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Heroes Community > Heroes 5 - Temple of Ashan > Thread: What do u hate most about each race's racial skill?
Thread: What do u hate most about each race's racial skill? This thread is 3 pages long: 1 2 3 · «PREV / NEXT»
Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted July 31, 2007 02:31 PM

9k with no elements or luck...I wonder what kind of maps you have been playing because with 30 spellpower, slippers and luck you do a lot less than that.
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ismail222
ismail222


Known Hero
The Cataclysm
posted July 31, 2007 04:49 PM
Edited by ismail222 at 16:55, 31 Jul 2007.

Quote:
9k with no elements or luck...I wonder what kind of maps you have been playing because with 30 spellpower, slippers and luck you do a lot less than that.


i play a player made map it's a small map but very very very rich,i reach like 50 spell power and lvl 35 and i get all items i need and it has many buildings that increases the spell power,knowledge,deff and attack but the real reason that i always play it,is cause my pc is sucky and it lags alot if i tried running a map that's bigger than small
here's the link to downloadin' the map if u wanna check it out
www.maps4heroes.com/heroes5/rating.php?testcookie=&id=212
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feluniozbunio
feluniozbunio


Promising
Supreme Hero
posted July 31, 2007 05:32 PM

i agree that dungeon is underpowered in lategame but adding dmg to spells wont help here. Meh maybe upgrading armagedon would help but thats it. Late in the game destructive isnt so impressive and even if u manage to hit a lucky shower on first turn cast youll be dead before next casting or shortly after. Warlocks need better creatures and im looking forward to see alternatives in action, i think they will be good replacement for preety useless minotaurs and not so impresive wiches and asasins that we have atm.

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ismail222
ismail222


Known Hero
The Cataclysm
posted July 31, 2007 05:39 PM
Edited by ismail222 at 17:41, 31 Jul 2007.

Quote:
i agree that dungeon is underpowered in lategame but adding dmg to spells wont help here. Meh maybe upgrading armagedon would help but thats it. Late in the game destructive isnt so impressive and even if u manage to hit a lucky shower on first turn cast youll be dead before next casting or shortly after. Warlocks need better creatures and im looking forward to see alternatives in action, i think they will be good replacement for preety useless minotaurs and not so impresive wiches and asasins that we have atm.


care to explain how ur army will die b4 casting another meteor shower???and also care how to explain how dungeon is unederpowered in late game??when meteor shower kills tire 1-4 units all in a single blow i dun think that means that the spells are underpowered and sorecery makes it alot easier for the hero to cast alot of spells b4 ur army dies,i guess u say dungeon is underpowered cause u're only comparing dungeon to academy,cause academy is only made to defeat dungeon,the only use of academy is to win against dungeon but i wouldn't call dungeon is underpowered against other factions in late espically since u have the artifact merchant and u'll probably get staff of the netherworld or ring of speed(or both),so please explain how dungeon is underpowered besides,when u're in a desperate situation u can always blow ur enemy aways with armageddon using the hydras since u get them in week 1 and they have so high hp.and we're goin way off topic btw
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feluniozbunio
feluniozbunio


Promising
Supreme Hero
posted July 31, 2007 05:53 PM
Edited by feluniozbunio at 18:01, 31 Jul 2007.

Quote:
care to explain how ur army will die b4 casting another meteor shower???and also care how to explain how dungeon is unederpowered in late game??when meteor shower kills tire 1-4 units all


very simple, try have some games against good players and you will see how fast warlock's creatures die. If you play against good player you wont hit more than 2 targets most of the time and even if you do and its a late game then you wont kill all 2 stack with meteor shower most of times. If u get lucky AND your opponent dont roll resist AND he doesnt have reduction dammage artiesa AND you have damage arties THEN you may THINK that you MIGHT get lucky and kill those 2 creatures and even then its not that sure because IF you play more than 2 castle maps he might have more than normal growth of his creatuires and basically he has too many creatures for you to kill with your spells(thats why warlock needs some good creatures to start winning late game - coz spells only are not enough in late game, hopefully we got some decent alternatives comming). If its like week 7 or 8 and there are additional castles/dwellings on then map you are in a bad shape against anything with dungeon. Im not saying that you cant win.. just saying that your chances are slim, if you play againsty good opponent that is.

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ismail222
ismail222


Known Hero
The Cataclysm
posted July 31, 2007 06:02 PM
Edited by ismail222 at 18:05, 31 Jul 2007.

well,if u're in a desperate situation u can always armageddon with ur hydras and dungeon doesn't really worry about magic resistances since ur opponinet must get a 100% magic resistance just to get to 50% dmg and it would be even worse if dungeon's player had pendant of mastery and i still dun see dungeon as underpowered,espically when dungeon can creep so easily i find that dungeon is one of the factions that r great at creeping in early and late game.
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feluniozbunio
feluniozbunio


Promising
Supreme Hero
posted July 31, 2007 06:14 PM

Well first of all you shouldnt creep in late game just because you should have done it long time ago Each casstle can creep easily if you know how to play it. Funny thing that you mention best artifacts in the game to support your oppinion. Try to have a game against sq playing sylvan im sure he can show you how to melt dungeon troops in 2 turns Oh and when i write all my posts i consider balanced maps only , i know nothing about this 50+ spellpower maps , i play balanced tournament maps. if someone made a map to win with anything having +20 sp on average thats a different story but ill give u an advice, if you want to get better @ homm start playing serious maps with serious players

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phoenixreborn
phoenixreborn


Promising
Legendary Hero
Unicorn
posted July 31, 2007 06:25 PM

Quote:
Each casstle can creep easily if you know how to play it.


I'm having a pretty tough time with inferno in 1.5 (but also in 2.1).  Gating is ineffective so I decided to drop down to normal which is still too easy.  On hard though it's too tough for me to not take significant losses.  Suggestions?  

I play random heroes.  In my last map I got grok on 'town of miracles' and I did ok, captured all the mines in my area fast but I ran out of wood so I busted through (the tough guards, battle griffins and inquisitors) and conquered green but was then killed off by yellow who trapped me in green's castle.

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ismail222
ismail222


Known Hero
The Cataclysm
posted July 31, 2007 06:45 PM
Edited by ismail222 at 21:42, 31 Jul 2007.

Quote:
Well first of all you shouldnt creep in late game just because you should have done it long time ago Each casstle can creep easily if you know how to play it. Funny thing that you mention best artifacts in the game to support your oppinion. Try to have a game against sq playing sylvan im sure he can show you how to melt dungeon troops in 2 turns Oh and when i write all my posts i consider balanced maps only , i know nothing about this 50+ spellpower maps , i play balanced tournament maps. if someone made a map to win with anything having +20 sp on average thats a different story but ill give u an advice, if you want to get better @ homm start playing serious maps with serious players


the map i talk about is toatly balanced it's not like i have everything and he has nothing,he also has stuff as good as mine and about the late game creeping thingy,r u suggesting that i go to 20++ tire 7 creature in week1??when i said late game creeping i meant tire 7 units which this map is full of btw.and i'm also not saying that dungeon is so extreme that it is unbeteable,all am saying that dungeon is neither underpowered or overpowered in early and in late games
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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted July 31, 2007 08:30 PM

The map you mention might be ballanced, i.e. similar conditions for both players, but a small map that allows you to reach Spellpower 50+ is certainly not an average map. The point about Warlocks and the power of their spells are that their spells only are powerfull compared to enemy might as long as the Spellpower keeps growing at the same rate (or faster) than the weekly creature growth.

On average maps, your Spellpower will grow very fast in beginning, giving the Warlock the upper hand in early game (if he can find the needed supplies of mana). However, after level 12, XP requirements increase dramatically, and levels come much less often. The Warlock will be able to keep his growth for a while by purchasing artefacts, visiting map objects, learning Enlightenment and by secondary means to increase the power of his spells such as Warlock's Luck and Empowered Spells - but at some point, he will reach the point where he will only have very limited options for increasing Spellpower. From that moment, it's a race against time for the Warlock, because enemy might will keep growing, whereas his own magical powers are stagnating.
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ismail222
ismail222


Known Hero
The Cataclysm
posted July 31, 2007 09:37 PM

i see ur point but all am saying that dungeon isn't underpowered in late game,and as long as i have empowered spells,emrald slippers and like lvl 20 hero with enlighment and warlocks luck that wouldn't be weak and i guess u can easily reach lvl 20 in an average map,anyways,dungeon is a rusher,ur not gonna wait for long b4 u attack unless u're in a reach map
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feluniozbunio
feluniozbunio


Promising
Supreme Hero
posted August 01, 2007 12:00 PM
Edited by feluniozbunio at 12:05, 01 Aug 2007.

Quote:
   quote:Each casstle can creep easily if you know how to play it.



I'm having a pretty tough time with inferno in 1.5 (but also in 2.1).  Gating is ineffective so I decided to drop down to normal which is still too easy.  On hard though it's too tough for me to not take significant losses.  Suggestions?  

I play random heroes.  In my last map I got grok on 'town of miracles' and I did ok, captured all the mines in my area fast but I ran out of wood so I busted through (the tough guards, battle griffins and inquisitors) and conquered green but was then killed off by yellow who trapped me in green's castle.


My all time favourite was always Deleb + horned demons stack - that kills everything except some lvl 7 dragons nearly from day 1.

If your opponent doesnt allow deleb or you are bored with him, take Grok. About actual strategy with grok... well im not really a fan of demons but i think the best strategy is to upgrade racial/logistic skills until you get offered war machines. When you get WM you upgrade this only till you get exp WM, ballista and tent, then you may adjust rest skills to what your opponent is playing but i think this is the best start for Demonlords basically, at least i found it most effective for me. You got to be selective before you get those WM when creeping , its not so easy job to do(as everything if you dont play deleb) but after some practise you will learn how to avoid significant loses at the begining. Generally protect your familiars and sacrifice demons.

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted August 01, 2007 12:28 PM

Quote:
On average maps, your Spellpower will grow very fast in beginning, giving the Warlock the upper hand in early game (if he can find the needed supplies of mana). However, after level 12, XP requirements increase dramatically, and levels come much less often. The Warlock will be able to keep his growth for a while by purchasing artefacts, visiting map objects, learning Enlightenment and by secondary means to increase the power of his spells such as Warlock's Luck and Empowered Spells - but at some point, he will reach the point where he will only have very limited options for increasing Spellpower. From that moment, it's a race against time for the Warlock, because enemy might will keep growing, whereas his own magical powers are stagnating.


but you still have the power to return EXACTLY AS POWERFUL as you were before a lost battle.. as long as you can run, you can destroy any might hero with ease. Since their power is going down rapidly with casualties, while your is constant..

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted August 01, 2007 01:21 PM

Quote:
but you still have the power to return EXACTLY AS POWERFUL as you were before a lost battle.. as long as you can run, you can destroy any might hero with ease. Since their power is going down rapidly with casualties, while your is constant..


Well, yes, enjoy that as long as it lasts.
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sdfx
sdfx


Famous Hero
posted August 03, 2007 07:12 PM

The most optimal late game dungeon would be all about getting as many warlocks with luck, enlightenment, destructive and sorcery as possible. If aiming at 6th skill take defense or attack(to prevent tactics).

Attack with a first warlock, keep imploding most powerful stacks (tier 6 or 7) and run away/do a suicide arma at the end.
Attack with a second, do the same
...
Attact with the last one, loaded with best artifacts, do the same.

Still, a might hero with mass haste, luck, morale will cut a warlock's defense like a butter in no time so it's pretty hopeless..

The most ridiculous pwnage will be taken from a might hero with dark(mass slow, frenzy/blind/puppet to make running away harder) and light magic(mass haste)

Beating a late game fortress with rune of speed and rune of resurrection is only theoretically possible.
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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted August 03, 2007 07:33 PM

its not that bad as you've described it, sdfx. The key is to keep a defensive position, get marletto towers etc.. also, its better to focus on one warlock instead of making several wimps. Your units die fast, but your enemy's units die faster ;d

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sdfx
sdfx


Famous Hero
posted August 03, 2007 07:44 PM

Not wimps.. I mean making a strong warlock with enlightenment, sorcery, destructive and luck. As soon as he/she is finshed focus on making another one. Of course, it is better to make 1 strong warlock and simply attack but we are discussing late game and if someone needs late game to make 1 strong warlock he is doing something wrong.. If a map is really hard then maybe summoning(phoenix) is the way to go.

In 2(or more) town maps it's as bad as I desceribed. Those maps are considered to be the most balanced/interesnting/least luck dependant so..
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ismail222
ismail222


Known Hero
The Cataclysm
posted August 03, 2007 08:11 PM
Edited by ismail222 at 20:14, 03 Aug 2007.

the problem of dungeon now is how the units die really quick,but when tote is realesed u can always play with stalkers,and try to increase their initiative a bit,hide em,do like 2-3 meteor showers and run,and then go back with another stalkers,untill u defeat ur opponent ,dungeon will be really strong versus almost all factions except academy (academy is a real pain for dungeon )

and also in a map with just one town dungeon is really amazing,or a in a small map with as 2 towns,since dungeon will rush,probably b4 ur enemy even gets the time to capture the seconed town.and that proves that dungeon isn't as bad as u descirbed cause dungeon is strong at early/mid game and pretty tough also at late game
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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted August 03, 2007 08:49 PM

you can do the hitnruns without stalkers.. assassins are enough

anyway..

1 late game warlock is enough if you have repeatedly thrashed your enemy earlier on. If you let them grow you may still win tho, it all depends on your sp, arties and skills. I've trashed quintiple paladins in 3rd month using empowered lucky implosion once or twice.

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ismail222
ismail222


Known Hero
The Cataclysm
posted August 03, 2007 09:26 PM

would u stop goin off topic u...
j/k i actually learn alot from u sice u're an expert dungeon player and am kinda still learning how to play dungeon..
but when i said stalkers was because stalkers would be alot easier than assassins to do this tactic with cause of invisbility of course
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