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Heroes Community > Age of Heroes Coliseum > Thread: Video Game Contest ENTRIES
Thread: Video Game Contest ENTRIES This thread is 2 pages long: 1 2 · NEXT»
kookastar
kookastar


Honorable
Legendary Hero
posted July 08, 2007 01:59 AM

Video Game Contest ENTRIES

Post your entries for the Video Game Contest here!

Good Luck and may creativity and ingenuity be with you
____________
uhuh

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bixie
bixie


Promising
Legendary Hero
my common sense is tingling!
posted July 10, 2007 10:09 PM
Edited by bixie at 21:25, 15 Oct 2007.

name: Wychcraft!
gametype: action adventure
genre: darkside fantasy
Platform: Xbox 360
Tagline: the wicked witches came back!
age: the big red 18!

Ever wanted to play a wizard, who is just plain evil? Now you can! Meet the four outcast kids from Pottersville (the most violent and fundamentalist Christian city in the USA, surprisingly mostly populated buy teenagers) Harry, Hermione, Ginny and Ronald in their magical conquest of the entire town, with the help of minions, the townsfolk, fellow witches, aliens, magic and pure chaos.

Basics of the game

The game is basically a little like the computer game “Overlord”, you have your main character (one of the three), and a bunch of minions running around, generally causing havoc. The aim of each level is to win control of the people, though suggestion, minion conversion, or just plain slaughter. The minions generally do tasks that you order them to, for the rest of the time, they just attack the environment, leaving you to focus on the people.

What should you do with the people? Well, you have four options 1) kill them, you have numerous damage dealing spells to use, to roast, shock, freeze or spike them to death. 2) intoxicate them, allowing them to go back into the society, preaching your name, making more people join you. 3) Minionize them, turn them into minions to serve you loyally as you fight against your enemy or 4) take them back to your altar and sacrifice them for your huge Titan monster, which will cause complete havoc in the entire city.  

Whilst your deciding the fate of these people, why not have a little fun? Curses are readily available, so turn them into huge bags of blubber, frog-like creatures, balloons, water bombs, clowns, mushroom people, or any number of possibilities. Some curses can help you solve puzzles, like using people as weights or as platforms, others are simply for fun.

When turning people into minions, there is a number of things that you need to remember. 1) all people need persuading before being turned into minions 2) different witches create different minions, depending on their theme (Harry is werewolves, Ginny is dragons, Hermione is demons and Ronald is undead) 3) different minions are created depending on what Clique a victim is from.

Human clique=Minion type=special power
Normal=Grunt=none
Thug=Brute=good fighters
Sexy girl=Seducer=gain more followers
Artist=Musician=build up for "Rock on"
Geek=Acolyte=casts a few spells
Outdoorsmen=Scout=explores and brings back information

The sheer amount of chaos that you can create in this game takes a nod to “Destroy all humans”. For the player, they can create complete havoc, level buildings, throw humans, blast at walls, turn water into wine, all for the fun of it. With complete access to a fully comprehensive spell book (even at the start), there is unlimited possibilities for the player.

rock on is a simple mechanic that can gain alot of influence, which is what the game is all about, as for each encounter, you must gain more influence than your opponent. this allows for the character to sing a song, with minions playing instruments. this is done by collecting musician minions.

as well as the rock on feature, building up blood points can turn you into the apex of your powers. Harry will turn into a huge werewolf, Hermione with become a demonic overlady, Ron will become a terrible human-spider hybrid and Ginny with become a human dragon. these forms are much better at fighting, but last for a limited amount of time. you can gain blood points by killing enemies.

The game is set up on a number of encounters. The first one starts at the local high school, then goes to the witches home territory, where they will have to fight their future cohorts, and ending in a guardian boss (too test your true potential!). then it’s a further fight, with a bunch of alien conquerors (who you get to completely thrash). After that, you head back to the school, to find that your friends (the other three) have tried to stop your rampage, cause they want to take over the town before you. After you defeat them, and their subordinates (including killing them), you go back, to find the adult populace of the town is preparing a royal witch hunt, to destroy you.

When playing the game, the city itself is completely free for you to do what you wish in. however, there will be an arrow always pointing to a particular place, to the next level of the game.

Arc: Harry
Story: Harry was always the kid who got into fights at school. due to no fault of his own, apart from his addiction to heavy metal, the bully's always were the first to pick a fight with him. his deep hatred of the town has stemmed from these encounters, as his main antagonist was Draco Malfoy, son of the Town hero Colonel Malfoy. now he has gained the powers of the wilds and night, through the mantle of Pan, and intends to reek his vengeance on the town.
rock on song: flames of youth by dragonforce
minions
Grunt: Were rat
Brute: Were bear
Seducer: Were cat
Musician: Were bat
Acolyte: Were fox
Scout: Were wolf
Titan: Fenrir
levels
level1: Pottersville high
boss: Principle snape
level2: the docklands
boss: Seamus the druid
level3: the dark woods
boss: Lavender the earth elemental
level4: Bikers paradise
boss: Harry (if playing as another character, if your playing as harry then it will be the creator of the mantle(Pan))

Arc: Ron
Story: Growing up as the only Black sheep in a white flock, Quite literally, in a town that was one of the last towns to desegregate in  1986, Ron has always felt alone. his personal vendetta against the town is the total corruption of the politicians, pocketing most of the money that could be used to rebuild the ghetto area. now armed with the hat of William two fingers, a legendary witch doctor, he intends to correct a few injustices in the town.  
rock on song: stronger by Kanye west
minions
Grunt: Zombie
Brute: Flesh golem
Seducer: Petro  
Musician: Rada
Acolyte: Lich
Scout: Wight
Titan: Anchroskel
levels
level1: Pottersville high
boss: Principle snape
level2: business centre
boss: Parvati the Medium
level3: Potter lake
boss: Fleur the water elemental
level4: the Ghetto
boss: Ron (if playing as another character, if your playing as ron then it will be the creator of the hat (bill two fingers))

Arc: Hermione
Story: Hermione has faced two problems in her life, one is that she is overweight, and two that she is a goth. because of this, her entire life has been on the receiving end of every rumor. she knows that the entire town is against her, but that has made her become stronger and more able to fight back. now that she possessed the crown of faust and has flocks of demons at her command, she is ready to take on the entire town.
rock on song: hard rock hallelujah by lordi
minions
Grunt: gluttony demon
Brute: wrath demon
Seducer: lust demon
Musician: sloth demon
Acolyte: greed demon
Scout: envy demon
titan: Pride
levels
level1: Pottersville high
boss: Principle snape
level2: the power plant
boss: Dean the alchemist
level3: Mt Ferus
boss: Victor the fire elemental
level4: Surburbia
boss: Hermione (if playing as another character, if your playing as Hermione then it will be the creator of the crown (Faust))

Arc: Ginny
Story: Ginny is a foreign exchange student from China, unfortunately dropped into a town were foreign is evil. nasty looks in the streets and often cries of outright disgust have made Ginny feel that the townsfolk need to be taught a lesson in common decency. with the Cap of Lung Cheng, Ginny and her army of dragons can now teach the lesson, and a whole lot more besides.
rock on song: We come 1 by faithless
minions
Grunt: dragon tail
Brute: dragon claws
Seducer: dragon eye
Musician: dragon horn
Acolyte: dragon breath
Scout: dragon skin
titan: Lung-co
levels
level1: Pottersville high
boss: Principle snape
level2: Japan town
boss: Cho the Itako  
level3: the open plains
boss: Cedric the air elemental
level4: China town
boss: Ginny (if playing as another character, if your playing as ron then it will be the creator of the cap (Lung Cheng))

Arc: Girya
Story: the Girya arc will happen as soon as you have completed your own arc. the Girya, a race of semi bird-like aliens, has landed in potters ville, in order to begin their conquest of earth. of course, you were here first, so you have to eliminate this possible rival of the face of the earth.
rock on song: theres a star man by david bowie (they think that we are still in the 80's)
minions
Grunt: foot soldier  
Brute: elite
Seducer: persuader
Musician: balladeer
Acolyte: scientist
Scout: infiltrator
titan: Buckbeck
levels
level1: St columbus college
boss: lieutenant Fang
level2: the back water
boss: commodore Kreacher
level3: the girya flag ship
boss: Vice admiral Doberous (nickname dobby)

arc: final
story: the adults have returned. after three months of vicious training, supposedly for the iraq war, they return to their home town with their mayor at the head to fulfill their true mission, to wipe all witches from the face of the world. naturally, being a witch, you have to stop them.  
rock on song: living on a prayer by bon jovi.
minions
grunt: witch hunter
brute: crusader
seducer: interrogator
musician: serenader
acolyte: Savant
scout: assassin
titan: Micheal
levels
level1: city hall
boss: secretary lestrange
level2: the training base
boss: colonel malfoy
level3: Witch hunt
boss: Mayor tom riddle

Magic

Magic is generally divided into curses, spells and enchantments.

curses
this is our test geek being blown up by the Balloon curse.



curses fall under 2 categories, snap and timed . timed curses include the inflate (see above), Engorge (increase the targets weight, depending on how long you hold the spell for), water balloon (turn somebody into a human water balloon, size depends on how long you hold it for) curses. snap curses include petrify (turns people into stone), Vampirism (makes people lust for blood and turn on normal humans), polymorph (transforms victim into an animal, usually you can just step on) and Funginate (turns people into mushrooms). timed curses can increase in power by holding the spell button down, whilst snap curse are instant.

all of these spells are able to help you, and they are not necessarily just for fun (they can be, its up to you). the towns people will have prepared traps and puzzles for you to break, so cursing a victim will allow you to proceed. for example, the towns people have created a pivot that will get you up to a certain place, were they are, and on the other end they have put a car (weighting about 6 peoples (I'm using people measurements)), so you can't get to them. if you curse a victim with engorge for a certain amount of time, they will provide you with enough weight to turn the pivot over and get you to the ledge. still, they are just out of reach. so you curse another victim with Funginate, turning them into a platform for you to get up. cursing as a way of solving puzzles is something that is to be focused on.

depending on the intensity that the timed curse is set, the reaction of the victim can change. if the intensity is high (which is double tap), the victim will moan, whimper, plead with you to stop, audibly, and, if you hold the spell for too long (a little bar will appear on top of them, indicated the stress their body can take), they will die. you sacrifice a possible cultist or minion for time. however, if its a lower intensity (with a single tap) the victim will first go "oh" in a interested sought of way, then start to enjoy it. as soon as they are completely happy (a little bar will appear on top of them, indicated the happiness they are feeling), you can convert them into a cultist, who will go inside the townspeople, and increase your influence, which will win you the game. some snap curses will happen in a similar way, for example, Vampirism would be good if you cast it on a victim near a lot of people. the victim will suck blood out of a few people, then pledge themselves to you.

curses you can only perform on the towns people, your opponents minions aren't effected by it.

enchantments

enchantments come under 2 headings, and those are Buffs and Charms. Buffs we are all familiar with in the gaming community, these are self improvement spells and healing spells. buffs include spells like "heal" "strength" "haste", making you regenerate health faster, stronger and physically faster.
charms involve stuff like mind control, transfigure and levitate. mind control is were you select a person, and get inside their mind. once your there, you can move them around like a normal character, but undetectable to the enemy wizard or the townspeople. this will allow you to sneak in and find stuff that could be used by your character. alternatively, you can sneak in and do some damage to your enemy, the sneaky way.
Transfigure involve transforming everyday stuff into personalized equipment, mainly in the form of weapons and vechiles. you select an object on the ground, be it a road sign, a branch, a moped or a car. it will spin, rise up into the air, and then in a flash of light, transform into something you can use. this piece of equipment will be personalized, useful and cool, the moped will become a flaming harley, the road sign will become an axe, the branch will become a staff. the personalized part will be in the form of a figure head, often in the form of your characters theme. Harry will have a wolf figure head, Hermione a demon, and so on.
levitation allows you to pick up objects with your mind and move them around. it works in a similar way to telekineses from destroy all humans. you can pick up an object or a person and move them around, stopping the spell by either placing the object on the ground or firing it away. you can use the object as well. for instance, there are a bunch of guys with shotguns at the end of a corridor, and you have no way of defending yourself. you levitate one of the lockers in order to block their fire, then fire it out at them to damage them.

spells

spells are direct damage spells, including stuff like fireball, lightning, ice spikes. these spells are for direct damage only, so the effects are pretty straight forward. other effects, like splash spells, allow the damage to be distributed between a crowd, and able to catch.

any other stuff

the vechiles in the game generally have 2 functions, to transfigure or the destroy. alot of enemies will hide out in vechiles and you can either blow them up to get rid of them, or levitate them and shake them out.
the game has a range of songs to play in the background, like the Tony hawk games, along with the rock on moments. "Down with the sickness" by Disturbed will be one of the songs playing (unedited), along with Nightwish "I wish i had an angel", Judas Priest "Judas Rising", Iron maiden "Fear of the Dark" and ,just for fun, i might put in "Me wise magic" by Van halen.

____________
Love, Laugh, Learn, Live.

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Daystar
Daystar


Honorable
Legendary Hero
Back from the Dead
posted July 19, 2007 07:47 PM
Edited by Daystar at 16:48, 29 Jul 2007.

NOTE: This work is based on the work by Nival and Ubisoft for Heroes V, so it is partially their universe.  However, it is expanded upon, and an MMORPG, not a TBS.

Hero of Might and Magic
An MMORPG

Starting location: Where a player start can determine their form of gameplay.  For players that start in small, rural areas, they will probobally be fighting monsters very soon, where as players that start in large cities will get to develop their skills first. Each Race starts out with 4 possible starting cities for each race, they get a new city unlocked.  As the level cap is 90, players would have to play through the race twice in order to unlock all 6 towns.  (Note: Towns can be visited without unlocking them as starting towns, but prices will be higher and quests cannot be undertaken until the city is unlocked.)
If a player’s race is allied with another race, the player can start in that race’s largest city, eg: demons can start in Syris Thalla.  However, a player will only be able to access some quests, usually the more general ones.  (kill this, deliver a message, find this spell book.)  Quests relating to religion, heritage, or duty are blocked.
It should be noted that werewolves and Vampires share starting cities.
Cities all have levels of renown in relation to a player: Archived, Heard of, Known, Important, Revered.  A player starts in the city as “Heard of” as the game assumes that, as the player grew up there, some city dwellers know about the player.

Alliances are important to the game.  A player may attack any other race, whether or not they are allied, but attacking anyone that is allied with the player’s faction is considered a crime, and the player will lose 35% of their gold, and their 3rd best piece of equipment.
If a player is attacked by an allied player and defeats him or her, the punishement is only 5% of their gold.
Alliances are changed once a month, only one change.  Factions can have 3 stats to other factions: Allied, Neutral, Enemy.  Alliance changes are usually for the more neutral factions, but the core 6 can change.  
Set alliances at game start:

Sylvan (Elves)
The Elves have been unsettled ever since the conflicts of 999 ysd.  While attacking the Dark Elves, the Doom Star struck, and the ensuing chaos of the Faceless’s escape lead to a Dark Elf evacuation and settling back in Irollan.  However, the utter culture clash has led to many social upheavals, and Findan the Gentle died under suspicious circumstances.  To help smooth out the clash, a Wood Elf was arranged to marry an ex Dark Elf.  They now rule from their thrones in Syris Thalla.
For the most part Elves try to be one with the Natural World, though there are those who feel that the forest of Irolan should be consolidated to be more isolationist.  However, relations with the Nagas and Demons have led to great magical studies.  

Dungeon (Minotaurs)
After the Dark Elf exodus, the Minotaurs were left at the mercy of the Rampaging Faceless.  However, they were surprisingly merciful, and they led the Minotaurs to a more dominant civilization.  They now live in a highly structured, if rather superstitious culture.  They would prefer to be left alone if possible, but they wish for one thing before they seal up their caves permanently: Vengeance inflicted upon the Wizards that abandoned them.

Bastion (Orcs)
The Orcs are somewhere between Savage and Honorable.  Their civilization is primarily based upon Tribes, but all tribal leaders meet with the High Warlord, Qyroc at High Stones, on the borders of the Holy Griffin Empire.  Orcs are naturally beligerant.  This is not their own fault; they were a creation of the Wizards from Humans and Demons.  The Demon metabolism is built to give them long life (Upwards of 300 years) but they age slowly, with horns that cool their body.  However, humans have a much hotter metabolism, and Orcs must work off all the extra heat by venting rage.  

Academy (Wizards)
The Wizards are the only race that does not worship one of the Dragons.  They instead attempt to raise themselves to the level of the Elemental Dragon Gods, or at least to the level of Sar Elam, the “7th Dragon” though he was technically the 9th, if Asha and Urgash are included, who reached the consciousness of Asha, starting the current year naming system, ysd, Years of the Seventh Dragon.  Over the last 11 centuries, however, they have made little progress.  To over compensate, they live in flying cities.  However, after the very obvious divine influence of the Doom Star’s falling, they decided to step up their attempts.  This manifested in the creation of armies of Golems in forms of different beasts, from humans to giants to giant spiders.  They then decided to take over the world.

Fortress (Dwarves)
The Dwarves were usually very isolationist, and were thought dead during the strike of the Doom Star, but were able to rebuild their civilization.  Their worship of Arkath, Dragon God of fire, has been integrated by worship of the Dragon Goddess of Fire, Sylarkka.

Necropolis (Undead)
The Necromancers would, under any other circumstances, be the most dangerous plague in all of Ashan.  However, that position was usurped by the Pyromaniac Demons and later the destructive Wizards.  Note: They used to be Wizards, but they corrupted their arts in a bid for eternal life.  Their worship is primarily of Asha, Goddess of Order, and thus ally with all who wish to destroy the Demons, Children of Urgash, God of Chaos.

Inferno (Demons)
Demons were once the most dangerous force in Ashan, a destructive force that would have set the world on fire just to watch it burn, and they almost succeeded when one of their minor gods, Kha-Beleth, escaped the Hell Realm of Sheogh with the aid of his son.  However, the gods sent one of the three moons, known as the Doom Star, to send the continent it hit breaking apart.  This killed Kha-Beleth, his son, and most of his worshipers.  This caused Lava to flood the caverns, destroying many demon Settlements.  However, Kha-Beuis used her power to shield her people.  They later petitioned the Elves for sanctuary, which was granted, though this lead to mutual hatred between Elves and Humans.  

Haven (Humans)
Humans are boring, look at any other common fantasy game, they’re the same as there.  The only real special point is that they are allied with the Orcs and the Undead, though only because they wish to destroy all demons.

Enclave (Saurians)
In 928 ysd, a roaming Wizard Resurrected several dinosaurs from their skeletons, unearthed by winds in the dunes.  The dinosaurs were peaceful towards the Wizards long enough to learn their art and make a civilization, then they disappeared off into the southern deserts and southern Heresh.  After a while, the small, fast, aggressive Velociraptors became dominant, and they were recognized as an official civilization by other members of the world by 1021 ysd.  
Architexture: Prarie Style
Civilization: Democratic
Motto: We were given a second chance for a reason.  We intend to discover what it is.
Country: Hashima, an Island in the Middle of the Jade Sea
Capital: Naryia
Associated Colors: Green, Tan, Grey

Sanctuary (Werewolves and Vampires)
The Werewolves came from the East of the Wefegrim Mountains as prey grew scarce due to climate change.  The Vampires were once allied with the Necromancers, but they were forced out when the Undead allied with the Humans.  The moral position was that the Undead would not kill to expand armies, only raise those who died naturally.  The Vampires however had to kill to eat, and thus they were asked to leave by the Humans (at stake-point) and they complied.  The Vampires left for the Wefegrim mountains, where they found bountiful prey, slow and abundant in blood.  The Werewolves welcomed them, as their curses were both derived from the same original hex.  
Architecture: Art Deco
Civilization: Loose Feudal Society
Motto: The night is only dark because no one looks to the stars.
Country: Romlvania
Capital: Daelnina
Associated Colors: Grey, Dark Red, Black, Smooth Green.

Tower (Nagas)
The Nagas really hate the Wizards.  This is not because they dislike the Wizards particularly, but because they hate the Rakshassas.  Back when the world was first being formed, they dueled for supremacy.  The Rakshassas used their own black magic, channeled through crystals, and froze the Nagas in place.  However, when the Doom Star stuck, it dislodged a cliff, which broke one of the crystals, thus causing the other crystals to try to over compensate, and then blowing their fuses.  Now the Nagas rise out of the sea in their own flying cities to wipe out the Rakshassas.  They allied with the Elves because they understood their feelings, as well as feeling it was right to harbor the Demons.  Some of their cities are under water, and are accessed by other races by Glass Tubes held by steel.
Architecture: Japanese
Civilization: Monarchy
Motto: We slept in a bit to much, and must make up for what we lost.
Country: Nclaspai
Capital: Adurnan

Classes Playable

Available Skills
        Explanaiton of Skills
        Explanaiton of Perks

Alliances at Game Start:

NOTE: To download the files, click "DOWNLOAD" when the link is provided.  Sorry I could not get it to be more efficient.
____________
How exactly is luck a skill?

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baklava
baklava


Honorable
Legendary Hero
Mostly harmless
posted July 21, 2007 01:54 PM

Name: Final Pwnage
Game type: Hack'n'slash
Genre: Horror/Action
Tag line: So many a$$holes... So little time...

The year is 2008. Governments of the world are overthrown and the world has gotten into chaos, which isn't so bad by itself, but unfortunately a new force has arisen to power and conquered the planet: the Buttmunch League - consisting of republicans, commies, zombies, talibans, people who listen to Britney Spears, the Vatican, Harry Potter fans, and The_Gootch. They immediately start a brutal campaign against everything awesome and a new hero must arise to return things to normal, bring balance to the universe, and kick The_Gootch in the balls.
Anyways.
First you pick your character:

Marilyn Manson - similar to necromancer from d2
Abraham Lincoln - similar to druid from d2
Samuel L. Jackson in a kilt - similar to paladin from d2
Pamela Anderson - similar to amazon from d2
Mahatma Gandhi - similar to barbarian from d2
Michael Jackson - similar to sorceress from d2
Martha Stewart - similar to assassin from d2

Then the game begins. It's divided into 5 acts. At the end of each you must defeat one Buttmunch Overlord (when they are all defeated the other buttmunches will melt down and disappear).

Act 1 - You go to Italy where you fight the Pope.
Act 2 - You go to Britain where you fight J. K. Rowling.
Act 3 - You go back in time and fight Stalin. And Hitler, while you're at it. And the Spanish Inquisition.
Act 4 - You go to Washington. There you meet Hulk Hogan who helps you in defeating the president of USA. Which, at the time, will probably be Hilary Clinton, cause Obama is way too cool to be elected.
Act 5 - You go to Chicago. There you find and defeat Gootchie. And run away from Violent_Flower since she's indestructable.

Then the planet is safe again and if you wait patiently for the credits to end you get a really really wonderful picture of a watermelon as a reward.

Geez, I'm better than Tom Clancy and Sid Meier together...

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EliteKill
EliteKill

Promising

The Starless
posted July 22, 2007 07:23 PM
Edited by EliteKill at 11:27, 23 Jul 2007.

Name: Sentral Kore
Type: FPS Adventure
Genre: Future Issues, Science Fiction
Tag Line: Sometimes one person can make a difference...

History

2007-2141

From our time to 2141 lots have changed. In 2014, a small metalic meteorite fell from the sky, about to hit Earth in a VERY high speed. Before it reached the surface, it collided and went through a Fralis Airlines plane. The plane, which was hit in the wing, somehow rebuilt itself in 3 second and the hole was gone. Scientists have looked at the wing thousands of times, but nothing looked different than before. The meteorite changed its courrse because of the friction with the plane, crashed directly into the reat Rift Valley in East Africa. For the next 100 years, nothing special has happened, but in 2136 a large fissure appeared in the center of Antarctica (which didn't melt thanks to modern science. In fact, Global Warming was solved). The next year, Underwater Volcanic Activity began working like never before. Only 3 years later, The Pacific Plate somehow went over the Australian plate, sinking both Australia and New Zeland (bye bye Val ). The volcanic activity than stopped, but Antarctica started to melt again. In the next year, all lower cities around the world were evacuated. This resulted in almost no casualties form the flooding at first, but than came the next disaster...


2142
In the middle of 2142, a large astroid was spotted heading towards Earth. One week after its spotting, the astroid hit the Bermuda Triangle. Because most of the Earth was water now, the astroid (which waas the size of about half of the moon) sunk into the ocean, causing even more floodings. Most of civilization was wiped during the following days, and as the water went higher, more people thought that this would be the end of humanity. But the water stopped rising, and civilization would begin rebuilding itself, on what's left of the ground, on water, and underground...


The Game Begins
The year is 2835. Nothing has changed really since 2142 except the growing civilizations. The game starts with a movie showing a large meteor heading towrds Earth. As the meteor gets closer to the planet, you can see that it is not going to collide with Earth, but barely pass by it. The meteor then hits the atmosphere, ripping some of it apart and creating a large hole. Sun rays start breaking through the weak ozone layer, and finally reaching Earth (and there is nothing to stop the radiation and heat...). The rays hit the water which "occupies" most of the world (the water is called The Ocean) and immidiately start to heat it up. the rays are so hot, that the water (now in gas form) rise extremely high, and eventually out into deep space because of the hole in the atmosphere. A few days later, when the hole in the atmosphere finally iss filled with new atmosphere, the water level on Earth has gotten musch lower. The Earth looks just like it did in 2007. Amazingly, all of the plaants and animals are back, and so are the cities and structures that were "washed" away when the water went up in 2142. The screen than becomes black, with "1 Year Later..." fading in and out in white letters.

Now the year is 2836, and we see society is back to normal, living in all of the old cities. No one in the world is currently interested to know what has happened since 2142, and even before that when the strange events started occuring after 2014. Well, except for our main character: Larsen T. Orek. Larsen was not a normal human. Since his childhood, he was living with a foster family, not knowing who his real parents were. In fact, it seemed as the government was hiding all of his personal information from him. He asked hundreds of times, but he never got the anser to the most simple question: what was his middle name. As a child, Larsen had extraordinary skills with electronics, while also being a very good athletic.  When he was 17, he took his caculator and created the world's smallest computer with just the caculator and some TV parts. Now, Larsen is 36 years old, and is working for the millitary. After the following events with the water levels, Larsen knows it is the right time to look into his own past...


More to come!!!!

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baklava
baklava


Honorable
Legendary Hero
Mostly harmless
posted July 22, 2007 11:16 PM
Edited by baklava at 23:53, 22 Jul 2007.

Quote:
Let's either stop the nonsense now or you can make a thread in the wastelands.

Meh, best to stop it completely. Some things are best left unspoken.
And I agree (lol), nice start EK. Seems like a mixture of STALKER: Shadow of Chernobyl and Seaworld though, but I can't be sure until I see the further story...

EDIT: Some screenshots for my game from Act IV: Hogan's Vengeance


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"Let me tell you what the blues
is. When you ain't got no
money,
you got the blues."
Howlin Wolf

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The_Gootch
The_Gootch


Honorable
Supreme Hero
Kneel Before Me Sons of HC!!
posted July 23, 2007 01:36 AM
Edited by The_Gootch at 01:45, 23 Jul 2007.

Quote:
You go to Chicago. There you find and defeat Gootchie.


I dunno Baklava.  Am I one of those, "Man this final boss is too easy.  What a dumb game" bosses?

Or do I get to be a, "Zomg this game cheats!  I hate this game!!!!" *tosses controller and then promptly picks it up and presses continue* final boss?
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kookastar
kookastar


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Legendary Hero
posted July 23, 2007 01:54 AM

Thread cleaned of spam  You know where it should go
____________
uhuh

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baklava
baklava


Honorable
Legendary Hero
Mostly harmless
posted July 23, 2007 10:46 AM

Quote:
I dunno Baklava.  Am I one of those, "Man this final boss is too easy.  What a dumb game" bosses?

Or do I get to be a, "Zomg this game cheats!  I hate this game!!!!" *tosses controller and then promptly picks it up and presses continue* final boss?

Well basically the level will contain you tied to a wooden pole, in orange underwear, probably with a used condom on your head, and the character who has to nail you in the head with an axe. The tough part is when VF comes out and the character has to run away from her and enter the Hogan shuttle to fly to safety.
So it has elements of both. It's a compromise between different types of games, simply great, isn't it? I'm proud of myself
____________
"Let me tell you what the blues
is. When you ain't got no
money,
you got the blues."
Howlin Wolf

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Daystar
Daystar


Honorable
Legendary Hero
Back from the Dead
posted July 29, 2007 04:49 PM

Mine is updated!

Or radically changed, depending on your point of view.
____________
How exactly is luck a skill?

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guarder
guarder


Supreme Hero
posted July 30, 2007 05:22 PM

my game: its very like Nivals Homm5

Name Zeroes of fight and cheating
Type:RPG
Tag line: Train yourself from a zero to a fighting king

You starts as a zero. you buy new creatures to fight against in your town and win money and (Xp or Vista) for winning. you choose your class when reach level 5. The classes are:

Street fighter=you can hire more creatures from the street to fight against.
Robber=you get more money for winning.
Serial killer=You get much better in attack.
Warrior=you get more Xp
Genius=You get very many Vistas for winning a battle, but lower your strength.

Cheating are items you buy at the shop that learns you to cheat
Ex: you can trhow bombs at enemies.

Xp are the same  that experience points and Vista(windows newest operative system)can you sell for experience or for money.

You can go and challenge players in other town if you win their out and you gain their money, xp and vista. if you lost you are out and lose your money, Xp and vista
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bixie
bixie


Promising
Legendary Hero
my common sense is tingling!
posted September 06, 2007 07:05 PM

Drastically changed mine.

its a lot more evil and fun!
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Daystar
Daystar


Honorable
Legendary Hero
Back from the Dead
posted September 06, 2007 10:28 PM

Wicked bixie, so awesome.  

If you want, I could do images and stuffs for you, but could you look over my proposal and tell me what you thinks?
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How exactly is luck a skill?

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bixie
bixie


Promising
Legendary Hero
my common sense is tingling!
posted September 06, 2007 10:44 PM

thanks alot, mate!

do you think you could do some of the minions?
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Daystar
Daystar


Honorable
Legendary Hero
Back from the Dead
posted September 06, 2007 10:55 PM

sure, once a complete list is made...I already have some ideas...
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How exactly is luck a skill?

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bixie
bixie


Promising
Legendary Hero
my common sense is tingling!
posted September 06, 2007 11:35 PM

complete list compiled
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Daystar
Daystar


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Legendary Hero
Back from the Dead
posted September 07, 2007 05:06 AM

great, I'm working on images.

Could you please review my proposal?
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How exactly is luck a skill?

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roy-algriffin
roy-algriffin


Supreme Hero
Chocolate ice cream zealot
posted September 07, 2007 05:24 AM
Edited by roy-algriffin at 05:31, 07 Sep 2007.

Quote:

Fortress (Dwarves)
The Dwarves were usually very isolationist, and were thought dead during the strike of the Doom Star, but were able to rebuild their civilization.  Their worship of Arkath, Dragon God of fire, has been integrated by worship of the Dragon Goddess of Fire, Sylarkka..


I look upon this with interest! Is Sylarkka a elemental dragon? How did she convince the stubborn dwarves? How does it fit in with their culture? How is she different from arkath?
I hope you expand on this idea. its one that really caught my eye
Actually theres a lot of concepts that have been literally turned around. Acedemy is totally evil demons are scared little things , elves are nice enough to let people who burn their forest just by being there go inside (think agreal. could have just left him alone)
Minautors being left alone by the faceless and actually being dominant is a bit wierd too.  
____________
"Am i a demon? No im a priest of the light! THE BLOODY RED LIGHT"

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bixie
bixie


Promising
Legendary Hero
my common sense is tingling!
posted September 07, 2007 12:58 PM
Edited by bixie at 17:40, 09 Sep 2007.

Quote:
great, I'm working on images.


WHOOPPEE!

Quote:
Could you please review my proposal?


sure

the Bixie review on "The World of might and magic"

races

Haven

overview
you have kept to the humans strengths of keeping law and order. i'm a bit unsure about the Alliance with the orcs, though, as they are quite chaotic and it who be more likely that the humans would want to destroy the orcs as well as the demons.

classes
they are the same as any other MMO human classes, nothing new, but that doesn't mean its bad.

Sylvan

overview
i don't entirely agree on the wood elf+dark elf alliance, because they have been fighting for almost 400 years, i doubt that they would go "You know what, to solve this conflict, lets have a wedding!" i'm also not too sure on the demon alliance. Fire+trees doesn't tend to go well.

classes
the Herbalist seems to enforce the ties with nature, again alienating the Dark elf aspect. but apart from that, a good elven feel.

fortress

overview
the introduction to a new dragon goddess seems to be very interesting. this possibly means that the dwarves society is now more equal.

classes
Dude, no melee class for the dwarves?! my advice would be to move the Thane (Rename to something a bit lower down the heirarchy, thane tends to indicate that you will have land and an army. i suggest Clansman) to a melee class.

Academy

overview
i'm a little confused. first they seal the demons, then they destroy the Nercomancers for being to power hungry. now they want to take over the world? they seem to have down a 180 personality switch.

classes
by the very definition, Wizard should mean caster. i thought that the alchemist would be more suited to shooting, as they can make the gremlin guns etc. the Artificer is a bit weird for a melee unit, as they would more be about buffing than clobbering.

bastion

overview
you have gone into a very detailed explenation about their biology. however, i would imagine orcs and ready to fight everyone, no matter who they are, and i certainly couldn't imagine them fighting along side some "Weak humans" who had enslaved them and almost wiped them out.

classes
again, you have the same problem as with the wizards, Orcs are build for combat, not really magic. the spirit guide sounds good, however.

dungeon

overview
minotaurs, yay. i think they should have a few more enemies. what about the elves that enslaved them?

classes
the classes work to a t, well done!

nercopolis

overview
you're probably going to hate me for this, but i suggest that stick vampires and the main race for necropolis would be a good idea. the idea of playing as a skeleton doesn't appeal to me, neither does playing as a human who has decided to use the powers of darkness (to be honest, you have got 3 human races so far)

classes
if it was in vampires, the dark lord name has got to be changed, because that makes me think of some kind of end boss. my suggestion for a vampire tank... the death knight! also change the name of the hunter, as Sylvan has already got that, and put assassin instead.  
if it was normal undead, the idea of playing as a skeleton, a zombie or a lich rather than having them as minions is a bit annoying. use for the undead race spirits who didn't leave their bodies and have become walking Cadavers.

inferno

overview
first, why would the demons petition elves for sanctuary, after burning down many of their homes. playing as demons would be cool, but it would be a bit strange to have three elements that just DON'T work together (Water, fire, trees) in an alliance.

classes
change the name of the Familiar class. a familiar is something that you have along side you, not what you play as. a Demonologist would be a good replacement, and have a familiar as a perk (or something).

tower

overview
i couldn't imagine Nagas and Rakshasa fighting for supremecy, or being sealed away. also, i couldn't imagine Naga harbouring demons, as they, along with elves, fought the demons in order to seal them. but apart from that, more intricate matters of getting various japanese themes down (i won't bore you with details, you have more to live for).

classes
firstly WTF! NO MELEE CLASS?! even if they weren't based on japan, naga are always much better at dodging than blocking. Also, names like Toxote makes people think that they are greek, so please use japanese names. if you want, you can use names like Ronin for the melee class, Samurai for tankers, Kasuka for shooters, Sennin for the caster and geisha for the healer class.

Sanctuary

overview
i can't imagine werewolves allying with vampires, for a start, as there has always been a bit of animosity between those two. also, i'm a little surprised that they haven't allied with the elves. the art deco is a bit of a surprise as well.

classes
Prowler sound perfect! if they are using art deco, then having such a primitive weapon as a sling is a bit of a surprise. but apart from that, very good.

enclave

overview
dinosaur?! someone was reading Dinotopia before they created this town. the story sounds a bit far fetched, but apart from that the only disagreement is not using mayan architecture for dinosaurs.  

classes
Cadet sounds like they are becoming a bit more space aged. again, as a suggestion, going with the mayan theme, use stuff like jaguar warrior and so on.

skills

the idea of each class has three seperate skills is a pretty original and nice idea. i like the skills alot, but the arangement amongst the classes is a bit strange. a skill like Gating and nercomancy is obviously going to be almost exclusive for inferno and nercopolis so it seems a bit pointless to have them amongst the general skills. apart from that, some of the abilities are really interesting.

also: axes and hammers are missing from attack. maybe you should change attack from simply 1 skill to 2, single handed and double handed, or something like that.

feed back and suggestions

my imputes on the game

gameplay

the overall gameplay looks a little to much like WoW, and not really focusing on the conflict between the towns. i have an options that can counteract this.

Racial pairings
overview
basically, its a simple matter of joining races together to make rivals, on which there is a competition, on which side gets more wins in scenarios (capturing objectives, etc). after a month, whichever race out of the two has got the lest wins, their capital city opens for people to fight in until they have to capture it back. in that time, the enemy player can ransack the city, kill the king, do graffiti, and all soughts of stuff. once the defending side has captured the city back, then it goes down to square one.

changes needed
you will have to have races to be pitted against each other. something like Haven verses inferno is simple enough, and necropolis verses academy is also quite simple. it can go on from there. this does mean that you would have to make another race, to fight against the last one. preferably a "Technologically advanced" one.
also, the opening up of the capital city means that people will have to be able to get there quickly, so introducing public transport would be a good idea.

Hiring fooder/monsters
overview
what is better than spending some hard earned cash on equipment? spending it on a monster that you get to control! the riding skill could take into account monsters. to be honest, i can't think of anything better than being a orc player, on the top of a huge cyclops, tearing into the walls of a city.
also, you can here minions to fight for you. they will be stuff like gremlins, troglodytes, peasants and skellies, so that they can help harrang the opponent whilst you lay into them properly.

changes needed
simply adding this feature into the gameplay section, i'm sure people will want to play it.
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Daystar
Daystar


Honorable
Legendary Hero
Back from the Dead
posted September 07, 2007 01:21 PM

Roy-Algriffin: (Forgive the spelling if wrong)  That's a typo, it should be "Dragon Goddess of Ice."  The cultural aspect would take too long to explain here, so I'll write something on it later.  

Bix: Most of your complaints relate to history, which I figure now that I will have to explain in depth.  That'll take a few hours, so I'll write something new.  Most of the Alliances I made were to try to get away from WoW (among other things).  (I mean, think about it: Good = Humans, Elves, Dwarves, and a few others, Evil = Demons, Orcs, Trolls, Undead.  Shuffling makes the game more original)

Anyway: here's the first pic: A geek being turned by Ronald.

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How exactly is luck a skill?

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