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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Poll: The most usefull level 5 creature
Thread: Poll: The most usefull level 5 creature This thread is 5 pages long: 1 2 3 4 5 · NEXT»
Bombur
Bombur


Known Hero
posted August 17, 2007 10:08 AM

Poll Question:
Poll: The most usefull level 5 creature

I hope this will be a usefull thread.

Now every time I play against sylvan on any map,the creature that I fear most in about the 3rd week is the unicorn because they are incredibely strong,plus they can blind you and have spell resistance.

When I am up against Inferno I don't mind the nightmares,but when I have to face a horde or lots of nightmares to get some artifact or even a gold mine,they are the last level creature I wanted to face.They can reach my ranks from the start,and with that initiative I have nothing to do but watch how before the battle starts I lose some units.The one thing I can rely are obstacles.

And,mummies.I had to face 47 mummies to get a artifact that increases damage of all units by 1,plus some recources.I kept shooting them with rune patriarchs and skirmishers but they were in stacks of 12 12 11 12,and they kept ressurecting each other over and over again.With one mummy having 32 mana it was quite difficult,but having slow speed compensate for their sick damage and spells.When they got near my ranks i slaughtered them with Bersekers,Shieldguards and magmas.

Ok,so for me I have to say its the unicorn.
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Responses:
Inquisitor
Nightmare
Archlich
Unicorn
Deep Hydra
Djinn sultan
Rune patriarch
Mummy
 View Results!

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Gil-galad
Gil-galad


Known Hero
High King of Noldor
posted August 17, 2007 10:29 AM

I must agree with you. The Silver Unicorns are strong and have great abilities. Magic resistanse aura can be really annoying and they often blind the strongest units. They have my vote. Archliches are also great.

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Azagal
Azagal


Honorable
Undefeatable Hero
Smooth Snake
posted August 17, 2007 10:35 AM

I'd say the most usefull are deffinetly the Deep Hydra and the Inquisitor. Because they help their Faction the most. A Warlock needs time to cast his spells so his army has to last a while and Hydras are just perfect for them. Inqusitors really help you to buff your main stack when you hero needs to cast some other spell.
But Hydra wins it for me. But in the end in depends on what you play which creature is the most usefull to you.

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sheensher
sheensher


Known Hero
and Slipknot FAn
posted August 17, 2007 11:09 AM
Edited by sheensher at 11:10, 17 Aug 2007.

For me, these are Archliches and Nightmares. Archiliches can shoot Death cloud, and got spellbook, nightmares got Fear Attack and Fright Aura, but for me Archliches is more useful
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BalckHunter92
BalckHunter92

Tavern Dweller
posted August 17, 2007 11:09 AM

Nightmare is usefull unit becase if the fear attack triggers, it will reset the initiave of any unit and it's nice with strong level 7 units. You've missed the Zealot. He can blind enemies.  

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ismail222
ismail222


Known Hero
The Cataclysm
posted August 17, 2007 11:16 AM
Edited by ismail222 at 11:19, 17 Aug 2007.

First of all nice thread
And my vote would go to the hydra for the incredible tanking and the fact that they're the glue that holds the dungeon units' together
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted August 17, 2007 11:33 AM

I was tempted to vote for the nightmare for swiftness and damage-dealing potential(and fear ) but I believe the silver unicorn fits me better. Statswise it's not that different - nightmares deal good damage because of the demonlord's attack just as unicorns have better survivability because of the ranger's defense while they are almost identical except the former has obscene initiative. Still I prefer the unicorn because it is more self sufficient. Instead of its aura harming others it protects it and your allies that matters a lot against spellcasters and blind can be more effective than fear.
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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted August 17, 2007 11:54 AM

I've always had difficulty picking out the best Level 5 creature - I think perhaps that's the level of creatures where Nival have really succeeded in ballancing the creatures so that all of them have some strengths and some weaknesses, making none of them really superior.

The Inquisitor is an amazing supportive unit, almost a ranged tank, with lots of powerful buffs. Of course, it's weakness is the low damage will makes it quite poor offensively.

The Djinn Sultan is swift and dashes out enourmos amounts of Damage due to their high stats and numbers, but will perish first time they are subject to a major assault. Usefull against neutrals, but only likely to be engaged once against a powerful hero, so you'll have to hold them back for when they are really needed.

The Silver Unicorn is perhaps the all-round best of the level 5's, but even though it's Magic Resistance will help it, if a Dark Magic user get's a Weakness spell on it, it really hurts. On the other hand, Divine Strength makes it very powerful, and good HP and fairly good Speed and Initiative is a good combo.

The Nightmare is, as you say, a very annoyying neutral stack because of its speed which will make it difficult to take out without losses. In your own army, however, it's slightly less powerful because of its low HP, which makes you loose them quite easily along the way, if you engage them as front-runners.

The Arch Lich is a great shooter that deals good damage and can cast several powerful spells. Its size, of course, is the weakness, as it will be easy to target by enemy.

The Hydra is a formidable tank, which will be of great use to the Warlock to stall the enemy and buy him time to use his spells. The creature itself is not very capable in combat, however, doing low damage and being very slow.

The Rune Patriarch - I haven't got any experience with this creature, so I cannot say for sure. I've heard from others, however, that it's too slow and has too low stats to be really strong.

The Mummy is way too slow to be much of a thread by its own. Excellent supportive unit, however.

My vote would probably have to go for Silver Unicorn for all-round usefulness, although my heart lies with the Inquisitor.
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What will happen now?

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Gil-galad
Gil-galad


Known Hero
High King of Noldor
posted August 17, 2007 11:56 AM

Deep Hydras are powerfull and can attack many enemy creatures at once, but it has too low initative to fit my strategy. I love them when I have Teleport Assault though. Archliches have a great Death Cloud attack and they can cast spells. However their spells are dark magic spells which the necromancer should have mass effect on anyway. Therefore the Silver Unicorn is in my opinion the most usefull creature.

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted August 17, 2007 12:03 PM

Nightmare, swift as blood fury and suprisingly durable, packing excelent specials and quite cheap (without taking the dwellings cost into consideration :/). The hell mare will most likely replace it in ToTe because of quite damaging searing aura, which fits its offensive role better.

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dschingi
dschingi


Famous Hero
the guy with the dragon golem
posted August 17, 2007 12:11 PM

I'm for the Nightmare, too. Its initiative is insane and specials are good. The Fear Attack fits perfectly with their high initiative so they can charge before everyone else to nullify the cummulated atb value of an important stack (well ok you need a little bit of luck to trigger it...)

Of course Unicorn's resistance can break a game completely...and their stats are not bad either...

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Bombur
Bombur


Known Hero
posted August 17, 2007 12:52 PM

Ok,about rune patriarchs.They can be very deadly with Erling,but whitout him here is what they are good for.They're attack is a cross attack meaning that if they're is a stack of enemy units in the center of the battlefield and another one infront of them,another behind,another to the north and to the south by 1 tile they all get equal damage(depending on creatures defense),but it's not like chain shot ability all you need to know.Your own units are not harmed by cross shot.They can cast Flame wall,but only if you have a few left.It's the best option.

Deep Hydras have 125 hit points and can regenerate.That is extremely usefull for a tank creature.Despite the fact that they do medium damage,it occurs to me that every time I attack a hydra with a nonretaliable creature,I fear to continue attacking them with a creature that the hydras retaliate on because they will take on both units.So,they are the one unit I can't wait to have while building up my warlock castle.Now,every one knows about the teleporting technique,but if you go against a dungeon player I just remind you to frenzy his hydras if you can.

Inquisitors are a good choice because they are Good in mellee combat better than range.

Djinns do very high damage.Some artifacts attached and they are a force to be reckoned with.Because they get killed at the beggining of the battle you only have to worry of their first strike.I don't think they can reach your big creatures so you have an advantage.Although if they have increased luck then focus all youur attack on them,and then titans,and rakshashas.
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Homer171
Homer171


Promising
Supreme Hero
posted August 17, 2007 01:15 PM

I'll vote Nightmares as well. Their health and damage aren't so impressive but they compensate that weakness easily whit fast initiative, full range speed and by external dwelling.
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Rakacha
Rakacha


Hired Hero
Selfproclaimed Dragonlord
posted August 17, 2007 01:45 PM

I voted for the unicorn too, since its good abilities and desen't stats. Archliches and deep hydras takes 2'nd and 3'rd place, when it comes to my opinion.

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LiZaRdMeN
LiZaRdMeN


Disgraceful
Known Hero
The king of Grimheim
posted August 17, 2007 02:30 PM

For me is rune patriarch-deflect missle,mark of fire,andfirewall could be extremely usefull in battle.Not to mention crossfire-the coolest ability for a level 5 shooter

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emilsn
emilsn


Legendary Hero
posted August 17, 2007 02:48 PM

Hmm... "Thinking about the whole thing" Hmm... I might say the Nightmare, but they die quick, if you dont watch them or strike fast.

Unicorn is to me not a favourite.. and doesn't save me a lot..

When you run out of Mana and creatures - You smile and look at your stack with 50 Deep hydras and start to laugh... They can save your day

sadly i must vote Nightmare... I love them, more then the other 2 guys

P.S. The weak guys are djins and mummies , Djins die to qucik but they are great canon fodders and Mummies are slow..
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Don't walk behind me; I may not
lead. Don't walk in front of me;
I may not follow. Just walk
beside me and be my friend.

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ZombieLord
ZombieLord


Promising
Famous Hero
that wants your brainz...
posted August 17, 2007 02:58 PM

Nightmares are very fast, but the Unicorn is also very good because of good stats, above average init and great abilities. They're both the best

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GenieLord
GenieLord


Honorable
Legendary Hero
posted August 17, 2007 03:05 PM

In my opinion, Silver Unicorns are great. Offesive unit that can also protect the other creatures in your army.
It's like a great fusion between an offensive and tanky unit, in my opinion.
It can protect your creatures from spells, blind attackers, and have a lot of HP, enough to be considered almost tanky unit. With good damage, initiative, attack and speed, it's also can be considered almost offensive unit.

Quote:
Mummies are slow..

Mummies are supposed to be assistants on a large army, as casters, not as attackers.
Think how might can be an army that have a creature that can raise dead creatures over and over?
Specially Necropolis.

Any army would be very strong with them, and if they put them in Necropolis, it would be overpowered.
That's the reason they are neutral, so everyone will get a chance that they will join to his/her army.


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Deathy
Deathy


Known Hero
Angels Galore
posted August 17, 2007 03:06 PM

Inquisitors and Deep Hydras are my choice. in my opinion i find those two to benefit their respective armies the most. one is a buffer and one is a tank. also Unicorn comes close with it's resistance aura.

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sdfx
sdfx


Famous Hero
posted August 17, 2007 08:54 PM

1. Nightmares are very cheap(666 gold) and their ability to strike 1st is extreamly useful. Chance for fear attack is pretty high too because the chance is calculated AFTER the hit. So, ridiculous demonlord attack, chance for luck, attack -> battle frenzy make it a top lvl 5 creature.

2. Unicorns are not that cheap(900 gold), have so annoying speed of 7(no grass + opponent has tactics + no speed boots = problem) and may get blocked/attacked by something before they act. Magic resistace can be very useful or not useful at all.. Good damage, good initiative and very good durability.

3. Djinn Sultans are the most damaging academy unit, pretty cheap(700), have a great hording building and their initiative can be boosted further by artificer so they can move 1st and hit something very hard. Seems like useful..

4. Inquisitors can be trained into palas omg they should be first Dwelling so expensive, pathetic damage, ranged penalty ehh but they cast divine strength on marksman, so 4th place.

5. Deep Hydras. A bad creature but still that's the best dungeon troop. Pathetic initiative, bad damage, bad speed.. but durability is excellent and very importnant at creeping so just because they are so important at lvling up heroes they get 5th.

6. Archliches. 2x2 shooter with melee penalty = bad shooter. Decay may be useful, so it's definitely not a bad unit but other lvl 5 are just better.

7. Rune Patriarchs. 5 crystal.. I guess it's badly needed it somewhere else. Anyway, pathetic initiative, pathetic spells(compered to other casters), ranged penalty, melee penalty, even attack and defense are pathetic.. Only base damage and hp are good. Not really that horrible unit(runes like good durability) but nowhere near other lvl 5. Of course, with all those runes taken into account(stupid rune of resurrection) it could be called the best lvl 5.





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