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Heroes Community > Library of Enlightenment > Thread: What would you do?
Thread: What would you do? This thread is 19 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 · «PREV / NEXT»
william
william


Responsible
Undefeatable Hero
LummoxLewis
posted November 05, 2008 03:58 PM
Edited by william at 15:58, 05 Nov 2008.

Yes but there is a forum for advertising WoG and advertising is still discussing it in a way.

And interesting stuff you said Xarfax. I thought that Paralyse was a mind spell. I guess it's true what they say; You learn something new every day.
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~Ticking away the moments that
make up a dull day, Fritter and
waste the hours in an off-hand
way~

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Rainalcar
Rainalcar


Promising
Famous Hero
Heroji su zakon
posted November 05, 2008 05:33 PM

A few remarks to Xarfax:

To clarify whats following: 100% resistance is not the same as immunity. 100% resistance CAN be canceled by the Black Orb, but immunity can never be bypassed. When I say resistant, I mean 100% resistant. Read on

-Paralyze is a level4 ability. Golds are resistant to it.

-Not Pendant, but Badge of Courage (I know its what you meant) grants full Mind spell resistance, not immunity. It is the only artifact that grants spell resistance, all other grant immunity.
Mind spells are: Blind, Berserk, Frenzy, Hypnotize, Forgetfulness, Mirth, Sorrow

-I don't know is this what you meant, but Paralyze cannot be resisted by a creature that has less then 100% resistance. Only Golds, Blacks and Magic Elems are 100% resistant, but they are not immune - meaning, Black Orb will make them vulnerable for Paralyze.


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Hell_Wizard
Hell_Wizard


Famous Hero
posted November 05, 2008 07:58 PM

So then:

1. Medusas , Medusa Queens , Basilisks and Geater Basiliks are immune to Stone Gaze

2. Scorpicores are immune to Paralyze

3. Wyverns Monarches are immune to Poison

4. Zombies are immune to Desease

Right?
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Xarfax111
Xarfax111


Bad-mannered
Supreme Hero
The last hero standing
posted November 05, 2008 08:11 PM

Quote:
A few remarks to Xarfax:

To clarify whats following: 100% resistance is not the same as immunity. 100% resistance CAN be canceled by the Black Orb, but immunity can never be bypassed. When I say resistant, I mean 100% resistant. Read on


Sorry thats not correct. Resistance is not defined by the black orb (best example: Unicorn Resistance). Resistance is there, when something can happen or not. U can identify resistance, when you see the resistance shield occurs (best example: A reflected spell will be resisted by a Black Dragon). Immunity is just there or not, no calculated chance of smthn happen or not ("no rolling the dice"). Those are just two different game routines.

Quote:
-Paralyze is a level4 ability. Golds are resistant to it.


Yes i remembered that not correctly, its level4. Still its not only an ability. Creatures can either "cast a spell", "having an ability" or "having a magic ability". Those 3 groups are different, and each group do have different outcomes on circumstances.

Quote:
Not Pendant, but Badge of Courage (I know its what you meant) grants full Mind spell resistance, not immunity. It is the only artifact that grants spell resistance, all other grant immunity.
Mind spells are: Blind, Berserk, Frenzy, Hypnotize, Forgetfulness, Mirth, Sorrow


Yes i meant Badge of Courage, and no its immunity not resistance, and no the black orb also takes away some immunities. And yes Paralyse is NOT a mind spell (as i stated too), it just sounds like it is one (most people think it is!!).

Quote:
-I don't know is this what you meant, but Paralyze cannot be resisted by a creature that has less then 100% resistance. Only Golds, Blacks and Magic Elems are 100% resistant, but they are not immune - meaning, Black Orb will make them vulnerable for Paralyze.


Well thats exactly what i wrote, i shouldve noted too that they need 100% resistance (strangely enough).

I will edit my post to make things more clear and to not let a fault stay in it (thats how heroes-fairy-tales are born).

Btw. thats the way how things should be discussed, i like
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Rainalcar
Rainalcar


Promising
Famous Hero
Heroji su zakon
posted November 05, 2008 08:26 PM

Quote:
Quote:
A few remarks to Xarfax:

To clarify whats following: 100% resistance is not the same as immunity. 100% resistance CAN be canceled by the Black Orb, but immunity can never be bypassed. When I say resistant, I mean 100% resistant. Read on


Sorry thats not correct. Resistance is not defined by the black orb (best example: Unicorn Resistance). Resistance is there, when something can happen or not. U can identify resistance, when you see the resistance shield occurs (best example: A reflected spell will be resisted by a Black Dragon). Immunity is just there or not, no calculated chance of smthn happen or not ("no rolling the dice"). Those are just two different game routines.


This was just for clarifying, I believe it makes things easier to understand, I thought this was clear. The reason for using this notation is that some units have immunities that can be canceled by the Black Orb, while others have immunities that cannot be canceled by the Black Orb. I call the first (100%) resistance, the second immunity.

Quote:
-Paralyze is a level4 ability. Golds are resistant to it.


Quote:
Yes i remembered that not correctly, its level4. Still its not only an ability. Creatures can either "cast a spell", "having an ability" or "having a magic ability". Those 3 groups are different, and each group do have different outcomes on circumstances.


Might well be true, but the system used by the game can sometimes be confusing. I think that everyone can make a better one in his head, then trying to remember what is an ability, and what is a magic ability.

Quote:
Quote:
Not Pendant, but Badge of Courage (I know its what you meant) grants full Mind spell resistance, not immunity. It is the only artifact that grants spell resistance, all other grant immunity.
Mind spells are: Blind, Berserk, Frenzy, Hypnotize, Forgetfulness, Mirth, Sorrow


Yes i meant Badge of Courage, and no its immunity not resistance, and no the black orb also takes away some immunities. And yes Paralyse is NOT a mind spell (as i stated too), it just sounds like it is one (most people think it is!!).


Well, this is discussed above.

Quote:
Quote:
-I don't know is this what you meant, but Paralyze cannot be resisted by a creature that has less then 100% resistance. Only Golds, Blacks and Magic Elems are 100% resistant, but they are not immune - meaning, Black Orb will make them vulnerable for Paralyze.


Well thats exactly what i wrote, i shouldve noted too that they need 100% resistance (strangely enough).

I will edit my post to make things more clear and to not let a fault stay in it (thats how heroes-fairy-tales are born).

Btw. thats the way how things should be discussed, i like


And I too.

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maretti
maretti


Responsible
Supreme Hero
posted November 05, 2008 08:30 PM

Badge of courage dosent prevent mind spells if black orb is present.
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Crag rules, Orrin and Ivor suck

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Rainalcar
Rainalcar


Promising
Famous Hero
Heroji su zakon
posted November 05, 2008 10:42 PM

Yes. Its the only artifact negated by the Black Orb.

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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted November 06, 2008 10:29 AM

Quote:
Yes. Its the only artifact negated by the Black Orb.
Are you sure about that?
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Rainalcar
Rainalcar


Promising
Famous Hero
Heroji su zakon
posted November 06, 2008 01:31 PM
Edited by Rainalcar at 13:42, 06 Nov 2008.

Lol The only artifact that grants full resistance/immunity that is negated by the Orb. Nice observing.

All others, Pendants, Sphere of Permanence and Dragon Father are not negated.

And I forgot the Armageddon's Blade, but it cannot appear anyway in any normal game.

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maretti
maretti


Responsible
Supreme Hero
posted November 14, 2008 02:25 AM
Edited by maretti at 02:33, 14 Nov 2008.

How would you play this (the castle side): jebus castle

Post some pictures from the day you break.
____________
Crag rules, Orrin and Ivor suck

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Nikita
Nikita


Famous Hero
Meepo is underrated
posted November 14, 2008 04:49 AM

played it,1st it seemed that i will never break,but then i managed to build Angels and caslte week1 and buy all Angels week2 day1,realized late that i needed to break,so i used Gerwulf as main,
3713,exp.armor,earth,artillery(but no ballista,which would help a lot)att manticors week 2 day 7 with about 6 angels,6monks,1-4 wyverns,10 crusaders.lost ofcource,if not for that 1 turn mass slow....im sure week 3 day 1,2 would do it.

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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted November 14, 2008 07:06 AM

Any rules? (conservatories, hives, dwells..)
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Better judged by 12 than carried by 6.

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maretti
maretti


Responsible
Supreme Hero
posted November 14, 2008 11:00 AM

Quote:
Any rules? (conservatories, hives, dwells..)


All allowed.
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Crag rules, Orrin and Ivor suck

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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted November 14, 2008 02:54 PM

First break was on week 1 day 3


Damn mine bug....
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Better judged by 12 than carried by 6.

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black_knight
black_knight


Known Hero
LT League
posted November 14, 2008 03:54 PM

All Allowed sounds nice.
Then i break very easy 1.2.4 (could do it faster, but i think it's not how fast you can, but how (maybe) better ).

Main - Dace - Mass Slow/Shield, few other spells (like haste).



Any fight will be without loss and without wasting of mana, becouse it's very easy to fight with AA's





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Hell_Wizard
Hell_Wizard


Famous Hero
posted November 14, 2008 04:32 PM

How should we know that the Rust Dragons are not a Legion? And what do we suppose to do in you'r round?
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rainalcar
rainalcar


Promising
Famous Hero
Heroji su zakon
posted November 14, 2008 05:02 PM

You were not allowed to upgrade Angels from Cons.
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black_knight
black_knight


Known Hero
LT League
posted November 14, 2008 05:17 PM

I dont see it any rules. Did you see ?

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rainalcar
rainalcar


Promising
Famous Hero
Heroji su zakon
posted November 14, 2008 05:32 PM

I think maretti thought that cons/hives/dwells are allowed. No one plays with cons/hives upgrade allowed, for then everyone would play Castle (especially) and Fortress .
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black_knight
black_knight


Known Hero
LT League
posted November 14, 2008 05:46 PM

If no upg. cons, then break 1.2.3 with all same, only no 6+7 AA, but 10 A+3AA . Not hard too without loss and wasting of mana.

Yes, here noone play with upg. cons. We in Heroes.by play TE+8mm6 with only some rules.., so ..

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