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Heroes Community > Heroes 5 - Modders Workshop > Thread: H5 Fortress to Conflux transformation pack!
Thread: H5 Fortress to Conflux transformation pack! This thread is 13 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 · «PREV / NEXT»
radar
radar


Responsible
Legendary Hero
Castle/Haven player
posted June 26, 2007 10:05 AM

With this firebird, I knew about it. It works. If the Kronos will make sth for me, while I'm still waiting, I'll rework whole mod to make NEW creatures instead of replacing. This will take a while, but it will worth it.

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Daystar
Daystar


Honorable
Legendary Hero
Back from the Dead
posted June 26, 2007 01:47 PM

and again, I'll help with graphics.  Compulsivley, I'm already starting!!  Ideas at least:

Storm Elemental: darker, with lightning bolts instead of leaves? and mabey yellow eyes?  going with HIII of course.

Ice Elemental: Brighter, a little bit greyer, and with Snowflake patterns on the dangly things?

Energy Elemental: No idea, don't actually think it is a very good creature.  help me out!

Magma Elemental: Darker texture of the Earth Elemental, and with magmatic strains running through the rock?


____________
How exactly is luck a skill?

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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted June 26, 2007 01:59 PM

As I'm one of about six people who actually liked the H3 Conflux, I fully approve of this mod.  Perhaps I could help you out a bit with the necessary texts for each unit.

Just so you know, there's already an excellent Magma Elemental skin floating around the Modders' Workshop.  Though you probably already knew of this, here it is anyway.
[Magma Elemental

As for the level 6 unit, I'd like to suggest Space and Dimension Elementals.  Space Elementals can teleport, and Dimension Elementals can clone themselves.  Just an idea.

Best of luck with the mod.

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radar
radar


Responsible
Legendary Hero
Castle/Haven player
posted June 26, 2007 02:40 PM

Quote:
and again, I'll help with graphics.  Compulsivley, I'm already starting!!  Ideas at least:

Storm Elemental: darker, with lightning bolts instead of leaves? and mabey yellow eyes?  going with HIII of course.




Its quick made, will be reworked but sth similiar.

Quote:
Ice Elemental: Brighter, a little bit greyer, and with Snowflake patterns on the dangly things?


try and show us

Quote:
Energy Elemental: No idea, don't actually think it is a very good creature.  help me out!


I've been thinking about changing his model complietly and make something like H3, but it is hard, though. If it will not work just try to make fire elemental in h3 energy elemental colours.

Quote:


Magma Elemental: Darker texture of the Earth Elemental, and with magmatic strains running through the rock?


We already use the skin which has been mentioned above

in any case, thx daystar.



I am really worried about this mod's future. Its very unstabile, sometays launches, sometimes not. Some heroes are turned off to be not randomly choosen because with them game freezies. I am hoping Kronos1000 will resolve the problem and teach me how to make it. I've answered him to make such mod with 1 new test creature. I am still waiting.

btw Daystar, have you tried to make new creature?


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Kronos1000
Kronos1000


Promising
Supreme Hero
Fryslân Boppe
posted June 26, 2007 03:03 PM
Edited by Kronos1000 at 15:26, 26 Jun 2007.

I'm happy to say I'm almost finished I'm having a few issues. But I've got it ingame! So I need to look at some files maybe I find my problem

EDIT!!! OMG OMG OMG I've found the missing file I have to add CREATURE_MAGMA_ELEMENTAL to the game's interior list! I just found the file for those variables!

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Serpent2
Serpent2


Famous Hero
Overlord of Tililea
posted June 26, 2007 03:31 PM

WOW, a conflux u say - u know it is almoast such a great and massive change as is GotP, in facta bit like GotP is it not? maybe you should seek an audience with vokial and suggest this as a part of his mod as I belive both have the pourpase of inH3ing H5
____________
Forgive my spelling!:<                  

[URL=http://www.ff-fan.com/chartest]Which Final Fantasy Characte... too long to display...

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Kronos1000
Kronos1000


Promising
Supreme Hero
Fryslân Boppe
posted June 26, 2007 04:01 PM

I Can you believe how many curses I have said now? I can't get it working. I'm missing more files! I have 7 folders now and exacly 30 files and it isn't complete yet I can't set them as upgrades for each other and I can't attack one or select one on the map.

Btw. The last thing comes because he doesn't have a portret or a bio.

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radar
radar


Responsible
Legendary Hero
Castle/Haven player
posted June 26, 2007 06:54 PM
Edited by radar at 18:08, 05 Jul 2007.

<removed due to masterpost update>

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Kronos1000
Kronos1000


Promising
Supreme Hero
Fryslân Boppe
posted June 26, 2007 07:02 PM

Did you manage to create new creatures? Or do they replace Fortress creatures.

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radar
radar


Responsible
Legendary Hero
Castle/Haven player
posted June 26, 2007 07:10 PM

I'm using Neutrals and gargoyles. wolves goes to sylvan, gargs will have completly different abilities in Academy, thus it will'nt be gargs anymore , because I'm using their ID (for example, stone gargoyle for Storm Elemental)
____________

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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted June 26, 2007 08:51 PM
Edited by Cepheus at 14:13, 04 Jul 2007.

As I said, I've decided to help with the creature descriptions.  Here's my finished work.  Each description includes explanations for the weird abilities.

PIXIE:
Confluxes are the home of all beings associated with the natural elements, and Pixies are no exception to this rule.  These faeries are extremely swift attackers, and while unable to withstand even the weakest of blows, they will defend their homes fiercely.  While their empathy with trees and flowers inclines them towards the element of Earth, their speed also attributes them to that of Air.  A Pixie's strike is so quick that it cannot be retaliated against, and their ability to float above the ground renders castle walls and other obstacles unproblematic.

DRYAD:
Pixies who have become one with the elemental forces of Air and Earth are known as Dryads, fluttering servants of the Elementals who inhabit Confluxes.  Just as quick in terms of both movement and offensive speed as the Pixies, they are nevertheless not a lot more capable of withstanding enemy attacks.  In spite of this drastic weakness, they are so highly attuned with the harmonical elements that they are able to bestow healing powers upon wounded allies, increasing the speed of their rejuvenation dramatically.

AIR ELEMENTALS:
Air Elementals are comprised fully of the elemental force of wind.  Unpredictable and ferocious like the element they are composed of (though still disciplined in armed combat), these elementals can soar above the battlefield with the greatest of ease, and their attunity to the air-associated elemental force of Lightning prevents them from being affected by harmful lightning-based magic.  Their bitter, unrelenting whirlwind attacks are so unstoppably swift and physically weakening that they cannot be countered against.

STORM ELEMENTALS:
Storm Elementals are Air Elementals who have become one with the elemental force of Lightning, raging fusions of Air and Thunder.  Unfettered in any way by the force of Lightning, they can also magically call upon it to smite their foes with a deadly lightning bolt in the heat of battle.  Their whirlwind attacks are so unstoppable that they cannot be countered against, and, like a brewing thunderstorm just waiting to be unleashed, their fearsome wrath grows steadily with every ally that meets its end in battle alongside them.

WATER ELEMENTALS:
These embodiments of Water are formed wholly of still, floating liquid. These peculiar entities, as planar beings, are talented spellcasters. Because Water is a semi-insubstantial force, these beings are able to accomodate most natural forces such as fire, ice and lightning, and can strike foes from afar with crisp bolts of ice. They can also 'submerge' their foes in unseen torrents of water to impede their movement on the battlefield, and their aptitude for both creation and destruction allows them to turn their 'sorrow' for fallen comrades into devastating attacks.

ICE ELEMENTALS:
Pure embodiments of the elemental force of Ice, these Elementals are formed wholly of water in its most solidified form.  Despite the fact that their solid matter nullifies their former immunity to lightning and fire as Water Elementals, these entities are more capable of wielding magic than their less substantial forms.  In addition to wielding bolts of ice and unseen torrents of water, they can also constrict their enemies with rings of ice.  These fearsome traits only add to the legends which portray water as the most creative and destructive force of all.

PSYCHIC ELEMENTALS:
Psychic Elementals represent the elemental force of Thought.  Though not traditionally accepted as an elemental power, the Psychic Elementals' mutual alliance with other elements is testament to the legitimacy of Thought as a natural force, even though these beings are not associated with the same characteristics as other elementals.  These mysterious elementals cannot be affected by spells and abilities that affect the mind, and their telepathic assaults are so overwhelming that they affect all enemies in the Psychic Elementals' vicinity.

MAGIC ELEMENTALS:
Magic Elementals represent the elemental force of Thought, and are imbued with powerful magical forces.  Very similar to Psychic Elementals in terms of physical shape and form, they are also more than capable of wielding the power of the mind and putting it to use against their enemies.  They are immune to Mind-based attacks, and can telekinetically harm all nearby enemies at once.  As implied in their name, the Magic Elementals can also wield numerous arcane spells to help their allies and hinder their foes using naught but their own thoughts.

FIRE ELEMENTALS:
Fire Elementals are the sentient children of the elemental force of Fire, staunch allies of the other elementals who band together to comprise the Conflux armies.  As flame is deadly in its very essence to most organic beings, Fire Elementals revel in its flickering touch and are constantly enarmoured in a shield of blistering flame.  Needless to say, they are immune to Fire-based spells and abilities.  They can manipulate flame in such a way that it can be used to strike enemies from afar in an undulating flurry of fiery projectiles.

ENERGY ELEMENTALS:
Energy Elementals are the sentient children of a combination of the elemental forces of Air and Fire.  While this technically makes them living contradictions, they are certainly not alien to the forces of the Conflux.  Protected by shields of blistering heat like the Fire Elementals, they also inherit complete and utter immunity to the effects of Fire-based spells and abilities.  Using the forces of Air within them, they can hone their internal powers to summon forth projectiles of energy with which they devastate entire legions of enemies.

EARTH ELEMENTALS:
Earth Elementals are born of solid matter in its most obvious form, beings comprised of rock and earth.  These non-gentle giants are similar to Golems, though are self-aware, and will not hesitate to strike out at anything that should attack them.  Their solidified skin is so thick and dense that it cannot be easily penetrated by magic, and Earth Elementals only sustain roughly half of the damage other beings would recieve from magic.  Their rock-hard forms also prevent them from being affected by Earth-based attacks of every kind.

MAGMA ELEMENTALS:
Magma Elementals embody a fusion of the elemental forces of Earth and Fire.  Dwelling for an uncalculatable time deep within the core of the earth, they are born from tempestuous magma and solid rock.  Unlike Earth Elementals, they do not respond every attack with a counterattack, but instead project their retaliations with a fiery force that mirrors the damage they sustain.  However, they lack the Earth Elementals' immunity to Earth-based attacks, veritably exchanging it for a resistance to all Fire-based spells and abilities.

FIREBIRDS:
Firebirds are the majestic manifestations of the essence of fire itself, roaming free and wild with a blazing passion for controlled destruction.  A mysterious enchantment which affects all Firebirds grants them an inexplicable resistance to magic, preventing them from sustaining the entirity of any damage from mystical assaults.  They are even able to amplify the effects of fire by spreading it through their enemies' bodies while attacking, resulting in enhanced destruction when further Fire-based attacks are unleashed upon them.

PHOENIXES:
Phoenixes are the strongest, eldest and purest manifestations of the essence of fire, as much a representation of flame as a blaze itself.  Everlastingly alight with fire (which allows them to be classified as true elementals), they are able to control the flame which surrounds them to scorch attackers.  The enchantment that protects Firebirds from magic is alive in the hearts of Phoenixes, and while it does not prevent the effects of magic, it allows them to transcend death itself, returning in full measure from the ashes of their demise.

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Ted
Ted


Promising
Supreme Hero
Peanut Exterminator
posted June 26, 2007 08:58 PM

whats replaceing the gargoles? i hope its good

Idea 1
i was thinking if the hero person was an elementalist, then they (might) instead of having a horse, have a sort of cloud beneath the hero (like a flying carpet or something)

Idea 2
or perhaps the geny himself could be the hero (already 2 geny heroes in the game) just remove the creature, make that the hero person avatar, then add a new craeture for a hero (spells/attacks already have animations needed)

just some thoughts, i'd like to hear your responses
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Kronos1000
Kronos1000


Promising
Supreme Hero
Fryslân Boppe
posted June 26, 2007 09:13 PM

I'm sorry for the issues just release your version first the new creatures are going to be delayed me and Neckie are trying to find our missing files, we're stuck at the same point. To be honest no one and really no one and has ever created a new creature but we are really really close. So it might take a few days but it could also take hell longer depending on that/those file(s)

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ZombieLord
ZombieLord


Promising
Famous Hero
that wants your brainz...
posted June 26, 2007 09:17 PM

There's also the possibility of being impossible to do (hard coded), you know.
I'm telling you because I also tried it without success.

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Kronos1000
Kronos1000


Promising
Supreme Hero
Fryslân Boppe
posted June 26, 2007 09:28 PM

No it's not impossible nor hard coded we made it apear see this picture:

(I'll post the picture as soon imageshack is working again )

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted June 26, 2007 10:10 PM

@ Radars ideas:

- Lay Hands is overpowered for level 1 unit.
- Water elemental has WAY too many Dark Magic spells.

I can do stats another day perhaps.
____________
What will happen now?

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Daystar
Daystar


Honorable
Legendary Hero
Back from the Dead
posted June 26, 2007 10:27 PM
Edited by Daystar at 00:00, 27 Jun 2007.

I'll do model if someone knows how to get it in the game.

working on water elemental.  I should be doing homework, but hey.

EDIT: Finished homework (most of it) and most of the Ice Elemental texture!!! Power to ze people!!!



Here's a collage of my work.  Sorry for size
____________
How exactly is luck a skill?

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Evil_Warrior
Evil_Warrior


Famous Hero
Duke of Demon
posted June 27, 2007 04:41 AM

Quote:

4. Psychic/Magic (Rune?) Elemental (Spirit? has no 'Elemental' ability)

Psychic E.: Immune to Mind Control, Attack all adjecent enemies

Magic E.: Immune to Mind Control, Attack all adjecent enemies, Refreshes Rune (exacly like hero)

5. Fire/Energy Elemental

Fire E.: Shooter, Fire Shield, Immune to Fire, Elemental

Energy E.: Shooter, Fire Shield, Immune to Fire, Elemental, Storm Bolt

6. Earth/Magma Elemental

Earth E.: Unlimited retaliation, Magic-proof 50%, Immunity to Earth, Elemental

Magma E.: Magma Shield, Immunity to fire, Elemental




Little suggestion, Better if Psychic/Magic Elems are stronger than Fire/Energy Elems and Earth/Magma Elems.

Fits H3 Conflux so well. Why not?

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Kronos1000
Kronos1000


Promising
Supreme Hero
Fryslân Boppe
posted June 27, 2007 08:08 AM

Another question, what model will you use fo the Psychic/Magic Elemental. I suggest a recoloured Lich.

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radar
radar


Responsible
Legendary Hero
Castle/Haven player
posted June 27, 2007 08:37 AM
Edited by radar at 09:24, 27 Jun 2007.

First, big thanks again, this time for Cepheus! A lot of good stuff! Even QP worthy

@Daysar: Looks preety good! I am glad you do help us.

Quote:

Little suggestion, Better if Psychic/Magic Elems are stronger than Fire/Energy Elems and Earth/Magma Elems.

Fits H3 Conflux so well. Why not?


These creatures are based on Brawelers/Berserkers - thanks to this they have immunity to mind spells. In Fortress, there is a horde building which boosts their growth by 4 - this is way too much for lvl 6 creature. Maybe it is hardcoded, maybe in text file. If I could resolve this proble, I'd put them in sixth tier. WIP !

Quote:
Another question, what model will you use fo the Psychic/Magic Elemental. I suggest a recoloured Lich.


We can use Tieru's transparent ghost or ghost used in multiplayer mode.


@Alcibiades: maybe it will be able to use only once per battle? I like Lay Heands, fits the Dryads
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