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Heroes Community > Heroes 5 - Modders Workshop > Thread: Tales of Karador
Thread: Tales of Karador This thread is 69 pages long: 1 10 20 ... 23 24 25 26 27 ... 30 40 50 60 69 · «PREV / NEXT»
Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted November 01, 2007 08:55 PM

Damn, I did as you said but it doesn't work.  Thanks anyway.  So I'm relying on one of you guys to make a green one.

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Daystar
Daystar


Honorable
Legendary Hero
Back from the Dead
posted November 01, 2007 09:12 PM

Kronoss, were you planning to send me the maps?  I thought you said you had it working, but nothing in my inbox...

If not I can try to recreate it.
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How exactly is luck a skill?

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Kronos1000
Kronos1000


Promising
Supreme Hero
Fryslân Boppe
posted November 01, 2007 09:35 PM

Oh Daystar I'm very sorry I thought you fixed it yourself, but I sent it to you by mail now
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Hwær cwom mearg? Hwær cwom mago?
Hwær cwom maþþumgyfa? - 'The Wanderer'

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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted November 01, 2007 09:38 PM
Edited by Cepheus at 00:07, 02 Nov 2007.

Sorry to bother you again Kronos, but I'm trying to turn the Inferno on the adventure map into the Nexus and I can't find the textures anywhere...

@Daystar - Duel of the Fates sounds really good, I think we should use it for the town interior theme.  As for your other piece, we need plenty of other music for the Adventure Map so can we hear that too?  And how's the Beholder coming along?  Thanks.  

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Daystar
Daystar


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Legendary Hero
Back from the Dead
posted November 01, 2007 10:30 PM
Edited by Daystar at 01:08, 02 Nov 2007.

I've always wondered where those were.

Also, I have started work again, how do you add effects to maps?
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How exactly is luck a skill?

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Daystar
Daystar


Honorable
Legendary Hero
Back from the Dead
posted November 02, 2007 02:41 AM

I should think defensive, if they were offensive they would have taken over Ashan by now.

Also, where is material 6 for the Crystal of Revelation located?
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Kronos1000
Kronos1000


Promising
Supreme Hero
Fryslân Boppe
posted November 02, 2007 07:10 PM

@Cepheus: Don't worry you're not bothering me at all, in fact I'm happy you're willing to texture it! They are in Textures\auto-imported_______320\TownExteriors\Inferno_fpp2_____13424\city_mg\

@Daystar1: You mean an effect that takes place at a specific moment? That's done with script to be specific: PlayVisualEffect("Location of the effect", "ObjectName I never use it if you don't use it fill in just nil without "" ", "Tag name, the name that is required to stop it", Location x, y, z, Rotation, Floor 0/1)

@roy-algriffin: Well not all Creatures are covered, but I'll tell you some thing about the Creatures:

T1 is fine
T1 Upg 1: Shoud be a bit more brutal and low defense
T1 Upg 2: The opposite high defense lower attack

T2 for all speed could be lower, it's a shooter.

T3 all of them are shooters and casters, could we reduce the defence and increase the attack?

T4 Fine with me.
T4 Upg 1: A bit more defense, he's armoured.
T4 Upg 2: More offensive

T5, fine with me

T6 fine
T6 Upg 1: Fine too
T6 Upg 2: Should be weaker since he is Incorporeal

T 7 Not specified yet

@Daystar2: Do you mean 5 (counting 0) or really 6?

5: Material:_(Model)\Buildings\Garden_of_revelation-GardenOfRevelation_pod_material.(Material)

6: Material:_(Material)\dev\Test\Malkovsky\CragTerrain.(Material)
____________
Hwær cwom mearg? Hwær cwom mago?
Hwær cwom maþþumgyfa? - 'The Wanderer'

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roy-algriffin
roy-algriffin


Supreme Hero
Chocolate ice cream zealot
posted November 02, 2007 08:57 PM
Edited by roy-algriffin at 19:09, 03 Nov 2007.

TroglodyteT1
1ATT
1def
1-1 dmg
8 initiative
6 speed
5 HP
Living creature, Immune to blindness,
Base growth? 17?
Infernal troglodyte
T1 upgrade
2 attack
0 defense
1-3 dmg
9 initiative
6 speed
4HP
Living creature, Immune to blindness, bash
abberant scourge
T1 Alt upgrade
1 attack
2 defense
1-2 damage
8 initiative
5 speed
7 HP
Living creature, Immune to blindness
Beholder
T2
4 att
2 defense
2-3 dmg
9 initiative
3 speed
7 HP
Base growth 11?
Living Creature, Shooter, Evil Eye
Eye tyrant
T2 Up
6 attack
1 defense
3-4 damage
9 initiative
3 speed
10 HP
Living Creature, Shooter, Evil Eye, No Range Penalty.
Gazer
T2 alt up
5 attack
3 defense
2-5 damage
11 initiative
3 speed
9 health
Living Creature, Shooter, Evil Eye, Death Cloud

Astral Sorceress
T3
7 attack
2 defense
1-6 dmg
8 ini
3 speed
17 HP
Suggested base growth 8?

Temporal Sorceress
T3 up
4 attack
4 defense
5-6 damage
8 ini
3 speed
19 HP

Planar Sorceress T3 alt up
2 attack
4 defense
6-7 damage
7 ini
3 speed
21 HP

Xepedon
T4
8 attack
10 defense
6-8 damage
11 ini
6 speed
22 HP
Base growth 7?
Living Creature, Shooter
Xepedon Vanguard -
T4 UP
8 attack
14 defense
5-9 damage
11 initiative
6 speed
29 HP
Living Creature, Shooter, Armoured


T4 Alt up
Azmedon

12 attack
9 defense
6-10 damage
13 iniative
8 speed
23 HP

Living Creature, Shooter, either Venom or Acid Blood (acid sounds better if the creature is a fire elemental model)

Argus
T5
11 attack
11 defense
8-14
13 ini
5 speed
45 HP
Base growth 4
Living Creature, Large Creature, Evil Eye

Argus Panoptes

T5 Up
15 attack
15 defense
10-18 damage
13 ini
4 speed
60 HP
Living Creature, Large Creature, Evil Eye, No Melee Penalty[

Speculas
T5 alt up
16 attack
9 defense
12-19damage
15 ini
6 speed
50 HP
Living Creatue, Large Creature, Evil Eye, Sorrow Strike

Omniscient
T6
20 attack
18 defense
15-18 damage
8 ini
7 speed
100 HP
Elemental, Caster Cursing Attack
base growth 2

Dream weaver
T6up
25 attack
22 defense
18-18damage
10 ini
8 speed
130 HP
Elemental, Caster (Even better Spells at higher Level) Hexing Attack

Mana shaper
T6 alt up
24 attack
19 defense
14-22 damage
9 ini
7 speed
90HP
Undead, Caster (Pretty bad Spells) Cursing Attack, Incorporeal, Sleep Strike

Btw those earlier where just averages made from other factions. This are the stats im going to suggest after a little tweaking
Anything in italics is a sort of nonrelated question from me.




\





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"Am i a demon? No im a priest of the light! THE BLOODY RED LIGHT"

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Daystar
Daystar


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Legendary Hero
Back from the Dead
posted November 03, 2007 01:06 AM

Thanks!

How does one rotate a model?
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How exactly is luck a skill?

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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted November 03, 2007 01:23 AM

Thanks again Kronos.  I'll work on that.  Anyway I took another shot at the Worldweaver textures - they're as green as I can get without them turning horrible looking:



I can see people going for Dream Wielders over Worldweavers on looks alone...

Right, anyway, we need to sort out names.  For the Beholder upgrades I was thinking Eye Tyrant and Gazer, how does that sound?  And we need one more Argus upgrade, so why don't we go for a weirdo name that doesn't actually mean anything, like... Malagoid?

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Daystar
Daystar


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Legendary Hero
Back from the Dead
posted November 03, 2007 03:50 AM

Speculan

Oculd

Omnikian

Kiloth
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How exactly is luck a skill?

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roy-algriffin
roy-algriffin


Supreme Hero
Chocolate ice cream zealot
posted November 03, 2007 04:06 AM

Copsa.
Inticuitus.
Parapalexis
Scopulis

anything random really.
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"Am i a demon? No im a priest of the light! THE BLOODY RED LIGHT"

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Daystar
Daystar


Honorable
Legendary Hero
Back from the Dead
posted November 03, 2007 04:39 AM

Actually, mine aren't random:

Quote:
Speculan

Spec = Eye

Quote:
Oculd

Ocul = Sight

Quote:
Omnikian

Derived from Omnicient (all seeing)

Quote:
Kiloth

Derived from Killo, which means 1000.
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How exactly is luck a skill?

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Kronos1000
Kronos1000


Promising
Supreme Hero
Fryslân Boppe
posted November 03, 2007 08:11 AM

@roy-algriffin: Your stats are fine But making the Argus Panotes a shooter, not sure about that.

@Daystar: What do you mean with rotating a Model?

@Cepheus: An idea, I can make the effect green if you want to, so maybe a very green one would do.

Eye Tyrant and Gazer as names are fine

For the Argus name I like Speculan so that one will do.
____________
Hwær cwom mearg? Hwær cwom mago?
Hwær cwom maþþumgyfa? - 'The Wanderer'

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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted November 03, 2007 11:13 AM
Edited by Cepheus at 12:17, 03 Nov 2007.

Quote:
Derived from Omnicient (all seeing)


Omniscience means all-knowing doesn't it?  That's why I picked the name for the level 6.

I'll try making a dark blue version for the Worldweaver instead, it should turn out much better.  If it doesn't, we'll have to try the green.

EDIT: The blue one turned out too much like the Dream Wielder so I turned it purple instead.  Personally I think it looks far better than a green one.

I think we'll need a small switch, here's what I'm thinking:

Omniscient (same):





Dream Weaver (small name change there, and now purple):





Mana Shaper (Worldweaver no longer fits, plus blue looks better.  New icon too):





I have another note, Temporal means related to time and Planar means related to dimensions and space, so please keep that in mind when making abilities for the Sorceresses.

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Daystar
Daystar


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Legendary Hero
Back from the Dead
posted November 03, 2007 03:23 PM

@Kronoss:  I have a (IMHO) really nice Beholder texture, applied to the Orb of Light Artifact.  However, it faces straight up, so that doesn't work.  I want to rotate the model 90 degrees so it faces forwards.  I can't edit the texture because every time I do, it comes out wrong (some problem with the mapping cooridnates I guess) and trying to get it just right would be a case of grr!  arg!
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How exactly is luck a skill?

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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted November 03, 2007 03:25 PM

Just wondering, can we even make the Orb of Light into a functional Beholder?  Does it have all the right animations?  Or can we improvise?

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Kronos1000
Kronos1000


Promising
Supreme Hero
Fryslân Boppe
posted November 03, 2007 04:15 PM

@Cepheus: They look awesome! The Mana Shaper will be the Incorporeal one since he looks unsolid the Dream Weaver looks more solid.

@Daystar if you use it as an Effect it could be done in the Modelinstance file you can do an x, y, z rotation, what you want is a z rotation so fill in 90 then it'll work. If you use it as a Model you can't do it.
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Hwær cwom mearg? Hwær cwom mago?
Hwær cwom maþþumgyfa? - 'The Wanderer'

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Legendary_hero
Legendary_hero


Known Hero
Stronghold Warchief
posted November 03, 2007 05:45 PM

nice

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roy-algriffin
roy-algriffin


Supreme Hero
Chocolate ice cream zealot
posted November 03, 2007 07:10 PM

Actually im wondering if its a shooter because why does it have no melee penalty if its not?
____________
"Am i a demon? No im a priest of the light! THE BLOODY RED LIGHT"

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