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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Which units will you choose while playing your favourite faction in TotE?
Thread: Which units will you choose while playing your favourite faction in TotE? This thread is 7 pages long: 1 2 3 4 5 6 7 · «PREV / NEXT»
roy-algriffin
roy-algriffin


Supreme Hero
Chocolate ice cream zealot
posted August 20, 2007 10:57 PM
Edited by roy-algriffin at 02:38, 21 Aug 2007.

hehe yes . I actually like the idea of divine vengeance. isnt it 60 damage+6xSpellpower for each unit that stack killed? can we make them kill 1000 peasents? mmmm 6,000 damage looks sweet(actually this is edited i did say 60,000 the first time)

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted August 20, 2007 11:59 PM

You need to take more math classes. The formula says 60 + 6 x # killed, so with 1000 Peasants that would be 6060 damage and not 60.000.
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted August 21, 2007 12:02 AM

Hmm this spell is not much for protecting archangels but could be used for kamikaze attacks. You cast it on peasants and attack to receive retaliation.
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Orfinn
Orfinn


Supreme Hero
Werewolf Duke
posted August 21, 2007 12:33 AM

MM! Are we still digging in this Fortress vs haven discussion?!

shiznos in cans! Oh! I want the ananas flavored, hermetic guys!!!
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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted August 21, 2007 12:44 AM

Quote:
Hmm this spell is not much for protecting archangels but could be used for kamikaze attacks. You cast it on peasants and attack to receive retaliation.


I don't think you cast it on your own forces. I think you target it on an enemy stack, a bit like a pseudo-destructive spell. At least, that's the impression I get from the description.
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted August 21, 2007 12:51 AM

You are right I didn't remember it correctly.
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roy-algriffin
roy-algriffin


Supreme Hero
Chocolate ice cream zealot
posted August 21, 2007 02:37 AM
Edited by roy-algriffin at 02:37, 21 Aug 2007.

Oh yes miscalculated in the excitement i guess.
still 6060 damage is pretty sweet. especially if its repeatable.only fodder better then peasents is probably imps. once they drain mana it doesnt matter if they die right?

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dschingi
dschingi


Famous Hero
the guy with the dragon golem
posted August 21, 2007 02:45 PM

Their damage and initiative is great... anyway I'm not sure you would want to sacrifice any troops just to increase the damage of the spell.
At least not if you don't plan to resurrect them. Could have been a nice spell for necros combined with raise dead (decreased hit points would help to get even more creatures dead). Too bad necros don't get light usually And of course I don't even know if resurrected creatures count as additional kills for the spell.

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Deathy
Deathy


Known Hero
Angels Galore
posted August 21, 2007 04:04 PM

i know i would want to. peasants will finally find their true purpose in TotE as cannon fodder they've been cannon fodder already in HoF aswell but that spell gives the word a whole new meaning.

i just wish they will get rid of the righteous might and replace it with something better >.> i still think that even if it's casted at expert level, it's not worth it to give a lvl 7 unit that spell, i mean Zealots will already have it.

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phoenixreborn
phoenixreborn


Promising
Legendary Hero
Unicorn
posted August 21, 2007 04:14 PM

That reminds me they haven't yet officially release the haven alternates with the changes...

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted August 21, 2007 05:19 PM

Quote:
Zealots will already have it.


Zealots will probably have it reduced to Advanced level to match Inquisitors if you ask me, but that's just a guess. Problem is, what would you give them for spells - Holy Word? Magic Immunity? The first would make sense, and might actually be an interesting option ... The latter would make less sense to me.

Hmmm ... actually I sort of like the idea of the Angel with Holy Word ...
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Deathy
Deathy


Known Hero
Angels Galore
posted August 21, 2007 07:56 PM
Edited by Deathy at 19:59, 21 Aug 2007.

yeah, Zealots will probably have it at advanced level, but i wouldn't waste turn of angels just so they can give 3 attack more to a unit than what zealot does.

as for what spell it could be instead. Holy Word wouldn't be bad idea at all indeed. would suit the unit well, and if you get like 10 or so angels, might not be that bad against demons and undead. tho the spell would just HAVE to be expert level, otherwise the damage wouldn't be worth it.

also we are talking about Blood Angels here, so them using Dark Magic wouldn't be totally bad idea either. or Destructive Magic isn't totally out of the question either.

what about base level Arcane Armor? if the Angels would be given 20 mana, they could only use it once,(twice maximum with refined mana) and it would be base level so not that overpowered either IMO. atleast not in the last fight.

here's spells in my opinion that could work if their level and power is adjusted accordingly.

Holy Word,Fireball,Circle of Winter,Arcane Armor,Decay,Confusion. im also thinking Teleportation but that might be going too far.

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radar
radar


Responsible
Legendary Hero
Castle/Haven player
posted August 21, 2007 08:15 PM

If Blood Angels were casteres I'd give them some mass Light Magic spells like Bless, Righteous Might.
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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted August 22, 2007 01:19 AM

Quote:
Here's spells in my opinion that could work if their level and power is adjusted accordingly.

Holy Word,Fireball,Circle of Winter,Arcane Armor,Decay,Confusion. im also thinking Teleportation but that might be going too far.


Fireball and Circle Of Winter would for me seem kind of corny with the Angel. I mean, the Mage and the Pit Fiend has Fireball, fair enough. It doesn't sit that well with the Angel imo. Lightning Bolt, perhaps, but ... meh.

Arcane Armor would for me be a bit odd. Haven is not very much related to Summoning Magic at all, so I don't really believe in the connection. It would be usefull, sure, but Dark Magic would sit better with the Haven theme, I agree. Blind might actually go well with the Angel without being overpowered as it was with the Zealot - or something more traditional like Weaknes or Suffering, but then we're back with the problem that there are units at tear 4, 5 and 6 with these same spells. I love the idea of Mass Light spells, and if they were not at expert, it might even not be too overpowered. Mass advanced Haste, Mass advanced Divine Strength or Mass basic Righteous Might would all be usefull and not uber powerful.
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Moonlith
Moonlith


Bad-mannered
Supreme Hero
If all else fails, use Fiyah!
posted August 22, 2007 01:34 AM

Quote:
Moonlith seemed to want Horned overseers more - But i think i just found the good thing about: Leepers ...They are weak and must be killed . So ill go for Arch Devils - Why? As moonlith loved about them: Summon Pitlord! With a dead stack of lousy Leepers they are allright to get rit of and who dont like a stack of pitlords? .. Ill go for leepers and Devils


Ehhh, I think both are rather useless and I'd probably go for 2 stacks of succubi temptresses to be honest.

Cerberi or Nightmares / Hellmares will die way soone than Horned leapers / overseers (enemy honestly cant afford letting them live), and they will provide better sources to summon Pit lords. Especially nightmares > 2 nightmares = 1 Pitlord. Guaranteed maximum amount of summonable Pit lords. With oversees or leapers, I aint too sure about that.

Besides, with 2 stacks of Succubi temptresses, it makes Oversees / Leapers a waste and better usefull as cannonfodder in Creeping, you can have the losses without actually shedding a tear for a change, since you won't use them in end game anyway.

Of course, this is theory We'll see. But it sounds good so far!

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Deathy
Deathy


Known Hero
Angels Galore
posted August 22, 2007 02:05 AM

Quote:
Quote:
Here's spells in my opinion that could work if their level and power is adjusted accordingly.

Holy Word,Fireball,Circle of Winter,Arcane Armor,Decay,Confusion. im also thinking Teleportation but that might be going too far.


Fireball and Circle Of Winter would for me seem kind of corny with the Angel. I mean, the Mage and the Pit Fiend has Fireball, fair enough. It doesn't sit that well with the Angel imo. Lightning Bolt, perhaps, but ... meh.

Arcane Armor would for me be a bit odd. Haven is not very much related to Summoning Magic at all, so I don't really believe in the connection. It would be usefull, sure, but Dark Magic would sit better with the Haven theme, I agree. Blind might actually go well with the Angel without being overpowered as it was with the Zealot - or something more traditional like Weaknes or Suffering, but then we're back with the problem that there are units at tear 4, 5 and 6 with these same spells. I love the idea of Mass Light spells, and if they were not at expert, it might even not be too overpowered. Mass advanced Haste, Mass advanced Divine Strength or Mass basic Righteous Might would all be usefull and not uber powerful.


well when i first suggested these spells i didn't really think how they would fit the theme, but rather how useful they would be on the units but i agree tho, destructive spells on angel might not sound that great.

but when i thought about Arcane Armor i rather thought it in the way that Arcane armor basically protects, and protecting buffs are what Haven is about after all. i mean in general, everyone believes Angels are suppose to protect you, so Arcane Armor could fit that theme quite nicely, just like ArchAngels resurrecting you.

Blindness on Angel does sound great but i wonder how many castings would be allowed? let's assume they will give the Angels a manapool that will be as high as needed to cast Divine Vengeance once. would that also mean one Blindness casted? or several of them?
and i agree, no more giving slow or suffering or curse or such. if they would give dark magic, it should be either frenzy or blindness. tho frenzy would be overpowered

i agree about the mass spells, could be nice thing to try, maybe mass bless would fit Angel theme best.
also one other light spell could fit aswell, how about giving them the other new Light spell, Regeneration? if this spell allows resurrecting units in same way as First Aid tent or Hydra Regeneration, it could be pretty useful spell. especially on units like Paladins,Marksmen or even the Angels themselves.

i guess basically it depends on the stats of the Blood Angel right now. if they are gonna make it a good melee fighter, atleast as good as ArchAngel, then Righteous Might with Divine Vengeance is fine.
however, if they get bad battle stats like most casters, then giving them spell(s) like Arcane Armor,Blindness,Mass Divine Strength or Regeneration is a must.

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roy-algriffin
roy-algriffin


Supreme Hero
Chocolate ice cream zealot
posted August 22, 2007 09:18 PM
Edited by roy-algriffin at 21:20, 22 Aug 2007.

i dont think holy word is such an amazing idea. it means haven has a specific advantage over necropolis with one of its units (something ive never liked much.) magic that gives you an advantage over another faction here is fine (anyone can get any magic skill. with luck)but units having a specific advantage over undead (however fitting) is really a bit unfair

not to mention it makes them useless against other factions.besides holy word might not be a good hero spell but have you seen that thing even with low spellpower its like 100x7 damage .more then any other tier 7 unit
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Moonlith
Moonlith


Bad-mannered
Supreme Hero
If all else fails, use Fiyah!
posted August 23, 2007 11:49 AM
Edited by Moonlith at 11:52, 23 Aug 2007.

And yet Holy word seems like THE rightfull spell for angels, if they are to use one. As does resurection. Mass Divine strength seems fine too. As for overpowered... Iono, it can only be used once. One time damage to all undead or Demons, seems fair really for a faction that protects the holy word and is against revoltings of nature. In turn though I'm waiting for the DE reserve to be increased. More creatures = more to take the blow It might even it out AND might give necropolis a little boost which I think it deserves, just a bit.

You could also make it so that the Angel has both Resurection and Holy Word, yet only enough mana to cast either of the two, not both. Chances of it being used then are small, but still there.

I've always liked the idea of a DARK angel really, one that is fully imune to dark magic spells and casts suffering with every strike. And perhaps has life drain Combined with weaker damage than normal angels. Perhaps moreso as a neutral unit, and overpowered in that case Ok, too much speculation...

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted August 23, 2007 01:26 PM

Quote:
i dont think holy word is such an amazing idea. it means haven has a specific advantage over necropolis with one of its units (something ive never liked much.) magic that gives you an advantage over another faction here is fine (anyone can get any magic skill. with luck)but units having a specific advantage over undead (however fitting) is really a bit unfair.


I don't quite agree with this. First off, Holy Word works on both Undead and Demonic units, even though I suppose that's a detail. But, units specialize, and you will choose the ones that are appropriate for the situation. Just think about the Obsidian vs. Marble Gargoyle situation. I think most players in their right minds will choose Obsidian Gargoyles when playing vs. Dungeon. On the other hand, when playing against Haven, you'll have little use of the Obsidian Gargoyle, because Haven virtually does not use Destructive Magic.

And Necropolis vulnerability to Holy Word is ballanced out by its immunity to Mind spells. Plus Necropolis has Raise Dead. So yes, it will give Haven an edge towards Necropolis, which would come at the cost of not having the option to raise their own troops with the Archangel. If you want to even the score, give Arch Demon () Curse Of The Netherworld spell. Probably wouldn't hurt him.
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Gil-galad
Gil-galad


Known Hero
High King of Noldor
posted August 23, 2007 04:22 PM

If Blood Angel get Word of Light and Arch Demon (could not agree more alcibiades ) get Curse of the Netherworld it would be more balanced if peoples wants that, but I think Word of Light is a good idea for Blood Angels. It fits them very well. If you anyone don't like it they are free to use Archangels instead. Both angels are good alternatives.

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