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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Do you think the Fortress guard post is overpowered?
Thread: Do you think the Fortress guard post is overpowered? This thread is 2 pages long: 1 2 · NEXT»
phoenixreborn
phoenixreborn


Promising
Legendary Hero
Unicorn
posted August 09, 2007 05:32 PM

Poll Question:
Do you think the Fortress guard post is overpowered?

Do you think the Fortress guard post is overpowered?

Feel free to discuss.

Responses:
Yes
No
Only early game
Only late game
 View Results!

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted August 09, 2007 06:28 PM

It's ridiculous in early game. Early you don't have the amount of army or enough mana to take them down and each blow of them wastes the stack they hit. Also they die hard so you have to surround and hit them with all units(shield wall+ranged protection ) but this way they'll kick your butt unless you have a high level or a big army.
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LiZaRdMeN
LiZaRdMeN


Disgraceful
Known Hero
The king of Grimheim
posted August 09, 2007 06:49 PM

Quote:
It's ridiculous in early game. Early you don't have the amount of army or enough mana to take them down and each blow of them wastes the stack they hit. Also they die hard so you have to surround and hit them with all units(shield wall+ranged protection ) but this way they'll kick your butt unless you have a high level or a big army.
well of course it's overpowered.the shield guards are the toughest level 1-216 helth per week without castle  .Shield wall abiliti is very useful against paladins

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ismail222
ismail222


Known Hero
The Cataclysm
posted August 09, 2007 09:11 PM
Edited by ismail222 at 21:13, 09 Aug 2007.

i guess this conversation can also go well in is the fortress overpowered poll,but i dun think the guard post is overpowered since fortress needs everything they can get for dmg dealing but it's alil overpowered tho..

edit : if u ur marksmen can score a precise shot then they're dead but it could be tricky to make em fall for it tho
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phoenixreborn
phoenixreborn


Promising
Legendary Hero
Unicorn
posted August 09, 2007 09:21 PM

Quote:
i guess this conversation can also go well in is the fortress overpowered poll,


Your right, but I wanted a seperate topic because this is a bone of contention on the ubisoft forum with Jolly Joker and Chuckles saying that it's fine the way it is, and a bunch of us having a problem with it.  I don't mind the idea of it, but I think the actual numbers, or the way the dwarves are treated needs to be tweaked.

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Tenaka
Tenaka


Famous Hero
Makes sense
posted August 09, 2007 09:25 PM
Edited by Tenaka at 21:25, 09 Aug 2007.

I think it's not exactly overpowered as more unnecessary. The dwarves don't really need that buf. They already have pretty good creatures, and rune magic. That building only makes sieging them a pain in the ass...

By the way, I don't think Lizardmen completely realizes that 'overpowered' is usually considered a bad thing...

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Homer171
Homer171


Promising
Supreme Hero
posted August 09, 2007 10:15 PM
Edited by Homer171 at 22:20, 09 Aug 2007.

Not Lizzy's thread?! Weird... Not that bad actually FenixReborn.

It puzzles me how the building strength actually works. Little curious how and what determines the Guarpost power (amount of creatures x what?)

I'm guessing it's some of these: Town Level (same as town tower shooters damage increased whit town level), Time (number of creatures x weeks/months), Enemy (Level of enemy hero or it's army strength) Difficulty Level (little absurd idea and i hope it's not the case)

So do you know how it works? Random factor is just too lame excuse it has to work on some principles.


EDIT: Oh yeah overpowered early on only.
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dschingi
dschingi


Famous Hero
the guy with the dragon golem
posted August 10, 2007 12:42 AM

voted overpowered

They are just too many.

Still I'm glad they took a step to change the sieges at least a bit. It has a lot more potential, but that's not the topic here...

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phoenixreborn
phoenixreborn


Promising
Legendary Hero
Unicorn
posted August 10, 2007 01:21 AM

Here is the line in the files:

<CreaturesPerTownLevelPerMonth>10</CreaturesPerTownLevelPerMonth>

But probably the fan manual has the specific formula.

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SwampLord
SwampLord


Supreme Hero
Lord of the Swamp
posted August 10, 2007 02:05 AM

What exactly does the Guard Post do again? I didn't really understand it from the description, and haven't really been in any situations where it would trigger.
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phoenixreborn
phoenixreborn


Promising
Legendary Hero
Unicorn
posted August 10, 2007 02:10 AM

Quote:
What exactly does the Guard Post do again? I didn't really understand it from the description, and haven't really been in any situations where it would trigger.


When you attack a fortress castle, if the guard post is built, there is in addition to the normal troops, an extra stack of x shieldguards,  for example about 600 in week 5.  The defender doesn't lose until they are all dead.

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SwampLord
SwampLord


Supreme Hero
Lord of the Swamp
posted August 10, 2007 02:12 AM


That is overpowered.
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Wittgenstein
Wittgenstein

Tavern Dweller
posted August 10, 2007 04:17 AM

1) Do the hero bonuses (stats, artifacts or ingvar specialization) apply to the guard post stack ? I think yes, but I don't really remember.
2) maybe it has already been mentioned elsewhere, but one could sugggest, as a way of nerfing it, to make this stack disappear once all other regular stacks have died ; just the way it works with summoned creatures (very justly so it seems to me : think of summon phoenix without it).

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Sanyu
Sanyu


Known Hero
posted August 10, 2007 06:49 AM

Fortress is already a joke...by not giving them a good town defence system or racial ability will render them unusable...guard post is definitely not overpowered.

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted August 10, 2007 08:20 AM

Quote:
Here is the line in the files:

<CreaturesPerTownLevelPerMonth>10</CreaturesPerTownLevelPerMonth>

But probably the fan manual has the specific formula.


Actually, the formula is not in the manual, I checked alst night. Does it say something about initial number, ie. # = N + 10 x Town Level x Month; I've heard report of numbers in the thousands, so there must be some starting value unless people play really long games.
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sdfx
sdfx


Famous Hero
posted August 10, 2007 10:06 AM

In 2.1a manual, on page 236/261 it says:
Number of Defenders = 10 * Town_Level * Month_Number

So, yes it is overpowered and with Ingvar it's even worse. Week 5, day 1 just doubles this already ridiculous quantity.

The worst this about guard post is that it encourages lameness, abuse and generally everything that heroes should not be about.
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feluniozbunio
feluniozbunio


Promising
Supreme Hero
posted August 10, 2007 12:05 PM
Edited by feluniozbunio at 12:15, 10 Aug 2007.

Lies Lies Lies Fortres isnt overpowered in quick games.

Guardpost may be good but a good player can handle it, i experienced it myslef, few times. This makes a game a bit longer tho.

If it hadnt been that strong it would be useless coz u need to sacrifice a lot to be able to hide when your opponent comes, you need to have good prize for it.

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LiZaRdMeN
LiZaRdMeN


Disgraceful
Known Hero
The king of Grimheim
posted August 10, 2007 12:18 PM

Quote:
In 2.1a manual, on page 236/261 it says:
Number of Defenders = 10 * Town_Level * Month_Number

So, yes it is overpowered and with Ingvar it's even worse. Week 5, day 1 just doubles this already ridiculous quantity.

The worst this about guard post is that it encourages lameness, abuse and generally everything that heroes should not be about.
That means if your town is level 15,and your in the first month ypu can have 600, in the second month 1200,and in the third 1600so it's overpowered in late game

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feluniozbunio
feluniozbunio


Promising
Supreme Hero
posted August 10, 2007 12:24 PM
Edited by feluniozbunio at 12:27, 10 Aug 2007.

From what i can see its more like 150 300 450 600 , which is a fair number Anywyays, who plays 3,4 months?

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Homer171
Homer171


Promising
Supreme Hero
posted August 10, 2007 01:29 PM

Max potential is somewhat Base 10 x Town Level 30 x Month 3 = 900 Shieldguards. (Longer than 3 months games are already doomed againts Fortress)
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Don't be too proud of this technological terror you've constructed. The ability to destroy a planet is insignificant next to the power of the Force.

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