be linked to any town (even though factions worship deities of respective elements). These are four creatures to cross out. Dire Wolf - the name says by itself - could be aligned to either Sylvan - knowing their link to nature and their environment, the forests - or Bastion - although this link is not as highly possible and is not even logical, the word dire sounds as if it is of a bit darker, gloomy origin. Neutrality is a logical step taken by Nival. Mummy and Dark Knight belong to necromancers. I, for one, have always pictured them both in the line up of the Necropolis, yet I already saw them both being there impossible to several reasons my imagination cannot work on and explain now (one, yes, but not both). Thus, these two undead guys could be left there to stand alone, in the neutral wastelands. Manticore cannot be exactly aligned to any of the alignments for its description, historical relation, would make no sense in the world of Ashan. Seeing a face like this it would make me think that they may be a product of an experiment by the wizards, yet I find them more vile, aggressive and brutal - closest possibility would be dungeon, although the current dark elven concept would not fit it the way it is.

Even then, having 8 factions in game, from 7 to 14 new neutral, yet aligned creatures could be included.

Renegades are here for that matter concerning Haven. Although I still hope they won't be the alternate upgrades of the existing units (that is a huge possibility), they might as well be included in that matter, leaving some spot for neutral Haven creatures. For me, the most realistic possibility here would be the inclusion as suggested of a new human-creature based unit (sort of like a Templar, Knight or a Pegasi of some sort) that would be distinctive from the existing lineup. Kind of difficult to think of any for the Haven, though but a few possibilities can be taken into account. Although it just came to my mind that Crusader with its abilities can be back with the tremendous power of double attacks and high morale

Inferno should no doubt have Efreeti and Gog make their revenues. Of their chaotic, yet a bit less vile origin, seeing they are derived from the element of fire rather than hellish inferno, efreeti would make a fine addition. Fire Wall Attack, wielded by the alternative upgrade of the magma dragon, whatever their names are (god let them rest), would suit their concept, although having Explosion would be even more logical. Fire Shield is a natural. Thinking of a new ability for them, there could be an ability named "Soar" or somewhat that would make the efreeti leave a trail of fire as they move (possibly an activated ability) on the battlefield, sort of a fire wall to harm the enemies. Gog should keep its old ability to singe enemies with firebolts with abilities to "Splash Fire", harming all enemies within a certain radius or adjacent to the unit (considering it is small that would be) or "Fire Burst", spraying several sparks of fire on the foe instead of one (consecutively attacking it). However, we have Pit Fiends for that and god let them rest in peace.

Bastion (god how I like the sound of it) should have the good ol' grizzlie bear back in action. Another fine and glorifying beast in the ranks of the orcs, although neutral for the impossibility to tame them fully. Berserk would be a neat ability for them, seeing how they gnash their foes with their claws. Piercing Strikes that ignore defense might as well appear, though that would make them one of the Rambos of H5 (with DK in action, nothing can be called so though ). Immunity to Mind Attacks is as well something to look out for and Stone Skin would be pleasurably added, making them hard for physical ranged and melee attacks to harm (arrows, fists, knifes, non-magical-looking weapons).

Elves of Sylvan is a rather open town for their relation to the earth and forests and nature. So many glorifying mythical creatures and beasts can appear here, although the Satyr, as both one of the most light-hearted and truly neutral options, is the closest possibility. From magical to non-magical abilities can be given to them. Mirth is a must, for morale is their key to the world, netting them a high morale without the capability to decrease. Spellcasting of Mirth would as well be an option, allowing him to increase the morale of the army, especially elven troops. Aura of Mirth is yet another option. Morale, fun, joy and fun once again... That is how they go

Academy, though cannot be tossed around, can have numerous mechanical, mutant creations, summons, all magical - the closest natural possibilities found. Sphinxes would do fine here, with abilities to Confuse their foes, make them Forget to shoot, breach their magical lineup with various immunities. Chimaera, although dark in origin. sounds and looks like a creation of the magi, with them quite possibly replacing Nagas with Three-headed attack, various immunities, maybe even Poison. This creature is hard to discuss about for it can have really many possibilities, given the versions in the mythology and modern gaming industry.

Fortress, the sturdy dwarven guild, is another place where options are strict and low in numbers (given the fact I have none ;P). As I imagine and picture in my head, Thunderbirds might do fine if aligning them to warlords, thanes that use storm. Evasion and Thunderbolt (look up my Bastion thread where the original idea is posted) are nicely fitting. Otherwise, they would do good in Sylvan or Bastion. Pegasi as proposed might also be an option, but that one looks pretty dim and not that clear, so-to-say, I have difficulties seeing it amongst them.

Dungeon, as already discussed before (manticores), had its principles changed so hard to picture the good old creatures in the main lineup. But seeing them as neutrals would do fine by me. Medusae, Beholders, Trogdorytes, Gigargons (mighty moos) - all of them would do nice. Various petrifying, stealth based attacks, cursing, jinxing abilities - they all suit them well. Hard to name them all, but to name a few - Immunity to Blind, Death Stare, Malevolent Sight. My favorite would be the H3 version basilisk, upgraded into 3D, with new abilties and even shadier and stronger powers. Petrification and Death Stare would corelate well. As well, the lizard king could have Regeneration and Poison. Or even an Open Wound ab that would make living units not only have damage dealt to them every turn, but decreasing their strength and capability to fight each turn.

And, to end this nonsense, as pre-described, Dark Knight and Mummy are in Necropolis, with their abilities (although I would like the horrifying attack of nightmares to be added to dark knights) fitting the whole lot just fine. Ghouls do nice too.

If you ask what about the other creatures - they can all be added, I just named a few according to the idea. Many more can be added, many more can make their returns. But with so many of them the world of Ashan would be in utter chaos. Although I really see many of them return, a few new ideas would involve Werewolves, Snappers (like the dark rider lizards), some aforementioned.

For me, the alignment of creatures to certain factions would not be a grave mistake to do, as I kind of liked it in H4. Yet, I am not overly fond of that idead and believe that most of the creatures could as well be standalone neutrals, provided they had a clear explanation behind them, mixed with possible hints of relation to the story. Having certain abilities that "neutralize" their relation is even more so needed if that step is taken.

Ta ta.
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