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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Academy vs. Inferno
Thread: Academy vs. Inferno This thread is 6 pages long: 1 2 3 4 5 6 · «PREV / NEXT»
Moonlith
Moonlith


Bad-mannered
Supreme Hero
If all else fails, use Fiyah!
posted June 26, 2007 01:57 PM
Edited by Moonlith at 13:58, 26 Jun 2007.

-EDIT-

Double post, please remove.

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Minion
Minion


Legendary Hero
posted June 26, 2007 02:13 PM
Edited by Minion at 14:16, 26 Jun 2007.

Quote:


Wizard in any other faction will result in a terrible army that gets slaughtered within the blink of an eye.




Really

Haven, with both Dark and Light spells in Guild for the Wizard can be more thaneffective. Light and Dark compensates more than well the lack of attack and defence stats. Furthermore, any Knight can be recruited to train some of the troops. Suppress Light and Dark will make any light or dark casters inferior to you, while abilities such as Magic Mirror will contribute greatly to your magic defence (which for Knight is nonexistent)

MotW + Resurrection/Blind/Frenzy/Puppet Master is also a joy

I want to try this one

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted June 26, 2007 02:15 PM

Hmm I get the feeling that a haven knight will kick an academy knights butt. Academy's units are not mobile enough and will not hit first not the good damage dealers anyway. Haven units are meant to be more damaging and adding retribution with first strike, angels and paladins can make short work of academy key units. Plus haven one would get the training benefit.
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Minion
Minion


Legendary Hero
posted June 26, 2007 02:22 PM
Edited by Minion at 14:24, 26 Jun 2007.

Quote:
Academy's units are not mobile enough and will not hit first not the good damage dealers anyway.


Thats true! Luckily a Knight has practically always Leadership -> Aura of Swiftness and Divine Guidance increasing both speed and initiative. Perhaps Familiar Ground as well. But yeah, you should pick probably Defence as a skill, as you can easily be hit first. Rakshasas initiative is the thing slowing you down here.  

But something extremly interesting is the Knights easy access to Refined Mana! Meaning Archmages can cast 5 Fireballs...

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted June 26, 2007 02:42 PM

Should be sweet Shame you only get master of abjuration this way...
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sdfx
sdfx


Famous Hero
posted June 26, 2007 02:51 PM

Knight against inferno is a suicide. Pathetic chance for enlightenment-> intelligence, imps + gated ones(also chance of swarming gate) will drain a poor knight hard. Even if he can cast mass haste it can be countered by mass slow.

Also, blind, puppet and frenzy(if no teleport) will own a knight in no time, unless he has 20 mana for mass cleansing.

Warlock in necro could be good if he got high level destructive spells. Necro can easily fight a map effectively with dark, summoning and 7 ghost fodder stacks only.

Academy's knight leads an army that can be artificered. This way he can strike first(+chance for luck triggered) Paladins(attacked by Djinns) don't like to be blocked and marksmen(attacked by garygoles) won't be to happy about it either.
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted June 26, 2007 02:57 PM

No he can't, a knight doesn't have the artificer skill And would never have enough knowledge to make it remotely useful.
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sdfx
sdfx


Famous Hero
posted June 26, 2007 03:07 PM

Wizards + dark = no need for a big army to creep
so he will have nice knowledge.
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Minion
Minion


Legendary Hero
posted June 26, 2007 03:11 PM
Edited by Minion at 15:12, 26 Jun 2007.

Well you can always use secondaries to build artifacts. I always have atleast a second hero who is leveled atleast so that he can defend my castle well. It would be natural that the secondary hero will be a Wizard then, they are always found on the tavern. Sadly artifacts made by a "secondary" aren't as effectve, but surely many are still usefull.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted June 26, 2007 03:12 PM

I thought you were talking about a knight with an academy army
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Minion
Minion


Legendary Hero
posted June 26, 2007 03:15 PM

There are many examples running around here, hehe, one is a Haven led by a Wizard an one is Academy led by a Knight. This is for the latter.

The secondary hero Wizard can insert the artifacts for those Academy creatures and then give the creatures to the Knight. voila.

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sdfx
sdfx


Famous Hero
posted June 26, 2007 03:22 PM

Yes, so for example Havez(dark, enlightenment, war machines) can creep and level up quickly with little army only. Simultanously, a knight can use the rest of the army and level up.  
Then Havez, with apprioprate knowledge, artificers(speed, initiative, luck..) the whole army and give it to a knight for final battle.
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Plexus22
Plexus22


Known Hero
posted June 27, 2007 05:47 AM

Quote:
Academy's knight leads an army that can be artificered. This way he can strike first(+chance for luck triggered) Paladins(attacked by Djinns) don't like to be blocked and marksmen(attacked by garygoles) won't be to happy about it either.


Using a weak secondary hero to supply artifacts to an Academy army is still probably not going to supply it with enough speed power to really outrun Haven units that effectively. Most of Havens hardest hitters (Paladins, griffens, angels) have fairly good initiative while Rakshasa Raja have initiative 8, Titans 10, and Obsydians 10 and MGs have decent initiative but arent big damage dealers. The only unit that is really going to have good hitting power fast will be Djinn Sultans but 1 hit is all they will get because of their terrible durability so an academy army on a Knight hero would be decent but nothing special. Better to stick with their own units IMO.

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sdfx
sdfx


Famous Hero
posted June 27, 2007 11:43 AM

How a wizard like Havez can be a weak secondary hero? With good dark and/or summoning spells he just can't be. I'd even say that he+fodder can be way more powerful against the map than any might hero+big army with light only. Frenzy, puppet and blind doesn't really care about quantity that much. Also, AI is very bad vs phantom forces and elementals. AI chasing an elemental phantom in opposite direction away from wizard's stacks blowing all the mines along the way is always a priceless view.

Anyway,
1. Academy's artifact merchant provide artifacts(boost attack, initiative, luck, morale..) and some artefacts aren't really balanced.
2. The key is to strike first blocking paladins(no jousting) and blocking marksman(blocked marksman = dead marksmen) ASAP. It is not so easy to protect shooters from 1x1 creatures like garygoles.
3. Griffins will get shot before they dive.
4. Academy's knight has no need to "waste" a slot for luck because artificer + artifacts will replace it nicely. He can take defense or something else instead.
5. Mass haste*artificered initiative = 1.4*knowledge not 1.4+knowledge
6. Divine guidance on fast troops rules even more.  
7. Angels = less paladins trained = money waste.
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Minion
Minion


Legendary Hero
posted June 27, 2007 11:48 AM

Quote:
How a wizard like Havez can be a weak secondary hero?


I believe he ment that the mini-artifacts built by a secondary hero, Havez or anyone else, wont be effective enough.

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sdfx
sdfx


Famous Hero
posted June 27, 2007 12:30 PM

With enlightenment and knowledge artifacts they will be fine. Even the slightest difference in initiative may mean a lot in ATB mess.
Using a knight is great late game when wizard's magic and their pathetic might stats <<< any hero with light/dark + good might stats. If a map isn't really about late game then wizards have no need for a might hero.
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efreeti_man
efreeti_man

Tavern Dweller
Djinn burning maniac
posted June 27, 2007 11:37 PM

i agree with all of you that say inferno but you could probably see that from the siggy
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if you light Djinn on fire, does it become and Efreeti... or an efreeti-cat?

-Floyd Bullock, my father

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Plexus22
Plexus22


Known Hero
posted June 28, 2007 04:03 AM

Quote:
3. Griffins will get shot before they dive.


Hahahaha! Thats a joke right? How do you figure that 15 initiative Imperial Griffons are going to get outrun by ANY of the Academy units. The correct statement is: Griffons will be the first to play and will thus battledive BEFORE taking any damage. Even a wizard hero with 30 knowledge (ie +30% to initiative mini arti) is going to have a hard time outrunning those griffons.

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sdfx
sdfx


Famous Hero
posted June 28, 2007 10:29 AM

Unfortunately, with current ATB system, nothing really is a joke. Also, academy has artifact merchant and haven doesn't so I assmumed that academy's knight will have 1-2 of those "super-balanced" initiative artifacts, which are even worse in that case, because their bonus is multiplicative with artificer and mass haste.

might hero + ring of speed or staff >> might hero without
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted June 28, 2007 10:46 AM

They don't appear that often, not even one of them. And the arties are refreshed per month which is a long time.
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